rest of Refresh functions

main
cosmonaut 2021-01-05 18:00:26 -08:00
parent 9de7642bfb
commit ed552ae774
1 changed files with 160 additions and 5 deletions

View File

@ -841,24 +841,179 @@ namespace RefreshSharp
/* Disposal */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroyTexture(
IntPtr device,
IntPtr texture
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroySampler(
IntPtr device,
IntPtr sampler
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroyBuffer(
IntPtr device,
IntPtr buffer
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroyColorTarget(
IntPtr device,
IntPtr colorTarget
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroyDepthStencilTarget(
IntPtr device,
IntPtr depthStencilTarget
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroyFramebuffer(
IntPtr device,
IntPtr framebuffer
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroyRenderPass(
IntPtr device,
IntPtr renderPass
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroyComputePipeline(
IntPtr device,
IntPtr computePipeline
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroyGraphicsPipeline(
IntPtr device,
IntPtr graphicsPipeline
);
/* Graphics State */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_BeginRenderPass(
IntPtr device,
IntPtr commandBuffer,
IntPtr renderPass,
IntPtr framebuffer,
Rect renderArea,
Color[] pColorClearValues,
uint colorClearCount,
ref DepthStencilValue depthStencilClearValue
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_EndRenderPass(
IntPtr device,
IntPtr commandBuffer
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_BindGraphicsPipeline(
IntPtr device,
IntPtr commandBuffer,
IntPtr graphicsPipeline
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_BindVertexBuffer(
IntPtr device,
IntPtr commandBuffer,
uint firstBinding,
uint bindingCount,
IntPtr[] pBuffers,
UInt64[] pOffsets
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_BindIndexBuffer(
IntPtr device,
IntPtr commandBuffer,
IntPtr buffer,
uint offset,
IndexElementSize indexElementSize
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_BindVertexSamplers(
IntPtr device,
IntPtr commandBuffer,
ref IntPtr[] pTextures,
ref IntPtr[] pSamplers
IntPtr[] pTextures,
IntPtr[] pSamplers
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_BindFragmentSamplers(
IntPtr device,
IntPtr commandBuffer,
ref IntPtr[] pTextures,
ref IntPtr[] pSamplers
IntPtr[] pTextures,
IntPtr[] pSamplers
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_BindComputePipeline(
IntPtr device,
IntPtr commandBuffer,
IntPtr computePipeline
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_BindComputeBuffers(
IntPtr device,
IntPtr commandBuffer,
IntPtr[] pBuffers
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_BindComputeTextures(
IntPtr device,
IntPtr commandBuffer,
IntPtr[] pTextures
);
/* Submission/Presentation */
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr Refresh_AcquireCommandBuffer(
IntPtr device,
byte isFixed
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueuePresent(
IntPtr device,
IntPtr commandBuffer,
ref TextureSlice textureSlice,
ref Rect destinationRectangle,
Filter filter
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueuePresent(
IntPtr device,
IntPtr commandBuffer,
ref TextureSlice textureSlice,
IntPtr destinationRectangle, /* null Rect */
Filter filter
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_Submit(
IntPtr device,
uint commandBufferCount,
IntPtr[] pCommandBuffers
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_Wait(
IntPtr device
);
}
}