forked from MoonsideGames/FNA-VSCode-Template
Compare commits
25 Commits
Author | SHA1 | Date |
---|---|---|
cosmonaut | 3d6f8e3705 | |
cosmonaut | cda8084e9e | |
cosmonaut | 4f67c7e45a | |
cosmonaut | 619d1f0695 | |
cosmonaut | eec3c9f10a | |
cosmonaut | 0bba092af8 | |
cosmonaut | e5e28a7968 | |
cosmonaut | 0c95c106e8 | |
cosmonaut | 7057e31ca8 | |
cosmonaut | a2529d56c8 | |
cosmonaut | e66ded02e2 | |
cosmonaut | 1946dd99cc | |
cosmonaut | 4be26e77d3 | |
cosmonaut | d27aee2705 | |
cosmonaut | be35d44944 | |
cosmonaut | 5c438c1a70 | |
cosmonaut | 8a8130fdbb | |
cosmonaut | 66d27ce3ef | |
cosmonaut | d882dbb1c1 | |
cosmonaut | ec7f4d1686 | |
Evan Hemsley | 470d41ab70 | |
Evan Hemsley | 5f2eb1a922 | |
Evan Hemsley | 1e2203e081 | |
Evan Hemsley | 6d5ee0891d | |
Evan Hemsley | ccb3de331a |
|
@ -3,6 +3,8 @@
|
|||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
fnalibs/
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
|
|
|
@ -2,17 +2,43 @@
|
|||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Attach to Core Debugger",
|
||||
"type": "coreclr",
|
||||
"name": "Attach to Framework Debugger",
|
||||
"type": "clr",
|
||||
"request": "launch",
|
||||
"preLaunchTask": "Build: Core Debug",
|
||||
"program": "${workspaceFolder}/ProjectName/bin/Debug/netcoreapp3.1/ProjectName.dll",
|
||||
"preLaunchTask": "Build: Framework Debug",
|
||||
"program": "${workspaceFolder}/ProjectName/bin/x64/Debug/net461/ProjectName.exe",
|
||||
"args": [],
|
||||
"cwd": "${workspaceFolder}/ProjectName/bin/x64/Debug/net461",
|
||||
"console": "integratedTerminal",
|
||||
"internalConsoleOptions": "neverOpen"
|
||||
},
|
||||
{
|
||||
"name": "Attach to Mono Debugger",
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"preLaunchTask": "Build: Mono Debug",
|
||||
"program": "${workspaceFolder}/ProjectName/bin/x64/Debug/net461/ProjectName.exe",
|
||||
"args": [],
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceFolder}/ProjectName/bin/Debug/netcoreapp3.1/lib64",
|
||||
"DYLD_LIBRARY_PATH": "${workspaceFolder}/ProjectName/bin/Debug/netcoreapp3.1/osx"
|
||||
"LD_LIBRARY_PATH": "${workspaceFolder}/ProjectName/bin/x64/Debug/net461/lib64",
|
||||
"DYLD_LIBRARY_PATH": "${workspaceFolder}/ProjectName/bin/x64/Debug/net461/osx"
|
||||
},
|
||||
"cwd": "${workspaceFolder}",
|
||||
"cwd": "${workspaceFolder}/ProjectName/bin/x64/Debug/net461",
|
||||
"console": "integratedTerminal",
|
||||
"internalConsoleOptions": "neverOpen"
|
||||
},
|
||||
{
|
||||
"name": "Attach to .NET 6 Debugger",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"preLaunchTask": "Build: .NET 6 Debug",
|
||||
"program": "${workspaceFolder}/ProjectName/bin/x64/Debug/net6.0/ProjectName.dll",
|
||||
"args": [],
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "${workspaceFolder}/ProjectName/bin/x64/Debug/net6.0/lib64",
|
||||
"DYLD_LIBRARY_PATH": "${workspaceFolder}/ProjectName/bin/x64/Debug/net6.0/osx"
|
||||
},
|
||||
"cwd": "${workspaceFolder}/ProjectName/bin/x64/Debug/net6.0",
|
||||
"console": "integratedTerminal",
|
||||
"internalConsoleOptions": "neverOpen"
|
||||
}
|
||||
|
|
|
@ -21,12 +21,13 @@
|
|||
},
|
||||
"tasks": [
|
||||
{
|
||||
"label": "Build: Framework Release",
|
||||
"label": "Build: Mono Release",
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"-restore:True",
|
||||
"${workspaceFolder}/ProjectName.Framework.sln",
|
||||
"-p:Configuration=Release"
|
||||
"-p:Configuration=Release",
|
||||
"-p:Platform=x64"
|
||||
],
|
||||
"type": "shell",
|
||||
"group": {
|
||||
|
@ -36,7 +37,7 @@
|
|||
"problemMatcher": "$msCompile"
|
||||
},
|
||||
{
|
||||
"label": "Run: Framework Release",
|
||||
"label": "Run: Mono Release",
|
||||
"command": "mono",
|
||||
"args": [
|
||||
"ProjectName.exe"
|
||||
|
@ -46,7 +47,7 @@
|
|||
"LD_LIBRARY_PATH": "./lib64",
|
||||
"DYLD_LIBRARY_PATH": "./osx"
|
||||
},
|
||||
"cwd": "${workspaceFolder}/ProjectName/bin/Release/net461"
|
||||
"cwd": "${workspaceFolder}/ProjectName/bin/x64/Release/net461"
|
||||
},
|
||||
"type": "process",
|
||||
"group": {
|
||||
|
@ -56,10 +57,10 @@
|
|||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Build & Run: Framework Release",
|
||||
"label": "Build & Run: Mono Release",
|
||||
"dependsOn": [
|
||||
"Build: Framework Release",
|
||||
"Run: Framework Release"
|
||||
"Build: Mono Release",
|
||||
"Run: Mono Release"
|
||||
],
|
||||
"dependsOrder": "sequence",
|
||||
"type": "shell",
|
||||
|
@ -70,12 +71,165 @@
|
|||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Build: Framework Debug",
|
||||
"label": "Build: Mono Debug",
|
||||
"command": "msbuild",
|
||||
"args": [
|
||||
"-restore:True",
|
||||
"${workspaceFolder}/ProjectName.Framework.sln",
|
||||
"-p:Configuration=Debug"
|
||||
"-p:Configuration=Debug",
|
||||
"-p:Platform=x64"
|
||||
],
|
||||
"type": "shell",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Run: Mono Debug",
|
||||
"command": "mono",
|
||||
"args": [
|
||||
"ProjectName.exe"
|
||||
],
|
||||
"options": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "./lib64",
|
||||
"DYLD_LIBRARY_PATH": "./osx"
|
||||
},
|
||||
"cwd": "${workspaceFolder}/ProjectName/bin/x64/Debug/net461"
