Compare commits

...

25 Commits
master ... main

Author SHA1 Message Date
cosmonaut 3d6f8e3705 fix debug launcher 2022-08-30 19:28:00 -07:00
cosmonaut cda8084e9e remove unused FNA_VERSION var 2022-08-29 21:53:48 -07:00
cosmonaut 4f67c7e45a .NET 6 + indentation fixes 2022-08-29 21:39:34 -07:00
cosmonaut 619d1f0695 check if project dir already exists 2022-08-29 21:24:56 -07:00
cosmonaut eec3c9f10a download via https 2022-08-29 21:11:41 -07:00
cosmonaut 0bba092af8 remove creation of main branch 2022-08-29 21:09:47 -07:00
cosmonaut e5e28a7968 checkout FNA master 2022-08-29 21:08:17 -07:00
cosmonaut 0c95c106e8 move CopyFNALibs to project dir + C# 7.3 2022-08-29 21:08:10 -07:00
cosmonaut 7057e31ca8 bump FNA to 21.04 2021-04-05 13:57:34 -07:00
cosmonaut a2529d56c8 build and run x64 + dotnet 5 2021-02-02 20:37:02 -08:00
cosmonaut e66ded02e2 set up sln files with correct configuration 2021-02-02 20:06:56 -08:00
cosmonaut 1946dd99cc bump to 21.02 2021-02-03 03:52:44 +00:00
cosmonaut 4be26e77d3 fix incorrect project names 2020-11-22 17:01:04 -08:00
cosmonaut d27aee2705 add notes about building on windows 2020-11-16 22:55:53 -08:00
cosmonaut be35d44944 bump to FNA 20.11 2020-11-16 22:45:35 -08:00
cosmonaut 5c438c1a70 enable mono debugger vscode integration 2020-11-16 22:45:13 -08:00
cosmonaut 8a8130fdbb split mono and framework build and run tasks 2020-11-16 22:29:21 -08:00
cosmonaut 66d27ce3ef bump FNA to 20.10 2020-10-30 11:28:45 -07:00
cosmonaut d882dbb1c1 bump FNA to 20.08 2020-08-06 16:52:52 -07:00
cosmonaut ec7f4d1686 fix core build and working directory 2020-08-06 16:50:57 -07:00
Evan Hemsley 470d41ab70 add fnalibs to gitignore 2020-07-29 14:50:01 -07:00
Evan Hemsley 5f2eb1a922 change default branch to main 2020-07-29 14:47:47 -07:00
Evan Hemsley 1e2203e081 sed fix on OSX only 2020-07-11 14:41:42 -07:00
Evan Hemsley 6d5ee0891d modify install script for better git behavior 2020-07-11 14:07:50 -07:00
Evan Hemsley ccb3de331a remove FNA submodule 2020-07-11 14:00:13 -07:00
16 changed files with 444 additions and 569 deletions

2
.gitignore vendored
View File

@ -3,6 +3,8 @@
## ##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
fnalibs/
# User-specific files # User-specific files
*.rsuser *.rsuser
*.suo *.suo

3
.gitmodules vendored
View File

@ -1,3 +0,0 @@
[submodule "FNA"]
path = FNA
url = https://github.com/FNA-XNA/FNA.git

40
.vscode/launch.json vendored
View File

@ -2,17 +2,43 @@
"version": "0.2.0", "version": "0.2.0",
"configurations": [ "configurations": [
{ {
"name": "Attach to Core Debugger", "name": "Attach to Framework Debugger",
"type": "coreclr", "type": "clr",
"request": "launch", "request": "launch",
"preLaunchTask": "Build: Core Debug", "preLaunchTask": "Build: Framework Debug",
"program": "${workspaceFolder}/ProjectName/bin/Debug/netcoreapp3.1/ProjectName.dll", "program": "${workspaceFolder}/ProjectName/bin/x64/Debug/net461/ProjectName.exe",
"args": [],
"cwd": "${workspaceFolder}/ProjectName/bin/x64/Debug/net461",
"console": "integratedTerminal",
"internalConsoleOptions": "neverOpen"
},
{
"name": "Attach to Mono Debugger",
"type": "mono",
"request": "launch",
"preLaunchTask": "Build: Mono Debug",
"program": "${workspaceFolder}/ProjectName/bin/x64/Debug/net461/ProjectName.exe",
"args": [], "args": [],
"env": { "env": {
"LD_LIBRARY_PATH": "${workspaceFolder}/ProjectName/bin/Debug/netcoreapp3.1/lib64", "LD_LIBRARY_PATH": "${workspaceFolder}/ProjectName/bin/x64/Debug/net461/lib64",
"DYLD_LIBRARY_PATH": "${workspaceFolder}/ProjectName/bin/Debug/netcoreapp3.1/osx" "DYLD_LIBRARY_PATH": "${workspaceFolder}/ProjectName/bin/x64/Debug/net461/osx"
}, },
"cwd": "${workspaceFolder}", "cwd": "${workspaceFolder}/ProjectName/bin/x64/Debug/net461",
"console": "integratedTerminal",
"internalConsoleOptions": "neverOpen"
},
{
"name": "Attach to .NET 6 Debugger",
"type": "coreclr",
"request": "launch",
"preLaunchTask": "Build: .NET 6 Debug",
"program": "${workspaceFolder}/ProjectName/bin/x64/Debug/net6.0/ProjectName.dll",
"args": [],
"env": {
"LD_LIBRARY_PATH": "${workspaceFolder}/ProjectName/bin/x64/Debug/net6.0/lib64",
"DYLD_LIBRARY_PATH": "${workspaceFolder}/ProjectName/bin/x64/Debug/net6.0/osx"
},
"cwd": "${workspaceFolder}/ProjectName/bin/x64/Debug/net6.0",
"console": "integratedTerminal", "console": "integratedTerminal",
"internalConsoleOptions": "neverOpen" "internalConsoleOptions": "neverOpen"
} }

