forked from MoonsideGames/RefreshCS
misc fixes
parent
693c264214
commit
982ebac944
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@ -137,6 +137,13 @@ namespace RefreshCS
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NegativeZ
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}
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public enum BufferUsageFlagBits
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{
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Vertex = 1,
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Index = 2,
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Compute = 4
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}
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public enum VertexElementFormat
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{
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Single,
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@ -402,11 +409,11 @@ namespace RefreshCS
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}
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct VertexInputState
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public struct VertexInputState
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{
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public VertexBinding* vertexBindings;
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public IntPtr vertexBindings;
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public uint vertexBindingCount;
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public VertexAttribute* vertexAttributes;
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public IntPtr vertexAttributes;
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public uint vertexAttributeCount;
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}
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@ -469,22 +476,22 @@ namespace RefreshCS
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}
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct RenderPassCreateInfo
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public struct RenderPassCreateInfo
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{
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public ColorTargetDescription* colorTargetDescriptions;
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public IntPtr colorTargetDescriptions; /* Refresh_ColorTargetDescription */
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public uint colorTargetCount;
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public DepthStencilTargetDescription* depthStencilTargetDescription;
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public IntPtr depthStencilTargetDescription;
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}
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct ShaderModuleCreateInfo
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public struct ShaderModuleCreateInfo
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{
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public UIntPtr codeSize; /* size_t */
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public uint* byteCode;
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public IntPtr byteCode;
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}
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct ShaderStageStage
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public struct ShaderStageState
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{
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public IntPtr shaderModule;
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[MarshalAs(UnmanagedType.LPStr)]
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@ -499,11 +506,11 @@ namespace RefreshCS
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}
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct ViewportState
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public struct ViewportState
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{
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public Viewport* viewports;
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public IntPtr viewports;
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public uint viewportCount;
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public Rect* scissors;
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public IntPtr scissors;
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public uint scissorCount;
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}
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@ -543,32 +550,31 @@ namespace RefreshCS
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}
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct ColorBlendState
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public struct ColorBlendState
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{
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public byte logicOpEnable;
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public LogicOp logicOp;
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public ColorTargetBlendState* blendStates;
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public IntPtr blendStates;
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public uint blendStateCount;
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[MarshalAs(UnmanagedType.LPArray, SizeConst = 4)]
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public float[] blendConstants;
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public IntPtr blendConstants;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct ComputePipelineCreateInfo
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{
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ShaderStageStage computeShaderState;
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ShaderStageState computeShaderState;
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ComputePipelineLayoutCreateInfo pipelineLayoutCreateInfo;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct GraphicsPipelineCreateInfo
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{
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public ShaderStageStage vertexShaderState;
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public ShaderStageStage fragmentShaderStage;
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public ShaderStageState vertexShaderState;
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public ShaderStageState fragmentShaderStage;
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public VertexInputState vertexInputState;
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public TopologyState topologyState;
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public ViewportState viewportState;
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public RasterizerState rasterizerStage;
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public RasterizerState rasterizerState;
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public MultisampleState multisampleState;
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public DepthStencilState depthStencilState;
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public ColorBlendState colorBlendState;
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@ -580,7 +586,7 @@ namespace RefreshCS
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public struct FramebufferCreateInfo
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{
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public IntPtr renderPass;
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public IntPtr[] pColorTargets;
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public IntPtr pColorTargets;
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public uint colorTargetCount;
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public IntPtr depthStencilTarget;
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public uint width;
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@ -904,7 +910,7 @@ namespace RefreshCS
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IntPtr renderPass,
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IntPtr framebuffer,
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Rect renderArea,
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Color[] pColorClearValues,
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IntPtr pColorClearValues,
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uint colorClearCount,
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ref DepthStencilValue depthStencilClearValue
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);
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@ -923,7 +929,7 @@ namespace RefreshCS
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void Refresh_BindVertexBuffer(
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public static extern void Refresh_BindVertexBuffers(
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IntPtr device,
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IntPtr commandBuffer,
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uint firstBinding,
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@ -1015,5 +1021,26 @@ namespace RefreshCS
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public static extern void Refresh_Wait(
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IntPtr device
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr Refresh_Image_Load(
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[MarshalAs(UnmanagedType.LPStr)] string filename,
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out int width,
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out int height,
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out int numChannels
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void Refresh_Image_Free(
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IntPtr mem
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void Refresh_Image_SavePNG(
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[MarshalAs(UnmanagedType.LPStr)] string filename,
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int w,
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int h,
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IntPtr data
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);
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}
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}
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