Refresh/include
TheSpydog e4215efe5e Enable multiDrawIndirect feature, add indirect command struct (#30)
Fixes a validation error when attempting to draw multiple primitives via an indirect draw call. Adds some documentation for how indirect draw buffers should be set up.

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/Refresh#30
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-04 18:44:02 +00:00
..
Refresh.h Enable multiDrawIndirect feature, add indirect command struct (#30) 2023-01-04 18:44:02 +00:00
Refresh_Image.h Rework Presentation Flow (#15) 2022-03-02 06:33:57 +00:00