forked from MoonsideGames/Refresh
1238 lines
36 KiB
C
1238 lines
36 KiB
C
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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*
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* Copyright (c) 2020 Evan Hemsley
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Evan "cosmonaut" Hemsley <evan@moonside.games>
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*
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*/
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#include <stddef.h>
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#include <FNA3D.h>
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#ifndef REFRESH_H
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#define REFRESH_H
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#ifdef _WIN32
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#define REFRESHAPI __declspec(dllexport)
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#define REFRESHCALL __cdecl
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#else
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#define REFRESHAPI
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#define REFRESHCALL
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#endif
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/* -Wpedantic nameless union/struct silencing */
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#ifndef REFRESHNAMELESS
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#ifdef __GNUC__
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#define REFRESHNAMELESS __extension__
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#else
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#define REFRESHNAMELESS
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#endif /* __GNUC__ */
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#endif /* REFRESHNAMELESS */
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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/* Type Declarations */
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typedef struct REFRESH_Device REFRESH_Device;
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typedef struct REFRESH_Buffer REFRESH_Buffer;
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typedef struct REFRESH_Texture REFRESH_Texture;
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typedef struct REFRESH_Sampler REFRESH_Sampler;
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typedef struct REFRESH_ColorTarget REFRESH_ColorTarget;
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typedef struct REFRESH_DepthStencilTarget REFRESH_DepthStencilTarget;
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typedef struct REFRESH_Framebuffer REFRESH_Framebuffer;
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typedef struct REFRESH_ShaderModule REFRESH_ShaderModule;
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typedef struct REFRESH_RenderPass REFRESH_RenderPass;
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typedef struct REFRESH_GraphicsPipeline REFRESH_GraphicsPipeline;
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typedef enum REFRESH_PrimitiveType
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{
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REFRESH_PRIMITIVETYPE_POINTLIST,
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REFRESH_PRIMITIVETYPE_LINELIST,
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REFRESH_PRIMITIVETYPE_LINESTRIP,
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REFRESH_PRIMITIVETYPE_TRIANGLELIST,
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REFRESH_PRIMITIVETYPE_TRIANGLESTRIP
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} REFRESH_PrimitiveType;
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typedef enum REFRESH_LoadOp
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{
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REFRESH_LOADOP_LOAD,
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REFRESH_LOADOP_CLEAR,
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REFRESH_LOADOP_DONT_CARE
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} REFRESH_LoadOp;
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typedef enum REFRESH_StoreOp
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{
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REFRESH_STOREOP_STORE,
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REFRESH_STOREOP_DONT_CARE
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} REFRESH_StoreOp;
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typedef enum REFRESH_ClearOptions
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{
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REFRESH_CLEAROPTIONS_TARGET = 1,
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REFRESH_CLEAROPTIONS_DEPTH = 2,
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REFRESH_CLEAROPTIONS_STENCIL = 4,
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} REFRESH_ClearOptions;
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typedef enum REFRESH_IndexElementSize
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{
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REFRESH_INDEXELEMENTSIZE_16BIT,
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REFRESH_INDEXELEMENTSIZE_32BIT
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} REFRESH_IndexElementSize;
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typedef enum REFRESH_SurfaceFormat
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{
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REFRESH_SURFACEFORMAT_R8G8B8A8,
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REFRESH_SURFACEFORMAT_R5G6B5,
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REFRESH_SURFACEFORMAT_A1R5G5B5,
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REFRESH_SURFACEFORMAT_B4G4R4A4,
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REFRESH_SURFACEFORMAT_BC1,
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REFRESH_SURFACEFORMAT_BC2,
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REFRESH_SURFACEFORMAT_BC3,
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REFRESH_SURFACEFORMAT_R8G8_SNORM,
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REFRESH_SURFACEFORMAT_R8G8B8A8_SNORM,
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REFRESH_SURFACEFORMAT_A2R10G10B10,
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REFRESH_SURFACEFORMAT_R16G16,
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REFRESH_SURFACEFORMAT_R16G16B16A16,
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REFRESH_SURFACEFORMAT_R8,
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REFRESH_SURFACEFORMAT_R32_SFLOAT,
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REFRESH_SURFACEFORMAT_R32G32_SFLOAT,
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REFRESH_SURFACEFORMAT_R32G32B32A32_SFLOAT,
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REFRESH_SURFACEFORMAT_R16_SFLOAT,
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REFRESH_SURFACEFORMAT_R16G16_SFLOAT,
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REFRESH_SURFACEFORMAT_R16G16B16A16_SFLOAT
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} REFRESH_SurfaceFormat;
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typedef enum REFRESH_DepthFormat
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{
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REFRESH_DEPTHFORMAT_D16_UNORM_S8_UINT,
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REFRESH_DEPTHFORMAT_D24_UNORM_S8_UINT,
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REFRESH_DEPTHFORMAT_D32_SFLOAT_S8_UINT
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} REFRESH_DepthFormat;
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typedef enum REFRESH_CubeMapFace
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{
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REFRESH_CUBEMAPFACE_POSITIVEX,
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REFRESH_CUBEMAPFACE_NEGATIVEX,
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REFRESH_CUBEMAPFACE_POSITIVEY,
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REFRESH_CUBEMAPFACE_NEGATIVEY,
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REFRESH_CUBEMAPFACE_POSITIVEZ,
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REFRESH_CUBEMAPFACE_NEGATIVEZ
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} REFRESH_CubeMapFace;
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typedef enum REFRESH_VertexElementFormat
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{
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REFRESH_VERTEXELEMENTFORMAT_SINGLE,
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REFRESH_VERTEXELEMENTFORMAT_VECTOR2,
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REFRESH_VERTEXELEMENTFORMAT_VECTOR3,
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REFRESH_VERTEXELEMENTFORMAT_VECTOR4,
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REFRESH_VERTEXELEMENTFORMAT_COLOR,
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REFRESH_VERTEXELEMENTFORMAT_BYTE4,
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REFRESH_VERTEXELEMENTFORMAT_SHORT2,
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REFRESH_VERTEXELEMENTFORMAT_SHORT4,