|
||||
},
|
||||
"type": "process",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Build & Run: Mono Debug",
|
||||
"dependsOn": [
|
||||
"Build: Mono Debug",
|
||||
"Run: Mono Debug"
|
||||
],
|
||||
"dependsOrder": "sequence",
|
||||
"type": "shell",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Build & Run: .NET 6 Debug",
|
||||
"type": "shell",
|
||||
"dependsOrder": "sequence",
|
||||
"dependsOn": [
|
||||
"Build: .NET 6 Debug",
|
||||
"Run: .NET 6 Debug"
|
||||
],
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Build: .NET 6 Debug",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"build",
|
||||
"./ProjectName/ProjectName.Core.csproj",
|
||||
"-p:SolutionDir=${workspaceFolder}/",
|
||||
"-p:Platform=x64"
|
||||
],
|
||||
"type": "shell",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Run: .NET 6 Debug",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"./ProjectName.dll"
|
||||
],
|
||||
"options": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "./lib64",
|
||||
"DYLD_LIBRARY_PATH": "./osx"
|
||||
},
|
||||
"cwd": "${workspaceFolder}/ProjectName/bin/x64/Debug/net6.0"
|
||||
},
|
||||
"type": "process",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Build: .NET 6 Release",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"build",
|
||||
"./ProjectName/ProjectName.Core.csproj",
|
||||
"--configuration",
|
||||
"Release",
|
||||
"-p:SolutionDir=${workspaceFolder}/",
|
||||
"-p:Platform=x64"
|
||||
],
|
||||
"type": "shell",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Run: .NET 6 Release",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"./ProjectName.dll"
|
||||
],
|
||||
"options": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "./lib64",
|
||||
"DYLD_LIBRARY_PATH": "./osx"
|
||||
},
|
||||
"cwd": "${workspaceFolder}/ProjectName/bin/x64/Release/net6.0"
|
||||
},
|
||||
"type": "process",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Build & Run: .NET 6 Release",
|
||||
"dependsOrder": "sequence",
|
||||
"dependsOn": [
|
||||
"Build: .NET 6 Release",
|
||||
"Run: .NET 6 Release"
|
||||
],
|
||||
"type": "shell",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Build: Framework Debug",
|
||||
"command": "MsBuild.exe",
|
||||
"args": [
|
||||
"-restore:True",
|
||||
"${workspaceFolder}/ProjectName.Framework.sln",
|
||||
"-p:Configuration=Debug",
|
||||
"-p:Platform=x64"
|
||||
],
|
||||
"type": "shell",
|
||||
"group": {
|
||||
|
@ -86,16 +240,9 @@
|
|||
},
|
||||
{
|
||||
"label": "Run: Framework Debug",
|
||||
"command": "mono",
|
||||
"args": [
|
||||
"ProjectName.exe"
|
||||
],
|
||||
"command": "ProjectName.exe",
|
||||
"options": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "./lib64",
|
||||
"DYLD_LIBRARY_PATH": "./osx"
|
||||
},
|
||||
"cwd": "${workspaceFolder}/ProjectName/bin/Debug/net461"
|
||||
"cwd": "${workspaceFolder}/ProjectName/bin/x64/Debug/net461"
|
||||
},
|
||||
"type": "process",
|
||||
"group": {
|
||||
|
@ -119,27 +266,13 @@
|
|||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Build & Run: Core Debug",
|
||||
"type": "shell",
|
||||
"dependsOrder": "sequence",
|
||||
"dependsOn": [
|
||||
"Build: Core Debug",
|
||||
"Run: Core Debug"
|
||||
],
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Build: Core Debug",
|
||||
"command": "dotnet",
|
||||
"label": "Build: Framework Release",
|
||||
"command": "MsBuild.exe",
|
||||
"args": [
|
||||
"build",
|
||||
"./ProjectName.Core.sln",
|
||||
"-f",
|
||||
"netcoreapp3.1"
|
||||
"-restore:True",
|
||||
"${workspaceFolder}/ProjectName.Framework.sln",
|
||||
"-p:Configuration=Release",
|
||||
"-p:Platform=x64"
|
||||
],
|
||||
"type": "shell",
|
||||
"group": {
|
||||
|
@ -149,17 +282,10 @@
|
|||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Run: Core Debug",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"./ProjectName.dll"
|
||||
],
|
||||
"label": "Run: Framework Release",
|
||||
"command": "ProjectName.exe",
|
||||
"options": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "./lib64",
|
||||
"DYLD_LIBRARY_PATH": "./osx"
|
||||
},
|
||||
"cwd": "${workspaceFolder}/ProjectName/bin/Debug/netcoreapp3.1"
|
||||
"cwd": "${workspaceFolder}/ProjectName/bin/x64/Release/net461"
|
||||
},
|
||||
"type": "process",
|
||||
"group": {
|
||||
|
@ -169,50 +295,12 @@
|
|||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Build: Core Release",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"build",
|
||||
"./ProjectName.Core.sln",
|
||||
"--configuration",
|
||||
"Release",
|
||||
"-f",
|
||||
"netcoreapp3.1"
|
||||
],
|
||||
"type": "shell",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Run: Core Release",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"./ProjectName.dll"
|
||||
],
|
||||
"options": {
|
||||
"env": {
|
||||
"LD_LIBRARY_PATH": "./lib64",
|
||||
"DYLD_LIBRARY_PATH": "./osx"
|
||||
},
|
||||
"cwd": "${workspaceFolder}/ProjectName/bin/Release/netcoreapp3.1"
|
||||
},
|
||||
"type": "process",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
},
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Build & Run: Core Release",
|
||||
"dependsOrder": "sequence",
