forked from MoonsideGames/Refresh
69 lines
2.5 KiB
XML
69 lines
2.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="..\src\Refresh.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\Refresh_Driver_Vulkan.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\Refresh_Image.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\Refresh_Driver_D3D11.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\SPIRV-Cross\spirv_cfg.cpp">
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<Filter>Source Files\spirv-cross</Filter>
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<Filter>Source Files\spirv-cross</Filter>
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<Filter>Source Files\spirv-cross</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\include\Refresh.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\include\Refresh_Image.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h">
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<Filter>Header Files</Filter>
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