268
.vscode/tasks.json vendored
View File

@ -21,12 +21,13 @@
}, },
"tasks": [ "tasks": [
{ {
"label": "Build: Framework Release", "label": "Build: Mono Release",
"command": "msbuild", "command": "msbuild",
"args": [ "args": [
"-restore:True", "-restore:True",
"${workspaceFolder}/ProjectName.Framework.sln", "${workspaceFolder}/ProjectName.Framework.sln",
"-p:Configuration=Release" "-p:Configuration=Release",
"-p:Platform=x64"
], ],
"type": "shell", "type": "shell",
"group": { "group": {
@ -36,7 +37,7 @@
"problemMatcher": "$msCompile" "problemMatcher": "$msCompile"
}, },
{ {
"label": "Run: Framework Release", "label": "Run: Mono Release",
"command": "mono", "command": "mono",
"args": [ "args": [
"ProjectName.exe" "ProjectName.exe"
@ -46,7 +47,7 @@
"LD_LIBRARY_PATH": "./lib64", "LD_LIBRARY_PATH": "./lib64",
"DYLD_LIBRARY_PATH": "./osx" "DYLD_LIBRARY_PATH": "./osx"
}, },
"cwd": "${workspaceFolder}/ProjectName/bin/Release/net461" "cwd": "${workspaceFolder}/ProjectName/bin/x64/Release/net461"
}, },
"type": "process", "type": "process",
"group": { "group": {
@ -56,10 +57,10 @@
"problemMatcher": [] "problemMatcher": []
}, },
{ {
"label": "Build & Run: Framework Release", "label": "Build & Run: Mono Release",
"dependsOn": [ "dependsOn": [
"Build: Framework Release", "Build: Mono Release",
"Run: Framework Release" "Run: Mono Release"
], ],
"dependsOrder": "sequence", "dependsOrder": "sequence",
"type": "shell", "type": "shell",
@ -70,12 +71,165 @@
"problemMatcher": [] "problemMatcher": []
}, },
{ {
"label": "Build: Framework Debug", "label": "Build: Mono Debug",
"command": "msbuild", "command": "msbuild",
"args": [ "args": [
"-restore:True", "-restore:True",
"${workspaceFolder}/ProjectName.Framework.sln", "${workspaceFolder}/ProjectName.Framework.sln",
"-p:Configuration=Debug" "-p:Configuration=Debug",
"-p:Platform=x64"
],
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Run: Mono Debug",
"command": "mono",
"args": [
"ProjectName.exe"
],
"options": {
"env": {
"LD_LIBRARY_PATH": "./lib64",
"DYLD_LIBRARY_PATH": "./osx"
},
"cwd": "${workspaceFolder}/ProjectName/bin/x64/Debug/net461"
},
"type": "process",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build & Run: Mono Debug",
"dependsOn": [
"Build: Mono Debug",
"Run: Mono Debug"
],
"dependsOrder": "sequence",
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build & Run: .NET 6 Debug",
"type": "shell",
"dependsOrder": "sequence",
"dependsOn": [
"Build: .NET 6 Debug",
"Run: .NET 6 Debug"
],
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build: .NET 6 Debug",
"command": "dotnet",
"args": [
"build",
"./ProjectName/ProjectName.Core.csproj",
"-p:SolutionDir=${workspaceFolder}/",
"-p:Platform=x64"
],
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Run: .NET 6 Debug",
"command": "dotnet",
"args": [
"./ProjectName.dll"
],
"options": {
"env": {
"LD_LIBRARY_PATH": "./lib64",
"DYLD_LIBRARY_PATH": "./osx"
},
"cwd": "${workspaceFolder}/ProjectName/bin/x64/Debug/net6.0"
},
"type": "process",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build: .NET 6 Release",
"command": "dotnet",
"args": [
"build",
"./ProjectName/ProjectName.Core.csproj",
"--configuration",
"Release",
"-p:SolutionDir=${workspaceFolder}/",
"-p:Platform=x64"
],
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Run: .NET 6 Release",
"command": "dotnet",
"args": [
"./ProjectName.dll"
],
"options": {
"env": {
"LD_LIBRARY_PATH": "./lib64",
"DYLD_LIBRARY_PATH": "./osx"
},
"cwd": "${workspaceFolder}/ProjectName/bin/x64/Release/net6.0"
},
"type": "process",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build & Run: .NET 6 Release",
"dependsOrder": "sequence",
"dependsOn": [
"Build: .NET 6 Release",
"Run: .NET 6 Release"
],
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build: Framework Debug",
"command": "MsBuild.exe",
"args": [
"-restore:True",
"${workspaceFolder}/ProjectName.Framework.sln",
"-p:Configuration=Debug",
"-p:Platform=x64"
], ],
"type": "shell", "type": "shell",
"group": { "group": {
@ -86,16 +240,9 @@
}, },
{ {
"label": "Run: Framework Debug", "label": "Run: Framework Debug",
"command": "mono", "command": "ProjectName.exe",
"args": [
"ProjectName.exe"
],
"options": { "options": {
"env": { "cwd": "${workspaceFolder}/ProjectName/bin/x64/Debug/net461"
"LD_LIBRARY_PATH": "./lib64",
"DYLD_LIBRARY_PATH": "./osx"
},
"cwd": "${workspaceFolder}/ProjectName/bin/Debug/net461"
}, },
"type": "process", "type": "process",
"group": { "group": {
@ -119,27 +266,13 @@
"problemMatcher": [] "problemMatcher": []
}, },
{ {
"label": "Build & Run: Core Debug", "label": "Build: Framework Release",
"type": "shell", "command": "MsBuild.exe",
"dependsOrder": "sequence",
"dependsOn": [
"Build: Core Debug",
"Run: Core Debug"
],
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build: Core Debug",
"command": "dotnet",
"args": [ "args": [
"build", "-restore:True",
"./ProjectName.Core.sln", "${workspaceFolder}/ProjectName.Framework.sln",
"-f", "-p:Configuration=Release",
"netcoreapp3.1" "-p:Platform=x64"
], ],
"type": "shell", "type": "shell",
"group": { "group": {
@ -149,17 +282,10 @@
"problemMatcher": [] "problemMatcher": []
}, },
{ {
"label": "Run: Core Debug", "label": "Run: Framework Release",
"command": "dotnet", "command": "ProjectName.exe",
"args": [
"./ProjectName.dll"
],
"options": { "options": {
"env": { "cwd": "${workspaceFolder}/ProjectName/bin/x64/Release/net461"
"LD_LIBRARY_PATH": "./lib64",
"DYLD_LIBRARY_PATH": "./osx"
},
"cwd": "${workspaceFolder}/ProjectName/bin/Debug/netcoreapp3.1"
}, },
"type": "process", "type": "process",
"group": { "group": {
@ -169,50 +295,12 @@
"problemMatcher": [] "problemMatcher": []
}, },
{ {
"label": "Build: Core Release", "label": "Build & Run: Framework Release",
"command": "dotnet",
"args": [
"build",
"./ProjectName.Core.sln",
"--configuration",
"Release",
"-f",
"netcoreapp3.1"
],
"type": "shell",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Run: Core Release",
"command": "dotnet",
"args": [
"./ProjectName.dll"
],
"options": {
"env": {
"LD_LIBRARY_PATH": "./lib64",
"DYLD_LIBRARY_PATH": "./osx"
},
"cwd": "${workspaceFolder}/ProjectName/bin/Release/netcoreapp3.1"
},
"type": "process",
"group": {
"kind": "build",
"isDefault": true
},
"problemMatcher": []
},
{
"label": "Build & Run: Core Release",
"dependsOrder": "sequence",
"dependsOn": [ "dependsOn": [
"Build: Core Release", "Build: Framework Release",
"Run: Core Release" "Run: Framework Release"
], ],
"dependsOrder": "sequence",
"type": "shell", "type": "shell",
"group": { "group": {
"kind": "build", "kind": "build",