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REFRESH_VERTEXELEMENTFORMAT_NORMALIZEDSHORT2,
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REFRESH_VERTEXELEMENTFORMAT_NORMALIZEDSHORT4,
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REFRESH_VERTEXELEMENTFORMAT_HALFVECTOR2,
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REFRESH_VERTEXELEMENTFORMAT_HALFVECTOR4
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} REFRESH_VertexElementFormat;
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typedef enum REFRESH_VertexInputRate
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{
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REFRESH_VERTEXINPUTRATE_VERTEX = 0,
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REFRESH_VERTEXINPUTRATE_INSTANCE = 1
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} REFRESH_VertexInputRate;
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typedef enum REFRESH_FillMode
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{
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REFRESH_FILLMODE_FILL,
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REFRESH_FILLMODE_LINE,
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REFRESH_FILLMODE_POINT
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} REFRESH_FillMode;
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typedef enum REFRESH_CullMode
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{
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REFRESH_CULLMODE_NONE,
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REFRESH_CULLMODE_FRONT,
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REFRESH_CULLMODE_BACK,
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REFRESH_CULLMODE_FRONT_AND_BACK
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} REFRESH_CullMode;
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typedef enum REFRESH_FrontFace
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{
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REFRESH_FRONTFACE_COUNTER_CLOCKWISE,
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REFRESH_FRONTFACE_CLOCKWISE
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} REFRESH_FrontFace;
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typedef enum REFRESH_CompareOp
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{
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REFRESH_COMPAREOP_NEVER,
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REFRESH_COMPAREOP_LESS,
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REFRESH_COMPAREOP_EQUAL,
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REFRESH_COMPAREOP_LESS_OR_EQUAL,
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REFRESH_COMPAREOP_GREATER,
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REFRESH_COMPAREOP_NOT_EQUAL,
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REFRESH_COMPAREOP_GREATER_OR_EQUAL,
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REFRESH_COMPAREOP_ALWAYS
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} REFRESH_CompareOp;
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typedef enum REFRESH_StencilOp
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{
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REFRESH_STENCILOP_KEEP,
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REFRESH_STENCILOP_ZERO,
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REFRESH_STENCILOP_REPLACE,
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REFRESH_STENCILOP_INCREMENT_AND_CLAMP,
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REFRESH_STENCILOP_DECREMENT_AND_CLAMP,
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REFRESH_STENCILOP_INVERT,
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REFRESH_STENCILOP_INCREMENT_AND_WRAP,
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REFRESH_STENCILOP_DECREMENT_AND_WRAP
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} REFRESH_StencilOp;
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typedef enum REFRESH_BlendOp
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{
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REFRESH_BLENDOP_CLEAR = 0,
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REFRESH_BLENDOP_AND = 1,
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REFRESH_BLENDOP_AND_REVERSE = 2,
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REFRESH_BLENDOP_COPY = 3,
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REFRESH_BLENDOP_AND_INVERTED = 4,
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REFRESH_BLENDOP_NO_OP = 5,
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REFRESH_BLENDOP_XOR = 6,
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REFRESH_BLENDOP_OR = 7,
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REFRESH_BLENDOP_NOR = 8,
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REFRESH_BLENDOP_EQUIVALENT = 9,
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REFRESH_BLENDOP_INVERT = 10,
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REFRESH_BLENDOP_OR_REVERSE = 11,
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REFRESH_BLENDOP_COPY_INVERTED = 12,
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REFRESH_BLENDOP_OR_INVERTED = 13,
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REFRESH_BLENDOP_NAND = 14,
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REFRESH_BLENDOP_SET = 15
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} REFRESH_BlendOp;
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typedef enum REFRESH_BlendFactor
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{
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REFRESH_BLENDFACTOR_ZERO = 0,
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REFRESH_BLENDFACTOR_ONE = 1,
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REFRESH_BLENDFACTOR_SRC_COLOR = 2,
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REFRESH_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 3,
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REFRESH_BLENDFACTOR_DST_COLOR = 4,
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REFRESH_BLENDFACTOR_ONE_MINUS_DST_COLOR = 5,
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REFRESH_BLENDFACTOR_SRC_ALPHA = 6,
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REFRESH_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 7,
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REFRESH_BLENDFACTOR_DST_ALPHA = 8,
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REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 9,
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REFRESH_BLENDFACTOR_CONSTANT_COLOR = 10,
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REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
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REFRESH_BLENDFACTOR_CONSTANT_ALPHA = 12,
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REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
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REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE = 14,
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REFRESH_BLENDFACTOR_SRC1_COLOR = 15,
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REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR = 16,
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REFRESH_BLENDFACTOR_SRC1_ALPHA = 17,
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REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA = 18
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} REFRESH_BlendFactor;
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typedef enum REFRESH_ColorComponentFlagBits
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{
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REFRESH_COLORCOMPONENT_R_BIT = 0x00000001,
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REFRESH_COLORCOMPONENT_G_BIT = 0x00000002,
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REFRESH_COLORCOMPONENT_B_BIT = 0x00000004,
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REFRESH_COLORCOMPONENT_A_BIT = 0x00000008,
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REFRESH_COLORCOMPONENT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
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} REFRESH_ColorComponentFlagBits;
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typedef uint32_t REFRESH_ColorComponentFlags;
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typedef enum REFRESH_ShaderStageType
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{
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REFRESH_SHADERSTAGE_VERTEX,
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REFRESH_SHADERSTAGE_FRAGMENT
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} REFRESH_ShaderStageType;
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typedef enum REFRESH_SamplerFilter
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{
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REFRESH_SAMPLERFILTER_NEAREST,
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REFRESH_SAMPLERFILTER_LINEAR
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} REFRESH_SamplerFilter;
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typedef enum REFRESH_SamplerMipmapMode
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{
