fix unused model loading
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								KavTest/Content/ToonShadeRuins.glb (Stored with Git LFS)
								
								
								
								
							
							
						
						
									
										
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								KavTest/Content/avocado.glb (Stored with Git LFS)
								
								
								
								
							
							
						
						
									
										
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								KavTest/Content/bluetorus.glb (Stored with Git LFS)
								
								
								
								
							
							
						
						
									
										
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								KavTest/Content/bluetorus.glb (Stored with Git LFS)
								
								
								
								
							
										
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								KavTest/Content/cube.glb (Stored with Git LFS)
								
								
								
								
							
							
						
						
									
										
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								KavTest/Content/cube.glb (Stored with Git LFS)
								
								
								
								
							
										
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								KavTest/Content/floor.glb (Stored with Git LFS)
								
								
								
								
							
							
						
						
									
										
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								KavTest/Content/floor.glb (Stored with Git LFS)
								
								
								
								
							
										
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								KavTest/Content/pinkcone.glb (Stored with Git LFS)
								
								
								
								
							
							
						
						
									
										
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								KavTest/Content/pinkcone.glb (Stored with Git LFS)
								
								
								
								
							
										
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								KavTest/Content/redcylinder.glb (Stored with Git LFS)
								
								
								
								
							
							
						
						
									
										
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								KavTest/Content/redcylinder.glb (Stored with Git LFS)
								
								
								
								
							
										
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								KavTest/Content/rustysphere.glb (Stored with Git LFS)
								
								
								
								
							
							
						
						
									
										
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							|  | @ -48,77 +48,6 @@ namespace KavTest | ||||||
|         { |         { | ||||||
|             base.Initialize(); |             base.Initialize(); | ||||||
| 
 | 
 | ||||||
|             var rustyBallModel = Kav.ModelLoader.Load( |  | ||||||
|                 GraphicsDevice, |  | ||||||
|                 Smuggler.Importer.ImportGLB( |  | ||||||
|                     GraphicsDevice, |  | ||||||
|                     File.OpenRead("Content/rustysphere.glb") |  | ||||||
|                 ) |  | ||||||
|             ); |  | ||||||
|             rustyBallModel.DisableNormalMaps(); |  | ||||||
|             rustyBallModel.DisableAlbedoMaps(); |  | ||||||
|             rustyBallModel.DisableMetallicRoughnessMaps(); |  | ||||||
|             rustyBallModel.Albedo = Color.DeepSkyBlue; |  | ||||||
|             rustyBallModel.Metallic = 0.5f; |  | ||||||
|             rustyBallModel.Roughness = 0.284f; |  | ||||||
| 
 |  | ||||||
|             var lightBulbModel = Kav.ModelLoader.Load( |  | ||||||
|                 GraphicsDevice, |  | ||||||
|                 Smuggler.Importer.ImportGLB(GraphicsDevice, File.OpenRead("Content/cube.glb")) |  | ||||||
|             ); |  | ||||||
| 
 |  | ||||||
|             var floorModel = Kav.ModelLoader.Load( |  | ||||||
|                 GraphicsDevice, |  | ||||||
|                 Smuggler.Importer.ImportGLB(GraphicsDevice, File.OpenRead("Content/floor.glb")) |  | ||||||
|             ); |  | ||||||
|             floorModel.Metallic = 0f; |  | ||||||
|             floorModel.Roughness = 0f; |  | ||||||
| 
 |  | ||||||
|             var avocadoModel = Kav.ModelLoader.Load( |  | ||||||
|                 GraphicsDevice, |  | ||||||
|                 Smuggler.Importer.ImportGLB(GraphicsDevice, File.OpenRead("Content/avocado.glb")) |  | ||||||
|             ); |  | ||||||
| 
 |  | ||||||
|             var redCylinderModel = Kav.ModelLoader.Load( |  | ||||||
|                 GraphicsDevice, |  | ||||||
|                 Smuggler.Importer.ImportGLB( |  | ||||||
|                     GraphicsDevice, |  | ||||||
|                     File.OpenRead("Content/redcylinder.glb") |  | ||||||
|                 ) |  | ||||||
|             ); |  | ||||||
| 
 |  | ||||||
|             var pinkConeModel = Kav.ModelLoader.Load( |  | ||||||
|                 GraphicsDevice, |  | ||||||
|                 Smuggler.Importer.ImportGLB( |  | ||||||
|                     GraphicsDevice, |  | ||||||
|                     File.OpenRead("Content/pinkcone.glb") |  | ||||||
|                 ) |  | ||||||
|             ); |  | ||||||
| 
 |  | ||||||
|             var blueTorusModel = Kav.ModelLoader.Load( |  | ||||||
|                 GraphicsDevice, |  | ||||||
|                 Smuggler.Importer.ImportGLB( |  | ||||||
|                     GraphicsDevice, |  | ||||||
|                     File.OpenRead("Content/bluetorus.glb") |  | ||||||
|                 ) |  | ||||||
|             ); |  | ||||||
| 
 |  | ||||||
|             var cubeModel = Kav.ModelLoader.Load( |  | ||||||
|                 GraphicsDevice, |  | ||||||
|                 Smuggler.Importer.ImportGLB( |  | ||||||
|                     GraphicsDevice, |  | ||||||
|                     File.OpenRead("Content/cube.glb") |  | ||||||
|                 ) |  | ||||||
|             ); |  | ||||||
| 
 |  | ||||||
|             var toonShadeRuinsModel = Kav.ModelLoader.Load( |  | ||||||
|                 GraphicsDevice, |  | ||||||
|                 Smuggler.Importer.ImportGLB( |  | ||||||
|                     GraphicsDevice, |  | ||||||
|                     File.OpenRead("Content/ToonShadeRuins.glb") |  | ||||||
|                 ) |  | ||||||
|             ); |  | ||||||
| 
 |  | ||||||
|             Texture2D.TextureDataFromStreamEXT( |             Texture2D.TextureDataFromStreamEXT( | ||||||
|                 File.OpenRead("Content/Skybox/front.jpg"), |                 File.OpenRead("Content/Skybox/front.jpg"), | ||||||
|                 out var skyboxSize, |                 out var skyboxSize, | ||||||
|  | @ -174,8 +103,6 @@ namespace KavTest | ||||||
|             WorldBuilder.AddEngine(new MoveAlongCurve3DEngine()); |             WorldBuilder.AddEngine(new MoveAlongCurve3DEngine()); | ||||||
|             WorldBuilder.AddEngine(new MotionEngine()); |             WorldBuilder.AddEngine(new MotionEngine()); | ||||||
|             WorldBuilder.AddEngine(new CameraEngine()); |             WorldBuilder.AddEngine(new CameraEngine()); | ||||||
|             WorldBuilder.AddEngine(new RustyBallSpawner(rustyBallModel)); |  | ||||||
|             WorldBuilder.AddEngine(new LightBulbSpawner(lightBulbModel)); |  | ||||||
|             WorldBuilder.AddEngine(new StaticModelSpawner()); |             WorldBuilder.AddEngine(new StaticModelSpawner()); | ||||||
|             WorldBuilder.AddEngine(new DirectionalLightSpawner()); |             WorldBuilder.AddEngine(new DirectionalLightSpawner()); | ||||||
|             WorldBuilder.AddGeneralRenderer(new SceneRenderer(GraphicsDevice), 0); |             WorldBuilder.AddGeneralRenderer(new SceneRenderer(GraphicsDevice), 0); | ||||||
|  |  | ||||||
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