forked from MoonsideGames/RefreshCS
textures now have a sample count, not render passes + sample count enum fix
parent
880bf79f3a
commit
bc9ed80e04
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@ -136,10 +136,7 @@ namespace RefreshCS
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One,
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One,
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Two,
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Two,
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Four,
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Four,
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Eight,
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Eight
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Sixteen,
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ThirtyTwo,
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SixtyFour
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}
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}
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public enum CubeMapFace : uint
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public enum CubeMapFace : uint
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@ -461,6 +458,7 @@ namespace RefreshCS
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public uint depth;
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public uint depth;
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public byte isCube;
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public byte isCube;
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public uint levelCount;
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public uint levelCount;
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public SampleCount sampleCount;
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public TextureFormat format;
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public TextureFormat format;
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public TextureUsageFlags usageFlags; /* Refresh_TextureUsageFlags */
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public TextureUsageFlags usageFlags; /* Refresh_TextureUsageFlags */
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}
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}
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@ -555,7 +553,6 @@ namespace RefreshCS
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public uint depth;
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public uint depth;
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public uint layer;
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public uint layer;
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public uint level;
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public uint level;
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public SampleCount sampleCount;
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public Vec4 clearColor;
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public Vec4 clearColor;
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public LoadOp loadOp;
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public LoadOp loadOp;
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public StoreOp storeOp;
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public StoreOp storeOp;
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