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REFRESH_SAMPLERMIPMAPMODE_NEAREST,
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REFRESH_SAMPLERMIPMAPMODE_LINEAR
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} REFRESH_SamplerMipmapMode;
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typedef enum REFRESH_SamplerAddressMode
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{
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REFRESH_SAMPLERADDRESSMODE_REPEAT,
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REFRESH_SAMPLERADDRESSMODE_MIRRORED_REPEAT,
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REFRESH_SAMPLERADDRESSMODE_CLAMP_TO_EDGE,
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REFRESH_SAMPLERADDRESSMODE_CLAMP_TO_BORDER
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} REFRESH_SamplerAddressMode;
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typedef enum REFRESH_BorderColor
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{
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REFRESH_BORDERCOLOR_FLOAT_TRANSPARENT_BLACK = 0,
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REFRESH_BORDERCOLOR_INT_TRANSPARENT_BLACK = 1,
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REFRESH_BORDERCOLOR_FLOAT_OPAQUE_BLACK = 2,
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REFRESH_BORDERCOLOR_INT_OPAQUE_BLACK = 3,
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REFRESH_BORDERCOLOR_FLOAT_OPAQUE_WHITE = 4,
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REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE = 5
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} REFRESH_BorderColor;
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/* Structures */
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typedef struct REFRESH_Color
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{
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uint8_t r;
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uint8_t g;
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uint8_t b;
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uint8_t a;
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} REFRESH_Color;
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typedef struct REFRESH_DepthStencilValue
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{
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float depth;
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uint32_t stencil;
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} REFRESH_DepthStencilValue;
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typedef struct REFRESH_ClearValue
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{
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REFRESH_Color color;
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REFRESH_DepthStencilValue depthStencil;
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} REFRESH_ClearValue;
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typedef struct REFRESH_Rect
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{
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int32_t x;
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int32_t y;
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int32_t w;
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int32_t h;
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} REFRESH_Rect;
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typedef struct REFRESH_Vec4
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{
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float x;
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float y;
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float z;
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float w;
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} REFRESH_Vec4;
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typedef struct REFRESH_Viewport
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{
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int32_t x;
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int32_t y;
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int32_t w;
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int32_t h;
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float minDepth;
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float maxDepth;
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} REFRESH_Viewport;
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/* State structures */
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typedef struct REFRESH_SamplerStateCreateInfo
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{
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REFRESH_SamplerFilter minFilter;
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REFRESH_SamplerFilter magFilter;
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REFRESH_SamplerMipmapMode mipmapMode;
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REFRESH_SamplerAddressMode addressModeU;
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REFRESH_SamplerAddressMode addressModeV;
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REFRESH_SamplerAddressMode addressModeW;
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float mipLodBias;
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uint8_t anisotropyEnable;
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float maxAnisotropy;
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uint8_t compareEnable;
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REFRESH_CompareOp compareOp;
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float minLod;
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float maxLod;
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REFRESH_BorderColor borderColor;
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} REFRESH_SamplerStateCreateInfo;
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typedef struct REFRESH_VertexBinding
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{
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uint32_t binding;
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uint32_t stride;
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REFRESH_VertexInputRate inputRate;
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} REFRESH_VertexBinding;
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typedef struct REFRESH_VertexAttribute
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{
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uint32_t location;
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uint32_t binding;
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REFRESH_VertexElementFormat format;
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uint32_t offset;
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} REFRESH_VertexAttribute;
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typedef struct REFRESH_VertexInputState
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{
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const REFRESH_VertexBinding *vertexBindings;
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uint32_t vertexBindingCount;
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const REFRESH_VertexAttribute *vertexAttributes;
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uint32_t vertexAttributeCount;
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} REFRESH_VertexInputState;
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typedef struct REFRESH_StencilOpState
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{
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REFRESH_StencilOp failOp;
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REFRESH_StencilOp passOp;
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REFRESH_StencilOp depthFailOp;
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REFRESH_StencilOp compareOp;
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uint32_t compareMask;
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uint32_t writeMask;
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uint32_t reference;
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} REFRESH_StencilOpState;
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typedef struct REFRESH_RenderTargetBlendState
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{
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uint8_t blendEnable;
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REFRESH_BlendFactor srcColorBlendFactor;
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REFRESH_BlendFactor dstColorBlendFactor;
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REFRESH_BlendOp colorBlendOp;
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REFRESH_BlendFactor srcAlphaBlendFactor;
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REFRESH_BlendFactor dstAlphaBlendFactor;
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REFRESH_BlendOp alphaBlendOp;
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REFRESH_ColorComponentFlags colorWriteMask;
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} REFRESH_RenderTargetBlendState;
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typedef struct REFRESH_ShaderTextureSamplerLayoutBinding