1
FNA

@ -1 +0,0 @@
Subproject commit d5dd19a87b0046575172df9156ef1043ac8209d3

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<DefineConstants>$(DefineConstants)</DefineConstants> <DefineConstants>$(DefineConstants)</DefineConstants>
</PropertyGroup> </PropertyGroup>
</Project> </Project>

View File

@ -1,34 +1,31 @@
 
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15 # Visual Studio Version 16
VisualStudioVersion = 15.0.26124.0 VisualStudioVersion = 16.0.30717.126
MinimumVisualStudioVersion = 15.0.26124.0 MinimumVisualStudioVersion = 15.0.26124.0
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectName.Core", "ProjectName\ProjectName.Core.csproj", "{4589302C-174A-4173-9654-CAA6CA1B5220}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectName.Core", "ProjectName\ProjectName.Core.csproj", "{4589302C-174A-4173-9654-CAA6CA1B5220}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64 Debug|x64 = Debug|x64
Debug|x86 = Debug|x86 Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64 Release|x64 = Release|x64
Release|x86 = Release|x86 Release|x86 = Release|x86
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x64.ActiveCfg = Debug|x64
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x64.Build.0 = Debug|x64
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x86.ActiveCfg = Debug|x86
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x86.Build.0 = Debug|x86
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x64.ActiveCfg = Release|x64
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x64.Build.0 = Release|x64
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x86.ActiveCfg = Release|x86
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ExtensibilityGlobals) = postSolution
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|Any CPU.ActiveCfg = Debug|Any CPU SolutionGuid = {70247DA8-9C19-4FC5-B4BC-68E1262B9F4B}
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x64.ActiveCfg = Debug|Any CPU
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x64.Build.0 = Debug|Any CPU
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x86.ActiveCfg = Debug|Any CPU
{4589302C-174A-4173-9654-CAA6CA1B5220}.Debug|x86.Build.0 = Debug|Any CPU
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|Any CPU.Build.0 = Release|Any CPU
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x64.ActiveCfg = Release|Any CPU
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x64.Build.0 = Release|Any CPU
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x86.ActiveCfg = Release|Any CPU
{4589302C-174A-4173-9654-CAA6CA1B5220}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
EndGlobal EndGlobal

