forked from MoonsideGames/RefreshCS
ABI break
parent
dcf8d89fa4
commit
c33e62b9e4
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@ -499,12 +499,6 @@ namespace RefreshCS
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public UInt64 uniformBufferSize;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct TopologyState
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{
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public PrimitiveType topology;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct ViewportState
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{
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@ -572,7 +566,7 @@ namespace RefreshCS
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public ShaderStageState vertexShaderState;
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public ShaderStageState fragmentShaderState;
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public VertexInputState vertexInputState;
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public TopologyState topologyState;
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public PrimitiveType primitiveType;
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public ViewportState viewportState;
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public RasterizerState rasterizerState;
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public MultisampleState multisampleState;
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@ -635,13 +629,9 @@ namespace RefreshCS
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IntPtr device,
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IntPtr commandBuffer,
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uint baseVertex,
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uint minVertexIndex,
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uint numVertices,
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uint startIndex,
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uint primitiveCount,
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uint instanceCount,
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IntPtr indices, /* Refresh_Buffer */
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IndexElementSize indexElementSize,
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uint vertexParamOffset,
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uint fragmentParamOffset
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);
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@ -650,13 +640,9 @@ namespace RefreshCS
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public static extern void Refresh_DrawIndexedPrimitives(
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IntPtr device,
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IntPtr commandBuffer,
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uint baseverrtex,
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uint minVertexIndex,
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uint numVertices,
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uint baseVertex,
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uint startIndex,
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uint primitiveCount,
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IntPtr indices, /* Refresh_Buffer */
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IndexElementSize indexElementSize,
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uint vertexParamOffset,
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uint fragmentParamOffset
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);
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