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{
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uint32_t binding;
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REFRESH_ShaderStageType shaderStage;
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} REFRESH_ShaderSampleLayoutBinding;
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typedef struct REFRESH_ShaderTextureSamplerLayout
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{
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uint32_t bindingCount;
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const REFRESH_ShaderSampleLayoutBinding *bindings;
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} REFRESH_ShaderTextureSamplerLayout;
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typedef struct REFRESH_ShaderParamLayoutBinding
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{
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uint32_t binding;
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REFRESH_ShaderStageType shaderStage;
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} REFRESH_ShaderParamLayoutBinding;
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typedef struct REFRESH_ShaderParamLayout
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{
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uint32_t bindingCount;
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const REFRESH_ShaderParamLayoutBinding *bindings;
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} REFRESH_ShaderParamLayout;
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typedef struct REFRESH_PipelineLayoutCreateInfo
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{
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uint32_t shaderParamsLayoutCount;
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REFRESH_ShaderParamLayout *shaderParamLayouts;
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uint32_t shaderTextureSamplerLayoutCount;
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const REFRESH_ShaderTextureSamplerLayout *shaderTextureSamplerLayouts;
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} REFRESH_PipelineLayoutCreateInfo;
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typedef struct REFRESH_ColorTargetDescription
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{
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REFRESH_SurfaceFormat format;
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uint32_t multisampleCount;
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REFRESH_LoadOp loadOp;
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REFRESH_StoreOp storeOp;
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} REFRESH_ColorTargetDescription;
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typedef struct REFRESH_DepthTargetDescription
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{
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REFRESH_DepthFormat depthFormat;
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REFRESH_LoadOp loadOp;
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REFRESH_StoreOp storeOp;
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REFRESH_LoadOp stencilLoadOp;
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REFRESH_StoreOp stencilStoreOp;
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} REFRESH_DepthTargetDescription;
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typedef struct REFRESH_RenderPassCreateInfo
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{
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const REFRESH_ColorTargetDescription *colorTargetDescriptions;
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uint32_t colorTargetCount;
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const REFRESH_DepthTargetDescription *depthTargetDescription; /* can be NULL */
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} REFRESH_RenderPassCreateInfo;
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typedef struct REFRESH_ShaderModuleCreateInfo
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{
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size_t codeSize;
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const uint32_t *byteCode;
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} REFRESH_ShaderModuleCreateInfo;
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/* Pipeline state structures */
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typedef struct REFRESH_ShaderStageState
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{
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REFRESH_ShaderModule *shaderModule;
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const char* entryPointName;
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} REFRESH_ShaderStageState;
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typedef struct REFRESH_TopologyState
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{
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REFRESH_PrimitiveType topology;
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} REFRESH_TopologyState;
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typedef struct REFRESH_ViewportState
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{
|
|
const REFRESH_Viewport *viewPorts;
|
|
uint32_t viewportCount;
|
|
const REFRESH_Rect *scissors;
|
|
uint32_t scissorCount;
|
|
} REFRESH_ViewportState;
|
|
|
|
typedef struct REFRESH_RasterizerState
|
|
{
|
|
uint8_t depthClampEnable;
|
|
REFRESH_FillMode fillMode;
|
|
REFRESH_CullMode cullMode;
|
|
REFRESH_FrontFace frontFace;
|
|
uint8_t depthBiasEnable;
|
|
float depthBiasConstantFactor;
|
|
float depthBiasClamp;
|
|
float depthBiasSlopeFactor;
|
|
float lineWidth;
|
|
} REFRESH_RasterizerState;
|
|
|
|
typedef struct REFRESH_MultisampleState
|
|
{
|
|
uint8_t multisampleCount;
|
|
const uint32_t *sampleMask;
|
|
} REFRESH_MultisampleState;
|
|
|
|
typedef struct REFRESH_DepthStencilState
|
|
{
|
|
uint8_t depthTestEnable;
|
|
uint8_t depthWriteEnable;
|
|
REFRESH_CompareOp compareOp;
|
|
uint8_t depthBoundsTestEnable;
|
|
uint8_t stencilTestEnable;
|
|
REFRESH_StencilOpState frontStencilState;
|
|
REFRESH_StencilOpState backStencilState;
|
|
float minDepthBounds;
|
|
float maxDepthBounds;
|
|
} REFRESH_DepthStencilState;
|
|
|
|
typedef struct REFRESH_ColorBlendState
|
|
{
|
|
uint8_t blendOpEnable;
|
|
REFRESH_BlendOp blendOp;
|
|
const REFRESH_RenderTargetBlendState *blendStates;
|
|
uint32_t blendStateCount;
|
|
float blendConstants[4];
|
|
} REFRESH_ColorBlendState;
|
|
|
|
typedef struct REFRESH_GraphicsPipelineCreateInfo
|
|
{
|
|
const REFRESH_ShaderStageState vertexShaderState;
|
|
const REFRESH_ShaderStageState fragmentShaderState;
|
|
const REFRESH_VertexInputState vertexInputState;
|
|
const REFRESH_TopologyState topologyState;
|
|
const REFRESH_ViewportState viewportState;
|
|
const REFRESH_RasterizerState rasterizerState;
|
|
const REFRESH_MultisampleState multisampleState;
|
|
const REFRESH_DepthStencilState depthStencilState;
|
|
const REFRESH_ColorBlendState colorBlendState;
|
|
REFRESH_PipelineLayoutCreateInfo layoutCreateInfo;
|
|
REFRESH_RenderPass *renderPass;
|
|
} REFRESH_GraphicsPipelineCreateInfo;
|
|
|
|
typedef struct REFRESH_FramebufferCreateInfo
|
|
{
|
|
REFRESH_RenderPass *renderPass;
|
|
const REFRESH_ColorTarget **pColorTargets;
|
|
uint32_t colorTargetCount;
|
|
const REFRESH_DepthStencilTarget *pDepthTarget;
|
|
uint32_t width;
|
|
uint32_t height;
|
|
uint32_t layers;
|
|
} REFRESH_FramebufferCreateInfo;
|
|
|
|
/* Version API */
|
|
|
|
#define REFRESH_ABI_VERSION 0
|
|
#define REFRESH_MAJOR_VERSION 0
|
|
#define REFRESH_MINOR_VERSION 1
|
|
#define REFRESH_PATCH_VERSION 0
|
|
|
|
#define REFRESH_COMPILED_VERSION ( \
|
|
(REFRESH_ABI_VERSION * 100 * 100 * 100) + \
|
|
(REFRESH_MAJOR_VERSION * 100 * 100) + \
|
|
(REFRESH_MINOR_VERSION * 100) + \
|
|
(REFRESH_PATCH_VERSION) \
|
|
)
|
|
|
|
REFRESHAPI uint32_t REFRESH_LinkedVersion(void);
|
|
|
|
/* Functions */
|
|
|
|
/* Device */
|
|
|
|
/* Create a rendering context for use on the calling thread.
|
|
* This creation method takes an existing FNA3D_Device
|
|
* to ease interoperability with existing FNA graphics code.
|
|
*
|
|
* fnaDevice: An allocated FNA3D_Device structure.
|
|
*/
|
|
REFRESHAPI REFRESH_Device* REFRESH_CreateDevice(
|
|
FNA3D_Device *fnaDevice
|
|
);
|
|
|
|
/* Destroys a rendering context previously returned by REFRESH_CreateDevice. */
|
|
REFRESHAPI void REFRESH_DestroyDevice(REFRESH_Device *device);
|
|
|
|
/* Drawing */
|
|
|
|
/* Clears the targets of the currently bound framebuffer.
|
|
* NOTE:
|
|
* It is generally recommended to clear in BeginRenderPass
|
|
* rather than by calling this function.
|
|
*
|
|
* options: Bitflags to specify color/depth/stencil buffers for clearing.
|
|
* colors: The new values of the cleared color buffers.
|
|
* colorCount: The amount of cleared color buffers.
|
|
* depth: The new value of the cleared depth buffer.
|
|
* stencil: The new value of the cleared stencil buffer.
|
|
*/
|
|
REFRESHAPI void REFRESH_Clear(
|
|
REFRESH_Device *device,
|
|
REFRESH_ClearOptions options,
|
|
REFRESH_Vec4 **colors,
|
|
uint32_t colorCount,
|
|
float depth,
|
|
int32_t stencil
|
|
);
|
|
|
|
/* Draws data from vertex/index buffers.
