KavTest/KavTest/Renderers/SceneRenderer.cs

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using System;
using System.Collections.Generic;
using Encompass;
using Kav;
using KavTest.Components;
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using KavTest.Extensions;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
namespace KavTest.Renderers
{
public class SceneRenderer : GeneralRenderer
{
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private Kav.Renderer Renderer { get; }
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private IEnumerable<(Kav.Model, Matrix)> ModelTransforms
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{
get
{
foreach (var entity in ReadEntitiesAsEnumerable<ModelComponent>())
{
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var transformComponent = GetComponent<Transform3DComponent>(entity);
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var modelComponent = GetComponent<ModelComponent>(entity);
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if (HasComponent<OverrideAlbedoComponent>(entity))
{
var overrideAlbedoComponent = GetComponent<OverrideAlbedoComponent>(entity);
foreach (var mesh in modelComponent.Model.Meshes)
{
foreach (var meshPart in mesh.MeshParts)
{
if (meshPart.Effect is GBufferEffect gBufferEffect)
{
gBufferEffect.AlbedoTexture = null;
gBufferEffect.Albedo = overrideAlbedoComponent.Color;
}
}
}
}
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yield return (modelComponent.Model, transformComponent.Transform.TransformMatrix);
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}
}
}
private IEnumerable<PointLight> PointLights
{
get
{
foreach (var entity in ReadEntitiesAsEnumerable<PointLightComponent>())
{
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var transformComponent = GetComponent<Transform3DComponent>(entity);
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var pointLightComponent = GetComponent<PointLightComponent>(entity);
yield return new PointLight(
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transformComponent.Transform.Position,
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pointLightComponent.Color,
pointLightComponent.Intensity
);
}
}
}
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private IEnumerable<Kav.DirectionalLight> DirectionalLights
{
get
{
foreach (var entity in ReadEntitiesAsEnumerable<DirectionalLightComponent>())
{
var transformComponent = GetComponent<Transform3DComponent>(entity);
var directionalLightComponent = GetComponent<DirectionalLightComponent>(entity);
yield return new Kav.DirectionalLight(
transformComponent.Transform.Forward,
directionalLightComponent.Color,
directionalLightComponent.Intensity
);
}
}
}
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public SceneRenderer(GraphicsDevice graphicsDevice)
{
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Renderer = new Kav.Renderer(graphicsDevice, graphicsDevice.PresentationParameters.BackBufferWidth, graphicsDevice.PresentationParameters.BackBufferHeight);
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}
public override void Render()
{
if (SomeComponent<CameraComponent>())
{
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var cameraEntity = ReadEntity<CameraComponent>();
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var transformComponent = GetComponent<ArcballTransformComponent>(cameraEntity);
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var cameraComponent = GetComponent<CameraComponent>(cameraEntity);
var camera = new Kav.Camera(
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transformComponent.ArcballTransform.TransformMatrix,
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cameraComponent.Projection
);
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// if (SomeComponent<DirectionalLightComponent>())
// {
// ref readonly var directionalLightEntity = ref ReadEntity<DirectionalLightComponent>();
// ref readonly var directionalLightTransformComponent = ref GetComponent<Transform3DComponent>(directionalLightEntity);
// ref readonly var directionalLightComponent = ref GetComponent<DirectionalLightComponent>(directionalLightEntity);
// Renderer.DepthRender(
// ModelTransforms,
// new Kav.DirectionalLight(
// directionalLightTransformComponent.Transform.Forward,
// directionalLightComponent.Color,
// directionalLightComponent.Intensity
// )
// );
// }
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Renderer.DeferredRender(
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camera,
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ModelTransforms,
PointLights,
DirectionalLights
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);
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// foreach (var directionalLight in DirectionalLights)
// {
// Renderer.DepthRender(
// ModelTransforms,
// directionalLight
// );
// }
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}
}
}
}