|
||||
"label": "Build & Run: Framework Release",
|
||||
"dependsOn": [
|
||||
"Build: Core Release",
|
||||
"Run: Core Release"
|
||||
"Build: Framework Release",
|
||||
"Run: Framework Release"
|
||||
],
|
||||
"dependsOrder": "sequence",
|
||||
"type": "shell",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<DefineConstants>$(DefineConstants)</DefineConstants>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<DefineConstants>$(DefineConstants)</DefineConstants>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
|
|
@ -1,34 +1,31 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.26124.0
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30717.126
|
||||
MinimumVisualStudioVersion = 15.0.26124.0
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectName.Core", "ProjectName\ProjectName.Core.csproj", "{4589302C-174A-4173-9654-CAA6CA1B5220}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectName.Core", "ProjectName\ProjectName.Core.csproj", "{4589302C-174A-4173-9654-CAA6CA1B5220}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x64.Build.0 = Debug|x64
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x86.Build.0 = Debug|x86
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x64.ActiveCfg = Release|x64
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x64.Build.0 = Release|x64
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x86.ActiveCfg = Release|x86
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x64.Build.0 = Release|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x86.Build.0 = Release|Any CPU
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {70247DA8-9C19-4FC5-B4BC-68E1262B9F4B}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
@ -1,34 +1,31 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.26124.0
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30717.126
|
||||
MinimumVisualStudioVersion = 15.0.26124.0
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FNATemplate.Framework", "ProjectName\ProjectName.Framework.csproj", "{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectName.Framework", "ProjectName\ProjectName.Framework.csproj", "{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x64.Build.0 = Debug|x64
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x86.Build.0 = Debug|x86
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x64.ActiveCfg = Release|x64
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x64.Build.0 = Release|x64
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x86.ActiveCfg = Release|x86
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x64.Build.0 = Release|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x86.Build.0 = Release|Any CPU
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {4DB7BE1E-CAC6-4275-B514-20CBE80F794F}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
Put your Component structs here.
|
|
@ -1,259 +0,0 @@
|
|||
// only works in .NET Core. disable in .NET framework
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Xml.Linq;
|
||||
|
||||
public static class DllMap
|
||||
{
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
static extern bool SetDefaultDllDirectories(int directoryFlags);
|
||||
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||
static extern void AddDllDirectory(string lpPathName);
|
||||
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
static extern bool SetDllDirectory(string lpPathName);
|
||||
|
||||
const int LOAD_LIBRARY_SEARCH_DEFAULT_DIRS = 0x00001000;
|
||||
|
||||
public static Dictionary<string, string> MapDictionary;
|
||||
public static string OS;
|
||||
public static string CPU;
|
||||
public static bool Optimise;
|
||||
|
||||
public static void Initialise(bool optimise = true)
|
||||
{
|
||||
Optimise = optimise;
|
||||
|
||||
// Our executabe needs to know how to find the native libraries
|
||||
// For Windows, we can set this to be x86 or x64 directory at runtime (below)
|
||||
// For Linux we need to move our native libraries to 'netcoredeps' which is set by .net core
|
||||
// For OSX we need to set an environment variable (DYLD_LIBRARY_PATH) outside of the process by a script
|
||||
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
|
||||
{
|
||||
try
|
||||
{
|
||||
SetDefaultDllDirectories(LOAD_LIBRARY_SEARCH_DEFAULT_DIRS);
|
||||
AddDllDirectory(Path.Combine(
|
||||
AppDomain.CurrentDomain.BaseDirectory,
|
||||
Environment.Is64BitProcess ? "x64" : "x86"
|
||||
));
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Pre-Windows 7, KB2533623
|
||||
SetDllDirectory(Path.Combine(
|
||||
AppDomain.CurrentDomain.BaseDirectory,
|
||||
Environment.Is64BitProcess ? "x64" : "x86"
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
// .NET Core also doesn't use DllImport but we can replicate this using NativeLibrary as per below
|
||||
// Uses FNA.dll.config to dictate what the name of the native library is per platform and architecture
|
||||
var fnaAssembly = Assembly.GetAssembly(typeof(Microsoft.Xna.Framework.Graphics.ColorWriteChannels));
|
||||
DllMap.Register(fnaAssembly);
|
||||
}
|
||||
|
||||
// Register a call-back for native library resolution.
