forked from MoonsideGames/FNA-VSCode-Template
readme + first pass on install script
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# FNA-VSCode-Template
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Template and build tasks for developing a cross-platform multi-target .NET Framework and .NET Core FNA project in VSCode.
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## Features
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- Includes project boilerplate code
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- Build tasks for both .NET Framework and .NET Core side by side
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- Press F5 to build and debug in-editor with Core Debugger
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## Requirements
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- Git
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- [Visual Studio Code](https://code.visualstudio.com/)
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- [VSCode C# Extension](https://marketplace.visualstudio.com/items?itemName=ms-vscode.csharp)
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- [.NET Core SDK](https://dotnet.microsoft.com/download/dotnet-core)
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- [.NET Framework SDK](https://dotnet.microsoft.com/download/visual-studio-sdks) or [Mono](https://www.mono-project.com/)
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## Installation
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- Download this repository
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- Run `install.sh` if you are on Linux/OSX or `install.ps1` if you are on Windows and follow the instructions
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## Acknowledgments
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Thanks to Andrew Russell and Caleb Cornett's FNA templates for a starting point for this template.
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Put your fnalibs here.
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If you don't have fnalibs, the link is located on this wiki page:
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https://github.com/FNA-XNA/FNA/wiki/1:-Download-and-Update-FNA
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#!/bin/bash
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# Author: Evan Hemsley
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# Usage: ./install.sh
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# This file is heavily borrowed from Caleb Cornett's template install script.
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# Get the directory of this script
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MY_DIR=$(dirname "$BASH_SOURCE")
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# Checks if git is installed
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function checkGit()
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{
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git --version > /dev/null 2>&1
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if [ ! $? -eq 0 ]; then
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echo >&2 "ERROR: Git is not installed. Please install git to download FNA."
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exit 1
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fi
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}
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# Pulls FNA from the git master branch
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function pullFNA()
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{
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checkGit
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echo "Updating to the latest git version of FNA..."
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git submodule update --init --recursive
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if [ $? -eq 0 ]; then
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echo "Finished updating!"
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else
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echo >&2 "ERROR: Unable to update."
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exit 1
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fi
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}
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# Downloads and extracts prepackaged archive of native libraries ("fnalibs")
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function getLibs()
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{
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# Downloading
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echo "Downloading latest fnalibs..."
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curl http://fna.flibitijibibo.com/archive/fnalibs.tar.bz2 > "$MY_DIR/fnalibs.tar.bz2"
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if [ $? -eq 0 ]; then
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echo "Finished downloading!"
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else
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>&2 echo "ERROR: Unable to download successfully."
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exit 1
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fi
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# Decompressing
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echo "Decompressing fnalibs..."
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mkdir -p $MY_DIR/fnalibs
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tar xjC $MY_DIR/fnalibs -f $MY_DIR/fnalibs.tar.bz2
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if [ $? -eq 0 ]; then
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echo "Finished decompressing!"
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echo ""
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rm $MY_DIR/fnalibs.tar.bz2
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else
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>&2 echo "ERROR: Unable to decompress successfully."
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exit 1
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fi
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}
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getLibs
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read -p "Enter the project name to use for your folder and csproj file or 'exit' to quit: " newProjectName
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if [[ $newProjectName = 'exit' || -z "$newProjectName" ]]; then
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exit 1
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fi
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# copy everything into new dir
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cd ..
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NEW_PROJECT_DIR=$(pwd "./${newProjectName}")
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cp -R $MY_DIR $NEW_PROJECT_DIR
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cd $NEW_PROJECT_DIR
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files=(ProjectName.Core.sln ProjectName.Framework.sln .gitignore ProjectName/ProjectName.Core.csproj ProjectName/ProjectName.Framework.csproj ProjectName/ProjectNameGame.cs ProjectName/Program.cs .vscode/tasks.json .vscode/launch.json)
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for file in "${files[@]}"; do
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sed -i '' "s/ProjectName/$newProjectName/g" $file
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done
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mv ProjectName.Core.sln "$newProjectName.Core.sln"
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mv ProjectName.Framework.sln "$newProjectName.Framework.sln"
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mv ProjectName/ProjectName.Core.csproj "ProjectName/$newProjectName.Core.csproj"
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mv ProjectName/ProjectName.Framework.csproj "ProjectName/$newProjectName.Framework.csproj"
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mv ProjectName/ProjectNameGame.cs ProjectName/${newProjectName}Game.cs
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mv ProjectName "$newProjectName"
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