cube appearance matches light
parent
eb51182760
commit
92379f1ae9
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@ -0,0 +1,15 @@
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using Microsoft.Xna.Framework;
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using Encompass;
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namespace KavTest.Components
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{
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public struct OverrideAlbedoComponent : IComponent
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{
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public Vector3 Color { get; }
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public OverrideAlbedoComponent(Vector3 color)
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{
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Color = color;
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}
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}
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}
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@ -22,6 +22,7 @@ namespace KavTest.Spawners
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AddComponent(entity, new PointLightComponent(message.Color, message.Intensity));
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AddComponent(entity, new MoveAlongCurve3DComponent(message.Curve));
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AddComponent(entity, new ModelComponent(LightBulbModel));
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AddComponent(entity, new OverrideAlbedoComponent(message.Color.ToVector3()));
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}
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}
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}
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@ -3,6 +3,7 @@ using System.IO;
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using Encompass;
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using KavTest.Components;
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using KavTest.Engines;
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using KavTest.Extensions;
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using KavTest.Messages;
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using KavTest.Renderers;
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using KavTest.Spawners;
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@ -81,62 +82,17 @@ namespace KavTest
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new Vector3(-1, 1, 1)
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));
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var lightMovementSpline = new SplineCurve3D(
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ImmutableArray.Create<ICurve3D>(
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new QuadraticBezierCurve3D(
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new System.Numerics.Vector3(-5, 2, -5),
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new System.Numerics.Vector3(20, 50, -20),
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new System.Numerics.Vector3(10, 20, 10)
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),
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new QuadraticBezierCurve3D(
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new System.Numerics.Vector3(10, 20, 10),
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new System.Numerics.Vector3(-20, -50, -10),
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new System.Numerics.Vector3(-5, 2, -5)
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)
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),
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ImmutableArray.Create<float>(
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3f,
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3f
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),
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true
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);
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for (var i = 0; i < 64; i++)
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{
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var start = RandomHelper.RandomVector3(-5, 5);
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WorldBuilder.SendMessage(new LightBulbSpawnMessage(
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new Transform3D(new Vector3(-5, 2, -5), Quaternion.Identity, new Vector3(0.25f, 0.25f, 0.25f)),
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Color.White,
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300f,
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lightMovementSpline
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new Transform3D(start.ToXNAVector(), Quaternion.Identity, new Vector3(0.1f, 0.1f, 0.1f)),
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RandomHelper.RandomColor(),
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5f,
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RandomHelper.RandomLoop(start, -15, 15, 3, 10)
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));
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// WorldBuilder.SendMessage(new LightBulbSpawnMessage(
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// new Transform3D(new Vector3(5, 2, -5)),
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// Color.Blue,
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// 300f
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// ));
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// WorldBuilder.SendMessage(new LightBulbSpawnMessage(
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// new Transform3D(new Vector3(-5, -2, -5)),
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// Color.Red,
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// 300f
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// ));
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// WorldBuilder.SendMessage(new LightBulbSpawnMessage(
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// new Transform3D(new Vector3(-5, 2, 5)),
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// Color.Yellow,
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// 300f
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// ));
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// WorldBuilder.SendMessage(new LightBulbSpawnMessage(
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// new Transform3D(new Vector3(-5, 2, -10)),
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// Color.Orange,
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// 300f
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// ));
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// WorldBuilder.SendMessage(new LightBulbSpawnMessage(
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// new Transform3D(new Vector3(-10, 2, -5)),
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// Color.CornflowerBlue,
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// 300f
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// ));
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}
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var directionalLightEntity = WorldBuilder.CreateEntity();
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WorldBuilder.SetComponent(directionalLightEntity, new Transform3DComponent(
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using Encompass;
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using Kav;
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using KavTest.Components;
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using KavTest.Extensions;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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@ -20,6 +21,22 @@ namespace KavTest.Renderers
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{
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var transformComponent = GetComponent<Transform3DComponent>(entity);
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var modelComponent = GetComponent<ModelComponent>(entity);
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if (HasComponent<OverrideAlbedoComponent>(entity))
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{
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var overrideAlbedoComponent = GetComponent<OverrideAlbedoComponent>(entity);
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foreach (var mesh in modelComponent.Model.Meshes)
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{
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foreach (var meshPart in mesh.MeshParts)
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{
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if (meshPart.Effect is GBufferEffect gBufferEffect)
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{
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gBufferEffect.AlbedoTexture = null;
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gBufferEffect.Albedo = overrideAlbedoComponent.Color;
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}
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}
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}
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}
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yield return (modelComponent.Model, transformComponent.Transform.TransformMatrix);
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}
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}
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@ -0,0 +1,71 @@
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using System;
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using System.Collections.Immutable;
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using System.Numerics;
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using MoonTools.Curve;
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namespace KavTest
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{
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public static class RandomHelper
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{
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private static Random s_random = new Random();
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public static double RandomDouble(double min, double max)
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{
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return (s_random.NextDouble() * (max - min)) + min;
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}
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public static float RandomFloat(float min, float max)
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{
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return (float)(RandomDouble(min, max));
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}
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public static int RandomInt(int min, int max)
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{
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return (int)(Math.Floor(RandomDouble(min, max)));
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}
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public static SplineCurve3D RandomLoop(Vector3 start, float minMotion, float maxMotion, float minTime, float maxTime)
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{
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var midpoint = start + RandomVector3(minMotion, maxMotion);
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var controlPointTranslation = RandomVector3(minMotion, maxMotion);
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var curveOne = new QuadraticBezierCurve3D(
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start,
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start + controlPointTranslation,
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midpoint
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);
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var curveTwo = new QuadraticBezierCurve3D(
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midpoint,
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start - controlPointTranslation, // co-linear control points produce smooth curves
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start
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);
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return new SplineCurve3D(
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ImmutableArray.Create<ICurve3D>(
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curveOne,
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curveTwo
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),
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ImmutableArray.Create<float>(
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RandomFloat(minTime, maxTime / 2),
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RandomFloat(minTime, maxTime / 2)
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),
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true
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);
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}
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public static Vector3 RandomVector3(float min, float max)
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{
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return new Vector3(
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RandomFloat(min, max),
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RandomFloat(min, max),
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RandomFloat(min, max)
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);
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}
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public static Microsoft.Xna.Framework.Color RandomColor()
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{
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var randomColor = RandomVector3(0f, 1f);
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return new Microsoft.Xna.Framework.Color(randomColor.X, randomColor.Y, randomColor.Z);
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}
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}
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}
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