forked from MoonsideGames/RefreshCS
1.60
parent
98c590ae77
commit
c378027989
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@ -36,7 +36,7 @@ namespace RefreshCS
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/* Version */
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/* Version */
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public const uint REFRESH_MAJOR_VERSION = 1;
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public const uint REFRESH_MAJOR_VERSION = 1;
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public const uint REFRESH_MINOR_VERSION = 5;
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public const uint REFRESH_MINOR_VERSION = 6;
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public const uint REFRESH_PATCH_VERSION = 0;
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public const uint REFRESH_PATCH_VERSION = 0;
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public const uint REFRESH_COMPILED_VERSION = (
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public const uint REFRESH_COMPILED_VERSION = (
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@ -120,7 +120,8 @@ namespace RefreshCS
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{
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{
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Sampler = 1,
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Sampler = 1,
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ColorTarget = 2,
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ColorTarget = 2,
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DepthStencilTarget = 4
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DepthStencilTarget = 4,
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Compute = 8
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}
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}
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public enum SampleCount
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public enum SampleCount
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@ -149,7 +150,8 @@ namespace RefreshCS
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{
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{
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Vertex = 1,
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Vertex = 1,
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Index = 2,
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Index = 2,
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Compute = 4
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Compute = 4,
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Indirect = 8
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}
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}
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public enum VertexElementFormat
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public enum VertexElementFormat
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@ -620,6 +622,18 @@ namespace RefreshCS
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uint fragmentParamOffset
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uint fragmentParamOffset
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);
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void Refresh_DrawPrimitivesIndirect(
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr buffer,
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uint offsetInBytes,
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uint drawCount,
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uint stride,
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uint vertexParamOffset,
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uint fragmentParamOffset
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void Refresh_DispatchCompute(
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public static extern void Refresh_DispatchCompute(
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IntPtr device,
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IntPtr device,
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