forked from MoonsideGames/Refresh
916 lines
19 KiB
C
916 lines
19 KiB
C
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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*
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* Copyright (c) 2020 Evan Hemsley
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Evan "cosmonaut" Hemsley <evan@moonside.games>
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*
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*/
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#include "Refresh_Driver.h"
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#include <SDL.h>
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#define NULL_RETURN(name) if (name == NULL) { return; }
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#define NULL_RETURN_NULL(name) if (name == NULL) { return NULL; }
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/* Drivers */
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static const Refresh_Driver *drivers[] = {
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&VulkanDriver,
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NULL
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};
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/* Logging */
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static void Refresh_Default_LogInfo(const char *msg)
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{
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SDL_LogInfo(
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SDL_LOG_CATEGORY_APPLICATION,
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"%s",
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msg
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);
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}
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static void Refresh_Default_LogWarn(const char *msg)
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{
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SDL_LogWarn(
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SDL_LOG_CATEGORY_APPLICATION,
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"%s",
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msg
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);
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}
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static void Refresh_Default_LogError(const char *msg)
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{
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SDL_LogError(
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SDL_LOG_CATEGORY_APPLICATION,
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"%s",
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msg
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);
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}
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static Refresh_LogFunc Refresh_LogInfoFunc = Refresh_Default_LogInfo;
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static Refresh_LogFunc Refresh_LogWarnFunc = Refresh_Default_LogWarn;
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static Refresh_LogFunc Refresh_LogErrorFunc = Refresh_Default_LogError;
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#define MAX_MESSAGE_SIZE 1024
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void Refresh_LogInfo(const char *fmt, ...)
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{
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char msg[MAX_MESSAGE_SIZE];
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va_list ap;
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va_start(ap, fmt);
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SDL_vsnprintf(msg, sizeof(msg), fmt, ap);
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va_end(ap);
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Refresh_LogInfoFunc(msg);
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}
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void Refresh_LogWarn(const char *fmt, ...)
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{
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char msg[MAX_MESSAGE_SIZE];
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va_list ap;
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va_start(ap, fmt);
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SDL_vsnprintf(msg, sizeof(msg), fmt, ap);
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va_end(ap);
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Refresh_LogWarnFunc(msg);
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}
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void Refresh_LogError(const char *fmt, ...)
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{
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char msg[MAX_MESSAGE_SIZE];
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va_list ap;
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va_start(ap, fmt);
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SDL_vsnprintf(msg, sizeof(msg), fmt, ap);
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va_end(ap);
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Refresh_LogErrorFunc(msg);
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}
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#undef MAX_MESSAGE_SIZE
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void Refresh_HookLogFunctions(
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Refresh_LogFunc info,
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Refresh_LogFunc warn,
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Refresh_LogFunc error
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) {
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Refresh_LogInfoFunc = info;
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Refresh_LogWarnFunc = warn;
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Refresh_LogErrorFunc = error;
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}
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/* Version API */
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uint32_t Refresh_LinkedVersion(void)
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{
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return REFRESH_COMPILED_VERSION;
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}
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/* Driver Functions */
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static int32_t selectedDriver = 0;
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Refresh_Device* Refresh_CreateDevice(
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Refresh_PresentationParameters *presentationParameters,
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uint8_t debugMode
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) {
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if (selectedDriver < 0)
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{
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return NULL;
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}
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return drivers[selectedDriver]->CreateDevice(
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presentationParameters,
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debugMode
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);
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}
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Refresh_Device* Refresh_CreateDeviceUsingExternal(
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Refresh_SysRenderer *sysRenderer,
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uint8_t debugMode
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) {
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if (selectedDriver < 0)
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{
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return NULL;
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}
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if (sysRenderer == NULL)
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{
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return NULL;