|
|
*
|
|
* primitiveType: The primitive topology of the vertex data.
|
|
* baseVertex: The starting offset to read from the vertex buffer.
|
|
* minVertexIndex: The lowest index value expected from the index buffer.
|
|
* numVertices: The highest offset expected from the index buffer.
|
|
* startIndex: The starting offset to read from the index buffer.
|
|
* primitiveCount: The number of primitives to draw.
|
|
* indices: The index buffer to bind for this draw call.
|
|
* indexElementSize: The size of the index type for this index buffer.
|
|
*/
|
|
REFRESHAPI void REFRESH_DrawIndexedPrimitives(
|
|
REFRESH_Device *device,
|
|
REFRESH_PrimitiveType primitiveType,
|
|
int32_t baseVertex,
|
|
int32_t minVertexIndex,
|
|
int32_t numVertices,
|
|
int32_t startIndex,
|
|
int32_t primitiveCount,
|
|
REFRESH_Buffer *indices,
|
|
REFRESH_IndexElementSize indexElementSize
|
|
);
|
|
|
|
/* Draws data from vertex/index buffers with instancing enabled.
|
|
*
|
|
* primitiveType: The primitive topology of the vertex data.
|
|
* baseVertex: The starting offset to read from the vertex buffer.
|
|
* minVertexIndex: The lowest index value expected from the index buffer.
|
|
* numVertices: The highest offset expected from the index buffer.
|
|
* startIndex: The starting offset to read from the index buffer.
|
|
* primitiveCount: The number of primitives to draw.
|
|
* instanceCount: The number of instances that will be drawn.
|
|
* indices: The index buffer to bind for this draw call.
|
|
* indexElementSize: The size of the index type for this index buffer.
|
|
*/
|
|
REFRESHAPI void REFRESH_DrawInstancedPrimitives(
|
|
REFRESH_Device *device,
|
|
REFRESH_PrimitiveType primitiveType,
|
|
int32_t baseVertex,
|
|
int32_t minVertexIndex,
|
|
int32_t numVertices,
|
|
int32_t startIndex,
|
|
int32_t primitiveCount,
|
|
int32_t instanceCount,
|
|
REFRESH_Buffer *indices,
|
|
REFRESH_IndexElementSize indexElementSize
|
|
);
|
|
|
|
/* Draws data from vertex buffers.
|
|
* primitiveType: The primitive topology of the vertex data.
|
|
* vertexStart: The starting offset to read from the vertex buffer.
|
|
* primitiveCount: The number of primitives to draw.
|
|
*/
|
|
REFRESHAPI void REFRESH_DrawPrimitives(
|
|
REFRESH_Device *device,
|
|
REFRESH_PrimitiveType primitiveType,
|
|
int32_t vertexStart,
|
|
int32_t primitiveCount
|
|
);
|
|
|
|
/* State Creation */
|
|
|
|
/* Returns an allocated RenderPass* object. */
|
|
REFRESHAPI REFRESH_RenderPass* REFRESH_CreateRenderPass(
|
|
REFRESH_Device *device,
|
|
REFRESH_RenderPassCreateInfo *renderPassCreateInfo
|
|
);
|
|
|
|
/* Returns an allocated Pipeline* object. */
|
|
REFRESHAPI REFRESH_GraphicsPipeline* REFRESH_CreateGraphicsPipeline(
|
|
REFRESH_Device *device,
|
|
REFRESH_GraphicsPipelineCreateInfo *pipelineCreateInfo
|
|
);
|
|
|
|
/* Returns an allocated Sampler* object. */
|
|
REFRESHAPI REFRESH_Sampler* REFRESH_CreateSampler(
|
|
REFRESH_Device *device,
|
|
REFRESH_SamplerStateCreateInfo *samplerStateCreateInfo
|
|
);
|
|
|
|
/* Returns an allocated Framebuffer* object. */
|
|
REFRESHAPI REFRESH_Framebuffer* REFRESH_CreateFramebuffer(
|
|
REFRESH_Device *device,
|
|
REFRESH_FramebufferCreateInfo *framebufferCreateInfo
|
|
);
|
|
|
|
/* Returns an allocated ShaderModule* object. */
|
|
REFRESHAPI REFRESH_ShaderModule* REFRESH_CreateShaderModule(
|
|
REFRESH_Device *device,
|
|
REFRESH_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
|
);
|
|
|
|
/* Creates a 2D texture.
|
|
*
|
|
* format: The pixel format of the texture data.
|
|
* width: The width of the texture image.
|
|
* height: The height of the texture image.
|
|
* levelCount: The number of mipmap levels to allocate.
|
|
*
|
|
* Returns an allocated REFRESH_Texture* object. Note that the contents of
|
|
* the texture are undefined until SetData is called.
|
|
*/
|
|
REFRESHAPI REFRESH_Texture* REFRESH_CreateTexture2D(
|
|
REFRESH_Device *device,
|
|
REFRESH_SurfaceFormat format,
|
|
uint32_t width,
|
|
uint32_t height,
|
|
uint32_t levelCount
|
|
);
|
|
|
|
/* Creates a 3D texture.
|
|
*
|
|
* format: The pixel format of the texture data.
|
|
* width: The width of the texture image.
|
|
* height: The height of the texture image.
|
|
* depth: The depth of the texture image.
|
|
* levelCount: The number of mipmap levels to allocate.
|
|
*
|
|
* Returns an allocated REFRESH_Texture* object. Note that the contents of
|
|
* the texture are undefined until SetData is called.
|
|
*/
|
|
REFRESHAPI REFRESH_Texture* REFRESH_CreateTexture3D(
|
|
REFRESH_Device *device,
|
|
REFRESH_SurfaceFormat format,
|
|
uint32_t width,
|
|
uint32_t height,
|
|
uint32_t depth,
|
|
uint32_t levelCount
|
|
);
|
|
|
|
/* Creates a texture cube.
|
|
*
|
|
* format: The pixel format of the texture data.
|
|
* size: The length of the cube side.
|
|
* levelCount: The number of mipmap levels to allocate.
|
|
*
|
|
* Returns an allocated REFRESH_Texture* object. Note that the contents of
|
|
* the texture are undefined until SetData is called.
