forked from MoonsideGames/RefreshCS
API update
parent
fcb16a6121
commit
a92549a913
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@ -814,7 +814,7 @@ namespace RefreshCS
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern uint Refresh_PushVertexShaderUniforms(
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr graphicsPipeline,
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IntPtr data,
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uint dataLengthInBytes
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);
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@ -822,7 +822,7 @@ namespace RefreshCS
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern uint Refresh_PushFragmentShaderUniforms(
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr graphicsPipeline,
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IntPtr data,
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uint dataLengthInBytes
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);
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@ -830,7 +830,7 @@ namespace RefreshCS
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern uint Refresh_PushComputeShaderUniforms(
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr computePipeline,
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IntPtr data,
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uint dataLengthInBytes
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);
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