use relative mouse extension

pull/1/head
cosmonaut 2020-08-06 16:22:24 -07:00
parent c97df29e28
commit 96b0990418
4 changed files with 6 additions and 23 deletions

2
FNA

@ -1 +1 @@
Subproject commit c665d2e08c25fb63e58e987b7c1af75af22aa010
Subproject commit d926c536dc34186d64464154c72e8ba2cc187ed8

2
Kav

@ -1 +1 @@
Subproject commit 55b1555df2ded543e623c8b5eb60d3a3fff9e32c
Subproject commit 2d1a50e1c439e0d511de82eab6cd2481b1c011f8

View File

@ -13,26 +13,10 @@ namespace KavTest.Engines
)]
public class InputEngine : Engine
{
private int centerX;
private int centerY;
public InputEngine(int centerX, int centerY)
{
this.centerX = centerX;
this.centerY = centerY;
Mouse.SetPosition(centerX, centerY);
System.Console.WriteLine("initialize mouse position");
System.Console.WriteLine(Mouse.GetState().X);
System.Console.WriteLine(Mouse.GetState().Y);
}
public override void Update(double dt)
{
var keyboardState = Keyboard.GetState();
var mouseState = Mouse.GetState();
System.Console.WriteLine("mouse position");
System.Console.WriteLine(mouseState.X);
System.Console.WriteLine(mouseState.Y);
if (keyboardState.IsKeyDown(Keys.W))
{
@ -54,13 +38,10 @@ namespace KavTest.Engines
SendMessage(new MoveCameraMessage(new Vector3(5, 0, 0)));
}
var mouseMovement = new Vector2(centerX - mouseState.X, centerY - mouseState.Y);
Mouse.SetPosition(centerX, centerY);
if (SomeComponent<CameraComponent>())
{
var cameraEntity = ReadEntity<CameraComponent>();
SendMessage(new RotateCameraMessage(cameraEntity, mouseMovement.X, mouseMovement.Y));
SendMessage(new RotateCameraMessage(cameraEntity, -mouseState.X, -mouseState.Y));
}
}
}

View File

@ -27,6 +27,8 @@ namespace KavTest
Window.AllowUserResizing = true;
IsMouseVisible = true;
Microsoft.Xna.Framework.Input.Mouse.IsRelativeMouseModeEXT = true;
}
protected override void LoadContent()
@ -48,7 +50,7 @@ namespace KavTest
Smuggler.Importer.ImportGLB(GraphicsDevice, File.OpenRead("Content/rustysphere.glb"))
);
WorldBuilder.AddEngine(new InputEngine(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2));
WorldBuilder.AddEngine(new InputEngine());
WorldBuilder.AddEngine(new AngularVelocityEngine());
WorldBuilder.AddEngine(new MotionEngine());
WorldBuilder.AddEngine(new CameraEngine());