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}
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return drivers[selectedDriver]->CreateDeviceUsingExternal(
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sysRenderer,
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debugMode
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);
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}
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void Refresh_DestroyDevice(Refresh_Device *device)
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{
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NULL_RETURN(device);
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device->DestroyDevice(device);
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}
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void Refresh_Clear(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Rect *clearRect,
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Refresh_ClearOptions options,
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Refresh_Color *colors,
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uint32_t colorCount,
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float depth,
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int32_t stencil
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) {
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NULL_RETURN(device);
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device->Clear(
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device->driverData,
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commandBuffer,
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clearRect,
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options,
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colors,
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colorCount,
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depth,
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stencil
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);
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}
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void Refresh_DrawIndexedPrimitives(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t baseVertex,
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uint32_t startIndex,
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uint32_t primitiveCount,
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uint32_t vertexParamOffset,
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uint32_t fragmentParamOffset
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) {
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NULL_RETURN(device);
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device->DrawIndexedPrimitives(
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device->driverData,
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commandBuffer,
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baseVertex,
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startIndex,
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primitiveCount,
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vertexParamOffset,
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fragmentParamOffset
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);
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}
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void Refresh_DrawInstancedPrimitives(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t baseVertex,
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uint32_t startIndex,
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uint32_t primitiveCount,
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uint32_t instanceCount,
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uint32_t vertexParamOffset,
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uint32_t fragmentParamOffset
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) {
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NULL_RETURN(device);
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device->DrawInstancedPrimitives(
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device->driverData,
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commandBuffer,
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baseVertex,
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startIndex,
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primitiveCount,
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instanceCount,
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vertexParamOffset,
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fragmentParamOffset
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);
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}
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void Refresh_DrawPrimitives(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t vertexStart,
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uint32_t primitiveCount,
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uint32_t vertexParamOffset,
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uint32_t fragmentParamOffset
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) {
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NULL_RETURN(device);
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device->DrawPrimitives(
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device->driverData,
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commandBuffer,
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vertexStart,
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primitiveCount,
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vertexParamOffset,
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fragmentParamOffset
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);
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}
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void Refresh_DispatchCompute(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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uint32_t groupCountX,
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uint32_t groupCountY,
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uint32_t groupCountZ,
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uint32_t computeParamOffset
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) {
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NULL_RETURN(device);
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device->DispatchCompute(
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device->driverData,
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commandBuffer,
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groupCountX,
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groupCountY,
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groupCountZ,
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computeParamOffset
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);
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}
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Refresh_RenderPass* Refresh_CreateRenderPass(
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Refresh_Device *device,
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Refresh_RenderPassCreateInfo *renderPassCreateInfo
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) {
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NULL_RETURN_NULL(device);
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return device->CreateRenderPass(
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device->driverData,
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renderPassCreateInfo
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);
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}
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Refresh_ComputePipeline* Refresh_CreateComputePipeline(
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Refresh_Device *device,
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Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
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) {
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NULL_RETURN_NULL(device);
