disable mouse polling when window is inactive
parent
96b0990418
commit
2e3a331d13
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@ -13,6 +13,13 @@ namespace KavTest.Engines
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)]
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)]
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public class InputEngine : Engine
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public class InputEngine : Engine
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{
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{
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private Game Game { get; }
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public InputEngine(Game game)
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{
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Game = game;
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}
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public override void Update(double dt)
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public override void Update(double dt)
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{
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{
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var keyboardState = Keyboard.GetState();
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var keyboardState = Keyboard.GetState();
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@ -38,6 +45,8 @@ namespace KavTest.Engines
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SendMessage(new MoveCameraMessage(new Vector3(5, 0, 0)));
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SendMessage(new MoveCameraMessage(new Vector3(5, 0, 0)));
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}
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}
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if (Game.IsActive)
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{
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if (SomeComponent<CameraComponent>())
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if (SomeComponent<CameraComponent>())
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{
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{
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var cameraEntity = ReadEntity<CameraComponent>();
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var cameraEntity = ReadEntity<CameraComponent>();
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@ -46,3 +55,4 @@ namespace KavTest.Engines
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}
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}
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}
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}
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}
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}
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}
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@ -50,7 +50,7 @@ namespace KavTest
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Smuggler.Importer.ImportGLB(GraphicsDevice, File.OpenRead("Content/rustysphere.glb"))
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Smuggler.Importer.ImportGLB(GraphicsDevice, File.OpenRead("Content/rustysphere.glb"))
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);
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);
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WorldBuilder.AddEngine(new InputEngine());
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WorldBuilder.AddEngine(new InputEngine(this));
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WorldBuilder.AddEngine(new AngularVelocityEngine());
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WorldBuilder.AddEngine(new AngularVelocityEngine());
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WorldBuilder.AddEngine(new MotionEngine());
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WorldBuilder.AddEngine(new MotionEngine());
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WorldBuilder.AddEngine(new CameraEngine());
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WorldBuilder.AddEngine(new CameraEngine());
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