forked from MoonsideGames/RefreshCS
RasterizerState / BlendFactor ABI break #1
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@ -250,11 +250,7 @@ namespace RefreshCS
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OneMinusDestinationAlpha,
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OneMinusDestinationAlpha,
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ConstantColor,
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ConstantColor,
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OneMinusConstantColor,
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OneMinusConstantColor,
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SourceAlphaSaturate,
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SourceAlphaSaturate
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SourceOneColor,
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OneMinusSourceOneColor,
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SourceOneAlpha,
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OneMinusSourceOneAlpha
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}
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}
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[Flags]
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[Flags]
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@ -485,7 +481,6 @@ namespace RefreshCS
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential)]
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public struct RasterizerState
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public struct RasterizerState
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{
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{
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public byte depthClampEnable;
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public FillMode fillMode;
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public FillMode fillMode;
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public CullMode cullMode;
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public CullMode cullMode;
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public FrontFace frontFace;
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public FrontFace frontFace;
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