Encompass-FNA-Template/ProjectName/ProjectNameGame.cs

53 lines
963 B
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace ProjectName
{
class ProjectNameGame : Game
{
GraphicsDeviceManager graphics;
public ProjectNameGame()
{
graphics = new GraphicsDeviceManager(this);
graphics.PreferredBackBufferWidth = 1280;
graphics.PreferredBackBufferHeight = 720;
graphics.PreferMultiSampling = true;
Content.RootDirectory = "Content";
Window.AllowUserResizing = true;
IsMouseVisible = true;
}
protected override void LoadContent()
{
base.LoadContent();
}
protected override void UnloadContent()
{
base.UnloadContent();
}
protected override void Update(GameTime gameTime)
{
//
// Insert your game update logic here.
//
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
//
// Replace this with your own drawing code.
//
GraphicsDevice.Clear(Color.CornflowerBlue);
base.Draw(gameTime);
}
}
}