forked from MoonsideGames/RefreshCS
destroy API update
parent
1a94953667
commit
06466292d5
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@ -25,7 +25,6 @@
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*/
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace RefreshCS
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@ -790,42 +789,36 @@ namespace RefreshCS
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void Refresh_QueueDestroyTexture(
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr texture
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void Refresh_QueueDestroySampler(
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr sampler
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void Refresh_QueueDestroyBuffer(
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr buffer
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void Refresh_QueueDestroyShaderModule(
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr shaderModule
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void Refresh_QueueDestroyComputePipeline(
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr computePipeline
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);
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[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
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public static extern void Refresh_QueueDestroyGraphicsPipeline(
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IntPtr device,
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IntPtr commandBuffer,
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IntPtr graphicsPipeline
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);
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