/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities * * Copyright (c) 2020 Evan Hemsley * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in a * product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * * Evan "cosmonaut" Hemsley * */ #if REFRESH_DRIVER_VULKAN #define VK_NO_PROTOTYPES #include "vulkan/vulkan.h" #include "Refresh_Driver.h" #include #include #include /* Global Vulkan Loader Entry Points */ static PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = NULL; #define VULKAN_GLOBAL_FUNCTION(name) \ static PFN_##name name = NULL; #include "Refresh_Driver_Vulkan_vkfuncs.h" /* vkInstance/vkDevice function typedefs */ #define VULKAN_INSTANCE_FUNCTION(ext, ret, func, params) \ typedef ret (VKAPI_CALL *vkfntype_##func) params; #define VULKAN_DEVICE_FUNCTION(ext, ret, func, params) \ typedef ret (VKAPI_CALL *vkfntype_##func) params; #include "Refresh_Driver_Vulkan_vkfuncs.h" /* Required extensions */ static const char* deviceExtensionNames[] = { /* Globally supported */ VK_KHR_SWAPCHAIN_EXTENSION_NAME, /* Core since 1.1 */ VK_KHR_MAINTENANCE1_EXTENSION_NAME, VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME, VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME, /* Core since 1.2 */ VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME, /* EXT, probably not going to be Core */ VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME, }; static uint32_t deviceExtensionCount = SDL_arraysize(deviceExtensionNames); /* Defines */ #define STARTING_ALLOCATION_SIZE 64000000 /* 64MB */ #define MAX_ALLOCATION_SIZE 256000000 /* 256MB */ #define TEXTURE_STAGING_SIZE 8000000 /* 8MB */ #define MAX_TEXTURE_STAGING_SIZE 128000000 /* 128MB */ #define UBO_BUFFER_SIZE 8000000 /* 8MB */ #define UBO_ACTUAL_SIZE (UBO_BUFFER_SIZE * 2) #define DESCRIPTOR_POOL_STARTING_SIZE 128 #define UBO_POOL_SIZE 1000 #define SUB_BUFFER_COUNT 2 #define DESCRIPTOR_SET_DEACTIVATE_FRAMES 10 #define IDENTITY_SWIZZLE \ { \ VK_COMPONENT_SWIZZLE_IDENTITY, \ VK_COMPONENT_SWIZZLE_IDENTITY, \ VK_COMPONENT_SWIZZLE_IDENTITY, \ VK_COMPONENT_SWIZZLE_IDENTITY \ } #define NULL_DESC_LAYOUT (VkDescriptorSetLayout) 0 #define NULL_PIPELINE_LAYOUT (VkPipelineLayout) 0 #define NULL_RENDER_PASS (Refresh_RenderPass*) 0 #define EXPAND_ELEMENTS_IF_NEEDED(arr, initialValue, type) \ if (arr->count == arr->capacity) \ { \ if (arr->capacity == 0) \ { \ arr->capacity = initialValue; \ } \ else \ { \ arr->capacity *= 2; \ } \ arr->elements = (type*) SDL_realloc( \ arr->elements, \ arr->capacity * sizeof(type) \ ); \ } #define EXPAND_ARRAY_IF_NEEDED(arr, elementType, newCount, capacity, newCapacity) \ if (newCount >= capacity) \ { \ capacity = newCapacity; \ arr = (elementType*) SDL_realloc( \ arr, \ sizeof(elementType) * capacity \ ); \ } #define MOVE_ARRAY_CONTENTS_AND_RESET(i, dstArr, dstCount, srcArr, srcCount) \ for (i = 0; i < srcCount; i += 1) \ { \ dstArr[i] = srcArr[i]; \ } \ dstCount = srcCount; \ srcCount = 0; /* Enums */ typedef enum VulkanResourceAccessType { /* Reads */ RESOURCE_ACCESS_NONE, /* For initialization */ RESOURCE_ACCESS_INDEX_BUFFER, RESOURCE_ACCESS_VERTEX_BUFFER, RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER, RESOURCE_ACCESS_VERTEX_SHADER_READ_SAMPLED_IMAGE, RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER, RESOURCE_ACCESS_FRAGMENT_SHADER_READ_SAMPLED_IMAGE, RESOURCE_ACCESS_FRAGMENT_SHADER_READ_COLOR_ATTACHMENT, RESOURCE_ACCESS_FRAGMENT_SHADER_READ_DEPTH_STENCIL_ATTACHMENT, RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER, RESOURCE_ACCESS_COMPUTE_SHADER_READ_OTHER, RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE, RESOURCE_ACCESS_COLOR_ATTACHMENT_READ, RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ, RESOURCE_ACCESS_TRANSFER_READ, RESOURCE_ACCESS_HOST_READ, RESOURCE_ACCESS_PRESENT, RESOURCE_ACCESS_END_OF_READ, /* Writes */ RESOURCE_ACCESS_VERTEX_SHADER_WRITE, RESOURCE_ACCESS_FRAGMENT_SHADER_WRITE, RESOURCE_ACCESS_COLOR_ATTACHMENT_WRITE, RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE, RESOURCE_ACCESS_TRANSFER_WRITE, RESOURCE_ACCESS_HOST_WRITE, /* Read-Writes */ RESOURCE_ACCESS_COLOR_ATTACHMENT_READ_WRITE, RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_WRITE, RESOURCE_ACCESS_MEMORY_TRANSFER_READ_WRITE, RESOURCE_ACCESS_GENERAL, /* Count */ RESOURCE_ACCESS_TYPES_COUNT } VulkanResourceAccessType; typedef enum CreateSwapchainResult { CREATE_SWAPCHAIN_FAIL, CREATE_SWAPCHAIN_SUCCESS, CREATE_SWAPCHAIN_SURFACE_ZERO, } CreateSwapchainResult; /* Conversions */ static VkFormat RefreshToVK_SurfaceFormat[] = { VK_FORMAT_R8G8B8A8_UNORM, /* R8G8B8A8 */ VK_FORMAT_R5G6B5_UNORM_PACK16, /* R5G6B5 */ VK_FORMAT_A1R5G5B5_UNORM_PACK16, /* A1R5G5B5 */ VK_FORMAT_B4G4R4A4_UNORM_PACK16, /* B4G4R4A4 */ VK_FORMAT_BC1_RGBA_UNORM_BLOCK, /* BC1 */ VK_FORMAT_BC2_UNORM_BLOCK, /* BC3 */ VK_FORMAT_BC3_UNORM_BLOCK, /* BC5 */ VK_FORMAT_R8G8_SNORM, /* R8G8_SNORM */ VK_FORMAT_R8G8B8A8_SNORM, /* R8G8B8A8_SNORM */ VK_FORMAT_A2R10G10B10_UNORM_PACK32, /* A2R10G10B10 */ VK_FORMAT_R16G16_UNORM, /* R16G16 */ VK_FORMAT_R16G16B16A16_UNORM, /* R16G16B16A16 */ VK_FORMAT_R8_UNORM, /* R8 */ VK_FORMAT_R32_SFLOAT, /* R32_SFLOAT */ VK_FORMAT_R32G32_SFLOAT, /* R32G32_SFLOAT */ VK_FORMAT_R32G32B32A32_SFLOAT, /* R32G32B32A32_SFLOAT */ VK_FORMAT_R16_SFLOAT, /* R16_SFLOAT */ VK_FORMAT_R16G16_SFLOAT, /* R16G16_SFLOAT */ VK_FORMAT_R16G16B16A16_SFLOAT /* R16G16B16A16_SFLOAT */ }; static VkFormat RefreshToVK_DepthFormat[] = { VK_FORMAT_D16_UNORM, VK_FORMAT_D32_SFLOAT, VK_FORMAT_D16_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT }; static VkFormat RefreshToVK_VertexFormat[] = { VK_FORMAT_R32_SFLOAT, /* SINGLE */ VK_FORMAT_R32G32_SFLOAT, /* VECTOR2 */ VK_FORMAT_R32G32B32_SFLOAT, /* VECTOR3 */ VK_FORMAT_R32G32B32A32_SFLOAT, /* VECTOR4 */ VK_FORMAT_R8G8B8A8_UNORM, /* COLOR */ VK_FORMAT_R8G8B8A8_USCALED, /* BYTE4 */ VK_FORMAT_R16G16_SSCALED, /* SHORT2 */ VK_FORMAT_R16G16B16A16_SSCALED, /* SHORT4 */ VK_FORMAT_R16G16_SNORM, /* NORMALIZEDSHORT2 */ VK_FORMAT_R16G16B16A16_SNORM, /* NORMALIZEDSHORT4 */ VK_FORMAT_R16G16_SFLOAT, /* HALFVECTOR2 */ VK_FORMAT_R16G16B16A16_SFLOAT /* HALFVECTOR4 */ }; static VkIndexType RefreshToVK_IndexType[] = { VK_INDEX_TYPE_UINT16, VK_INDEX_TYPE_UINT32 }; static VkPrimitiveTopology RefreshToVK_PrimitiveType[] = { VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP }; static VkPolygonMode RefreshToVK_PolygonMode[] = { VK_POLYGON_MODE_FILL, VK_POLYGON_MODE_LINE, VK_POLYGON_MODE_POINT }; static VkCullModeFlags RefreshToVK_CullMode[] = { VK_CULL_MODE_NONE, VK_CULL_MODE_FRONT_BIT, VK_CULL_MODE_BACK_BIT, VK_CULL_MODE_FRONT_AND_BACK }; static VkFrontFace RefreshToVK_FrontFace[] = { VK_FRONT_FACE_COUNTER_CLOCKWISE, VK_FRONT_FACE_CLOCKWISE }; static VkBlendFactor RefreshToVK_BlendFactor[] = { VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_SRC_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_DST_COLOR, VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_DST_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, VK_BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA, VK_BLEND_FACTOR_SRC_ALPHA_SATURATE, VK_BLEND_FACTOR_SRC1_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR, VK_BLEND_FACTOR_SRC1_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA }; static VkBlendOp RefreshToVK_BlendOp[] = { VK_BLEND_OP_ADD, VK_BLEND_OP_SUBTRACT, VK_BLEND_OP_REVERSE_SUBTRACT, VK_BLEND_OP_MIN, VK_BLEND_OP_MAX }; static VkLogicOp RefreshToVK_LogicOp[] = { VK_LOGIC_OP_CLEAR, VK_LOGIC_OP_AND, VK_LOGIC_OP_AND_REVERSE, VK_LOGIC_OP_COPY, VK_LOGIC_OP_AND_INVERTED, VK_LOGIC_OP_NO_OP, VK_LOGIC_OP_XOR, VK_LOGIC_OP_OR, VK_LOGIC_OP_NOR, VK_LOGIC_OP_EQUIVALENT, VK_LOGIC_OP_INVERT, VK_LOGIC_OP_OR_REVERSE, VK_LOGIC_OP_COPY_INVERTED, VK_LOGIC_OP_OR_INVERTED, VK_LOGIC_OP_NAND, VK_LOGIC_OP_SET }; static VkCompareOp RefreshToVK_CompareOp[] = { VK_COMPARE_OP_NEVER, VK_COMPARE_OP_LESS, VK_COMPARE_OP_EQUAL, VK_COMPARE_OP_LESS_OR_EQUAL, VK_COMPARE_OP_GREATER, VK_COMPARE_OP_NOT_EQUAL, VK_COMPARE_OP_GREATER_OR_EQUAL, VK_COMPARE_OP_ALWAYS }; static VkStencilOp RefreshToVK_StencilOp[] = { VK_STENCIL_OP_KEEP, VK_STENCIL_OP_ZERO, VK_STENCIL_OP_REPLACE, VK_STENCIL_OP_INCREMENT_AND_CLAMP, VK_STENCIL_OP_DECREMENT_AND_CLAMP, VK_STENCIL_OP_INVERT, VK_STENCIL_OP_INCREMENT_AND_WRAP, VK_STENCIL_OP_DECREMENT_AND_WRAP }; static VkAttachmentLoadOp RefreshToVK_LoadOp[] = { VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_LOAD_OP_DONT_CARE }; static VkAttachmentStoreOp RefreshToVK_StoreOp[] = { VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_STORE_OP_DONT_CARE }; static VkSampleCountFlagBits RefreshToVK_SampleCount[] = { VK_SAMPLE_COUNT_1_BIT, VK_SAMPLE_COUNT_2_BIT, VK_SAMPLE_COUNT_4_BIT, VK_SAMPLE_COUNT_8_BIT, VK_SAMPLE_COUNT_16_BIT, VK_SAMPLE_COUNT_32_BIT, VK_SAMPLE_COUNT_64_BIT }; static VkVertexInputRate