forked from MoonsideGames/FNA-VSCode-Template
53 lines
1.2 KiB
C#
53 lines
1.2 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace ProjectName
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{
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class ProjectNameGame : Game
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{
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GraphicsDeviceManager graphics;
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public ProjectNameGame()
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{
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graphics = new GraphicsDeviceManager(this);
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graphics.PreferredBackBufferWidth = 1280;
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graphics.PreferredBackBufferHeight = 720;
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graphics.PreferMultiSampling = true;
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Content.RootDirectory = "Content";
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Window.AllowUserResizing = true;
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IsMouseVisible = true;
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}
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protected override void LoadContent()
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{
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base.LoadContent();
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}
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protected override void UnloadContent()
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{
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base.UnloadContent();
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}
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protected override void Update(GameTime gameTime)
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{
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//
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// Insert your game update logic here.
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//
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime)
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{
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//
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// Replace this with your own drawing code.
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//
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GraphicsDevice.Clear(Color.CornflowerBlue);
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base.Draw(gameTime);
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}
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}
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}
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