# CMake Project for Refresh # Written by @thatcosmonaut cmake_minimum_required(VERSION 2.8.12) project(Refresh C) # Options option(BUILD_SHARED_LIBS "Build shared library" ON) # Version SET(LIB_MAJOR_VERSION "1") SET(LIB_MINOR_VERSION "3") SET(LIB_REVISION "0") SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}") # Build Type if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) # By default, we use Release message(STATUS "Setting build type to 'Release' as none was specified.") set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build." FORCE ) # Set the possible values of build type for cmake-gui set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "RelWithDebInfo" ) endif() # Platform Flags if(APPLE) set(CMAKE_MACOSX_RPATH ON) set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9) set(LOBJC "objc") elseif(WIN32) # "Refresh.dll", not "libRefresh.dll" set(CMAKE_SHARED_LIBRARY_PREFIX "") endif() # Defines add_definitions( -DREFRESH_DRIVER_VULKAN -DSPIRV_CROSS_C_API_GLSL -DSPIRV_CROSS_C_API_REFLECT ) if (WIN32) add_definitions( -DREFRESH_DRIVER_D3D11 -DSPIRV_CROSS_C_API_HLSL ) endif() # Source lists add_library(Refresh # Public Headers include/Refresh.h include/Refresh_Image.h # Internal Headers src/Refresh_Driver.h src/Refresh_Driver_Vulkan_vkfuncs.h src/Refresh_Driver_D3D11_cdefines.h # Source Files src/Refresh.c src/Refresh_Driver_D3D11.c src/Refresh_Driver_Vulkan.c src/Refresh_Image.c ) # Build flags if(NOT MSVC) set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic") endif() # Refresh folders as includes, for other targets to consume target_include_directories(Refresh PUBLIC $ $ $ $ ) # MinGW builds should statically link libgcc if(MINGW) target_link_libraries(Refresh PRIVATE -static-libgcc) endif() # Soname set_target_properties(Refresh PROPERTIES OUTPUT_NAME "Refresh" VERSION ${LIB_VERSION} SOVERSION ${LIB_MAJOR_VERSION} ) # Internal Dependencies add_subdirectory(SPIRV-Cross EXCLUDE_FROM_ALL) target_link_libraries(Refresh PRIVATE spirv-cross-c) # SDL2 Dependency if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES) message(STATUS "using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES") target_include_directories(Refresh PUBLIC "$") target_link_libraries(Refresh PUBLIC ${SDL2_LIBRARIES}) else() # Only try to autodetect if both SDL2 variables aren't explicitly set find_package(SDL2 CONFIG) if (TARGET SDL2::SDL2) message(STATUS "using TARGET SDL2::SDL2") target_link_libraries(Refresh PUBLIC SDL2::SDL2) elseif (TARGET SDL2) message(STATUS "using TARGET SDL2") target_link_libraries(Refresh PUBLIC SDL2) else() message(STATUS "no TARGET SDL2::SDL2, or SDL2, using variables") target_include_directories(Refresh PUBLIC "$") target_link_libraries(Refresh PUBLIC ${SDL2_LIBRARIES}) endif() endif()