destroy API update

main
cosmonaut 2022-03-03 17:16:00 -08:00
parent 1a94953667
commit 06466292d5
1 changed files with 0 additions and 7 deletions

View File

@ -25,7 +25,6 @@
*/
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace RefreshCS
@ -790,42 +789,36 @@ namespace RefreshCS
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroyTexture(
IntPtr device,
IntPtr commandBuffer,
IntPtr texture
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroySampler(
IntPtr device,
IntPtr commandBuffer,
IntPtr sampler
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroyBuffer(
IntPtr device,
IntPtr commandBuffer,
IntPtr buffer
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroyShaderModule(
IntPtr device,
IntPtr commandBuffer,
IntPtr shaderModule
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroyComputePipeline(
IntPtr device,
IntPtr commandBuffer,
IntPtr computePipeline
);
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
public static extern void Refresh_QueueDestroyGraphicsPipeline(
IntPtr device,
IntPtr commandBuffer,
IntPtr graphicsPipeline
);