forked from MoonsideGames/RefreshCS
add empty depth stencil clear option to BeginRenderPass
parent
377d53f7a9
commit
3379b95e44
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@ -896,6 +896,18 @@ namespace RefreshCS
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ref DepthStencilValue depthStencilClearValue
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ref DepthStencilValue depthStencilClearValue
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);
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void Refresh_BeginRenderPass(
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr renderPass,
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IntPtr framebuffer,
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ref Rect renderArea,
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IntPtr pColorClearValues,
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uint colorClearCount,
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IntPtr depthStencilClearValue /* NULL */
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void Refresh_EndRenderPass(
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public static extern void Refresh_EndRenderPass(
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IntPtr device,
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IntPtr device,
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