forked from MoonsideGames/RefreshCS
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bc9ed80e04
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1643061386
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@ -136,7 +136,10 @@ namespace RefreshCS
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One,
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One,
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Two,
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Two,
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Four,
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Four,
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Eight
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Eight,
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Sixteen,
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ThirtyTwo,
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SixtyFour
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}
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}
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public enum CubeMapFace : uint
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public enum CubeMapFace : uint
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@ -458,7 +461,6 @@ namespace RefreshCS
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public uint depth;
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public uint depth;
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public byte isCube;
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public byte isCube;
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public uint levelCount;
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public uint levelCount;
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public SampleCount sampleCount;
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public TextureFormat format;
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public TextureFormat format;
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public TextureUsageFlags usageFlags; /* Refresh_TextureUsageFlags */
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public TextureUsageFlags usageFlags; /* Refresh_TextureUsageFlags */
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}
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}
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@ -553,6 +555,7 @@ namespace RefreshCS
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public uint depth;
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public uint depth;
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public uint layer;
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public uint layer;
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public uint level;
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public uint level;
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public SampleCount sampleCount;
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public Vec4 clearColor;
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public Vec4 clearColor;
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public LoadOp loadOp;
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public LoadOp loadOp;
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public StoreOp storeOp;
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public StoreOp storeOp;
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@ -951,7 +954,8 @@ namespace RefreshCS
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr Refresh_AcquireCommandBuffer(
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public static extern IntPtr Refresh_AcquireCommandBuffer(
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IntPtr device
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IntPtr device,
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byte isFixed
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);
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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