RefreshToVK_VertexInputRate[] = { VK_VERTEX_INPUT_RATE_VERTEX, VK_VERTEX_INPUT_RATE_INSTANCE }; static VkFilter RefreshToVK_Filter[] = { VK_FILTER_NEAREST, VK_FILTER_LINEAR, VK_FILTER_CUBIC_EXT }; static VkSamplerMipmapMode RefreshToVK_SamplerMipmapMode[] = { VK_SAMPLER_MIPMAP_MODE_NEAREST, VK_SAMPLER_MIPMAP_MODE_LINEAR }; static VkSamplerAddressMode RefreshToVK_SamplerAddressMode[] = { VK_SAMPLER_ADDRESS_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER }; static VkBorderColor RefreshToVK_BorderColor[] = { VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, VK_BORDER_COLOR_INT_TRANSPARENT_BLACK, VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK, VK_BORDER_COLOR_INT_OPAQUE_BLACK, VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE, VK_BORDER_COLOR_INT_OPAQUE_WHITE }; /* Structures */ /* Memory Allocation */ typedef struct VulkanMemoryAllocation VulkanMemoryAllocation; typedef struct VulkanMemoryFreeRegion { VulkanMemoryAllocation *allocation; VkDeviceSize offset; VkDeviceSize size; uint32_t allocationIndex; uint32_t sortedIndex; } VulkanMemoryFreeRegion; typedef struct VulkanMemorySubAllocator { VkDeviceSize nextAllocationSize; VulkanMemoryAllocation **allocations; uint32_t allocationCount; VulkanMemoryFreeRegion **sortedFreeRegions; uint32_t sortedFreeRegionCount; uint32_t sortedFreeRegionCapacity; } VulkanMemorySubAllocator; struct VulkanMemoryAllocation { VulkanMemorySubAllocator *allocator; VkDeviceMemory memory; VkDeviceSize size; VulkanMemoryFreeRegion **freeRegions; uint32_t freeRegionCount; uint32_t freeRegionCapacity; uint8_t dedicated; SDL_mutex *memoryLock; }; typedef struct VulkanMemoryAllocator { VulkanMemorySubAllocator subAllocators[VK_MAX_MEMORY_TYPES]; } VulkanMemoryAllocator; /* Memory Barriers */ typedef struct VulkanResourceAccessInfo { VkPipelineStageFlags stageMask; VkAccessFlags accessMask; VkImageLayout imageLayout; } VulkanResourceAccessInfo; static const VulkanResourceAccessInfo AccessMap[RESOURCE_ACCESS_TYPES_COUNT] = { /* RESOURCE_ACCESS_NONE */ { 0, 0, VK_IMAGE_LAYOUT_UNDEFINED }, /* RESOURCE_ACCESS_INDEX_BUFFER */ { VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_INDEX_READ_BIT, VK_IMAGE_LAYOUT_UNDEFINED }, /* RESOURCE_ACCESS_VERTEX_BUFFER */ { VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_INDEX_READ_BIT, VK_IMAGE_LAYOUT_UNDEFINED }, /* RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER */ { VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_UNDEFINED }, /* RESOURCE_ACCESS_VERTEX_SHADER_READ_SAMPLED_IMAGE */ { VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL }, /* RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER */ { VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_ACCESS_UNIFORM_READ_BIT, VK_IMAGE_LAYOUT_UNDEFINED }, /* RESOURCE_ACCESS_FRAGMENT_SHADER_READ_SAMPLED_IMAGE */ { VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL }, /* RESOURCE_ACCESS_FRAGMENT_SHADER_READ_COLOR_ATTACHMENT */ { VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_ACCESS_INPUT_ATTACHMENT_READ_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL }, /* RESOURCE_ACCESS_FRAGMENT_SHADER_READ_DEPTH_STENCIL_ATTACHMENT */ { VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_ACCESS_INPUT_ATTACHMENT_READ_BIT, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL }, /* RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER */ { VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_UNIFORM_READ_BIT, VK_IMAGE_LAYOUT_UNDEFINED }, /* RESOURCE_ACCESS_COMPUTE_SHADER_READ_OTHER */ { VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_UNDEFINED }, /* RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE */ { VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL }, /* RESOURCE_ACCESS_COLOR_ATTACHMENT_READ */ { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }, /* RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ */ { VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL }, /* RESOURCE_ACCESS_TRANSFER_READ */ { VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL }, /* RESOURCE_ACCESS_HOST_READ */ { VK_PIPELINE_STAGE_HOST_BIT, VK_ACCESS_HOST_READ_BIT, VK_IMAGE_LAYOUT_GENERAL }, /* RESOURCE_ACCESS_PRESENT */ { 0, 0, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR }, /* RESOURCE_ACCESS_END_OF_READ */ { 0, 0, VK_IMAGE_LAYOUT_UNDEFINED }, /* RESOURCE_ACCESS_VERTEX_SHADER_WRITE */ { VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL }, /* RESOURCE_ACCESS_FRAGMENT_SHADER_WRITE */ { VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL }, /* RESOURCE_ACCESS_COLOR_ATTACHMENT_WRITE */ { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }, /* RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE */ { VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL }, /* RESOURCE_ACCESS_TRANSFER_WRITE */ { VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL }, /* RESOURCE_ACCESS_HOST_WRITE */ { VK_PIPELINE_STAGE_HOST_BIT, VK_ACCESS_HOST_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL }, /* RESOURCE_ACCESS_COLOR_ATTACHMENT_READ_WRITE */ { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }, /* RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_WRITE */ { VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL }, /* RESOURCE_ACCESS_MEMORY_TRANSFER_READ_WRITE */ { VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED }, /* RESOURCE_ACCESS_GENERAL */ { VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL } }; /* Memory structures */ typedef struct VulkanBuffer VulkanBuffer; typedef struct VulkanSubBuffer { VulkanMemoryAllocation *allocation; VkBuffer buffer; VkDeviceSize offset; VkDeviceSize size; VulkanResourceAccessType resourceAccessType; int8_t bound; } VulkanSubBuffer; /* * Our VulkanBuffer is actually a series of sub-buffers * so we can properly support updates while a frame is in flight * without needing a sync point */ struct VulkanBuffer /* cast from FNA3D_Buffer */ { VkDeviceSize size; VulkanSubBuffer **subBuffers; uint32_t subBufferCount; uint32_t currentSubBufferIndex; VulkanResourceAccessType resourceAccessType; VkBufferUsageFlags usage; uint8_t bound; uint8_t boundSubmitted; }; /* Renderer Structure */ typedef struct QueueFamilyIndices { uint32_t graphicsFamily; uint32_t presentFamily; uint32_t computeFamily; uint32_t transferFamily; } QueueFamilyIndices; typedef struct SwapChainSupportDetails { VkSurfaceCapabilitiesKHR capabilities; VkSurfaceFormatKHR *formats; uint32_t formatsLength; VkPresentModeKHR *presentModes; uint32_t presentModesLength; } SwapChainSupportDetails; typedef struct BufferDescriptorSetCache BufferDescriptorSetCache; typedef struct ImageDescriptorSetCache ImageDescriptorSetCache; typedef struct VulkanGraphicsPipelineLayout { VkPipelineLayout pipelineLayout; ImageDescriptorSetCache *vertexSamplerDescriptorSetCache; ImageDescriptorSetCache *fragmentSamplerDescriptorSetCache; } VulkanGraphicsPipelineLayout; typedef struct VulkanGraphicsPipeline { VkPipeline pipeline; VulkanGraphicsPipelineLayout *pipelineLayout; Refresh_PrimitiveType primitiveType; VkDescriptorSet vertexSamplerDescriptorSet; /* updated by BindVertexSamplers */ VkDescriptorSet fragmentSamplerDescriptorSet; /* updated by BindFragmentSamplers */ VkDescriptorSet vertexUBODescriptorSet; /* permanently set in Create function */ VkDescriptorSet fragmentUBODescriptorSet; /* permanently set in Create function */ VkDeviceSize vertexUBOBlockSize; /* permanently set in Create function */ VkDeviceSize fragmentUBOBlockSize; /* permantenly set in Create function */ } VulkanGraphicsPipeline; typedef struct VulkanComputePipelineLayout { VkPipelineLayout pipelineLayout; BufferDescriptorSetCache *bufferDescriptorSetCache; ImageDescriptorSetCache *imageDescriptorSetCache; } VulkanComputePipelineLayout; typedef struct VulkanComputePipeline { VkPipeline pipeline; VulkanComputePipelineLayout *pipelineLayout; VkDescriptorSet bufferDescriptorSet; /* updated by BindComputeBuffers */ VkDescriptorSet imageDescriptorSet; /* updated by BindComputeTextures */ VkDescriptorSet computeUBODescriptorSet; /* permanently set in Create function */ VkDeviceSize computeUBOBlockSize; /* permanently set in Create function */ } VulkanComputePipeline; typedef struct VulkanTexture { VulkanMemoryAllocation *allocation; VkDeviceSize offset; VkDeviceSize memorySize; VkImage image; VkImageView view; VkExtent2D dimensions; uint8_t is3D; uint8_t isCube; uint32_t depth; uint32_t layerCount; uint32_t levelCount; VkFormat format; Refresh_ColorFormat refreshFormat; VulkanResourceAccessType resourceAccessType; uint32_t queueFamilyIndex; Refresh_TextureUsageFlags usageFlags; REFRESHNAMELESS union { Refresh_ColorFormat colorFormat; Refresh_DepthFormat depthStencilFormat; }; } VulkanTexture; typedef struct VulkanColorTarget { VulkanTexture *texture; uint32_t layer; VkImageView view; VulkanTexture *multisampleTexture; VkSampleCountFlags multisampleCount; } VulkanColorTarget; typedef struct VulkanDepthStencilTarget { VulkanTexture *texture; VkImageView view; } VulkanDepthStencilTarget; typedef struct VulkanFramebuffer { VkFramebuffer framebuffer; VulkanColorTarget *colorTargets[MAX_COLOR_TARGET_BINDINGS]; uint32_t colorTargetCount; VulkanDepthStencilTarget *depthStencilTarget; uint32_t width; uint32_t height; } VulkanFramebuffer; /* Cache structures */ /* Descriptor Set Layout Caches*/ #define NUM_DESCRIPTOR_SET_LAYOUT_BUCKETS 1031 typedef struct DescriptorSetLayoutHash { VkDescriptorType descriptorType; uint32_t bindingCount; VkShaderStageFlagBits stageFlag; } DescriptorSetLayoutHash; typedef struct DescriptorSetLayoutHashMap { DescriptorSetLayoutHash key; VkDescriptorSetLayout value; } DescriptorSetLayoutHashMap; typedef struct DescriptorSetLayoutHashArray { DescriptorSetLayoutHashMap *elements; int32_t count; int32_t capacity; } DescriptorSetLayoutHashArray; typedef struct DescriptorSetLayoutHashTable { DescriptorSetLayoutHashArray buckets[NUM_DESCRIPTOR_SET_LAYOUT_BUCKETS]; } DescriptorSetLayoutHashTable; static inline uint64_t DescriptorSetLayoutHashTable_GetHashCode(DescriptorSetLayoutHash key) { const uint64_t HASH_FACTOR = 97; uint64_t result = 1; result = result * HASH_FACTOR + key.descriptorType; result = result * HASH_FACTOR + key.bindingCount; result = result * HASH_FACTOR + key.stageFlag; return result; } static inline VkDescriptorSetLayout DescriptorSetLayoutHashTable_Fetch( DescriptorSetLayoutHashTable *table, DescriptorSetLayoutHash key ) { int32_t i; uint64_t hashcode = DescriptorSetLayoutHashTable_GetHashCode(key); DescriptorSetLayoutHashArray *arr = &table->buckets[hashcode % NUM_DESCRIPTOR_SET_LAYOUT_BUCKETS]; for (i = 0; i < arr->count; i += 1) { const DescriptorSetLayoutHash *e = &arr->elements[i].key; if ( key.descriptorType == e->descriptorType && key.bindingCount == e->bindingCount && key.stageFlag == e->stageFlag ) { return arr->elements[i].value; } } return VK_NULL_HANDLE; } static inline void DescriptorSetLayoutHashTable_Insert( DescriptorSetLayoutHashTable *table, DescriptorSetLayoutHash key, VkDescriptorSetLayout value ) { uint64_t hashcode = DescriptorSetLayoutHashTable_GetHashCode(key); DescriptorSetLayoutHashArray *arr = &table->buckets[hashcode % NUM_DESCRIPTOR_SET_LAYOUT_BUCKETS]; DescriptorSetLayoutHashMap map; map.key = key; map.value = value; EXPAND_ELEMENTS_IF_NEEDED(arr, 4, DescriptorSetLayoutHashMap); arr->elements[arr->count] = map; arr->count += 1; } /* Descriptor Set Caches */ #define NUM_DESCRIPTOR_SET_HASH_BUCKETS 1031 typedef struct ImageDescriptorSetData { VkDescriptorImageInfo descriptorImageInfo[MAX_TEXTURE_SAMPLERS]; /* used for vertex samplers as well */ } ImageDescriptorSetData; typedef struct ImageDescriptorSetHashMap { uint64_t key; ImageDescriptorSetData descriptorSetData; VkDescriptorSet descriptorSet; uint8_t inactiveFrameCount; } ImageDescriptorSetHashMap; typedef struct ImageDescriptorSetHashArray { uint32_t *elements; int32_t count; int32_t capacity; } ImageDescriptorSetHashArray; static inline uint64_t ImageDescriptorSetHashTable_GetHashCode( ImageDescriptorSetData *descriptorSetData, uint32_t samplerCount ) { const uint64_t HASH_FACTOR = 97; uint32_t i; uint64_t result = 1; for (i = 0; i < samplerCount; i += 1) { result = result * HASH_FACTOR + (uint64_t) descriptorSetData->descriptorImageInfo[i].imageView; result = result * HASH_FACTOR + (uint64_t) descriptorSetData->descriptorImageInfo[i].sampler; } return result; } struct ImageDescriptorSetCache { VkDescriptorSetLayout descriptorSetLayout; uint32_t bindingCount; VkDescriptorType descriptorType; ImageDescriptorSetHashArray buckets[NUM_DESCRIPTOR_SET_HASH_BUCKETS]; /* these buckets store indices */ ImageDescriptorSetHashMap *elements; /* where the hash map elements are stored */ uint32_t count; uint32_t capacity; VkDescriptorPool *imageDescriptorPools; uint32_t imageDescriptorPoolCount; uint32_t nextPoolSize; VkDescriptorSet *inactiveDescriptorSets; uint32_t inactiveDescriptorSetCount; uint32_t inactiveDescriptorSetCapacity; }; typedef struct BufferDescriptorSetData { VkDescriptorBufferInfo descriptorBufferInfo[MAX_BUFFER_BINDINGS]; } BufferDescriptorSetData; typedef struct BufferDescriptorSetHashMap { uint64_t key; BufferDescriptorSetData descriptorSetData; VkDescriptorSet descriptorSet; uint8_t inactiveFrameCount; } BufferDescriptorSetHashMap; typedef struct BufferDescriptorSetHashArray { uint32_t *elements; int32_t count; int32_t capacity; } BufferDescriptorSetHashArray; static inline uint64_t BufferDescriptorSetHashTable_GetHashCode( BufferDescriptorSetData *descriptorSetData, uint32_t bindingCount ) { const uint64_t HASH_FACTOR = 97; uint32_t i; uint64_t result = 1; for (i = 0; i < bindingCount; i += 1) { result = result * HASH_FACTOR + (uint64_t) descriptorSetData->descriptorBufferInfo[i].buffer; result = result * HASH_FACTOR + (uint64_t) descriptorSetData->descriptorBufferInfo[i].offset; result = result * HASH_FACTOR + (uint64_t) descriptorSetData->descriptorBufferInfo[i].range; } return result; } struct BufferDescriptorSetCache { VkDescriptorSetLayout descriptorSetLayout; uint32_t bindingCount; VkDescriptorType descriptorType; BufferDescriptorSetHashArray buckets[NUM_DESCRIPTOR_SET_HASH_BUCKETS]; BufferDescriptorSetHashMap *elements; uint32_t count; uint32_t capacity; VkDescriptorPool *bufferDescriptorPools; uint32_t bufferDescriptorPoolCount; uint32_t nextPoolSize; VkDescriptorSet *inactiveDescriptorSets; uint32_t inactiveDescriptorSetCount; uint32_t inactiveDescriptorSetCapacity; }; /* Pipeline Caches */ #define NUM_PIPELINE_LAYOUT_BUCKETS 1031 typedef struct GraphicsPipelineLayoutHash { VkDescriptorSetLayout vertexSamplerLayout; VkDescriptorSetLayout fragmentSamplerLayout; VkDescriptorSetLayout vertexUniformLayout; VkDescriptorSetLayout fragmentUniformLayout; } GraphicsPipelineLayoutHash; typedef struct GraphicsPipelineLayoutHashMap { GraphicsPipelineLayoutHash key; VulkanGraphicsPipelineLayout *value; } GraphicsPipelineLayoutHashMap; typedef struct GraphicsPipelineLayoutHashArray { GraphicsPipelineLayoutHashMap *elements; int32_t count; int32_t capacity; } GraphicsPipelineLayoutHashArray; typedef struct GraphicsPipelineLayoutHashTable { GraphicsPipelineLayoutHashArray buckets[NUM_PIPELINE_LAYOUT_BUCKETS]; } GraphicsPipelineLayoutHashTable; static inline uint64_t GraphicsPipelineLayoutHashTable_GetHashCode(GraphicsPipelineLayoutHash key) { const uint64_t HASH_FACTOR = 97; uint64_t result = 1; result = result * HASH_FACTOR + (uint64_t) key.vertexSamplerLayout; result = result * HASH_FACTOR + (uint64_t) key.fragmentSamplerLayout; result = result * HASH_FACTOR + (uint64_t) key.vertexUniformLayout; result = result * HASH_FACTOR + (uint64_t) key.fragmentUniformLayout; return result; } static inline VulkanGraphicsPipelineLayout* GraphicsPipelineLayoutHashArray_Fetch( GraphicsPipelineLayoutHashTable *table, GraphicsPipelineLayoutHash key ) { int32_t i; uint64_t hashcode = GraphicsPipelineLayoutHashTable_GetHashCode(key); GraphicsPipelineLayoutHashArray *arr = &table->buckets[hashcode % NUM_PIPELINE_LAYOUT_BUCKETS]; for (i = 0; i < arr->count; i += 1) { const GraphicsPipelineLayoutHash *e = &arr->elements[i].key; if ( key.vertexSamplerLayout == e->vertexSamplerLayout && key.fragmentSamplerLayout == e->fragmentSamplerLayout && key.vertexUniformLayout == e->vertexUniformLayout && key.fragmentUniformLayout == e->fragmentUniformLayout ) { return arr->elements[i].value; } } return NULL; } static inline void GraphicsPipelineLayoutHashArray_Insert( GraphicsPipelineLayoutHashTable *table, GraphicsPipelineLayoutHash key, VulkanGraphicsPipelineLayout *value ) { uint64_t hashcode = GraphicsPipelineLayoutHashTable_GetHashCode(key); GraphicsPipelineLayoutHashArray *arr = &table->buckets[hashcode % NUM_PIPELINE_LAYOUT_BUCKETS]; GraphicsPipelineLayoutHashMap map; map.key = key; map.value = value; EXPAND_ELEMENTS_IF_NEEDED(arr, 4, GraphicsPipelineLayoutHashMap) arr->elements[arr->count] = map; arr->count += 1; } typedef struct ComputePipelineLayoutHash { VkDescriptorSetLayout bufferLayout; VkDescriptorSetLayout imageLayout; VkDescriptorSetLayout uniformLayout; } ComputePipelineLayoutHash; typedef struct ComputePipelineLayoutHashMap { ComputePipelineLayoutHash key; VulkanComputePipelineLayout *value; } ComputePipelineLayoutHashMap; typedef struct ComputePipelineLayoutHashArray { ComputePipelineLayoutHashMap *elements; int32_t count; int32_t capacity; } ComputePipelineLayoutHashArray; typedef struct ComputePipelineLayoutHashTable { ComputePipelineLayoutHashArray buckets[NUM_PIPELINE_LAYOUT_BUCKETS]; } ComputePipelineLayoutHashTable; static inline uint64_t ComputePipelineLayoutHashTable_GetHashCode(ComputePipelineLayoutHash