forked from MoonsideGames/RefreshCS
easier flag types
parent
3379b95e44
commit
2e3871a03d
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@ -110,7 +110,8 @@ namespace RefreshCS
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Depth32Stencil8
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}
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public enum TextureUsageFlagBits
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[Flags]
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public enum TextureUsageFlags : uint
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{
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SamplerBit = 1,
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ColorTargetBit = 2
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@ -137,7 +138,8 @@ namespace RefreshCS
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NegativeZ
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}
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public enum BufferUsageFlagBits
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[Flags]
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public enum BufferUsageFlags : uint
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{
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Vertex = 1,
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Index = 2,
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@ -263,12 +265,26 @@ namespace RefreshCS
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OneMinusSourceOneAlpha
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}
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public enum ColorComponentFlagBits
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[Flags]
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public enum ColorComponentFlags : uint
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{
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R = 1,
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G = 2,
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B = 4,
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A = 8
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A = 8,
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RG = R | G,
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RB = R | B,
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RA = R | A,
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GB = G | B,
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GA = G | A,
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BA = B | A,
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RGB = R | G | B,
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RGA = R | G | A,
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GBA = G | B | A,
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RGBA = R | G | B | A
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}
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public enum ShaderStageType
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@ -439,7 +455,7 @@ namespace RefreshCS
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public BlendFactor sourceAlphaBlendFactor;
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public BlendFactor destinationAlphaBlendFactor;
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public BlendOp alphaBlendOp;
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public uint colorWriteMask;
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public ColorComponentFlags colorWriteMask;
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}
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[StructLayout(LayoutKind.Sequential)]
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@ -500,7 +516,7 @@ namespace RefreshCS
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public SampleCount sampleCount;
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public uint levelCount;
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public ColorFormat format;
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public uint usageFlags; /* Refresh_TextureUsageFlags */
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public TextureUsageFlags usageFlags; /* Refresh_TextureUsageFlags */
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}
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[StructLayout(LayoutKind.Sequential)]
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@ -509,7 +525,7 @@ namespace RefreshCS
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public IntPtr shaderModule;
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[MarshalAs(UnmanagedType.LPStr)]
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public string entryPointName;
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public UInt64 uniformBufferSize;
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public ulong uniformBufferSize;
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}
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[StructLayout(LayoutKind.Sequential)]
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@ -742,7 +758,7 @@ namespace RefreshCS
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern IntPtr Refresh_CreateBuffer(
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IntPtr device,
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uint usageFlags, /* BufferUsageFlagBits */
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BufferUsageFlags usageFlags,
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uint sizeInBytes
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);
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