forked from MoonsideGames/Refresh
cosmonaut
cb99489b3c
Removes `Refresh_RenderTarget`, `Refresh_CreateRenderTarget` and `Refresh_QueueDestroyRenderTarget`. Render targets are now managed by the implementation. Adds `REFRESH_TEXTUREFORMAT_B8G8R8A8`. Adds `Refresh_AcquireSwapchainTexture`. Returns a swapchain texture for the requested window. Removes `Refresh_QueuePresent`. It is now assumed that the texture returned by `Refresh_AcquireSwapchainTexture` will be presented. This texture can be manipulated like any other texture. Adds `Refresh_GetSwapchainFormat`. Returns the swapchain format for the requested window. Reviewed-on: MoonsideGames/Refresh#15 Co-authored-by: cosmonaut <evan@moonside.games> Co-committed-by: cosmonaut <evan@moonside.games> |
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Refresh.h | ||
Refresh_Image.h |