Encompass-FNA-Template/ProjectName/ProjectNameGame.cs

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C#
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using Encompass;
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace ProjectName
{
class ProjectNameGame : Game
{
GraphicsDeviceManager graphics;
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WorldBuilder WorldBuilder { get; } = new WorldBuilder();
World World { get; set; }
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public ProjectNameGame()
{
graphics = new GraphicsDeviceManager(this);
graphics.PreferredBackBufferWidth = 1280;
graphics.PreferredBackBufferHeight = 720;
graphics.PreferMultiSampling = true;
Content.RootDirectory = "Content";
Window.AllowUserResizing = true;
IsMouseVisible = true;
}
protected override void LoadContent()
{
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World = WorldBuilder.Build();
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}
protected override void UnloadContent()
{
base.UnloadContent();
}
protected override void Update(GameTime gameTime)
{
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World.Update(gameTime.ElapsedGameTime.TotalSeconds);
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base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
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World.Draw();
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base.Draw(gameTime);
}
}
}