View File

@ -1,34 +1,31 @@
 
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15 # Visual Studio Version 16
VisualStudioVersion = 15.0.26124.0 VisualStudioVersion = 16.0.30717.126
MinimumVisualStudioVersion = 15.0.26124.0 MinimumVisualStudioVersion = 15.0.26124.0
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FNATemplate.Framework", "ProjectName\ProjectName.Framework.csproj", "{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ProjectName.Framework", "ProjectName\ProjectName.Framework.csproj", "{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64 Debug|x64 = Debug|x64
Debug|x86 = Debug|x86 Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64 Release|x64 = Release|x64
Release|x86 = Release|x86 Release|x86 = Release|x86
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x64.ActiveCfg = Debug|x64
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x64.Build.0 = Debug|x64
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x86.ActiveCfg = Debug|x86
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x86.Build.0 = Debug|x86
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x64.ActiveCfg = Release|x64
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x64.Build.0 = Release|x64
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x86.ActiveCfg = Release|x86
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ExtensibilityGlobals) = postSolution
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU SolutionGuid = {4DB7BE1E-CAC6-4275-B514-20CBE80F794F}
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x64.ActiveCfg = Debug|Any CPU
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x64.Build.0 = Debug|Any CPU
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x86.ActiveCfg = Debug|Any CPU
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Debug|x86.Build.0 = Debug|Any CPU
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|Any CPU.Build.0 = Release|Any CPU
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x64.ActiveCfg = Release|Any CPU
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x64.Build.0 = Release|Any CPU
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x86.ActiveCfg = Release|Any CPU
{9ED076FA-32C3-4F1E-BB90-549B3A2FA46F}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
EndGlobal EndGlobal