key) { const uint64_t HASH_FACTOR = 97; uint64_t result = 1; result = result * HASH_FACTOR + (uint64_t) key.bufferLayout; result = result * HASH_FACTOR + (uint64_t) key.imageLayout; result = result * HASH_FACTOR + (uint64_t) key.uniformLayout; return result; } static inline VulkanComputePipelineLayout* ComputePipelineLayoutHashArray_Fetch( ComputePipelineLayoutHashTable *table, ComputePipelineLayoutHash key ) { int32_t i; uint64_t hashcode = ComputePipelineLayoutHashTable_GetHashCode(key); ComputePipelineLayoutHashArray *arr = &table->buckets[hashcode % NUM_PIPELINE_LAYOUT_BUCKETS]; for (i = 0; i < arr->count; i += 1) { const ComputePipelineLayoutHash *e = &arr->elements[i].key; if ( key.bufferLayout == e->bufferLayout && key.imageLayout == e->imageLayout && key.uniformLayout == e->uniformLayout ) { return arr->elements[i].value; } } return NULL; } static inline void ComputePipelineLayoutHashArray_Insert( ComputePipelineLayoutHashTable *table, ComputePipelineLayoutHash key, VulkanComputePipelineLayout *value ) { uint64_t hashcode = ComputePipelineLayoutHashTable_GetHashCode(key); ComputePipelineLayoutHashArray *arr = &table->buckets[hashcode % NUM_PIPELINE_LAYOUT_BUCKETS]; ComputePipelineLayoutHashMap map; map.key = key; map.value = value; EXPAND_ELEMENTS_IF_NEEDED(arr, 4, ComputePipelineLayoutHashMap) arr->elements[arr->count] = map; arr->count += 1; } /* Command structures */ typedef struct VulkanCommandPool VulkanCommandPool; typedef struct VulkanCommandBuffer { VkCommandBuffer commandBuffer; uint8_t fixed; uint8_t submitted; VulkanCommandPool *commandPool; VulkanComputePipeline *currentComputePipeline; VulkanGraphicsPipeline *currentGraphicsPipeline; VulkanFramebuffer *currentFramebuffer; VulkanBuffer *boundComputeBuffers[MAX_BUFFER_BINDINGS]; uint32_t boundComputeBufferCount; } VulkanCommandBuffer; struct VulkanCommandPool { SDL_threadID threadID; VkCommandPool commandPool; VulkanCommandBuffer **inactiveCommandBuffers; uint32_t inactiveCommandBufferCapacity; uint32_t inactiveCommandBufferCount; }; #define NUM_COMMAND_POOL_BUCKETS 1031 typedef struct CommandPoolHash { SDL_threadID threadID; } CommandPoolHash; typedef struct CommandPoolHashMap { CommandPoolHash key; VulkanCommandPool *value; } CommandPoolHashMap; typedef struct CommandPoolHashArray { CommandPoolHashMap *elements; uint32_t count; uint32_t capacity; } CommandPoolHashArray; typedef struct CommandPoolHashTable { CommandPoolHashArray buckets[NUM_COMMAND_POOL_BUCKETS]; } CommandPoolHashTable; static inline uint64_t CommandPoolHashTable_GetHashCode(CommandPoolHash key) { const uint64_t HASH_FACTOR = 97; uint64_t result = 1; result = result * HASH_FACTOR + (uint64_t) key.threadID; return result; } static inline VulkanCommandPool* CommandPoolHashTable_Fetch( CommandPoolHashTable *table, CommandPoolHash key ) { uint32_t i; uint64_t hashcode = CommandPoolHashTable_GetHashCode(key); CommandPoolHashArray *arr = &table->buckets[hashcode % NUM_COMMAND_POOL_BUCKETS]; for (i = 0; i < arr->count; i += 1) { const CommandPoolHash *e = &arr->elements[i].key; if (key.threadID == e->threadID) { return arr->elements[i].value; } } return NULL; } static inline void CommandPoolHashTable_Insert( CommandPoolHashTable *table, CommandPoolHash key, VulkanCommandPool *value ) { uint64_t hashcode = CommandPoolHashTable_GetHashCode(key); CommandPoolHashArray *arr = &table->buckets[hashcode % NUM_COMMAND_POOL_BUCKETS]; CommandPoolHashMap map; map.key = key; map.value = value; EXPAND_ELEMENTS_IF_NEEDED(arr, 4, CommandPoolHashMap) arr->elements[arr->count] = map; arr->count += 1; } /* Context */ typedef struct VulkanRenderer { VkInstance instance; VkPhysicalDevice physicalDevice; VkPhysicalDeviceProperties2 physicalDeviceProperties; VkPhysicalDeviceDriverPropertiesKHR physicalDeviceDriverProperties; VkDevice logicalDevice; void* deviceWindowHandle; uint8_t supportsDebugUtils; uint8_t debugMode; uint8_t headless; VulkanMemoryAllocator *memoryAllocator; Refresh_PresentMode presentMode; VkSurfaceKHR surface; VkSwapchainKHR swapChain; VkFormat swapChainFormat; VkComponentMapping swapChainSwizzle; VkImage *swapChainImages; VkImageView *swapChainImageViews; uint32_t *swapChainQueueFamilyIndices; VulkanResourceAccessType *swapChainResourceAccessTypes; uint32_t swapChainImageCount; VkExtent2D swapChainExtent; uint8_t needNewSwapChain; uint8_t shouldPresent; uint8_t swapChainImageAcquired; uint32_t currentSwapChainIndex; QueueFamilyIndices queueFamilyIndices; VkQueue graphicsQueue; VkQueue presentQueue; VkQueue computeQueue; VkQueue transferQueue; VkFence inFlightFence; VkSemaphore transferFinishedSemaphore; VkSemaphore imageAvailableSemaphore; VkSemaphore renderFinishedSemaphore; VkCommandPool transferCommandPool; VkCommandBuffer transferCommandBuffers[2]; /* frame count */ uint8_t pendingTransfer; VulkanCommandBuffer **submittedCommandBuffers; uint32_t submittedCommandBufferCount; uint32_t submittedCommandBufferCapacity; CommandPoolHashTable commandPoolHashTable; DescriptorSetLayoutHashTable descriptorSetLayoutHashTable; GraphicsPipelineLayoutHashTable graphicsPipelineLayoutHashTable; ComputePipelineLayoutHashTable computePipelineLayoutHashTable; /* initialize baseline descriptor info */ VkDescriptorPool defaultDescriptorPool; VkDescriptorSetLayout emptyVertexSamplerLayout; VkDescriptorSetLayout emptyFragmentSamplerLayout; VkDescriptorSetLayout emptyComputeBufferDescriptorSetLayout; VkDescriptorSetLayout emptyComputeImageDescriptorSetLayout; VkDescriptorSet emptyVertexSamplerDescriptorSet; VkDescriptorSet emptyFragmentSamplerDescriptorSet; VkDescriptorSet emptyComputeBufferDescriptorSet; VkDescriptorSet emptyComputeImageDescriptorSet; VkDescriptorSetLayout vertexParamLayout; VkDescriptorSetLayout fragmentParamLayout; VkDescriptorSetLayout computeParamLayout; VulkanBuffer *dummyVertexUniformBuffer; VulkanBuffer *dummyFragmentUniformBuffer; VulkanBuffer *dummyComputeUniformBuffer; VulkanBuffer *textureStagingBuffer; uint32_t textureStagingBufferOffset; VulkanBuffer** buffersInUse; uint32_t buffersInUseCount; uint32_t buffersInUseCapacity; VulkanBuffer** submittedBuffers; uint32_t submittedBufferCount; uint32_t submittedBufferCapacity; VulkanBuffer *vertexUBO; VulkanBuffer *fragmentUBO; VulkanBuffer *computeUBO; uint32_t minUBOAlignment; uint32_t vertexUBOOffset; VkDeviceSize vertexUBOBlockIncrement; uint32_t fragmentUBOOffset; VkDeviceSize fragmentUBOBlockIncrement; uint32_t computeUBOOffset; VkDeviceSize computeUBOBlockIncrement; uint32_t frameIndex; SDL_mutex *allocatorLock; SDL_mutex *disposeLock; SDL_mutex *uniformBufferLock; SDL_mutex *descriptorSetLock; SDL_mutex *boundBufferLock; SDL_mutex *stagingLock; /* Deferred destroy storage */ VulkanColorTarget **colorTargetsToDestroy; uint32_t colorTargetsToDestroyCount; uint32_t colorTargetsToDestroyCapacity; VulkanColorTarget **submittedColorTargetsToDestroy; uint32_t submittedColorTargetsToDestroyCount; uint32_t submittedColorTargetsToDestroyCapacity; VulkanDepthStencilTarget **depthStencilTargetsToDestroy; uint32_t depthStencilTargetsToDestroyCount; uint32_t depthStencilTargetsToDestroyCapacity; VulkanDepthStencilTarget **submittedDepthStencilTargetsToDestroy; uint32_t submittedDepthStencilTargetsToDestroyCount; uint32_t submittedDepthStencilTargetsToDestroyCapacity; VulkanTexture **texturesToDestroy; uint32_t texturesToDestroyCount; uint32_t texturesToDestroyCapacity; VulkanTexture **submittedTexturesToDestroy; uint32_t submittedTexturesToDestroyCount; uint32_t submittedTexturesToDestroyCapacity; VulkanBuffer **buffersToDestroy; uint32_t buffersToDestroyCount; uint32_t buffersToDestroyCapacity; VulkanBuffer **submittedBuffersToDestroy; uint32_t submittedBuffersToDestroyCount; uint32_t submittedBuffersToDestroyCapacity; VulkanGraphicsPipeline **graphicsPipelinesToDestroy; uint32_t graphicsPipelinesToDestroyCount; uint32_t graphicsPipelinesToDestroyCapacity; VulkanGraphicsPipeline **submittedGraphicsPipelinesToDestroy; uint32_t submittedGraphicsPipelinesToDestroyCount; uint32_t submittedGraphicsPipelinesToDestroyCapacity; VulkanComputePipeline **computePipelinesToDestroy; uint32_t computePipelinesToDestroyCount; uint32_t computePipelinesToDestroyCapacity; VulkanComputePipeline **submittedComputePipelinesToDestroy; uint32_t submittedComputePipelinesToDestroyCount; uint32_t submittedComputePipelinesToDestroyCapacity; VkShaderModule *shaderModulesToDestroy; uint32_t shaderModulesToDestroyCount; uint32_t shaderModulesToDestroyCapacity; VkShaderModule *submittedShaderModulesToDestroy; uint32_t submittedShaderModulesToDestroyCount; uint32_t submittedShaderModulesToDestroyCapacity; VkSampler *samplersToDestroy; uint32_t samplersToDestroyCount; uint32_t samplersToDestroyCapacity; VkSampler *submittedSamplersToDestroy; uint32_t