forked from MoonsideGames/RefreshCS
rename ShaderParams to ShaderUniforms
parent
f5beb976bb
commit
381c412914
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@ -812,7 +812,7 @@ namespace RefreshCS
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);
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern uint Refresh_PushVertexShaderParams(
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public static extern uint Refresh_PushVertexShaderUniforms(
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IntPtr device,
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr commandBuffer,
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IntPtr data,
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IntPtr data,
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@ -820,7 +820,7 @@ namespace RefreshCS
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);
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern uint Refresh_PushFragmentShaderParams(
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public static extern uint Refresh_PushFragmentShaderUniforms(
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IntPtr device,
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr commandBuffer,
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IntPtr data,
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IntPtr data,
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