|
||||
public static void Register(Assembly assembly)
|
||||
{
|
||||
NativeLibrary.SetDllImportResolver(assembly, MapAndLoad);
|
||||
|
||||
// Do setup so that MapLibraryName is faster than reading the XML each time
|
||||
|
||||
// 1) Get platform & cpu
|
||||
OS = GetCurrentPlatform().ToString().ToLowerInvariant();
|
||||
CPU = GetCurrentRuntimeArchitecture().ToString().ToLowerInvariant();
|
||||
|
||||
// 2) Setup MapDictionary
|
||||
// For Windows use hardcoded values
|
||||
// Why? This is our development platform and we wanted the fastest start time possible (eliminates XML Load)
|
||||
if (OS == "windows" && Optimise)
|
||||
{
|
||||
MapDictionary = new Dictionary<string, string>();
|
||||
MapDictionary.Add("SDL2", "SDL2.dll");
|
||||
MapDictionary.Add("SDL_image", "SDL_image.dll");
|
||||
MapDictionary.Add("FAudio", "FAudio.dll");
|
||||
}
|
||||
else
|
||||
{
|
||||
// For every other platform use XML file
|
||||
// Read in config XML and only store details we're interested in within MapDictionary
|
||||
string xmlPath = Path.Combine(Path.GetDirectoryName(assembly.Location),
|
||||
Path.GetFileNameWithoutExtension(assembly.Location) + ".dll.config");
|
||||
|
||||
if (!File.Exists(xmlPath))
|
||||
{
|
||||
Console.WriteLine($"=== Cannot find XML: " + xmlPath);
|
||||
return;
|
||||
}
|
||||
|
||||
XElement root = XElement.Load(xmlPath);
|
||||
|
||||
MapDictionary = new Dictionary<string, string>();
|
||||
ParseXml(root, true); // Direct match on OS & CPU first
|
||||
ParseXml(root, false); // Loose match on CPU second (won't allow duplicates)
|
||||
}
|
||||
}
|
||||
|
||||
private static void ParseXml(XElement root, bool matchCPU)
|
||||
{
|
||||
foreach (var el in root.Elements("dllmap"))
|
||||
{
|
||||
// Ignore entries for other OSs
|
||||
if (el.Attribute("os").ToString().IndexOf(OS) < 0)
|
||||
continue;
|
||||
|
||||
// Ignore entries for other CPUs
|
||||
if (matchCPU)
|
||||
{
|
||||
if (el.Attribute("cpu") == null)
|
||||
continue;
|
||||
if (el.Attribute("cpu").ToString().IndexOf(CPU) < 0)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (el.Attribute("cpu") != null && el.Attribute("cpu").ToString().IndexOf(CPU) < 0)
|
||||
continue;
|
||||
}
|
||||
|
||||
string oldLib = el.Attribute("dll").Value;
|
||||
string newLib = el.Attribute("target").Value;
|
||||
if (string.IsNullOrWhiteSpace(oldLib) || string.IsNullOrWhiteSpace(newLib))
|
||||
continue;
|
||||
|
||||
// Don't allow duplicates
|
||||
if (MapDictionary.ContainsKey(oldLib))
|
||||
continue;
|
||||
|
||||
MapDictionary.Add(oldLib, newLib);
|
||||
}
|
||||
}
|
||||
|
||||
// The callback: which loads the mapped libray in place of the original
|
||||
private static IntPtr MapAndLoad(string libraryName, Assembly assembly, DllImportSearchPath? dllImportSearchPath)
|
||||
{
|
||||
string mappedName = null;
|
||||
mappedName = MapLibraryName(assembly.Location, libraryName, out mappedName) ? mappedName : libraryName;
|
||||
return NativeLibrary.Load(mappedName, assembly, dllImportSearchPath);
|
||||
}
|
||||
|
||||
// Parse the assembly.xml file, and map the old name to the new name of a library.