View File

@ -19,5 +19,5 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@ -1,259 +0,0 @@
// only works in .NET Core. disable in .NET framework
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Xml.Linq;
public static class DllMap
{
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetDefaultDllDirectories(int directoryFlags);
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
static extern void AddDllDirectory(string lpPathName);
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetDllDirectory(string lpPathName);
const int LOAD_LIBRARY_SEARCH_DEFAULT_DIRS = 0x00001000;
public static Dictionary<string, string> MapDictionary;
public static string OS;
public static string CPU;
public static bool Optimise;
public static void Initialise(bool optimise = true)
{
Optimise = optimise;
// Our executabe needs to know how to find the native libraries
// For Windows, we can set this to be x86 or x64 directory at runtime (below)
// For Linux we need to move our native libraries to 'netcoredeps' which is set by .net core
// For OSX we need to set an environment variable (DYLD_LIBRARY_PATH) outside of the process by a script
if (Environment.OSVersion.Platform == PlatformID.Win32NT)
{
try
{
SetDefaultDllDirectories(LOAD_LIBRARY_SEARCH_DEFAULT_DIRS);
AddDllDirectory(Path.Combine(
AppDomain.CurrentDomain.BaseDirectory,
Environment.Is64BitProcess ? "x64" : "x86"
));
}
catch
{
// Pre-Windows 7, KB2533623
SetDllDirectory(Path.Combine(
AppDomain.CurrentDomain.BaseDirectory,
Environment.Is64BitProcess ? "x64" : "x86"
));
}
}
// .NET Core also doesn't use DllImport but we can replicate this using NativeLibrary as per below
// Uses FNA.dll.config to dictate what the name of the native library is per platform and architecture
var fnaAssembly = Assembly.GetAssembly(typeof(Microsoft.Xna.Framework.Graphics.ColorWriteChannels));
DllMap.Register(fnaAssembly);
}
// Register a call-back for native library resolution.
public static void Register(Assembly assembly)
{
NativeLibrary.SetDllImportResolver(assembly, MapAndLoad);
// Do setup so that MapLibraryName is faster than reading the XML each time
// 1) Get platform & cpu
OS = GetCurrentPlatform().ToString().ToLowerInvariant();
CPU = GetCurrentRuntimeArchitecture().ToString().ToLowerInvariant();
// 2) Setup MapDictionary
// For Windows use hardcoded values
// Why? This is our development platform and we wanted the fastest start time possible (eliminates XML Load)
if (OS == "windows" && Optimise)
{
MapDictionary = new Dictionary<string, string>();
MapDictionary.Add("SDL2", "SDL2.dll");
MapDictionary.Add("SDL_image", "SDL_image.dll");
MapDictionary.Add("FAudio", "FAudio.dll");
}
else
{
// For every other platform use XML file
// Read in config XML and only store details we're interested in within MapDictionary
string xmlPath = Path.Combine(Path.GetDirectoryName(assembly.Location),
Path.GetFileNameWithoutExtension(assembly.Location) + ".dll.config");
if (!File.Exists(xmlPath))
{
Console.WriteLine($"=== Cannot find XML: " + xmlPath);
return;
}
XElement root = XElement.Load(xmlPath);
MapDictionary = new Dictionary<string, string>();
ParseXml(root, true); // Direct match on OS & CPU first
ParseXml(root, false); // Loose match on CPU second (won't allow duplicates)
}
}
private static void ParseXml(XElement root, bool matchCPU)
{
foreach (var el in root.Elements("dllmap"))
{
// Ignore entries for other OSs
if (el.Attribute("os").ToString().IndexOf(OS) < 0)
continue;
// Ignore entries for other CPUs
if (matchCPU)
{
if (el.Attribute("cpu") == null)
continue;
if (el.Attribute("cpu").ToString().IndexOf(CPU) < 0)
continue;
}
else
{
if (el.Attribute("cpu") != null && el.Attribute("cpu").ToString().IndexOf(CPU) < 0)
continue;
}
string oldLib = el.Attribute("dll").Value;
string newLib = el.Attribute("target").Value;
if (string.IsNullOrWhiteSpace(oldLib) || string.IsNullOrWhiteSpace(newLib))
continue;
// Don't allow duplicates
if (MapDictionary.ContainsKey(oldLib))
continue;
MapDictionary.Add(oldLib, newLib);
}
}
// The callback: which loads the mapped libray in place of the original
private static IntPtr MapAndLoad(string libraryName, Assembly assembly, DllImportSearchPath? dllImportSearchPath)
{
string mappedName = null;
mappedName = MapLibraryName(assembly.Location, libraryName, out mappedName) ? mappedName : libraryName;
return NativeLibrary.Load(mappedName, assembly, dllImportSearchPath);
}
// Parse the assembly.xml file, and map the old name to the new name of a library.
private static bool MapLibraryName(string assemblyLocation, string originalLibName, out string mappedLibName)
{
if (MapDictionary.TryGetValue(originalLibName, out mappedLibName))
return true;
else
return false;
}
// Below pinched from Mono.DllMap project: https://github.com/Firwood-Software/AdvancedDLSupport/tree/1b7394211a655b2f77649ce3b610a3161215cbdc/Mono.DllMap
public static DllMapOS GetCurrentPlatform()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
return DllMapOS.Linux;
}
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
return DllMapOS.Windows;
}
if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
return DllMapOS.OSX;
}
var operatingDesc = RuntimeInformation.OSDescription.ToUpperInvariant();
foreach (var system in Enum.GetValues(typeof(DllMapOS)).Cast<DllMapOS>()
.Except(new[] { DllMapOS.Linux, DllMapOS.Windows, DllMapOS.OSX }))
{
if (operatingDesc.Contains(system.ToString().ToUpperInvariant()))
{
return system;
}
}
throw new PlatformNotSupportedException($"Couldn't detect platform: {RuntimeInformation.OSDescription}");
}
public static DllMapArchitecture GetCurrentRuntimeArchitecture()
{
switch (RuntimeInformation.ProcessArchitecture)
{
case Architecture.Arm:
{
return DllMapArchitecture.ARM;
}
case Architecture.X64:
{
return DllMapArchitecture.x86_64;
}
case Architecture.X86:
{
return DllMapArchitecture.x86;
}
}
typeof(object).Module.GetPEKind(out _, out var machine);
switch (machine)
{
case ImageFileMachine.I386:
{
return DllMapArchitecture.x86;
}
case ImageFileMachine.AMD64:
{
return DllMapArchitecture.x86_64;
}
case ImageFileMachine.ARM:
{
return DllMapArchitecture.ARM;
}
case ImageFileMachine.IA64:
{
return DllMapArchitecture.IA64;
}
}
throw new PlatformNotSupportedException("Couldn't detect the current architecture.");
}
public enum DllMapOS
{
Linux = 1 << 0,
OSX = 1 << 1,
Solaris = 1 << 2,
FreeBSD = 1 << 3,
OpenBSD = 1 << 4,
NetBSD = 1 << 5,
Windows = 1 << 6,
AIX = 1 << 7,
HPUX = 1 << 8
}
public enum DllMapArchitecture
{
x86 = 1 << 0,
x86_64 = 1 << 1,
SPARC = 1 << 2,
PPC = 1 << 3,
S390 = 1 << 4,
S390X = 1 << 5,
ARM = 1 << 6,
ARMV8 = 1 << 7,
MIPS = 1 << 8,
Alpha = 1 << 9,
HPPA = 1 << 10,
IA64 = 1 << 11
}
}

View File

@ -5,43 +5,39 @@ using System.Runtime.InteropServices;
namespace ProjectName namespace ProjectName
{ {
class Program class Program
{ {
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)] [DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)] [return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetDllDirectory(string lpPathName); static extern bool SetDllDirectory(string lpPathName);
static void Main(string[] args) static void Main(string[] args)
{ {
#if NETCOREAPP // https://github.com/FNA-XNA/FNA/wiki/4:-FNA-and-Windows-API#64-bit-support
DllMap.Initialise(false); if (Environment.OSVersion.Platform == PlatformID.Win32NT)
#endif {
SetDllDirectory(Path.Combine(
AppDomain.CurrentDomain.BaseDirectory,
Environment.Is64BitProcess ? "x64" : "x86"
));
}
// https://github.com/FNA-XNA/FNA/wiki/4:-FNA-and-Windows-API#64-bit-support // https://github.com/FNA-XNA/FNA/wiki/7:-FNA-Environment-Variables#fna_graphics_enable_highdpi
if (Environment.OSVersion.Platform == PlatformID.Win32NT) // NOTE: from documentation:
{ // Lastly, when packaging for macOS, be sure this is in your app bundle's Info.plist:
SetDllDirectory(Path.Combine( // <key>NSHighResolutionCapable</key>
AppDomain.CurrentDomain.BaseDirectory, // <string>True</string>
Environment.Is64BitProcess ? "x64" : "x86" Environment.SetEnvironmentVariable("FNA_GRAPHICS_ENABLE_HIGHDPI", "1");
));
}
// https://github.com/FNA-XNA/FNA/wiki/7:-FNA-Environment-Variables#fna_graphics_enable_highdpi using (ProjectNameGame game = new ProjectNameGame())
// NOTE: from documentation: {
// Lastly, when packaging for macOS, be sure this is in your app bundle's Info.plist: bool isHighDPI = Environment.GetEnvironmentVariable("FNA_GRAPHICS_ENABLE_HIGHDPI") == "1";
// <key>NSHighResolutionCapable</key> if (isHighDPI)
// <string>True</string> Debug.WriteLine("HiDPI Enabled");
Environment.SetEnvironmentVariable("FNA_GRAPHICS_ENABLE_HIGHDPI", "1");
using (ProjectNameGame game = new ProjectNameGame()) game.Run();
{ }
bool isHighDPI = Environment.GetEnvironmentVariable("FNA_GRAPHICS_ENABLE_HIGHDPI") == "1"; }
if (isHighDPI) }
Debug.WriteLine("HiDPI Enabled");
game.Run();
}
}
}
} }