|
|
*/
|
|
REFRESHAPI REFRESH_Texture* REFRESH_CreateTextureCube(
|
|
REFRESH_Device *device,
|
|
REFRESH_SurfaceFormat format,
|
|
uint32_t size,
|
|
uint32_t levelCount
|
|
);
|
|
|
|
/* Creates a color target.
|
|
*
|
|
* width: The width of the color target.
|
|
* height: The height of the color target.
|
|
* format: The pixel format of the color target.
|
|
* multisampleCount: The MSAA value for the color target.
|
|
* texture: The texture that the color target will resolve to.
|
|
*/
|
|
REFRESHAPI REFRESH_ColorTarget* REFRESH_GenColorTarget(
|
|
REFRESH_Device *device,
|
|
uint32_t width,
|
|
uint32_t height,
|
|
REFRESH_SurfaceFormat format,
|
|
uint32_t multisampleCount,
|
|
REFRESH_Texture *texture
|
|
);
|
|
|
|
/* Creates a depth/stencil target.
|
|
*
|
|
* width: The width of the depth/stencil target.
|
|
* height: The height of the depth/stencil target.
|
|
* format: The storage format of the depth/stencil target.
|
|
* texture: The texture that the depth/stencil target will resolve to.
|
|
*/
|
|
REFRESHAPI REFRESH_DepthStencilTarget* REFRESH_GenDepthStencilTarget(
|
|
REFRESH_Device *device,
|
|
uint32_t width,
|
|
uint32_t height,
|
|
REFRESH_DepthFormat format,
|
|
REFRESH_Texture *texture
|
|
);
|
|
|
|
/* Creates a vertex buffer to be used by Draw commands.
|
|
*
|
|
* sizeInBytes: The length of the vertex buffer.
|
|
*/
|
|
REFRESHAPI REFRESH_Buffer* REFRESH_GenVertexBuffer(
|
|
REFRESH_Device *device,
|
|
uint32_t sizeInBytes
|
|
);
|
|
|
|
/* Creates an index buffer to be used by Draw commands.
|
|
*
|
|
* sizeInBytes: The length of the index buffer.
|
|
*/
|
|
REFRESHAPI REFRESH_Buffer* REFRESH_GenIndexBuffer(
|
|
REFRESH_Device *device,
|
|
uint32_t sizeInBytes
|
|
);
|
|
|
|
/* Creates a shader param buffer to be used by shaders.
|
|
*
|
|
* sizeInBytes: The length of the shader param buffer.
|
|
*/
|
|
REFRESHAPI REFRESH_Buffer* REFRESH_GenShaderParamBuffer(
|
|
REFRESH_Device *device,
|
|
uint32_t sizeInBytes
|
|
);
|
|
|
|
/* Setters */
|
|
|
|
/* Uploads image data to a 2D texture object.
|
|
*
|
|
* texture: The texture to be updated.
|
|
* x: The x offset of the subregion being updated.
|
|
* y: The y offset of the subregion being updated.
|
|
* w: The width of the subregion being updated.
|
|
* h: The height of the subregion being updated.
|
|
* level: The mipmap level being updated.
|
|
* data: A pointer to the image data.
|
|
* dataLength: The size of the image data in bytes.
|
|
*/
|
|
REFRESHAPI void REFRESH_SetTextureData2D(
|
|
REFRESH_Device *device,
|
|
REFRESH_Texture *texture,
|
|
uint32_t x,
|
|
uint32_t y,
|
|
uint32_t w,
|
|
uint32_t h,
|
|
uint32_t level,
|
|
void *data,
|
|
uint32_t dataLengthInBytes
|
|
);
|
|
|
|
/* Uploads image data to a 3D texture object.
|
|
*
|
|
* texture: The texture to be updated.
|
|
* x: The x offset of the subregion being updated.
|
|
* y: The y offset of the subregion being updated.
|
|
* z: The z offset of the subregion being updated.
|
|
* w: The width of the subregion being updated.
|
|
* h: The height of the subregion being updated.
|
|
* d: The depth of the subregion being updated.
|
|
* level: The mipmap level being updated.
|
|
* data: A pointer to the image data.
|
|
* dataLength: The size of the image data in bytes.
|
|
*/
|
|
REFRESHAPI void REFRESH_SetTextureData3D(
|
|
REFRESH_Device *device,
|
|
REFRESH_Texture *texture,
|
|
uint32_t x,
|
|
uint32_t y,
|
|
uint32_t z,
|
|
uint32_t w,
|
|
uint32_t h,
|
|
uint32_t d,
|
|
uint32_t level,
|
|
void* data,
|
|
uint32_t dataLength
|
|
);
|
|
|
|
/* Uploads image data to a single face of a texture cube object.
|
|
*
|
|
* texture: The texture to be updated.
|
|
* x: The x offset of the subregion being updated.
|
|
* y: The y offset of the subregion being updated.
|
|
* w: The width of the subregion being updated.
|
|
* h: The height of the subregion being updated.
|
|
* cubeMapFace: The face of the cube being updated.
|
|
* level: The mipmap level being updated.
|
|
* data: A pointer to the image data.
|
|
* dataLength: The size of the image data in bytes.
|
|
*/
|
|
REFRESHAPI void REFRESH_SetTextureDataCube(
|
|
REFRESH_Device *device,
|
|
REFRESH_Texture *texture,
|
|
uint32_t x,
|
|
uint32_t y,
|
|
uint32_t w,
|
|
uint32_t h,
|
|
REFRESH_CubeMapFace cubeMapFace,
|
|
uint32_t level,
|
|
void* data,
|
|
uint32_t dataLength
|
|
);
|
|
|
|
/* Uploads YUV image data to three R8 texture objects.
|
|
*
|
|
* y: The texture storing the Y data.
|
|
* u: The texture storing the U (Cb) data.
|
|
* v: The texture storing the V (Cr) data.
|
|
* yWidth: The width of the Y plane.
|
|
* yHeight: The height of the Y plane.
|
|
* uvWidth: The width of the U/V planes.
|
|
* uvHeight: The height of the U/V planes.
|
|
* data: A pointer to the raw YUV image data.
|
|
* dataLength: The size of the image data in bytes.