|
||||
private static bool MapLibraryName(string assemblyLocation, string originalLibName, out string mappedLibName)
|
||||
{
|
||||
if (MapDictionary.TryGetValue(originalLibName, out mappedLibName))
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
// Below pinched from Mono.DllMap project: https://github.com/Firwood-Software/AdvancedDLSupport/tree/1b7394211a655b2f77649ce3b610a3161215cbdc/Mono.DllMap
|
||||
public static DllMapOS GetCurrentPlatform()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
{
|
||||
return DllMapOS.Linux;
|
||||
}
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
return DllMapOS.Windows;
|
||||
}
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
{
|
||||
return DllMapOS.OSX;
|
||||
}
|
||||
|
||||
var operatingDesc = RuntimeInformation.OSDescription.ToUpperInvariant();
|
||||
foreach (var system in Enum.GetValues(typeof(DllMapOS)).Cast<DllMapOS>()
|
||||
.Except(new[] { DllMapOS.Linux, DllMapOS.Windows, DllMapOS.OSX }))
|
||||
{
|
||||
if (operatingDesc.Contains(system.ToString().ToUpperInvariant()))
|
||||
{
|
||||
return system;
|
||||
}
|
||||
}
|
||||
|
||||
throw new PlatformNotSupportedException($"Couldn't detect platform: {RuntimeInformation.OSDescription}");
|
||||
}
|
||||
|
||||
public static DllMapArchitecture GetCurrentRuntimeArchitecture()
|
||||
{
|
||||
switch (RuntimeInformation.ProcessArchitecture)
|
||||
{
|
||||
case Architecture.Arm:
|
||||
{
|
||||
return DllMapArchitecture.ARM;
|
||||
}
|
||||
case Architecture.X64:
|
||||
{
|
||||
return DllMapArchitecture.x86_64;
|
||||
}
|
||||
case Architecture.X86:
|
||||
{
|
||||
return DllMapArchitecture.x86;
|
||||
}
|
||||
}
|
||||
|
||||
typeof(object).Module.GetPEKind(out _, out var machine);
|
||||
switch (machine)
|
||||
{
|
||||
case ImageFileMachine.I386:
|
||||
{
|
||||
return DllMapArchitecture.x86;
|
||||
}
|
||||
case ImageFileMachine.AMD64:
|
||||
{
|
||||
return DllMapArchitecture.x86_64;
|
||||
}
|
||||
case ImageFileMachine.ARM:
|
||||
{
|
||||
return DllMapArchitecture.ARM;
|
||||
}
|
||||
case ImageFileMachine.IA64:
|
||||
{
|
||||
return DllMapArchitecture.IA64;
|
||||
}
|
||||
}
|
||||
throw new PlatformNotSupportedException("Couldn't detect the current architecture.");
|
||||
}
|
||||
|
||||
public enum DllMapOS
|
||||
{
|
||||
Linux = 1 << 0,
|
||||
OSX = 1 << 1,
|
||||
Solaris = 1 << 2,
|
||||
FreeBSD = 1 << 3,
|
||||
OpenBSD = 1 << 4,
|
||||
NetBSD = 1 << 5,
|
||||
Windows = 1 << 6,
|
||||
AIX = 1 << 7,
|
||||
HPUX = 1 << 8
|
||||
}
|
||||
|
||||
public enum DllMapArchitecture
|
||||
{
|
||||
x86 = 1 << 0,
|
||||
x86_64 = 1 << 1,
|
||||
SPARC = 1 << 2,
|
||||
PPC = 1 << 3,
|
||||
S390 = 1 << 4,
|
||||
S390X = 1 << 5,
|
||||
ARM = 1 << 6,
|
||||
ARMV8 = 1 << 7,
|
||||
MIPS = 1 << 8,
|
||||
Alpha = 1 << 9,
|
||||
HPPA = 1 << 10,
|
||||
IA64 = 1 << 11
|
||||
}
|
||||
}
|
|
@ -1 +0,0 @@
|
|||
Put your Engine classes here.
|
|
@ -1 +0,0 @@
|
|||
Put your Message structs here.
|
|
@ -5,43 +5,39 @@ using System.Runtime.InteropServices;
|
|||
|
||||
namespace ProjectName
|
||||
{
|
||||
class Program
|
||||
{
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
static extern bool SetDllDirectory(string lpPathName);
|
||||
class Program
|
||||
{
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
static extern bool SetDllDirectory(string lpPathName);
|
||||
|
||||
|
||||
static void Main(string[] args)
|
||||
{
|
||||
#if NETCOREAPP
|
||||
DllMap.Initialise(false);
|
||||
#endif
|
||||
static void Main(string[] args)
|
||||
{
|
||||
// https://github.com/FNA-XNA/FNA/wiki/4:-FNA-and-Windows-API#64-bit-support
|
||||
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
|
||||
{
|
||||
SetDllDirectory(Path.Combine(
|
||||
AppDomain.CurrentDomain.BaseDirectory,
|
||||
Environment.Is64BitProcess ? "x64" : "x86"
|
||||
));
|
||||
}
|
||||
|
||||
// https://github.com/FNA-XNA/FNA/wiki/4:-FNA-and-Windows-API#64-bit-support
|
||||
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
|
||||
{
|
||||
SetDllDirectory(Path.Combine(
|
||||
AppDomain.CurrentDomain.BaseDirectory,
|
||||
Environment.Is64BitProcess ? "x64" : "x86"
|
||||
));
|
||||
}
|
||||
// https://github.com/FNA-XNA/FNA/wiki/7:-FNA-Environment-Variables#fna_graphics_enable_highdpi
|
||||
// NOTE: from documentation:
|
||||
// Lastly, when packaging for macOS, be sure this is in your app bundle's Info.plist:
|
||||
// <key>NSHighResolutionCapable</key>
|
||||
// <string>True</string>
|
||||
Environment.SetEnvironmentVariable("FNA_GRAPHICS_ENABLE_HIGHDPI", "1");
|
||||
|
||||
// https://github.com/FNA-XNA/FNA/wiki/7:-FNA-Environment-Variables#fna_graphics_enable_highdpi
|
||||
// NOTE: from documentation:
|
||||
// Lastly, when packaging for macOS, be sure this is in your app bundle's Info.plist:
|
||||
// <key>NSHighResolutionCapable</key>
|
||||
// <string>True</string>
|
||||
Environment.SetEnvironmentVariable("FNA_GRAPHICS_ENABLE_HIGHDPI", "1");
|
||||
using (ProjectNameGame game = new ProjectNameGame())
|
||||
{
|
||||
bool isHighDPI = Environment.GetEnvironmentVariable("FNA_GRAPHICS_ENABLE_HIGHDPI") == "1";
|
||||
if (isHighDPI)
|
||||
Debug.WriteLine("HiDPI Enabled");
|
||||
|
||||
using (ProjectNameGame game = new ProjectNameGame())
|
||||
{
|
||||
bool isHighDPI = Environment.GetEnvironmentVariable("FNA_GRAPHICS_ENABLE_HIGHDPI") == "1";
|
||||
if (isHighDPI)
|
||||
Debug.WriteLine("HiDPI Enabled");
|
||||
|
||||
game.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
game.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,31 +1,31 @@
|
|||
<Project>
|
||||
<PropertyGroup>
