forked from MoonsideGames/RefreshCS
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113c1821dd
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9068263afc
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@ -36,7 +36,7 @@ namespace RefreshCS
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/* Version */
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/* Version */
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public const uint REFRESH_MAJOR_VERSION = 1;
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public const uint REFRESH_MAJOR_VERSION = 1;
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public const uint REFRESH_MINOR_VERSION = 10;
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public const uint REFRESH_MINOR_VERSION = 9;
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public const uint REFRESH_PATCH_VERSION = 0;
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public const uint REFRESH_PATCH_VERSION = 0;
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public const uint REFRESH_COMPILED_VERSION = (
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public const uint REFRESH_COMPILED_VERSION = (
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@ -367,15 +367,6 @@ namespace RefreshCS
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public uint level;
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public uint level;
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct IndirectDrawCommand
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{
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public uint vertexCount;
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public uint instanceCount;
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public uint firstVertex;
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public uint firstInstance;
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}
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential)]
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public struct SamplerStateCreateInfo
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public struct SamplerStateCreateInfo
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{
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{
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@ -954,7 +945,8 @@ namespace RefreshCS
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr Refresh_AcquireCommandBuffer(
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public static extern IntPtr Refresh_AcquireCommandBuffer(
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IntPtr device
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IntPtr device,
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byte isFixed
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);
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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