|
|
*/
|
|
REFRESHAPI void REFRESH_SetTextureDataYUV(
|
|
REFRESH_Device *device,
|
|
REFRESH_Texture *y,
|
|
REFRESH_Texture *u,
|
|
REFRESH_Texture *v,
|
|
uint32_t yWidth,
|
|
uint32_t yHeight,
|
|
uint32_t uvWidth,
|
|
uint32_t uvHeight,
|
|
void* data,
|
|
uint32_t dataLength
|
|
);
|
|
|
|
/* Sets a region of the vertex buffer with client data.
|
|
*
|
|
* buffer: The vertex buffer to be updated.
|
|
* offsetInBytes: The starting offset of the buffer to write into.
|
|
* data: The client data to write into the buffer.
|
|
* elementCount: The number of elements from the client buffer to write.
|
|
* elementSizeInBytes: The size of each element in the client buffer.
|
|
*/
|
|
REFRESHAPI void REFRESH_SetVertexBufferData(
|
|
REFRESH_Device *device,
|
|
REFRESH_Buffer *buffer,
|
|
uint32_t offsetInBytes,
|
|
void* data,
|
|
uint32_t elementCount,
|
|
uint32_t elementSizeInBytes
|
|
);
|
|
|
|
/* Sets a region of the index buffer with client data.
|
|
*
|
|
* buffer: The index buffer to be updated.
|
|
* offsetInBytes: The starting offset of the buffer to write into.
|
|
* data: The client data to write into the buffer.
|
|
* dataLength: The size (in bytes) of the client data.
|
|
*/
|
|
REFRESHAPI void REFRESH_SetIndexBufferData(
|
|
REFRESH_Device *device,
|
|
REFRESH_Buffer *buffer,
|
|
uint32_t offsetInBytes,
|
|
void* data,
|
|
uint32_t dataLength
|
|
);
|
|
|
|
/* Pushes shader param data to a buffer.
|
|
*
|
|
* shaderParamBuffer: The buffer to be updated.
|
|
* offsetInBytes: The starting offset of the buffer to write into.
|
|
* data: The client data to write into the buffer.
|
|
* elementCount: The number of elements from the client buffer to write.
|
|
* elementSizeInBytes: The size of each element in the client buffer.
|
|
*/
|
|
REFRESHAPI void REFRESH_SetShaderParamData(
|
|
REFRESH_Device *device,
|
|
REFRESH_Buffer *shaderParamBuffer,
|
|
uint32_t offsetInBytes,
|
|
void *data,
|
|
uint32_t elementCount,
|
|
uint32_t elementSizeInBytes
|
|
);
|
|
|
|
/* Sets textures/samplers for use with the currently bound vertex shader.
|
|
*
|
|
* startIndex: The index at which to begin replacing sampler references.
|
|
* textures: A pointer to an array of textures.
|
|
* samplers: A pointer to an array of samplers.
|
|
* count: The length of the above arrays.
|
|
*/
|
|
REFRESHAPI void REFRESH_SetVertexSamplers(
|
|
REFRESH_Device *device,
|
|
uint32_t startIndex,
|
|
REFRESH_Texture *pTextures,
|
|
REFRESH_Sampler *pSamplers,
|
|
uint32_t count
|
|
);
|
|
|
|
/* Sets textures/samplers for use with the currently bound fragment shader.
|
|
*
|
|
* startIndex: The index at which to begin replacing sampler references.
|
|
* textures: A pointer to an array of textures.
|
|
* samplers: A pointer to an array of samplers.
|
|
* count: The length of the above arrays.
|
|
*/
|
|
REFRESHAPI void REFRESH_SetFragmentSamplers(
|
|
REFRESH_Device *device,
|
|
uint32_t startIndex,
|
|
REFRESH_Texture *pTextures,
|
|
REFRESH_Sampler *pSamplers,
|
|
uint32_t count
|
|
);
|
|
|
|
/* Getters */
|
|
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/* Pulls image data from a 2D texture into client memory. Like any GetData,
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* this is generally asking for a massive CPU/GPU sync point, don't call this
|
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* unless there's absolutely no other way to use the image data!
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*
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* texture: The texture object being read.
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* x: The x offset of the subregion being read.
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* y: The y offset of the subregion being read.
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* w: The width of the subregion being read.
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* h: The height of the subregion being read.
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* level: The mipmap level being read.
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* data: The pointer being filled with the image data.
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* dataLength: The size of the image data in bytes.
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*/
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REFRESHAPI void REFRESH_GetTextureData2D(
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REFRESH_Device *device,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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uint32_t level,
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void* data,
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uint32_t dataLength
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);
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/* Pulls image data from a single face of a texture cube object into client
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* memory. Like any GetData, this is generally asking for a massive CPU/GPU sync
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* point, don't call this unless there's absolutely no other way to use the
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* image data!
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*
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* texture: The texture object being read.
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* x: The x offset of the subregion being read.
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* y: The y offset of the subregion being read.
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* w: The width of the subregion being read.
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* h: The height of the subregion being read.
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* cubeMapFace: The face of the cube being read.
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* level: The mipmap level being read.
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* data: The pointer being filled with the image data.
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* dataLength: The size of the image data in bytes.
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*/
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REFRESHAPI void REFRESH_GetTextureDataCube(
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REFRESH_Device *device,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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REFRESH_CubeMapFace cubeMapFace,
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uint32_t level,
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void* data,
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uint32_t dataLength
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);
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/* Disposal */
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/* Sends a texture to be destroyed by the renderer. Note that we call it
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* "AddDispose" because it may not be immediately destroyed by the renderer if
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* this is not called from the main thread (for example, if a garbage collector
|
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* deletes the resource instead of the programmer).
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*
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* texture: The REFRESH_Texture to be destroyed.
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*/
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REFRESHAPI void REFRESH_AddDisposeTexture(
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REFRESH_Device *device,
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|
REFRESH_Texture *texture
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|
);
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|
/* Sends a sampler to be destroyed by the renderer. Note that we call it
|
|
* "AddDispose" because it may not be immediately destroyed by the renderer if
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
* deletes the resource instead of the programmer).
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*
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* texture: The REFRESH_Sampler to be destroyed.
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*/
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REFRESHAPI void REFRESH_AddDisposeSampler(
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REFRESH_Device *device,
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|
REFRESH_Sampler *sampler
|
|
);
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/* Sends a vertex buffer to be destroyed by the renderer. Note that we call it
|
|
* "AddDispose" because it may not be immediately destroyed by the renderer if
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
* deletes the resource instead of the programmer).