|
||||
<BaseIntermediateOutputPath>obj\$(MSBuildProjectName)</BaseIntermediateOutputPath>
|
||||
<Platforms>x64;x86</Platforms>
|
||||
</PropertyGroup>
|
||||
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.props" />
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<TargetName>ProjectName</TargetName>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
<StartupObject>ProjectName.Program</StartupObject>
|
||||
<AssemblyName>ProjectName</AssemblyName>
|
||||
<RootNamespace>ProjectName</RootNamespace>
|
||||
<TargetLatestRuntimePatch>true</TargetLatestRuntimePatch>
|
||||
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
|
||||
<ApplicationIcon/>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Content\**\*.*">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\FNA\FNA.Core.csproj"/>
|
||||
<ProjectReference Include="..\encompass-cs\encompass-cs\encompass-cs.csproj" />
|
||||
</ItemGroup>
|
||||
<Import Project="..\build\CopyFNALibs.targets"/>
|
||||
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" />
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<TargetName>ProjectName</TargetName>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<StartupObject>ProjectName.Program</StartupObject>
|
||||
<AssemblyName>ProjectName</AssemblyName>
|
||||
<RootNamespace>ProjectName</RootNamespace>
|
||||
<TargetLatestRuntimePatch>true</TargetLatestRuntimePatch>
|
||||
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
|
||||
<ApplicationIcon />
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Content\**\*.*">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\FNA\FNA.Core.csproj" />
|
||||
</ItemGroup>
|
||||
<Import Project=".\CopyFNALibs.targets" />
|
||||
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" />
|
||||
</Project>
|
||||
|
|
|
@ -1,34 +1,34 @@
|
|||
<Project>
|
||||
<PropertyGroup>
|
||||
<BaseIntermediateOutputPath>obj\$(MSBuildProjectName)</BaseIntermediateOutputPath>
|
||||
<Platforms>x64;x86</Platforms>
|
||||
</PropertyGroup>
|
||||
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.props" />
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net461</TargetFramework>
|
||||
<TargetName>ProjectName</TargetName>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
<StartupObject>ProjectName.Program</StartupObject>
|
||||
<AssemblyName>ProjectName</AssemblyName>
|
||||
<RootNamespace>ProjectName</RootNamespace>
|
||||
<TargetLatestRuntimePatch>true</TargetLatestRuntimePatch>
|
||||
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
|
||||
<ApplicationIcon/>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<DefaultItemExcludes>$(DefaultItemExcludes);DllMap.cs</DefaultItemExcludes>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Content\**\*.*">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\FNA\FNA.csproj"/>
|
||||
<ProjectReference Include="..\encompass-cs\encompass-cs\encompass-cs.csproj" />
|
||||
</ItemGroup>
|
||||
<Import Project="..\build\CopyFNALibs.targets"/>
|
||||
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" />
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net461</TargetFramework>
|
||||
<TargetName>ProjectName</TargetName>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
|
||||
<LangVersion>7.3</LangVersion>
|
||||
<StartupObject>ProjectName.Program</StartupObject>
|
||||
<AssemblyName>ProjectName</AssemblyName>
|
||||
<RootNamespace>ProjectName</RootNamespace>
|
||||
<TargetLatestRuntimePatch>true</TargetLatestRuntimePatch>
|
||||
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
|
||||
<ApplicationIcon />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<DefaultItemExcludes>$(DefaultItemExcludes);DllMap.cs</DefaultItemExcludes>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Content\**\*.*">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\FNA\FNA.csproj" />
|
||||
</ItemGroup>
|
||||
<Import Project=".\CopyFNALibs.targets" />
|
||||
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" />
|
||||
</Project>
|
||||
|
|
|
@ -1,52 +1,52 @@
|
|||
using Encompass;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace ProjectName
|
||||
{
|
||||
class ProjectNameGame : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
class ProjectNameGame : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
|
||||
WorldBuilder WorldBuilder { get; } = new WorldBuilder();
|
||||
World World { get; set; }
|
||||
public ProjectNameGame()
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
graphics.PreferredBackBufferWidth = 1280;
|
||||
graphics.PreferredBackBufferHeight = 720;
|
||||
graphics.PreferMultiSampling = true;
|
||||
Content.RootDirectory = "Content";
|
||||
|
||||
public ProjectNameGame()
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
graphics.PreferredBackBufferWidth = 1280;
|
||||
graphics.PreferredBackBufferHeight = 720;
|
||||
graphics.PreferMultiSampling = true;
|
||||
Content.RootDirectory = "Content";
|
||||
Window.AllowUserResizing = true;
|
||||
IsMouseVisible = true;
|
||||
}
|
||||
|
||||
Window.AllowUserResizing = true;
|
||||
IsMouseVisible = true;
|
||||
}
|
||||
protected override void LoadContent()
|
||||
{
|
||||
base.LoadContent();
|
||||
}
|
||||
|
||||
protected override void LoadContent()
|
||||
{
|
||||
World = WorldBuilder.Build();
|
||||
}
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
base.UnloadContent();
|
||||
}
|
||||
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
base.UnloadContent();
|
||||
}
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
//
|
||||
// Insert your game update logic here.