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return device->CreateComputePipeline(
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device->driverData,
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pipelineCreateInfo
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);
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}
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Refresh_GraphicsPipeline* Refresh_CreateGraphicsPipeline(
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Refresh_Device *device,
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Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
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) {
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NULL_RETURN_NULL(device);
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return device->CreateGraphicsPipeline(
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device->driverData,
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pipelineCreateInfo
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);
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}
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Refresh_Sampler* Refresh_CreateSampler(
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Refresh_Device *device,
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Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
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) {
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NULL_RETURN_NULL(device);
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return device->CreateSampler(
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device->driverData,
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samplerStateCreateInfo
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);
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}
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Refresh_Framebuffer* Refresh_CreateFramebuffer(
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Refresh_Device *device,
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Refresh_FramebufferCreateInfo *framebufferCreateInfo
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) {
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NULL_RETURN_NULL(device);
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return device->CreateFramebuffer(
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device->driverData,
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framebufferCreateInfo
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);
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}
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Refresh_ShaderModule* Refresh_CreateShaderModule(
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Refresh_Device *device,
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Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
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) {
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NULL_RETURN_NULL(device);
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return device->CreateShaderModule(
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device->driverData,
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shaderModuleCreateInfo
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);
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}
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Refresh_Texture* Refresh_CreateTexture2D(
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Refresh_Device *device,
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Refresh_ColorFormat format,
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uint32_t width,
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uint32_t height,
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uint32_t levelCount,
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Refresh_TextureUsageFlags usageFlags
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) {
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NULL_RETURN_NULL(device);
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return device->CreateTexture2D(
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device->driverData,
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format,
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width,
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height,
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levelCount,
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usageFlags
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);
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}
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Refresh_Texture* Refresh_CreateTexture3D(
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Refresh_Device *device,
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Refresh_ColorFormat format,
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uint32_t width,
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uint32_t height,
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uint32_t depth,
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uint32_t levelCount,
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Refresh_TextureUsageFlags usageFlags
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) {
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NULL_RETURN_NULL(device);
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return device->CreateTexture3D(
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device->driverData,
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format,
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width,
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height,
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depth,
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levelCount,
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usageFlags
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);
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}
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Refresh_Texture* Refresh_CreateTextureCube(
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Refresh_Device *device,
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Refresh_ColorFormat format,
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uint32_t size,
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uint32_t levelCount,
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Refresh_TextureUsageFlags usageFlags
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) {
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NULL_RETURN_NULL(device);
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return device->CreateTextureCube(
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device->driverData,
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format,
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size,
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levelCount,
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usageFlags
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);
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}
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Refresh_ColorTarget* Refresh_CreateColorTarget(
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Refresh_Device *device,
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Refresh_SampleCount multisampleCount,
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Refresh_TextureSlice *textureSlice
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) {
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NULL_RETURN_NULL(device);
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return device->CreateColorTarget(
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device->driverData,
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multisampleCount,
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textureSlice
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);
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}
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Refresh_DepthStencilTarget* Refresh_CreateDepthStencilTarget(
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Refresh_Device *device,
