testing beau's toon export
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							|  | @ -1 +1 @@ | ||||||
| Subproject commit 1f10698811a57b11d343dee62a47ec1b5610b626 | Subproject commit 19a61985ca25a7562a7f62e03186f0ccfdc1c8ef | ||||||
										
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							|  | @ -111,6 +111,14 @@ namespace KavTest | ||||||
|                 ) |                 ) | ||||||
|             ); |             ); | ||||||
| 
 | 
 | ||||||
|  |             var toonShadeRuinsModel = Kav.ModelLoader.Load( | ||||||
|  |                 GraphicsDevice, | ||||||
|  |                 Smuggler.Importer.ImportGLB( | ||||||
|  |                     GraphicsDevice, | ||||||
|  |                     File.OpenRead("Content/ToonShadeRuins.glb") | ||||||
|  |                 ) | ||||||
|  |             ); | ||||||
|  | 
 | ||||||
|             WorldBuilder.AddEngine(new InputEngine(this)); |             WorldBuilder.AddEngine(new InputEngine(this)); | ||||||
|             WorldBuilder.AddEngine(new AngularVelocityEngine()); |             WorldBuilder.AddEngine(new AngularVelocityEngine()); | ||||||
|             WorldBuilder.AddEngine(new MoveAlongCurve3DEngine()); |             WorldBuilder.AddEngine(new MoveAlongCurve3DEngine()); | ||||||
|  | @ -137,38 +145,43 @@ namespace KavTest | ||||||
|             //     new Vector3(-1, 1, 1) |             //     new Vector3(-1, 1, 1) | ||||||
|             // )); |             // )); | ||||||
| 
 | 
 | ||||||
|             WorldBuilder.SendMessage(new StaticModelSpawnMessage( |             // WorldBuilder.SendMessage(new StaticModelSpawnMessage( | ||||||
|                 new Transform3D(new Vector3(0, 1, 0), Quaternion.Identity, new Vector3(1f, 1f, 1f)), |             //     new Transform3D(new Vector3(0, 1, 0), Quaternion.Identity, new Vector3(1f, 1f, 1f)), | ||||||
|                 rustyBallModel |             //     rustyBallModel | ||||||
|             )); |             // )); | ||||||
|  | 
 | ||||||
|  |             // WorldBuilder.SendMessage(new StaticModelSpawnMessage( | ||||||
|  |             //     new Transform3D(new Vector3(0, -3, 0), Quaternion.Identity, new Vector3(10f, 1f, 10f)), | ||||||
|  |             //     floorModel | ||||||
|  |             // )); | ||||||
|  | 
 | ||||||
|  |             // WorldBuilder.SendMessage(new StaticModelSpawnMessage( | ||||||
|  |             //     new Transform3D( | ||||||
|  |             //         new Vector3(-3, 1, 0),  | ||||||
|  |             //         Quaternion.CreateFromAxisAngle( | ||||||
|  |             //             Vector3.Right,  | ||||||
|  |             //             -Microsoft.Xna.Framework.MathHelper.PiOver2 | ||||||
|  |             //         ),                     | ||||||
|  |             //         new Vector3(1f, 1f, 1f) | ||||||
|  |             //     ), | ||||||
|  |             //     blueTorusModel | ||||||
|  |             // )); | ||||||
|  | 
 | ||||||
|  |             // WorldBuilder.SendMessage(new StaticModelSpawnMessage( | ||||||
|  |             //     new Transform3D( | ||||||
|  |             //         new Vector3(3, 1, 0),  | ||||||
|  |             //         Quaternion.CreateFromAxisAngle( | ||||||
|  |             //             Vector3.Right,  | ||||||
|  |             //             -Microsoft.Xna.Framework.MathHelper.PiOver2 | ||||||
|  |             //         ),                     | ||||||
|  |             //         new Vector3(1f, 1f, 1f) | ||||||
|  |             //     ), | ||||||
|  |             //     cubeModel | ||||||
|  |             // )); | ||||||
|              |              | ||||||
|             WorldBuilder.SendMessage(new StaticModelSpawnMessage( |             WorldBuilder.SendMessage(new StaticModelSpawnMessage( | ||||||
|                 new Transform3D(new Vector3(0, -3, 0), Quaternion.Identity, new Vector3(10f, 1f, 10f)), |                 Transform3D.Identity, | ||||||
|                 floorModel |                 toonShadeRuinsModel | ||||||
|             )); |  | ||||||
| 
 |  | ||||||
|             WorldBuilder.SendMessage(new StaticModelSpawnMessage( |  | ||||||
|                 new Transform3D( |  | ||||||
|                     new Vector3(-3, 1, 0),  |  | ||||||
|                     Quaternion.CreateFromAxisAngle( |  | ||||||
|                         Vector3.Right,  |  | ||||||
|                         -Microsoft.Xna.Framework.MathHelper.PiOver2 |  | ||||||
|                     ),                     |  | ||||||
|                     new Vector3(1f, 1f, 1f) |  | ||||||
|                 ), |  | ||||||
|                 blueTorusModel |  | ||||||
|             )); |  | ||||||
| 
 |  | ||||||
|             WorldBuilder.SendMessage(new StaticModelSpawnMessage( |  | ||||||
|                 new Transform3D( |  | ||||||
|                     new Vector3(3, 1, 0),  |  | ||||||
|                     Quaternion.CreateFromAxisAngle( |  | ||||||
|                         Vector3.Right,  |  | ||||||
|                         -Microsoft.Xna.Framework.MathHelper.PiOver2 |  | ||||||
|                     ),                     |  | ||||||
|                     new Vector3(1f, 1f, 1f) |  | ||||||
|                 ), |  | ||||||
|                 cubeModel |  | ||||||
|             )); |             )); | ||||||
| 
 | 
 | ||||||
|             for (var i = 0; i < 1; i++) |             for (var i = 0; i < 1; i++) | ||||||
|  |  | ||||||
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