View File

@ -1,30 +1,31 @@
<Project> <Project>
<PropertyGroup> <PropertyGroup>
<BaseIntermediateOutputPath>obj\$(MSBuildProjectName)</BaseIntermediateOutputPath> <BaseIntermediateOutputPath>obj\$(MSBuildProjectName)</BaseIntermediateOutputPath>
<Platforms>x64;x86</Platforms>
</PropertyGroup> </PropertyGroup>
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.props" /> <Import Sdk="Microsoft.NET.Sdk" Project="Sdk.props" />
<PropertyGroup> <PropertyGroup>
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework> <TargetFramework>net6.0</TargetFramework>
<TargetName>ProjectName</TargetName> <TargetName>ProjectName</TargetName>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo> <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute> <GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<LangVersion>8.0</LangVersion> <LangVersion>7.3</LangVersion>
<StartupObject>ProjectName.Program</StartupObject> <StartupObject>ProjectName.Program</StartupObject>
<AssemblyName>ProjectName</AssemblyName> <AssemblyName>ProjectName</AssemblyName>
<RootNamespace>ProjectName</RootNamespace> <RootNamespace>ProjectName</RootNamespace>
<TargetLatestRuntimePatch>true</TargetLatestRuntimePatch> <TargetLatestRuntimePatch>true</TargetLatestRuntimePatch>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers> <RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<ApplicationIcon/> <ApplicationIcon />
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Content Include="Content\**\*.*"> <Content Include="Content\**\*.*">
<CopyToOutputDirectory>Always</CopyToOutputDirectory> <CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content> </Content>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\FNA\FNA.Core.csproj"/> <ProjectReference Include="..\FNA\FNA.Core.csproj" />
</ItemGroup> </ItemGroup>
<Import Project="..\build\CopyFNALibs.targets"/> <Import Project=".\CopyFNALibs.targets" />
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" /> <Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" />
</Project> </Project>

View File

@ -1,33 +1,34 @@
<Project> <Project>
<PropertyGroup> <PropertyGroup>
<BaseIntermediateOutputPath>obj\$(MSBuildProjectName)</BaseIntermediateOutputPath> <BaseIntermediateOutputPath>obj\$(MSBuildProjectName)</BaseIntermediateOutputPath>
<Platforms>x64;x86</Platforms>
</PropertyGroup> </PropertyGroup>
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.props" /> <Import Sdk="Microsoft.NET.Sdk" Project="Sdk.props" />
<PropertyGroup> <PropertyGroup>
<OutputType>WinExe</OutputType> <OutputType>Exe</OutputType>
<TargetFramework>net461</TargetFramework> <TargetFramework>net461</TargetFramework>
<TargetName>ProjectName</TargetName> <TargetName>ProjectName</TargetName>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo> <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute> <GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<LangVersion>8.0</LangVersion> <LangVersion>7.3</LangVersion>
<StartupObject>ProjectName.Program</StartupObject> <StartupObject>ProjectName.Program</StartupObject>
<AssemblyName>ProjectName</AssemblyName> <AssemblyName>ProjectName</AssemblyName>
<RootNamespace>ProjectName</RootNamespace> <RootNamespace>ProjectName</RootNamespace>
<TargetLatestRuntimePatch>true</TargetLatestRuntimePatch> <TargetLatestRuntimePatch>true</TargetLatestRuntimePatch>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers> <RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<ApplicationIcon/> <ApplicationIcon />
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<DefaultItemExcludes>$(DefaultItemExcludes);DllMap.cs</DefaultItemExcludes> <DefaultItemExcludes>$(DefaultItemExcludes);DllMap.cs</DefaultItemExcludes>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Content Include="Content\**\*.*"> <Content Include="Content\**\*.*">
<CopyToOutputDirectory>Always</CopyToOutputDirectory> <CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content> </Content>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\FNA\FNA.csproj"/> <ProjectReference Include="..\FNA\FNA.csproj" />
</ItemGroup> </ItemGroup>
<Import Project="..\build\CopyFNALibs.targets"/> <Import Project=".\CopyFNALibs.targets" />
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" /> <Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" />
</Project> </Project>