|
||||
//
|
||||
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
World.Update(gameTime.ElapsedGameTime.TotalSeconds);
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
//
|
||||
// Replace this with your own drawing code.
|
||||
//
|
||||
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
World.Draw();
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
Put your Renderer classes here.
|
|
@ -1 +0,0 @@
|
|||
Put your static Utility classes here.
|
27
README.md
27
README.md
|
@ -1,22 +1,25 @@
|
|||
# FNA-VSCode-Template
|
||||
|
||||
Template and build tasks for developing a cross-platform multi-target .NET Framework and .NET Core FNA project in VSCode.
|
||||
Template and build tasks for developing a cross-platform multi-target .NET Framework, Mono, and .NET 6 FNA project in VSCode.
|
||||
|
||||
The generated solution file will also work in regular Visual Studio.
|
||||
|
||||
## Features
|
||||
|
||||
- Includes project boilerplate code
|
||||
- Build tasks for both .NET Framework and .NET Core side by side
|
||||
- Press F5 to build and debug in-editor with Core Debugger
|
||||
- Build tasks for both .NET Framework, Mono, and .NET 6 side by side
|
||||
- VSCode debugger integration
|
||||
|
||||
## Requirements
|
||||
|
||||
- [Git](https://git-scm.com/)
|
||||
- [Git for Windows](https://gitforwindows.org/) if on Windows
|
||||
- [Git](https://git-scm.com/) or [Git for Windows](https://gitforwindows.org/) on Windows
|
||||
- [.NET 6 SDK](https://dotnet.microsoft.com/download/dotnet/6.0)
|
||||
- [.NET Framework 4.6.1 Developer Pack](https://dotnet.microsoft.com/download/dotnet-framework/net461) on Windows
|
||||
- [Build Tools for Visual Studio 2019](https://visualstudio.microsoft.com/downloads/) on Windows
|
||||
- [Mono](https://www.mono-project.com/) on OSX or Linux
|
||||
- [Visual Studio Code](https://code.visualstudio.com/)
|
||||
- [VSCode C# Extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp)
|
||||
- [.NET Core SDK](https://dotnet.microsoft.com/download/dotnet-core)
|
||||
- [.NET Framework SDK](https://dotnet.microsoft.com/download/visual-studio-sdks) or [Mono](https://www.mono-project.com/)
|
||||
|
||||
- [VSCode Mono Debug Extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.mono-debug) if debugging using Mono
|
||||
|
||||
## Installation
|
||||
|
||||
|
@ -24,14 +27,16 @@ Template and build tasks for developing a cross-platform multi-target .NET Frame
|
|||
- Download this repository
|
||||
- Run `install.sh`
|
||||
- Move the newly created project directory wherever you want
|
||||
- On Windows, add `C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin` to your system environment PATH variable after installing Build Tools for VS 2019
|
||||
|
||||
## Usage
|
||||
|
||||
- Open the project directory in VSCode
|
||||
- Press Ctrl-Shift-B to open the build tasks menu
|
||||
- `Framework` tasks use .NET Framework or Mono to build and run
|
||||
- `Core` tasks use .NET Core to build and run
|
||||
- Press F5 to build and debug with Core Debugger
|
||||
- `Framework` tasks use .NET Framework to build and run (Windows only)
|
||||
- `Mono` tasks use Mono to build and run
|
||||
- `.NET 6` tasks use .NET 6 to build and run
|
||||
- Press F5 to build and debug
|
||||
|
||||
## Acknowledgments
|
||||
|
||||
|
|
109
install.sh
109
install.sh
|
@ -7,30 +7,24 @@
|
|||
# Get the directory of this script
|
||||
MY_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null 2>&1 && pwd )"
|
||||
|
||||
FNA_VERSION=20.07
|
||||
ENCOMPASS_VERSION=0.21.1
|
||||
|
||||
readlinkf(){ perl -MCwd -e 'print Cwd::abs_path shift' "$1";}
|
||||
|
||||
# Checks if git is installed
|
||||
function checkGit()
|
||||
{
|
||||
git --version > /dev/null 2>&1
|
||||
if [ ! $? -eq 0 ]; then
|
||||
echo >&2 "ERROR: Git is not installed. Please install git to download FNA."
|
||||
exit 1
|
||||
fi
|
||||
git --version > /dev/null 2>&1
|
||||
if [ ! $? -eq 0 ]; then
|
||||
echo >&2 "ERROR: Git is not installed. Please install git to download FNA."
|
||||
exit 1
|
||||
fi
|
||||
}
|
||||
|
||||
# Pulls FNA from github
|
||||
function pullFNA()
|
||||
{
|
||||
checkGit
|
||||
git submodule add https://github.com/FNA-XNA/FNA.git
|
||||
cd FNA
|
||||
git checkout $FNA_VERSION
|
||||
cd ..
|
||||
echo "Updating to the latest version of FNA..."
|
||||
checkGit
|
||||
git submodule add https://github.com/FNA-XNA/FNA.git
|
||||
echo "Updating to the latest git version of FNA..."
|
||||
git submodule update --init --recursive
|
||||
if [ $? -eq 0 ]; then
|
||||
echo "Finished updating!"