submittedSamplersToDestroyCount; uint32_t submittedSamplersToDestroyCapacity; VulkanFramebuffer **framebuffersToDestroy; uint32_t framebuffersToDestroyCount; uint32_t framebuffersToDestroyCapacity; VulkanFramebuffer **submittedFramebuffersToDestroy; uint32_t submittedFramebuffersToDestroyCount; uint32_t submittedFramebuffersToDestroyCapacity; VkRenderPass *renderPassesToDestroy; uint32_t renderPassesToDestroyCount; uint32_t renderPassesToDestroyCapacity; VkRenderPass *submittedRenderPassesToDestroy; uint32_t submittedRenderPassesToDestroyCount; uint32_t submittedRenderPassesToDestroyCapacity; #define VULKAN_INSTANCE_FUNCTION(ext, ret, func, params) \ vkfntype_##func func; #define VULKAN_DEVICE_FUNCTION(ext, ret, func, params) \ vkfntype_##func func; #include "Refresh_Driver_Vulkan_vkfuncs.h" } VulkanRenderer; /* Forward declarations */ static void VULKAN_INTERNAL_BeginCommandBuffer(VulkanRenderer *renderer, VulkanCommandBuffer *commandBuffer); static void VULKAN_Submit(Refresh_Renderer *driverData, uint32_t commandBufferCount, Refresh_CommandBuffer **pCommandBuffers); static void VULKAN_INTERNAL_FlushTransfers(VulkanRenderer *renderer); /* Error Handling */ static inline const char* VkErrorMessages(VkResult code) { #define ERR_TO_STR(e) \ case e: return #e; switch (code) { ERR_TO_STR(VK_ERROR_OUT_OF_HOST_MEMORY) ERR_TO_STR(VK_ERROR_OUT_OF_DEVICE_MEMORY) ERR_TO_STR(VK_ERROR_FRAGMENTED_POOL) ERR_TO_STR(VK_ERROR_OUT_OF_POOL_MEMORY) ERR_TO_STR(VK_ERROR_INITIALIZATION_FAILED) ERR_TO_STR(VK_ERROR_LAYER_NOT_PRESENT) ERR_TO_STR(VK_ERROR_EXTENSION_NOT_PRESENT) ERR_TO_STR(VK_ERROR_FEATURE_NOT_PRESENT) ERR_TO_STR(VK_ERROR_TOO_MANY_OBJECTS) ERR_TO_STR(VK_ERROR_DEVICE_LOST) ERR_TO_STR(VK_ERROR_INCOMPATIBLE_DRIVER) ERR_TO_STR(VK_ERROR_OUT_OF_DATE_KHR) ERR_TO_STR(VK_ERROR_SURFACE_LOST_KHR) ERR_TO_STR(VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT) ERR_TO_STR(VK_SUBOPTIMAL_KHR) default: return "Unhandled VkResult!"; } #undef ERR_TO_STR } static inline void LogVulkanResult( const char* vulkanFunctionName, VkResult result ) { if (result != VK_SUCCESS) { Refresh_LogError( "%s: %s", vulkanFunctionName, VkErrorMessages(result) ); } } /* Utility */ static inline uint8_t DepthFormatContainsStencil(VkFormat format) { switch(format) { case VK_FORMAT_D16_UNORM: case VK_FORMAT_D32_SFLOAT: return 0; case VK_FORMAT_D16_UNORM_S8_UINT: case VK_FORMAT_D24_UNORM_S8_UINT: case VK_FORMAT_D32_SFLOAT_S8_UINT: return 1; default: SDL_assert(0 && "Invalid depth format"); return 0; } } /* Memory Management */ static inline VkDeviceSize VULKAN_INTERNAL_NextHighestAlignment( VkDeviceSize n, VkDeviceSize align ) { return align * ((n + align - 1) / align); } static VulkanMemoryFreeRegion* VULKAN_INTERNAL_NewMemoryFreeRegion( VulkanMemoryAllocation *allocation, VkDeviceSize offset, VkDeviceSize size ) { VulkanMemoryFreeRegion *newFreeRegion; uint32_t insertionIndex = 0; uint32_t i; /* TODO: an improvement here could be to merge contiguous free regions */ allocation->freeRegionCount += 1; if (allocation->freeRegionCount > allocation->freeRegionCapacity) { allocation->freeRegionCapacity *= 2; allocation->freeRegions = SDL_realloc( allocation->freeRegions, sizeof(VulkanMemoryFreeRegion*) * allocation->freeRegionCapacity ); } newFreeRegion = SDL_malloc(sizeof(VulkanMemoryFreeRegion)); newFreeRegion->offset = offset; newFreeRegion->size = size; newFreeRegion->allocation = allocation; allocation->freeRegions[allocation->freeRegionCount - 1] = newFreeRegion; newFreeRegion->allocationIndex = allocation->freeRegionCount - 1; for (i = 0; i < allocation->allocator->sortedFreeRegionCount; i += 1) { if (allocation->allocator->sortedFreeRegions[i]->size < size) { /* this is where the new region should go */ break; } insertionIndex += 1; } if (allocation->allocator->sortedFreeRegionCount + 1 > allocation->allocator->sortedFreeRegionCapacity) { allocation->allocator->sortedFreeRegionCapacity *= 2; allocation->allocator->sortedFreeRegions = SDL_realloc( allocation->allocator->sortedFreeRegions, sizeof(VulkanMemoryFreeRegion*) * allocation->allocator->sortedFreeRegionCapacity ); } /* perform insertion sort */ if (allocation->allocator->sortedFreeRegionCount > 0 && insertionIndex != allocation->allocator->sortedFreeRegionCount) { for (i = allocation->allocator->sortedFreeRegionCount; i > insertionIndex && i > 0; i -= 1) { allocation->allocator->sortedFreeRegions[i] = allocation->allocator->sortedFreeRegions[i - 1]; allocation->allocator->sortedFreeRegions[i]->sortedIndex = i; } } allocation->allocator->sortedFreeRegionCount += 1; allocation->allocator->sortedFreeRegions[insertionIndex] = newFreeRegion; newFreeRegion->sortedIndex = insertionIndex; return newFreeRegion; } static void VULKAN_INTERNAL_RemoveMemoryFreeRegion( VulkanMemoryFreeRegion *freeRegion ) { uint32_t i; /* close the gap in the sorted list */ if (freeRegion->allocation->allocator->sortedFreeRegionCount > 1) { for (i = freeRegion->sortedIndex; i < freeRegion->allocation->allocator->sortedFreeRegionCount - 1; i += 1) { freeRegion->allocation->allocator->sortedFreeRegions[i] = freeRegion->allocation->allocator->sortedFreeRegions[i + 1]; freeRegion->allocation->allocator->sortedFreeRegions[i]->sortedIndex = i; } } freeRegion->allocation->allocator->sortedFreeRegionCount -= 1; /* close the gap in the buffer list */ if (freeRegion->allocation->freeRegionCount > 1 && freeRegion->allocationIndex != freeRegion->allocation->freeRegionCount - 1) { freeRegion->allocation->freeRegions[freeRegion->allocationIndex] = freeRegion->allocation->freeRegions[freeRegion->allocation->freeRegionCount - 1]; freeRegion->allocation->freeRegions[freeRegion->allocationIndex]->allocationIndex = freeRegion->allocationIndex; } freeRegion->allocation->freeRegionCount -= 1; SDL_free(freeRegion); } static uint8_t VULKAN_INTERNAL_FindMemoryType( VulkanRenderer *renderer, uint32_t typeFilter, VkMemoryPropertyFlags properties, uint32_t *result ) { VkPhysicalDeviceMemoryProperties memoryProperties; uint32_t i; renderer->vkGetPhysicalDeviceMemoryProperties( renderer->physicalDevice, &memoryProperties ); for (i = 0; i < memoryProperties.memoryTypeCount; i += 1) { if ( (typeFilter & (1 << i)) && (memoryProperties.memoryTypes[i].propertyFlags & properties) == properties ) { *result = i; return 1; } } Refresh_LogError("Failed to find memory properties %X, filter %X", properties, typeFilter); return 0; } static uint8_t VULKAN_INTERNAL_FindBufferMemoryRequirements( VulkanRenderer *renderer, VkBuffer buffer, VkMemoryRequirements2KHR *pMemoryRequirements, uint32_t *pMemoryTypeIndex ) { VkBufferMemoryRequirementsInfo2KHR bufferRequirementsInfo; bufferRequirementsInfo.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR; bufferRequirementsInfo.pNext = NULL; bufferRequirementsInfo.buffer = buffer; renderer->vkGetBufferMemoryRequirements2KHR( renderer->logicalDevice, &bufferRequirementsInfo, pMemoryRequirements ); if (!VULKAN_INTERNAL_FindMemoryType( renderer, pMemoryRequirements->memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, pMemoryTypeIndex )) { Refresh_LogError( "Could not find valid memory type for buffer creation" ); return 0; } return 1; } static uint8_t VULKAN_INTERNAL_FindImageMemoryRequirements( VulkanRenderer *renderer, VkImage image, VkMemoryRequirements2KHR *pMemoryRequirements, uint32_t *pMemoryTypeIndex ) { VkImageMemoryRequirementsInfo2KHR imageRequirementsInfo; imageRequirementsInfo.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR; imageRequirementsInfo.pNext = NULL; imageRequirementsInfo.image = image; renderer->vkGetImageMemoryRequirements2KHR( renderer->logicalDevice, &imageRequirementsInfo, pMemoryRequirements ); if (!VULKAN_INTERNAL_FindMemoryType( renderer, pMemoryRequirements->memoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, pMemoryTypeIndex )) { Refresh_LogError( "Could not find valid memory type for image creation" ); return 0; } return 1; } static uint8_t VULKAN_INTERNAL_AllocateMemory( VulkanRenderer *renderer, VkBuffer buffer, VkImage image, uint32_t memoryTypeIndex, VkDeviceSize allocationSize, uint8_t dedicated, VulkanMemoryAllocation **pMemoryAllocation ) { VulkanMemoryAllocation *allocation; VulkanMemorySubAllocator *allocator = &renderer->memoryAllocator->subAllocators[memoryTypeIndex]; VkMemoryAllocateInfo allocInfo; VkMemoryDedicatedAllocateInfoKHR dedicatedInfo; VkResult result; allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; allocInfo.memoryTypeIndex = memoryTypeIndex; allocInfo.allocationSize = allocationSize; allocation = SDL_malloc(sizeof(VulkanMemoryAllocation)); allocation->size = allocationSize; allocation->memoryLock = SDL_CreateMutex(); if (dedicated) { dedicatedInfo.sType = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR; dedicatedInfo.pNext = NULL; dedicatedInfo.buffer = buffer; dedicatedInfo.image = image; allocInfo.pNext = &dedicatedInfo; allocation->dedicated = 1; } else { allocInfo.pNext = NULL; /* allocate a non-dedicated texture buffer */ allocator->allocationCount += 1; allocator->allocations = SDL_realloc( allocator->allocations, sizeof(VulkanMemoryAllocation*) * allocator->allocationCount ); allocator->allocations[ allocator->allocationCount - 1 ] = allocation; allocation->dedicated = 0; } allocation->freeRegions = SDL_malloc(sizeof(VulkanMemoryFreeRegion*)); allocation->freeRegionCount = 0; allocation->freeRegionCapacity = 1; allocation->allocator = allocator; result = renderer->vkAllocateMemory( renderer->logicalDevice, &allocInfo, NULL, &allocation->memory ); if (result != VK_SUCCESS) { LogVulkanResult("vkAllocateMemory", result); return 0; } VULKAN_INTERNAL_NewMemoryFreeRegion( allocation, 0, allocation->size ); *pMemoryAllocation = allocation; return 1; } static uint8_t VULKAN_INTERNAL_FindAvailableMemory( VulkanRenderer *renderer, VkBuffer buffer, VkImage image, VulkanMemoryAllocation **pMemoryAllocation, VkDeviceSize *pOffset, VkDeviceSize *pSize ) { VkMemoryDedicatedRequirementsKHR dedicatedRequirements = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR, NULL }; VkMemoryRequirements2KHR memoryRequirements = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR, &dedicatedRequirements }; uint32_t memoryTypeIndex; VulkanMemoryAllocation *allocation; VulkanMemorySubAllocator *allocator; VulkanMemoryFreeRegion *region; VkDeviceSize requiredSize, allocationSize; VkDeviceSize alignedOffset; VkDeviceSize newRegionSize, newRegionOffset; uint8_t allocationResult; if (buffer != VK_NULL_HANDLE && image != VK_NULL_HANDLE) { Refresh_LogError("Calling FindAvailableMemory with both a buffer and image handle is invalid!"); return 0; } else if (buffer != VK_NULL_HANDLE) { if (!VULKAN_INTERNAL_FindBufferMemoryRequirements( renderer, buffer, &memoryRequirements, &memoryTypeIndex )) { Refresh_LogError("Failed to acquire buffer memory requirements!"); return 0; } } else if (image != VK_NULL_HANDLE) { if (!VULKAN_INTERNAL_FindImageMemoryRequirements( renderer, image, &memoryRequirements, &memoryTypeIndex )) { Refresh_LogError("Failed to acquire image memory requirements!"); return 0; } } else { Refresh_LogError("Calling FindAvailableMemory with neither buffer nor image handle is invalid!"); return 0; } allocator = &renderer->memoryAllocator->subAllocators[memoryTypeIndex]; requiredSize = memoryRequirements.memoryRequirements.size; SDL_LockMutex(renderer->allocatorLock); /* find the largest free region and use it */ if (allocator->sortedFreeRegionCount > 0) { region = allocator->sortedFreeRegions[0]; allocation = region->allocation; alignedOffset = VULKAN_INTERNAL_NextHighestAlignment( region->offset, memoryRequirements.memoryRequirements.alignment ); if (alignedOffset + requiredSize <= region->offset + region->size) { *pMemoryAllocation = allocation; /* not aligned - create a new free region */ if (region->offset != alignedOffset) { VULKAN_INTERNAL_NewMemoryFreeRegion( allocation, region->offset, alignedOffset - region->offset ); } *pOffset = alignedOffset; *pSize = requiredSize; newRegionSize = region->size - ((alignedOffset - region->offset) + requiredSize); newRegionOffset = alignedOffset + requiredSize; /* remove and add modified region to re-sort */ VULKAN_INTERNAL_RemoveMemoryFreeRegion(region); /* if size is 0, no need to re-insert */ if (newRegionSize != 0) { VULKAN_INTERNAL_NewMemoryFreeRegion( allocation, newRegionOffset, newRegionSize ); } SDL_UnlockMutex(renderer->allocatorLock); return 1; } } /* No suitable free regions exist, allocate a new memory region */ if (dedicatedRequirements.prefersDedicatedAllocation || dedicatedRequirements.requiresDedicatedAllocation) { allocationSize = requiredSize; } else if (requiredSize > allocator->nextAllocationSize) { /* allocate a page of required size aligned to STARTING_ALLOCATION_SIZE increments */ allocationSize = VULKAN_INTERNAL_NextHighestAlignment(requiredSize, STARTING_ALLOCATION_SIZE); } else { allocationSize = allocator->nextAllocationSize; allocator->nextAllocationSize = SDL_min(allocator->nextAllocationSize * 2, MAX_ALLOCATION_SIZE); } allocationResult = VULKAN_INTERNAL_AllocateMemory( renderer, buffer, image, memoryTypeIndex, allocationSize, dedicatedRequirements.prefersDedicatedAllocation || dedicatedRequirements.requiresDedicatedAllocation, &allocation ); /* Uh oh, we're out of memory */ if (allocationResult == 0) { /* Responsibility of the caller to handle being out of memory */ Refresh_LogWarn("Failed to allocate memory!"); SDL_UnlockMutex(renderer->allocatorLock); return 2; } *pMemoryAllocation = allocation; *pOffset = 0; *pSize = requiredSize; region = allocation->freeRegions[0]; newRegionOffset = region->offset + requiredSize; newRegionSize = region->size - requiredSize; VULKAN_INTERNAL_RemoveMemoryFreeRegion(region); if (newRegionSize != 0) { VULKAN_INTERNAL_NewMemoryFreeRegion( allocation, newRegionOffset, newRegionSize ); } SDL_UnlockMutex(renderer->allocatorLock); return 1; } /* Memory Barriers */ static void VULKAN_INTERNAL_BufferMemoryBarrier( VulkanRenderer *renderer, VkCommandBuffer commandBuffer, VulkanResourceAccessType nextResourceAccessType, VulkanBuffer *buffer, VulkanSubBuffer *subBuffer ) { VkPipelineStageFlags srcStages = 0; VkPipelineStageFlags dstStages = 0; VkBufferMemoryBarrier memoryBarrier; VulkanResourceAccessType prevAccess, nextAccess; const VulkanResourceAccessInfo *prevAccessInfo, *nextAccessInfo; if (buffer->resourceAccessType == nextResourceAccessType) { return; } memoryBarrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER; memoryBarrier.pNext = NULL; memoryBarrier.srcAccessMask = 0; memoryBarrier.dstAccessMask = 0; memoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; memoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; memoryBarrier.buffer = subBuffer->buffer; memoryBarrier.offset = 0; memoryBarrier.size = buffer->size; prevAccess = buffer->resourceAccessType; prevAccessInfo = &AccessMap[prevAccess]; srcStages |= prevAccessInfo->stageMask; if (prevAccess > RESOURCE_ACCESS_END_OF_READ) { memoryBarrier.srcAccessMask |= prevAccessInfo->accessMask; } nextAccess = nextResourceAccessType; nextAccessInfo = &AccessMap[nextAccess]; dstStages |= nextAccessInfo->stageMask; if (memoryBarrier.srcAccessMask != 0) { memoryBarrier.dstAccessMask |= nextAccessInfo->accessMask; } if (srcStages == 0) { srcStages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; } if (dstStages == 0) { dstStages = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; } renderer->vkCmdPipelineBarrier( commandBuffer, srcStages, dstStages, 0, 0, NULL, 1, &memoryBarrier, 0, NULL ); buffer->resourceAccessType = nextResourceAccessType; } static void VULKAN_INTERNAL_ImageMemoryBarrier( VulkanRenderer *renderer, VkCommandBuffer commandBuffer, VulkanResourceAccessType nextAccess, VkImageAspectFlags aspectMask, uint32_t baseLayer, uint32_t layerCount, uint32_t baseLevel, uint32_t levelCount, uint8_t discardContents, VkImage image, VulkanResourceAccessType *resourceAccessType ) { VkPipelineStageFlags srcStages = 0; VkPipelineStageFlags dstStages = 0; VkImageMemoryBarrier memoryBarrier; VulkanResourceAccessType prevAccess; const VulkanResourceAccessInfo *pPrevAccessInfo, *pNextAccessInfo; if (*resourceAccessType == nextAccess) { return; } memoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; memoryBarrier.pNext = NULL; memoryBarrier.srcAccessMask = 0; memoryBarrier.dstAccessMask = 0; memoryBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; memoryBarrier.newLayout = VK_IMAGE_LAYOUT_UNDEFINED; memoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; memoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; memoryBarrier.image = image; memoryBarrier.subresourceRange.aspectMask = aspectMask; memoryBarrier.subresourceRange.baseArrayLayer = baseLayer; memoryBarrier.subresourceRange.layerCount = layerCount; memoryBarrier.subresourceRange.baseMipLevel = baseLevel; memoryBarrier.subresourceRange.levelCount = levelCount; prevAccess = *resourceAccessType; pPrevAccessInfo = &AccessMap[prevAccess]; srcStages |= pPrevAccessInfo->stageMask; if (prevAccess > RESOURCE_ACCESS_END_OF_READ) { memoryBarrier.srcAccessMask |= pPrevAccessInfo->accessMask; } if (discardContents) { memoryBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; } else { memoryBarrier.oldLayout = pPrevAccessInfo->imageLayout; } pNextAccessInfo = &AccessMap[nextAccess]; dstStages |= pNextAccessInfo->stageMask; memoryBarrier.dstAccessMask |= pNextAccessInfo->accessMask; memoryBarrier.newLayout = pNextAccessInfo->imageLayout; if (srcStages == 0) { srcStages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; } if (dstStages == 