View File

@ -3,50 +3,50 @@ using Microsoft.Xna.Framework.Graphics;
namespace ProjectName namespace ProjectName
{ {
class ProjectNameGame : Game class ProjectNameGame : Game
{ {
GraphicsDeviceManager graphics; GraphicsDeviceManager graphics;
public ProjectNameGame() public ProjectNameGame()
{ {
graphics = new GraphicsDeviceManager(this); graphics = new GraphicsDeviceManager(this);
graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferWidth = 1280;
graphics.PreferredBackBufferHeight = 720; graphics.PreferredBackBufferHeight = 720;
graphics.PreferMultiSampling = true; graphics.PreferMultiSampling = true;
Content.RootDirectory = "Content"; Content.RootDirectory = "Content";
Window.AllowUserResizing = true; Window.AllowUserResizing = true;
IsMouseVisible = true; IsMouseVisible = true;
} }
protected override void LoadContent() protected override void LoadContent()
{ {
base.LoadContent(); base.LoadContent();
} }
protected override void UnloadContent() protected override void UnloadContent()
{ {
base.UnloadContent(); base.UnloadContent();
} }
protected override void Update(GameTime gameTime) protected override void Update(GameTime gameTime)
{ {
// //
// Insert your game update logic here. // Insert your game update logic here.
// //
base.Update(gameTime); base.Update(gameTime);
} }
protected override void Draw(GameTime gameTime) protected override void Draw(GameTime gameTime)
{ {
// //
// Replace this with your own drawing code. // Replace this with your own drawing code.
// //
GraphicsDevice.Clear(Color.CornflowerBlue); GraphicsDevice.Clear(Color.CornflowerBlue);
base.Draw(gameTime); base.Draw(gameTime);
} }
} }
} }

View File

@ -1,22 +1,25 @@
# FNA-VSCode-Template # FNA-VSCode-Template
Template and build tasks for developing a cross-platform multi-target .NET Framework and .NET Core FNA project in VSCode. Template and build tasks for developing a cross-platform multi-target .NET Framework, Mono, and .NET 6 FNA project in VSCode.
The generated solution file will also work in regular Visual Studio.
## Features ## Features
- Includes project boilerplate code - Includes project boilerplate code
- Build tasks for both .NET Framework and .NET Core side by side - Build tasks for both .NET Framework, Mono, and .NET 6 side by side
- Press F5 to build and debug in-editor with Core Debugger - VSCode debugger integration
## Requirements ## Requirements
- [Git](https://git-scm.com/) - [Git](https://git-scm.com/) or [Git for Windows](https://gitforwindows.org/) on Windows
- [Git for Windows](https://gitforwindows.org/) if on Windows - [.NET 6 SDK](https://dotnet.microsoft.com/download/dotnet/6.0)
- [.NET Framework 4.6.1 Developer Pack](https://dotnet.microsoft.com/download/dotnet-framework/net461) on Windows
- [Build Tools for Visual Studio 2019](https://visualstudio.microsoft.com/downloads/) on Windows
- [Mono](https://www.mono-project.com/) on OSX or Linux
- [Visual Studio Code](https://code.visualstudio.com/) - [Visual Studio Code](https://code.visualstudio.com/)
- [VSCode C# Extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp) - [VSCode C# Extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp)
- [.NET Core SDK](https://dotnet.microsoft.com/download/dotnet-core) - [VSCode Mono Debug Extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.mono-debug) if debugging using Mono
- [.NET Framework SDK](https://dotnet.microsoft.com/download/visual-studio-sdks) or [Mono](https://www.mono-project.com/)
## Installation ## Installation
@ -24,14 +27,16 @@ Template and build tasks for developing a cross-platform multi-target .NET Frame
- Download this repository - Download this repository
- Run `install.sh` - Run `install.sh`
- Move the newly created project directory wherever you want - Move the newly created project directory wherever you want
- On Windows, add `C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin` to your system environment PATH variable after installing Build Tools for VS 2019
## Usage ## Usage
- Open the project directory in VSCode - Open the project directory in VSCode
- Press Ctrl-Shift-B to open the build tasks menu - Press Ctrl-Shift-B to open the build tasks menu
- `Framework` tasks use .NET Framework or Mono to build and run - `Framework` tasks use .NET Framework to build and run (Windows only)
- `Core` tasks use .NET Core to build and run - `Mono` tasks use Mono to build and run
- Press F5 to build and debug with Core Debugger - `.NET 6` tasks use .NET 6 to build and run
- Press F5 to build and debug
## Acknowledgments ## Acknowledgments