|
||||
|
@ -40,66 +34,57 @@ function pullFNA()
|
|||
fi
|
||||
}
|
||||
|
||||
# Pulls Encompass from gitea
|
||||
function pullEncompass()
|
||||
{
|
||||
checkGit
|
||||
echo "Updating to latest version of Encompass..."
|
||||
git submodule add https://gitea.moonside.games/MoonsideGames/encompass-cs.git
|
||||
cd encompass-cs
|
||||
git checkout $ENCOMPASS_VERSION
|
||||
cd ..
|
||||
if [ $? -eq 0 ]; then
|
||||
echo "Finished updating!"
|
||||
else
|
||||
echo >&2 "ERROR: Unable to update."
|
||||
exit 1
|
||||
fi
|
||||
}
|
||||
|
||||
# Downloads and extracts prepackaged archive of native libraries ("fnalibs")
|
||||
function getLibs()
|
||||
{
|
||||
# Downloading
|
||||
echo "Downloading latest fnalibs..."
|
||||
curl http://fna.flibitijibibo.com/archive/fnalibs.tar.bz2 > "$MY_DIR/fnalibs.tar.bz2"
|
||||
if [ $? -eq 0 ]; then
|
||||
echo "Finished downloading!"
|
||||
else
|
||||
>&2 echo "ERROR: Unable to download successfully."
|
||||
exit 1
|
||||
fi
|
||||
# Downloading
|
||||
echo "Downloading latest fnalibs..."
|
||||
curl https://fna.flibitijibibo.com/archive/fnalibs.tar.bz2 > "$MY_DIR/fnalibs.tar.bz2"
|
||||
if [ $? -eq 0 ]; then
|
||||
echo "Finished downloading!"
|
||||
else
|
||||
>&2 echo "ERROR: Unable to download successfully."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Decompressing
|
||||
echo "Decompressing fnalibs..."
|
||||
mkdir -p "$MY_DIR"/fnalibs
|
||||
tar xjC "$MY_DIR"/fnalibs -f "$MY_DIR"/fnalibs.tar.bz2
|
||||
if [ $? -eq 0 ]; then
|
||||
echo "Finished decompressing!"
|
||||
echo ""
|
||||
rm "$MY_DIR"/fnalibs.tar.bz2
|
||||
else
|
||||
>&2 echo "ERROR: Unable to decompress successfully."
|
||||
exit 1
|
||||
fi
|
||||
# Decompressing
|
||||
echo "Decompressing fnalibs..."
|
||||
mkdir -p "$MY_DIR"/fnalibs
|
||||
tar xjC "$MY_DIR"/fnalibs -f "$MY_DIR"/fnalibs.tar.bz2
|
||||
if [ $? -eq 0 ]; then
|
||||
echo "Finished decompressing!"
|
||||
echo ""
|
||||
rm "$MY_DIR"/fnalibs.tar.bz2
|
||||
else
|
||||
>&2 echo "ERROR: Unable to decompress successfully."
|
||||
exit 1
|
||||
fi
|
||||
}
|
||||
|
||||
getLibs
|
||||
|
||||
read -p "Enter your project name or 'exit' to quit: " newProjectName
|
||||
if [[ $newProjectName = 'exit' || -z "$newProjectName" ]]; then
|
||||
exit 1
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# copy everything into new dir
|
||||
NEW_PROJECT_DIR="$MY_DIR/../$newProjectName"
|
||||
|
||||
if [ -d "$NEW_PROJECT_DIR" ]; then
|
||||
>&2 echo "ERROR: Project directory already exists."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
getLibs
|
||||
|
||||
# copy everything into new dir
|
||||
cp -R "$MY_DIR" "$NEW_PROJECT_DIR"
|
||||
|
||||
cd "$NEW_PROJECT_DIR"
|
||||
files=(ProjectName.Core.sln ProjectName.Framework.sln .gitignore ProjectName/ProjectName.Core.csproj ProjectName/ProjectName.Framework.csproj ProjectName/ProjectNameGame.cs ProjectName/Program.cs .vscode/tasks.json .vscode/launch.json)
|
||||
for file in "${files[@]}"; do
|
||||
sed -i -e "s/ProjectName/$newProjectName/g" "./$file"
|
||||
rm ./${file}-e
|
||||
sed -i -e "s/ProjectName/$newProjectName/g" "./$file"
|
||||
if [ "$(uname)" == "Darwin" ]; then
|
||||
rm ./${file}-e
|
||||
fi
|
||||
done
|
||||
|
||||
mv ./ProjectName.Core.sln "./$newProjectName.Core.sln"
|
||||
|
@ -114,12 +99,14 @@ rm ./LICENSE
|
|||
rm -rf .git
|
||||
git init
|
||||
pullFNA
|
||||
pullEncompass
|
||||
|
||||
dotnet sln ${newProjectName}.Framework.sln add FNA/FNA.csproj
|
||||
dotnet sln ${newProjectName}.Core.sln add FNA/FNA.Core.csproj
|
||||
|
||||
echo "Project $newProjectName created at: "
|
||||
|
||||
if [ "$(uname)" == "Darwin" ]; then
|
||||
echo $(readlinkf $NEW_PROJECT_DIR)
|
||||
echo $(readlinkf $NEW_PROJECT_DIR)
|
||||
else
|
||||
echo $(readlink -f $NEW_PROJECT_DIR)
|
||||
echo $(readlink -f $NEW_PROJECT_DIR)
|
||||
fi
|
||||
|
|
Loading…
Reference in New Issue