forked from MoonsideGames/RefreshCS
CreateTexture changes
parent
c6fddad50a
commit
61a1983092
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@ -490,6 +490,19 @@ namespace RefreshCS
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public IntPtr byteCode;
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public IntPtr byteCode;
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct TextureCreateInfo
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{
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uint width;
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uint height;
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uint depth;
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byte isCube;
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SampleCount sampleCount;
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uint levelCount;
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ColorFormat format;
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uint usageFlags; /* Refresh_TextureUsageFlags */
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}
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential)]
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public struct ShaderStageState
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public struct ShaderStageState
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{
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{
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@ -706,33 +719,9 @@ namespace RefreshCS
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);
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr Refresh_CreateTexture2D(
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public static extern IntPtr Refresh_CreateTexture(
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IntPtr device,
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IntPtr device,
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ColorFormat format,
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ref TextureCreateInfo textureCreateInfo
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uint width,
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uint height,
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uint levelCount,
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uint usageFlags /* TextureUsageFlagBits */
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr Refresh_CreateTexture3D(
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IntPtr device,
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ColorFormat format,
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uint width,
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uint height,
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uint depth,
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uint levelCount,
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uint usageFlags /* TextureUsageFlagBits */
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr Refresh_CreateTextureCube(
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IntPtr device,
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ColorFormat format,
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uint size,
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uint levelCount,
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uint usageFlags /* TextureUsageFlagBits */
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);
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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