forked from MoonsideGames/Refresh
101 lines
4.6 KiB
XML
101 lines
4.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<PropertyGroup Label="Globals">
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<IncludePath>..\..\SDL2\include;..\include;..\Vulkan-Headers\include;$(IncludePath)</IncludePath>
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<LibraryPath>..\..\SDL2\lib\$(PlatformShortName);$(LibraryPath)</LibraryPath>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>REFRESH_DRIVER_D3D11;REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Link>
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<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<PreprocessorDefinitions>REFRESH_DRIVER_D3D11;REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<Link>
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<AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<ItemGroup>
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<ClCompile Include="..\src\Refresh.c" />
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<ClCompile Include="..\src\Refresh_Driver_D3D11.c" />
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<ClCompile Include="..\src\Refresh_Driver_Vulkan.c" />
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<ClCompile Include="..\src\Refresh_Image.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\include\Refresh.h" />
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<ClInclude Include="..\include\Refresh_Image.h" />
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<ClInclude Include="..\src\Refresh_Driver.h" />
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<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h" />
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<ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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</Project> |