View File

@ -7,21 +7,24 @@
# Get the directory of this script # Get the directory of this script
MY_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null 2>&1 && pwd )" MY_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null 2>&1 && pwd )"
readlinkf(){ perl -MCwd -e 'print Cwd::abs_path shift' "$1";}
# Checks if git is installed # Checks if git is installed
function checkGit() function checkGit()
{ {
git --version > /dev/null 2>&1 git --version > /dev/null 2>&1
if [ ! $? -eq 0 ]; then if [ ! $? -eq 0 ]; then
echo >&2 "ERROR: Git is not installed. Please install git to download FNA." echo >&2 "ERROR: Git is not installed. Please install git to download FNA."
exit 1 exit 1
fi fi
} }
# Pulls FNA from the git master branch # Pulls FNA from github
function pullFNA() function pullFNA()
{ {
checkGit checkGit
echo "Updating to the latest git version of FNA..." git submodule add https://github.com/FNA-XNA/FNA.git
echo "Updating to the latest git version of FNA..."
git submodule update --init --recursive git submodule update --init --recursive
if [ $? -eq 0 ]; then if [ $? -eq 0 ]; then
echo "Finished updating!" echo "Finished updating!"
@ -34,46 +37,54 @@ function pullFNA()
# Downloads and extracts prepackaged archive of native libraries ("fnalibs") # Downloads and extracts prepackaged archive of native libraries ("fnalibs")
function getLibs() function getLibs()
{ {
# Downloading # Downloading
echo "Downloading latest fnalibs..." echo "Downloading latest fnalibs..."
curl http://fna.flibitijibibo.com/archive/fnalibs.tar.bz2 > "$MY_DIR/fnalibs.tar.bz2" curl https://fna.flibitijibibo.com/archive/fnalibs.tar.bz2 > "$MY_DIR/fnalibs.tar.bz2"
if [ $? -eq 0 ]; then if [ $? -eq 0 ]; then
echo "Finished downloading!" echo "Finished downloading!"
else else
>&2 echo "ERROR: Unable to download successfully." >&2 echo "ERROR: Unable to download successfully."
exit 1 exit 1
fi fi
# Decompressing # Decompressing
echo "Decompressing fnalibs..." echo "Decompressing fnalibs..."
mkdir -p "$MY_DIR"/fnalibs mkdir -p "$MY_DIR"/fnalibs
tar xjC "$MY_DIR"/fnalibs -f "$MY_DIR"/fnalibs.tar.bz2 tar xjC "$MY_DIR"/fnalibs -f "$MY_DIR"/fnalibs.tar.bz2
if [ $? -eq 0 ]; then if [ $? -eq 0 ]; then
echo "Finished decompressing!" echo "Finished decompressing!"
echo "" echo ""
rm "$MY_DIR"/fnalibs.tar.bz2 rm "$MY_DIR"/fnalibs.tar.bz2
else else
>&2 echo "ERROR: Unable to decompress successfully." >&2 echo "ERROR: Unable to decompress successfully."
exit 1 exit 1
fi fi
} }
getLibs
pullFNA
read -p "Enter your project name or 'exit' to quit: " newProjectName read -p "Enter your project name or 'exit' to quit: " newProjectName
if [[ $newProjectName = 'exit' || -z "$newProjectName" ]]; then if [[ $newProjectName = 'exit' || -z "$newProjectName" ]]; then
exit 1 exit 1
fi fi
# copy everything into new dir
NEW_PROJECT_DIR="$MY_DIR/../$newProjectName" NEW_PROJECT_DIR="$MY_DIR/../$newProjectName"
if [ -d "$NEW_PROJECT_DIR" ]; then
>&2 echo "ERROR: Project directory already exists."
exit 1
fi
getLibs
# copy everything into new dir
cp -R "$MY_DIR" "$NEW_PROJECT_DIR" cp -R "$MY_DIR" "$NEW_PROJECT_DIR"
cd "$NEW_PROJECT_DIR" cd "$NEW_PROJECT_DIR"
files=(ProjectName.Core.sln ProjectName.Framework.sln .gitignore ProjectName/ProjectName.Core.csproj ProjectName/ProjectName.Framework.csproj ProjectName/ProjectNameGame.cs ProjectName/Program.cs .vscode/tasks.json .vscode/launch.json) files=(ProjectName.Core.sln ProjectName.Framework.sln .gitignore ProjectName/ProjectName.Core.csproj ProjectName/ProjectName.Framework.csproj ProjectName/ProjectNameGame.cs ProjectName/Program.cs .vscode/tasks.json .vscode/launch.json)
for file in "${files[@]}"; do for file in "${files[@]}"; do
sed -i -e "s/ProjectName/$newProjectName/g" "./$file" sed -i -e "s/ProjectName/$newProjectName/g" "./$file"
if [ "$(uname)" == "Darwin" ]; then
rm ./${file}-e
fi
done done
mv ./ProjectName.Core.sln "./$newProjectName.Core.sln" mv ./ProjectName.Core.sln "./$newProjectName.Core.sln"
@ -83,5 +94,19 @@ mv ./ProjectName/ProjectName.Framework.csproj "./ProjectName/$newProjectName.Fra
mv ./ProjectName/ProjectNameGame.cs ./ProjectName/${newProjectName}Game.cs mv ./ProjectName/ProjectNameGame.cs ./ProjectName/${newProjectName}Game.cs
mv ./ProjectName "./$newProjectName" mv ./ProjectName "./$newProjectName"
rm ./install.sh rm ./install.sh
rm ./LICENSE
echo "Project $newProjectName created at $(readlink -f $NEW_PROJECT_DIR)" rm -rf .git
git init
pullFNA
dotnet sln ${newProjectName}.Framework.sln add FNA/FNA.csproj
dotnet sln ${newProjectName}.Core.sln add FNA/FNA.Core.csproj
echo "Project $newProjectName created at: "
if [ "$(uname)" == "Darwin" ]; then
echo $(readlinkf $NEW_PROJECT_DIR)
else
echo $(readlink -f $NEW_PROJECT_DIR)
fi