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*
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* buffer: The REFRESH_Buffer to be destroyed.
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|
*/
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|
REFRESHAPI void REFRESH_AddDisposeVertexBuffer(
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|
REFRESH_Device *device,
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|
REFRESH_Buffer *buffer
|
|
);
|
|
|
|
/* Sends an index buffer to be destroyed by the renderer. Note that we call it
|
|
* "AddDispose" because it may not be immediately destroyed by the renderer if
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
* deletes the resource instead of the programmer).
|
|
*
|
|
* buffer: The REFRESH_Buffer to be destroyed.
|
|
*/
|
|
REFRESHAPI void REFRESH_AddDisposeIndexBuffer(
|
|
REFRESH_Device *device,
|
|
REFRESH_Buffer *buffer
|
|
);
|
|
|
|
/* Sends an shader param buffer to be destroyed by the renderer. Note that we call it
|
|
* "AddDispose" because it may not be immediately destroyed by the renderer if
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
* deletes the resource instead of the programmer).
|
|
*
|
|
* buffer: The REFRESH_Buffer to be destroyed.
|
|
*/
|
|
REFRESHAPI void REFRESH_AddDisposeShaderParamBuffer(
|
|
REFRESH_Device *device,
|
|
REFRESH_Buffer *buffer
|
|
);
|
|
|
|
/* Sends a color target to be destroyed by the renderer. Note that we call it
|
|
* "AddDispose" because it may not be immediately destroyed by the renderer if
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
* deletes the resource instead of the programmer).
|
|
*
|
|
* colorTarget: The REFRESH_ColorTarget to be destroyed.
|
|
*/
|
|
REFRESHAPI void REFRESH_AddDisposeColorTarget(
|
|
REFRESH_Device *device,
|
|
REFRESH_ColorTarget *colorTarget
|
|
);
|
|
|
|
/* Sends a depth/stencil target to be destroyed by the renderer. Note that we call it
|
|
* "AddDispose" because it may not be immediately destroyed by the renderer if
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
* deletes the resource instead of the programmer).
|
|
*
|
|
* depthStencilTarget: The REFRESH_DepthStencilTarget to be destroyed.
|
|
*/
|
|
REFRESHAPI void REFRESH_AddDisposeDepthStencilTarget(
|
|
REFRESH_Device *device,
|
|
REFRESH_DepthStencilTarget *depthStencilTarget
|
|
);
|
|
|
|
/* Sends a framebuffer to be destroyed by the renderer. Note that we call it
|
|
* "AddDispose" because it may not be immediately destroyed by the renderer if
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
* deletes the resource instead of the programmer).
|
|
*
|
|
* framebuffer: The REFRESH_Framebuffer to be destroyed.
|
|
*/
|
|
REFRESHAPI void REFRESH_AddDisposeFramebuffer(
|
|
REFRESH_Device *device,
|
|
REFRESH_Framebuffer *frameBuffer
|
|
);
|
|
|
|
/* Sends a shader module to be destroyed by the renderer. Note that we call it
|
|
* "AddDispose" because it may not be immediately destroyed by the renderer if
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
* deletes the resource instead of the programmer).
|
|
*
|
|
* shaderModule: The REFRESH_ShaderModule to be destroyed.
|
|
*/
|
|
REFRESHAPI void REFRESH_AddDisposeShaderModule(
|
|
REFRESH_Device *device,
|
|
REFRESH_ShaderModule *shaderModule
|
|
);
|
|
|
|
/* Sends a render pass to be destroyed by the renderer. Note that we call it
|
|
* "AddDispose" because it may not be immediately destroyed by the renderer if
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
* deletes the resource instead of the programmer).
|
|
*
|
|
* renderPass: The REFRESH_RenderPass to be destroyed.
|
|
*/
|
|
REFRESHAPI void REFRESH_AddDisposeRenderPass(
|
|
REFRESH_Device *device,
|
|
REFRESH_RenderPass *renderPass
|
|
);
|
|
|
|
/* Sends a graphics pipeline to be destroyed by the renderer. Note that we call it
|
|
* "AddDispose" because it may not be immediately destroyed by the renderer if
|
|
* this is not called from the main thread (for example, if a garbage collector
|
|
* deletes the resource instead of the programmer).
|
|
*
|
|
* graphicsPipeline: The REFRESH_GraphicsPipeline to be destroyed.
|
|
*/
|
|
REFRESHAPI void REFRESH_AddDisposeGraphicsPipeline(
|
|
REFRESH_Device *device,
|
|
REFRESH_GraphicsPipeline *graphicsPipeline
|
|
);
|
|
|
|
/* Graphics State */
|
|
|
|
/* Begins a render pass.
|
|
*
|
|
* renderPass: The renderpass to begin.
|
|
* framebuffer: The framebuffer to bind for the render pass.
|
|
* renderArea:
|
|
* The area affected by the render pass.
|
|
* All load, store and resolve operations are restricted
|
|
* to the given rectangle.
|
|
* clearValues:
|
|
* A pointer to an array of REFRESH_ClearValue structures
|
|
* that contains clear values for each render target in the
|
|
* framebuffer.
|
|
* clearCount: The amount of clearValue structs in the above array.
|
|
*/
|
|
REFRESHAPI void REFRESH_BeginRenderPass(
|
|
REFRESH_Device *device,
|
|
REFRESH_RenderPass *renderPass,
|
|
REFRESH_Framebuffer *framebuffer,
|
|
REFRESH_Rect renderArea,
|
|
REFRESH_ClearValue *pClearValues,
|
|
uint32_t clearCount
|
|
);
|
|
|
|
/* Ends the current render pass. */
|
|
REFRESHAPI void REFRESH_EndRenderPass(
|
|
REFRESH_Device *device
|
|
);
|
|
|
|
/* Binds a pipeline to the graphics bind point. */
|
|
REFRESHAPI void REFRESH_BindGraphicsPipeline(
|
|
REFRESH_Device *device,
|
|
REFRESH_GraphicsPipeline *graphicsPipeline
|
|
);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif /* __cplusplus */
|
|
|
|
#endif /* REFRESH_H */
|
|
|
|
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|