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uint32_t width,
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uint32_t height,
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Refresh_DepthFormat format
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) {
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NULL_RETURN_NULL(device);
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return device->CreateDepthStencilTarget(
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device->driverData,
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width,
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height,
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format
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);
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}
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Refresh_Buffer* Refresh_CreateBuffer(
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Refresh_Device *device,
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Refresh_BufferUsageFlags usageFlags,
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uint32_t sizeInBytes
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) {
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NULL_RETURN_NULL(device);
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return device->CreateBuffer(
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device->driverData,
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usageFlags,
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sizeInBytes
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);
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}
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void Refresh_SetTextureData(
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Refresh_Device *device,
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Refresh_TextureSlice *textureSlice,
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void *data,
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uint32_t dataLengthInBytes
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) {
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NULL_RETURN(device);
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device->SetTextureData(
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device->driverData,
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textureSlice,
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data,
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dataLengthInBytes
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);
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}
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void Refresh_SetTextureDataYUV(
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Refresh_Device *device,
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Refresh_Texture *y,
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Refresh_Texture *u,
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Refresh_Texture *v,
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uint32_t yWidth,
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uint32_t yHeight,
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uint32_t uvWidth,
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uint32_t uvHeight,
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void* data,
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uint32_t dataLength
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) {
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NULL_RETURN(device);
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device->SetTextureDataYUV(
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device->driverData,
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y,
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u,
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v,
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yWidth,
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yHeight,
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uvWidth,
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uvHeight,
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data,
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dataLength
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);
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}
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void Refresh_CopyTextureToTexture(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TextureSlice *sourceTextureSlice,
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Refresh_TextureSlice *destinationTextureSlice,
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Refresh_Filter filter
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) {
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NULL_RETURN(device);
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device->CopyTextureToTexture(
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device->driverData,
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commandBuffer,
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sourceTextureSlice,
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destinationTextureSlice,
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filter
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);
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}
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void Refresh_CopyTextureToBuffer(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_TextureSlice *textureSlice,
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Refresh_Buffer *buffer
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) {
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NULL_RETURN(device);
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device->CopyTextureToBuffer(
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device->driverData,
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commandBuffer,
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textureSlice,
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buffer
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);
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}
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void Refresh_SetBufferData(
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Refresh_Device *device,
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Refresh_Buffer *buffer,
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uint32_t offsetInBytes,
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void* data,
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uint32_t dataLength
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) {
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NULL_RETURN(device);
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device->SetBufferData(
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device->driverData,
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buffer,
|
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offsetInBytes,
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data,
|
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dataLength
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|
);
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}
|
|
|
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uint32_t Refresh_PushVertexShaderParams(
|
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Refresh_Device *device,
|
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Refresh_CommandBuffer *commandBuffer,
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void *data,
|
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uint32_t elementCount
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) {
|
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if (device == NULL) { return 0; }
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return device->PushVertexShaderParams(
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|
device->driverData,
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commandBuffer,
|
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data,
|
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elementCount
