forked from MoonsideGames/RefreshCS
				
			Clear and AcquireSwapchainTexture ABI break
							parent
							
								
									848db820a6
								
							
						
					
					
						commit
						237c3aebb6
					
				| 
						 | 
				
			
			@ -80,16 +80,6 @@ namespace RefreshCS
 | 
			
		|||
			DontCare
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		[Flags]
 | 
			
		||||
		public enum ClearOptionsFlags : uint
 | 
			
		||||
		{
 | 
			
		||||
			Color = 1,
 | 
			
		||||
			Depth = 2,
 | 
			
		||||
			Stencil = 4,
 | 
			
		||||
			DepthStencil = Depth | Stencil,
 | 
			
		||||
			All = Color | Depth | Stencil
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		public enum IndexElementSize
 | 
			
		||||
		{
 | 
			
		||||
			Sixteen,
 | 
			
		||||
| 
						 | 
				
			
			@ -596,17 +586,6 @@ namespace RefreshCS
 | 
			
		|||
 | 
			
		||||
		/* Drawing */
 | 
			
		||||
 | 
			
		||||
		[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
 | 
			
		||||
		public static extern void Refresh_Clear(
 | 
			
		||||
			IntPtr device,
 | 
			
		||||
			IntPtr commandBuffer,
 | 
			
		||||
			in Rect clearRect,
 | 
			
		||||
			Refresh.ClearOptionsFlags clearOptions,
 | 
			
		||||
			IntPtr colors,
 | 
			
		||||
			uint colorCount,
 | 
			
		||||
			DepthStencilValue depthStencilValue
 | 
			
		||||
		);
 | 
			
		||||
 | 
			
		||||
		[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
 | 
			
		||||
		public static extern void Refresh_DrawInstancedPrimitives(
 | 
			
		||||
			IntPtr device,
 | 
			
		||||
| 
						 | 
				
			
			@ -949,7 +928,9 @@ namespace RefreshCS
 | 
			
		|||
		public static extern IntPtr Refresh_AcquireSwapchainTexture(
 | 
			
		||||
			IntPtr device,
 | 
			
		||||
			IntPtr commandBuffer,
 | 
			
		||||
			IntPtr windowHandle
 | 
			
		||||
			IntPtr windowHandle,
 | 
			
		||||
			out uint width,
 | 
			
		||||
			out uint height
 | 
			
		||||
		);
 | 
			
		||||
 | 
			
		||||
		[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue