testing beau's toon export
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							|  | @ -1 +1 @@ | |||
| Subproject commit 1f10698811a57b11d343dee62a47ec1b5610b626 | ||||
| Subproject commit 19a61985ca25a7562a7f62e03186f0ccfdc1c8ef | ||||
										
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							|  | @ -111,6 +111,14 @@ namespace KavTest | |||
|                 ) | ||||
|             ); | ||||
| 
 | ||||
|             var toonShadeRuinsModel = Kav.ModelLoader.Load( | ||||
|                 GraphicsDevice, | ||||
|                 Smuggler.Importer.ImportGLB( | ||||
|                     GraphicsDevice, | ||||
|                     File.OpenRead("Content/ToonShadeRuins.glb") | ||||
|                 ) | ||||
|             ); | ||||
| 
 | ||||
|             WorldBuilder.AddEngine(new InputEngine(this)); | ||||
|             WorldBuilder.AddEngine(new AngularVelocityEngine()); | ||||
|             WorldBuilder.AddEngine(new MoveAlongCurve3DEngine()); | ||||
|  | @ -137,40 +145,45 @@ namespace KavTest | |||
|             //     new Vector3(-1, 1, 1) | ||||
|             // )); | ||||
| 
 | ||||
|             WorldBuilder.SendMessage(new StaticModelSpawnMessage( | ||||
|                 new Transform3D(new Vector3(0, 1, 0), Quaternion.Identity, new Vector3(1f, 1f, 1f)), | ||||
|                 rustyBallModel | ||||
|             )); | ||||
|             // WorldBuilder.SendMessage(new StaticModelSpawnMessage( | ||||
|             //     new Transform3D(new Vector3(0, 1, 0), Quaternion.Identity, new Vector3(1f, 1f, 1f)), | ||||
|             //     rustyBallModel | ||||
|             // )); | ||||
| 
 | ||||
|             WorldBuilder.SendMessage(new StaticModelSpawnMessage( | ||||
|                 new Transform3D(new Vector3(0, -3, 0), Quaternion.Identity, new Vector3(10f, 1f, 10f)), | ||||
|                 floorModel | ||||
|             )); | ||||
|             // WorldBuilder.SendMessage(new StaticModelSpawnMessage( | ||||
|             //     new Transform3D(new Vector3(0, -3, 0), Quaternion.Identity, new Vector3(10f, 1f, 10f)), | ||||
|             //     floorModel | ||||
|             // )); | ||||
| 
 | ||||
|             WorldBuilder.SendMessage(new StaticModelSpawnMessage( | ||||
|                 new Transform3D( | ||||
|                     new Vector3(-3, 1, 0),  | ||||
|                     Quaternion.CreateFromAxisAngle( | ||||
|                         Vector3.Right,  | ||||
|                         -Microsoft.Xna.Framework.MathHelper.PiOver2 | ||||
|                     ),                     | ||||
|                     new Vector3(1f, 1f, 1f) | ||||
|                 ), | ||||
|                 blueTorusModel | ||||
|             )); | ||||
|             // WorldBuilder.SendMessage(new StaticModelSpawnMessage( | ||||
|             //     new Transform3D( | ||||
|             //         new Vector3(-3, 1, 0),  | ||||
|             //         Quaternion.CreateFromAxisAngle( | ||||
|             //             Vector3.Right,  | ||||
|             //             -Microsoft.Xna.Framework.MathHelper.PiOver2 | ||||
|             //         ),                     | ||||
|             //         new Vector3(1f, 1f, 1f) | ||||
|             //     ), | ||||
|             //     blueTorusModel | ||||
|             // )); | ||||
| 
 | ||||
|             WorldBuilder.SendMessage(new StaticModelSpawnMessage( | ||||
|                 new Transform3D( | ||||
|                     new Vector3(3, 1, 0),  | ||||
|                     Quaternion.CreateFromAxisAngle( | ||||
|                         Vector3.Right,  | ||||
|                         -Microsoft.Xna.Framework.MathHelper.PiOver2 | ||||
|                     ),                     | ||||
|                     new Vector3(1f, 1f, 1f) | ||||
|                 ), | ||||
|                 cubeModel | ||||
|             )); | ||||
|             // WorldBuilder.SendMessage(new StaticModelSpawnMessage( | ||||
|             //     new Transform3D( | ||||
|             //         new Vector3(3, 1, 0),  | ||||
|             //         Quaternion.CreateFromAxisAngle( | ||||
|             //             Vector3.Right,  | ||||
|             //             -Microsoft.Xna.Framework.MathHelper.PiOver2 | ||||
|             //         ),                     | ||||
|             //         new Vector3(1f, 1f, 1f) | ||||
|             //     ), | ||||
|             //     cubeModel | ||||
|             // )); | ||||
|              | ||||
|             WorldBuilder.SendMessage(new StaticModelSpawnMessage( | ||||
|                 Transform3D.Identity, | ||||
|                 toonShadeRuinsModel | ||||
|             )); | ||||
| 
 | ||||
|             for (var i = 0; i < 1; i++) | ||||
|             { | ||||
|                 var start = RandomHelper.RandomVector3(-5, 5); | ||||
|  |  | |||
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