|
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);
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}
|
|
|
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uint32_t Refresh_PushFragmentShaderParams(
|
|
Refresh_Device *device,
|
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Refresh_CommandBuffer *commandBuffer,
|
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void *data,
|
|
uint32_t elementCount
|
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) {
|
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if (device == NULL) { return 0; }
|
|
return device->PushFragmentShaderParams(
|
|
device->driverData,
|
|
commandBuffer,
|
|
data,
|
|
elementCount
|
|
);
|
|
}
|
|
|
|
uint32_t Refresh_PushComputeShaderParams(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
void *data,
|
|
uint32_t elementCount
|
|
) {
|
|
if (device == NULL) { return 0; }
|
|
return device->PushComputeShaderParams(
|
|
device->driverData,
|
|
commandBuffer,
|
|
data,
|
|
elementCount
|
|
);
|
|
}
|
|
|
|
void Refresh_BindVertexSamplers(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_Texture **pTextures,
|
|
Refresh_Sampler **pSamplers
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->BindVertexSamplers(
|
|
device->driverData,
|
|
commandBuffer,
|
|
pTextures,
|
|
pSamplers
|
|
);
|
|
}
|
|
|
|
void Refresh_BindFragmentSamplers(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_Texture **pTextures,
|
|
Refresh_Sampler **pSamplers
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->BindFragmentSamplers(
|
|
device->driverData,
|
|
commandBuffer,
|
|
pTextures,
|
|
pSamplers
|
|
);
|
|
}
|
|
|
|
void Refresh_GetBufferData(
|
|
Refresh_Device *device,
|
|
Refresh_Buffer *buffer,
|
|
void *data,
|
|
uint32_t dataLengthInBytes
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->GetBufferData(
|
|
device->driverData,
|
|
buffer,
|
|
data,
|
|
dataLengthInBytes
|
|
);
|
|
}
|
|
|
|
void Refresh_QueueDestroyTexture(
|
|
Refresh_Device *device,
|
|
Refresh_Texture *texture
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->QueueDestroyTexture(
|
|
device->driverData,
|
|
texture
|
|
);
|
|
}
|
|
|
|
void Refresh_QueueDestroySampler(
|
|
Refresh_Device *device,
|
|
Refresh_Sampler *sampler
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->QueueDestroySampler(
|
|
device->driverData,
|
|
sampler
|
|
);
|
|
}
|
|
|
|
void Refresh_QueueDestroyBuffer(
|
|
Refresh_Device *device,
|
|
Refresh_Buffer *buffer
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->QueueDestroyBuffer(
|
|
device->driverData,
|
|
buffer
|
|
);
|
|
}
|
|
|
|
void Refresh_QueueDestroyColorTarget(
|
|
Refresh_Device *device,
|
|
Refresh_ColorTarget *colorTarget
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->QueueDestroyColorTarget(
|
|
device->driverData,
|
|
colorTarget
|
|
);
|
|
}
|
|
|
|
void Refresh_QueueDestroyDepthStencilTarget(
|
|
Refresh_Device *device,
|
|
Refresh_DepthStencilTarget *depthStencilTarget
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->QueueDestroyDepthStencilTarget(
|
|
device->driverData,
|
|
depthStencilTarget
|
|
);
|
|
}
|
|
|
|
void Refresh_QueueDestroyFramebuffer(
|
|
Refresh_Device *device,
|
|
Refresh_Framebuffer *frameBuffer
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->QueueDestroyFramebuffer(
|
|
device->driverData,
|
|
frameBuffer
|
|
);
|
|
}
|
|
|
|
void Refresh_QueueDestroyShaderModule(
|
|
Refresh_Device *device,
|
|
Refresh_ShaderModule *shaderModule
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->QueueDestroyShaderModule(
|
|
device->driverData,
|
|
shaderModule
|
|
);
|
|
}
|
|
|
|
void Refresh_QueueDestroyRenderPass(
|
|
Refresh_Device *device,
|
|
Refresh_RenderPass *renderPass
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->QueueDestroyRenderPass(
|
|
device->driverData,
|
|
renderPass
|
|
);
|
|
}
|
|
|
|
void Refresh_QueueDestroyComputePipeline(
|
|
Refresh_Device *device,
|
|
Refresh_ComputePipeline *computePipeline
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->QueueDestroyComputePipeline(
|
|
device->driverData,
|
|
computePipeline
|
|
);
|
|
}
|
|
|
|
void Refresh_QueueDestroyGraphicsPipeline(
|
|
Refresh_Device *device,
|
|
Refresh_GraphicsPipeline *graphicsPipeline
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->QueueDestroyGraphicsPipeline(
|
|
device->driverData,
|
|
graphicsPipeline
|
|
);
|
|
}
|
|
|
|
void Refresh_BeginRenderPass(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_RenderPass *renderPass,
|
|
Refresh_Framebuffer *framebuffer,
|
|
Refresh_Rect renderArea,
|
|
Refresh_Color *pColorClearValues,
|
|
uint32_t colorClearCount,
|
|
Refresh_DepthStencilValue *depthStencilClearValue
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->BeginRenderPass(
|
|
device->driverData,
|
|
commandBuffer,
|
|
renderPass,
|
|
framebuffer,
|
|
renderArea,
|
|
pColorClearValues,
|
|
colorClearCount,
|
|
depthStencilClearValue
|
|
);
|
|
}
|
|
|
|
void Refresh_EndRenderPass(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->EndRenderPass(
|
|
device->driverData,
|
|
commandBuffer
|
|
);
|
|
}
|
|
|
|
void Refresh_BindGraphicsPipeline(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_GraphicsPipeline *graphicsPipeline
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->BindGraphicsPipeline(
|
|
device->driverData,
|
|
commandBuffer,
|
|
graphicsPipeline
|
|
);
|
|
}
|
|
|
|
void Refresh_BindVertexBuffers(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
uint32_t firstBinding,
|
|
uint32_t bindingCount,
|
|
Refresh_Buffer **pBuffers,
|
|
uint64_t *pOffsets
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->BindVertexBuffers(
|
|
device->driverData,
|
|
commandBuffer,
|
|
firstBinding,
|
|
bindingCount,
|
|
pBuffers,
|
|
pOffsets
|
|
);
|
|
}
|
|
|
|
void Refresh_BindIndexBuffer(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_Buffer *buffer,
|
|
uint64_t offset,
|
|
Refresh_IndexElementSize indexElementSize
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->BindIndexBuffer(
|
|
device->driverData,
|
|
commandBuffer,
|
|
buffer,
|
|
offset,
|
|
indexElementSize
|
|
);
|
|
}
|
|
|
|
void Refresh_BindComputePipeline(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_ComputePipeline *computePipeline
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->BindComputePipeline(
|
|
device->driverData,
|
|
commandBuffer,
|
|
computePipeline
|
|
);
|
|
}
|
|
|
|
void Refresh_BindComputeBuffers(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_Buffer **pBuffers
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->BindComputeBuffers(
|
|
device->driverData,
|
|
commandBuffer,
|
|
pBuffers
|
|
);
|
|
}
|
|
|
|
void Refresh_BindComputeTextures(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_Texture **pTextures
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->BindComputeTextures(
|
|
device->driverData,
|
|
commandBuffer,
|
|
pTextures
|
|
);
|
|
}
|
|
|
|
Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
|
Refresh_Device *device,
|
|
uint8_t fixed
|
|
) {
|
|
NULL_RETURN_NULL(device);
|
|
return device->AcquireCommandBuffer(
|
|
device->driverData,
|
|
fixed
|
|
);
|
|
}
|
|
|
|
void Refresh_QueuePresent(
|
|
Refresh_Device *device,
|
|
Refresh_CommandBuffer *commandBuffer,
|
|
Refresh_TextureSlice* textureSlice,
|
|
Refresh_Rect *destinationRectangle,
|
|
Refresh_Filter filter
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->QueuePresent(
|
|
device->driverData,
|
|
commandBuffer,
|
|
textureSlice,
|
|
destinationRectangle,
|
|
filter
|
|
);
|
|
}
|
|
|
|
void Refresh_Submit(
|
|
Refresh_Device *device,
|
|
uint32_t commandBufferCount,
|
|
Refresh_CommandBuffer **pCommandBuffers
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->Submit(
|
|
device->driverData,
|
|
commandBufferCount,
|
|
pCommandBuffers
|
|
);
|
|
}
|
|
|
|
void Refresh_Wait(
|
|
Refresh_Device *device
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->Wait(
|
|
device->driverData
|
|
);
|
|
}
|
|
|
|
void Refresh_GetTextureHandles(
|
|
Refresh_Device* device,
|
|
Refresh_Texture* texture,
|
|
Refresh_TextureHandles *handles
|
|
) {
|
|
NULL_RETURN(device);
|
|
device->GetTextureHandles(
|
|
device->driverData,
|
|
texture,
|
|
handles
|
|
);
|
|
}
|
|
|
|
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|