0) { dstStages = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; } renderer->vkCmdPipelineBarrier( commandBuffer, srcStages, dstStages, 0, 0, NULL, 0, NULL, 1, &memoryBarrier ); *resourceAccessType = nextAccess; } /* Resource Disposal */ static void VULKAN_INTERNAL_DestroyTexture( VulkanRenderer* renderer, VulkanTexture* texture ) { if (texture->allocation->dedicated) { renderer->vkFreeMemory( renderer->logicalDevice, texture->allocation->memory, NULL ); SDL_DestroyMutex(texture->allocation->memoryLock); SDL_free(texture->allocation->freeRegions); SDL_free(texture->allocation); } else { SDL_LockMutex(renderer->allocatorLock); VULKAN_INTERNAL_NewMemoryFreeRegion( texture->allocation, texture->offset, texture->memorySize ); SDL_UnlockMutex(renderer->allocatorLock); } renderer->vkDestroyImageView( renderer->logicalDevice, texture->view, NULL ); renderer->vkDestroyImage( renderer->logicalDevice, texture->image, NULL ); SDL_free(texture); } static void VULKAN_INTERNAL_DestroyColorTarget( VulkanRenderer *renderer, VulkanColorTarget *colorTarget ) { renderer->vkDestroyImageView( renderer->logicalDevice, colorTarget->view, NULL ); /* The texture is not owned by the ColorTarget * so we don't free it here * But the multisampleTexture is! */ if (colorTarget->multisampleTexture != NULL) { VULKAN_INTERNAL_DestroyTexture( renderer, colorTarget->multisampleTexture ); } SDL_free(colorTarget); } static void VULKAN_INTERNAL_DestroyDepthStencilTarget( VulkanRenderer *renderer, VulkanDepthStencilTarget *depthStencilTarget ) { VULKAN_INTERNAL_DestroyTexture(renderer, depthStencilTarget->texture); SDL_free(depthStencilTarget); } static void VULKAN_INTERNAL_DestroyBuffer( VulkanRenderer* renderer, VulkanBuffer* buffer ) { uint32_t i; if (buffer->bound || buffer->boundSubmitted) { Refresh_LogError("Cannot destroy a bound buffer!"); return; } for (i = 0; i < buffer->subBufferCount; i += 1) { if (buffer->subBuffers[i]->allocation->dedicated) { renderer->vkFreeMemory( renderer->logicalDevice, buffer->subBuffers[i]->allocation->memory, NULL ); SDL_DestroyMutex(buffer->subBuffers[i]->allocation->memoryLock); SDL_free(buffer->subBuffers[i]->allocation->freeRegions); SDL_free(buffer->subBuffers[i]->allocation); } else { SDL_LockMutex(renderer->allocatorLock); VULKAN_INTERNAL_NewMemoryFreeRegion( buffer->subBuffers[i]->allocation, buffer->subBuffers[i]->offset, buffer->subBuffers[i]->size ); SDL_UnlockMutex(renderer->allocatorLock); } renderer->vkDestroyBuffer( renderer->logicalDevice, buffer->subBuffers[i]->buffer, NULL ); SDL_free(buffer->subBuffers[i]); } SDL_free(buffer->subBuffers); buffer->subBuffers = NULL; SDL_free(buffer); } static void VULKAN_INTERNAL_DestroyCommandPool( VulkanRenderer *renderer, VulkanCommandPool *commandPool ) { renderer->vkDestroyCommandPool( renderer->logicalDevice, commandPool->commandPool, NULL ); SDL_free(commandPool->inactiveCommandBuffers); SDL_free(commandPool); } static void VULKAN_INTERNAL_DestroyGraphicsPipeline( VulkanRenderer *renderer, VulkanGraphicsPipeline *graphicsPipeline ) { VkDescriptorSet descriptorSets[2]; descriptorSets[0] = graphicsPipeline->vertexUBODescriptorSet; descriptorSets[1] = graphicsPipeline->fragmentUBODescriptorSet; renderer->vkFreeDescriptorSets( renderer->logicalDevice, renderer->defaultDescriptorPool, 2, descriptorSets ); renderer->vkDestroyPipeline( renderer->logicalDevice, graphicsPipeline->pipeline, NULL ); SDL_free(graphicsPipeline); } static void VULKAN_INTERNAL_DestroyComputePipeline( VulkanRenderer *renderer, VulkanComputePipeline *computePipeline ) { renderer->vkFreeDescriptorSets( renderer->logicalDevice, renderer->defaultDescriptorPool, 1, &computePipeline->computeUBODescriptorSet ); renderer->vkDestroyPipeline( renderer->logicalDevice, computePipeline->pipeline, NULL ); SDL_free(computePipeline); } static void VULKAN_INTERNAL_DestroyShaderModule( VulkanRenderer *renderer, VkShaderModule shaderModule ) { renderer->vkDestroyShaderModule( renderer->logicalDevice, shaderModule, NULL ); } static void VULKAN_INTERNAL_DestroySampler( VulkanRenderer *renderer, VkSampler sampler ) { renderer->vkDestroySampler( renderer->logicalDevice, sampler, NULL ); } /* The framebuffer doesn't own any targets so we don't have to do much. */ static void VULKAN_INTERNAL_DestroyFramebuffer( VulkanRenderer *renderer, VulkanFramebuffer *framebuffer ) { renderer->vkDestroyFramebuffer( renderer->logicalDevice, framebuffer->framebuffer, NULL ); } static void VULKAN_INTERNAL_DestroyRenderPass( VulkanRenderer *renderer, VkRenderPass renderPass ) { renderer->vkDestroyRenderPass( renderer->logicalDevice, renderPass, NULL ); } static void VULKAN_INTERNAL_DestroySwapchain(VulkanRenderer* renderer) { uint32_t i; for (i = 0; i < renderer->swapChainImageCount; i += 1) { renderer->vkDestroyImageView( renderer->logicalDevice, renderer->swapChainImageViews[i], NULL ); } SDL_free(renderer->swapChainImages); renderer->swapChainImages = NULL; SDL_free(renderer->swapChainImageViews); renderer->swapChainImageViews = NULL; SDL_free(renderer->swapChainResourceAccessTypes); renderer->swapChainResourceAccessTypes = NULL; SDL_free(renderer->swapChainQueueFamilyIndices); renderer->swapChainQueueFamilyIndices = NULL; renderer->vkDestroySwapchainKHR( renderer->logicalDevice, renderer->swapChain, NULL ); } static void VULKAN_INTERNAL_DestroyTextureStagingBuffer( VulkanRenderer* renderer ) { VULKAN_INTERNAL_DestroyBuffer( renderer, renderer->textureStagingBuffer ); } static void VULKAN_INTERNAL_DestroyBufferDescriptorSetCache( VulkanRenderer *renderer, BufferDescriptorSetCache *cache ) { uint32_t i; if (cache == NULL) { return; } for (i = 0; i < cache->bufferDescriptorPoolCount; i += 1) { renderer->vkDestroyDescriptorPool( renderer->logicalDevice, cache->bufferDescriptorPools[i], NULL ); } SDL_free(cache->bufferDescriptorPools); SDL_free(cache->inactiveDescriptorSets); SDL_free(cache->elements); for (i = 0; i < NUM_DESCRIPTOR_SET_HASH_BUCKETS; i += 1) { SDL_free(cache->buckets[i].elements); } SDL_free(cache); } static void VULKAN_INTERNAL_DestroyImageDescriptorSetCache( VulkanRenderer *renderer, ImageDescriptorSetCache *cache ) { uint32_t i; if (cache == NULL) { return; } for (i = 0; i < cache->imageDescriptorPoolCount; i += 1) { renderer->vkDestroyDescriptorPool( renderer->logicalDevice, cache->imageDescriptorPools[i], NULL ); } SDL_free(cache->imageDescriptorPools); SDL_free(cache->inactiveDescriptorSets); SDL_free(cache->elements); for (i = 0; i < NUM_DESCRIPTOR_SET_HASH_BUCKETS; i += 1) { SDL_free(cache->buckets[i].elements); } SDL_free(cache); } static void VULKAN_INTERNAL_PostWorkCleanup(VulkanRenderer* renderer) { uint32_t i, j; /* Destroy submitted resources */ SDL_LockMutex(renderer->disposeLock); for (i = 0; i < renderer->submittedColorTargetsToDestroyCount; i += 1) { VULKAN_INTERNAL_DestroyColorTarget( renderer, renderer->submittedColorTargetsToDestroy[i] ); } renderer->submittedColorTargetsToDestroyCount = 0; for (i = 0; i < renderer->submittedDepthStencilTargetsToDestroyCount; i += 1) { VULKAN_INTERNAL_DestroyDepthStencilTarget( renderer, renderer->submittedDepthStencilTargetsToDestroy[i] ); } renderer->submittedDepthStencilTargetsToDestroyCount = 0; for (i = 0; i < renderer->submittedTexturesToDestroyCount; i += 1) { VULKAN_INTERNAL_DestroyTexture( renderer, renderer->submittedTexturesToDestroy[i] ); } renderer->submittedTexturesToDestroyCount = 0; for (i = 0; i < renderer->submittedBuffersToDestroyCount; i += 1) { VULKAN_INTERNAL_DestroyBuffer( renderer, renderer->submittedBuffersToDestroy[i] ); } renderer->submittedBuffersToDestroyCount = 0; for (i = 0; i < renderer->submittedGraphicsPipelinesToDestroyCount; i += 1) { VULKAN_INTERNAL_DestroyGraphicsPipeline( renderer, renderer->submittedGraphicsPipelinesToDestroy[i] ); } renderer->submittedGraphicsPipelinesToDestroyCount = 0; for (i = 0; i < renderer->submittedComputePipelinesToDestroyCount; i += 1) { VULKAN_INTERNAL_DestroyComputePipeline( renderer, renderer->submittedComputePipelinesToDestroy[i] ); } renderer->submittedComputePipelinesToDestroyCount = 0; for (i = 0; i < renderer->submittedShaderModulesToDestroyCount; i += 1) { VULKAN_INTERNAL_DestroyShaderModule( renderer, renderer->submittedShaderModulesToDestroy[i] ); } renderer->submittedShaderModulesToDestroyCount = 0; for (i = 0; i < renderer->submittedSamplersToDestroyCount; i += 1) { VULKAN_INTERNAL_DestroySampler( renderer, renderer->submittedSamplersToDestroy[i] ); } renderer->submittedSamplersToDestroyCount = 0; for (i = 0; i < renderer->submittedFramebuffersToDestroyCount; i += 1) { VULKAN_INTERNAL_DestroyFramebuffer( renderer, renderer->submittedFramebuffersToDestroy[i] ); } renderer->submittedFramebuffersToDestroyCount = 0; for (i = 0; i < renderer->submittedRenderPassesToDestroyCount; i += 1) { VULKAN_INTERNAL_DestroyRenderPass( renderer, renderer->submittedRenderPassesToDestroy[i] ); } renderer->submittedRenderPassesToDestroyCount = 0; /* Re-size submitted destroy lists */ EXPAND_ARRAY_IF_NEEDED( renderer->submittedColorTargetsToDestroy, VulkanColorTarget*, renderer->colorTargetsToDestroyCount, renderer->submittedColorTargetsToDestroyCapacity, renderer->colorTargetsToDestroyCount ) EXPAND_ARRAY_IF_NEEDED( renderer->submittedDepthStencilTargetsToDestroy, VulkanDepthStencilTarget*, renderer->depthStencilTargetsToDestroyCount, renderer->submittedDepthStencilTargetsToDestroyCapacity, renderer->depthStencilTargetsToDestroyCount ) EXPAND_ARRAY_IF_NEEDED( renderer->submittedTexturesToDestroy, VulkanTexture*, renderer->texturesToDestroyCount, renderer->submittedTexturesToDestroyCapacity, renderer->texturesToDestroyCount ) EXPAND_ARRAY_IF_NEEDED( renderer->submittedBuffersToDestroy, VulkanBuffer*, renderer->buffersToDestroyCount, renderer->submittedBuffersToDestroyCapacity, renderer->buffersToDestroyCount ) EXPAND_ARRAY_IF_NEEDED( renderer->submittedGraphicsPipelinesToDestroy, VulkanGraphicsPipeline*, renderer->graphicsPipelinesToDestroyCount, renderer->submittedGraphicsPipelinesToDestroyCapacity, renderer->graphicsPipelinesToDestroyCount ) EXPAND_ARRAY_IF_NEEDED( renderer->submittedComputePipelinesToDestroy, VulkanComputePipeline*, renderer->computePipelinesToDestroyCount, renderer->submittedComputePipelinesToDestroyCapacity, renderer->computePipelinesToDestroyCount ) EXPAND_ARRAY_IF_NEEDED( renderer->submittedShaderModulesToDestroy, VkShaderModule, renderer->shaderModulesToDestroyCount, renderer->submittedShaderModulesToDestroyCapacity, renderer->shaderModulesToDestroyCount ) EXPAND_ARRAY_IF_NEEDED( renderer->submittedSamplersToDestroy, VkSampler, renderer->samplersToDestroyCount, renderer->submittedSamplersToDestroyCapacity, renderer->samplersToDestroyCount ) EXPAND_ARRAY_IF_NEEDED( renderer->submittedFramebuffersToDestroy, VulkanFramebuffer*, renderer->framebuffersToDestroyCount, renderer->submittedFramebuffersToDestroyCapacity, renderer->framebuffersToDestroyCount ) EXPAND_ARRAY_IF_NEEDED( renderer->submittedRenderPassesToDestroy, VkRenderPass, renderer->renderPassesToDestroyCount, renderer->submittedRenderPassesToDestroyCapacity, renderer->renderPassesToDestroyCount ) /* Rotate destroy lists */ MOVE_ARRAY_CONTENTS_AND_RESET( i, renderer->submittedColorTargetsToDestroy, renderer->submittedColorTargetsToDestroyCount, renderer->colorTargetsToDestroy, renderer->colorTargetsToDestroyCount ) MOVE_ARRAY_CONTENTS_AND_RESET( i, renderer->submittedDepthStencilTargetsToDestroy, renderer->submittedDepthStencilTargetsToDestroyCount, renderer->depthStencilTargetsToDestroy, renderer->depthStencilTargetsToDestroyCount ) MOVE_ARRAY_CONTENTS_AND_RESET( i, renderer->submittedTexturesToDestroy, renderer->submittedTexturesToDestroyCount, renderer->texturesToDestroy, renderer->texturesToDestroyCount ) MOVE_ARRAY_CONTENTS_AND_RESET( i, renderer->submittedBuffersToDestroy, renderer->submittedBuffersToDestroyCount, renderer->buffersToDestroy, renderer->buffersToDestroyCount ) MOVE_ARRAY_CONTENTS_AND_RESET( i, renderer->submittedGraphicsPipelinesToDestroy, renderer->submittedGraphicsPipelinesToDestroyCount, renderer->graphicsPipelinesToDestroy, renderer->graphicsPipelinesToDestroyCount ) MOVE_ARRAY_CONTENTS_AND_RESET( i, renderer->submittedComputePipelinesToDestroy, renderer->submittedComputePipelinesToDestroyCount, renderer->computePipelinesToDestroy, renderer->computePipelinesToDestroyCount ) MOVE_ARRAY_CONTENTS_AND_RESET( i, renderer->submittedShaderModulesToDestroy, renderer->submittedShaderModulesToDestroyCount, renderer->shaderModulesToDestroy, renderer->shaderModulesToDestroyCount ) MOVE_ARRAY_CONTENTS_AND_RESET( i, renderer->submittedSamplersToDestroy, renderer->submittedSamplersToDestroyCount, renderer->samplersToDestroy, renderer->samplersToDestroyCount ) MOVE_ARRAY_CONTENTS_AND_RESET( i, renderer->submittedFramebuffersToDestroy, renderer->submittedFramebuffersToDestroyCount, renderer->framebuffersToDestroy, renderer->framebuffersToDestroyCount ) MOVE_ARRAY_CONTENTS_AND_RESET( i, renderer->submittedRenderPassesToDestroy, renderer->submittedRenderPassesToDestroyCount, renderer->renderPassesToDestroy, renderer->renderPassesToDestroyCount ) SDL_UnlockMutex(renderer->disposeLock); /* Increment the frame index */ /* FIXME: need a better name, and to get rid of the magic value % 2 */ renderer->frameIndex = (renderer->frameIndex + 1) % 2; /* Mark sub buffers of previously submitted buffers as unbound */ for (i = 0; i < renderer->submittedBufferCount; i += 1) { if (renderer->submittedBuffers[i] != NULL) { renderer->submittedBuffers[i]->boundSubmitted = 0; for (j = 0; j < renderer->submittedBuffers[i]->subBufferCount; j += 1) { if (renderer->submittedBuffers[i]->subBuffers[j]->bound == renderer->frameIndex) { renderer->submittedBuffers[i]->subBuffers[j]->bound = -1; } } renderer->submittedBuffers[i] = NULL; } } renderer->submittedBufferCount = 0; /* Mark currently bound buffers as submitted buffers */ if (renderer->buffersInUseCount > renderer->submittedBufferCapacity) { renderer->submittedBuffers = SDL_realloc( renderer->submittedBuffers, sizeof(VulkanBuffer*) * renderer->buffersInUseCount ); renderer->submittedBufferCapacity = renderer->buffersInUseCount; } for (i = 0; i < renderer->buffersInUseCount; i += 1) { if (renderer->buffersInUse[i] != NULL) { renderer->buffersInUse[i]->bound = 0; renderer->buffersInUse[i]->boundSubmitted = 1; renderer->submittedBuffers[i] = renderer->buffersInUse[i]; renderer->buffersInUse[i] = NULL; } } renderer->submittedBufferCount = renderer->buffersInUseCount; renderer->buffersInUseCount = 0; } /* Swapchain */ static inline VkExtent2D VULKAN_INTERNAL_ChooseSwapExtent( void* windowHandle, const VkSurfaceCapabilitiesKHR capabilities ) { VkExtent2D actualExtent; int32_t drawableWidth, drawableHeight; if (capabilities.currentExtent.width != UINT32_MAX) { return capabilities.currentExtent; } else { SDL_Vulkan_GetDrawableSize( (SDL_Window*) windowHandle, &drawableWidth, &drawableHeight ); actualExtent.width = drawableWidth; actualExtent.height = drawableHeight; return actualExtent; } } static uint8_t VULKAN_INTERNAL_QuerySwapChainSupport( VulkanRenderer *renderer, VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, SwapChainSupportDetails *outputDetails ) { VkResult result; uint32_t formatCount; uint32_t presentModeCount; result = renderer->vkGetPhysicalDeviceSurfaceCapabilitiesKHR( physicalDevice, surface, &outputDetails->capabilities ); if (result != VK_SUCCESS) { Refresh_LogError( "vkGetPhysicalDeviceSurfaceCapabilitiesKHR: %s", VkErrorMessages(result) ); return 0; } renderer->vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDevice, surface, &formatCount, NULL ); if (formatCount != 0) { outputDetails->formats = (VkSurfaceFormatKHR*) SDL_malloc( sizeof(VkSurfaceFormatKHR) * formatCount ); outputDetails->formatsLength = formatCount; if (!outputDetails->formats) { SDL_OutOfMemory(); return 0; } result = renderer->vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDevice, surface, &formatCount, outputDetails->formats ); if (result != VK_SUCCESS) { Refresh_LogError( "vkGetPhysicalDeviceSurfaceFormatsKHR: %s", VkErrorMessages(result) ); SDL_free(outputDetails->formats); return 0; } } renderer->vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDevice, surface, &presentModeCount, NULL ); if (presentModeCount != 0) { outputDetails->presentModes = (VkPresentModeKHR*) SDL_malloc( sizeof(VkPresentModeKHR) * presentModeCount ); outputDetails->presentModesLength = presentModeCount; if (!outputDetails->presentModes) { SDL_OutOfMemory(); return 0; } result = renderer->vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDevice, surface, &presentModeCount, outputDetails->presentModes ); if (result != VK_SUCCESS) { Refresh_LogError( "vkGetPhysicalDeviceSurfacePresentModesKHR: %s", VkErrorMessages(result) ); SDL_free(outputDetails->formats); SDL_free(outputDetails->presentModes); return 0; } } return 1; } static uint8_t VULKAN_INTERNAL_ChooseSwapSurfaceFormat( VkFormat desiredFormat, VkSurfaceFormatKHR *availableFormats, uint32_t availableFormatsLength, VkSurfaceFormatKHR *outputFormat ) { uint32_t i; for (i = 0; i < availableFormatsLength; i += 1) { if ( availableFormats[i].format == desiredFormat && availableFormats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR ) { *outputFormat = availableFormats[i]; return 1; } } Refresh_LogError("Desired surface format is unavailable."); return 0; } static uint8_t VULKAN_INTERNAL_ChooseSwapPresentMode( Refresh_PresentMode desiredPresentInterval, VkPresentModeKHR *availablePresentModes, uint32_t availablePresentModesLength, VkPresentModeKHR *outputPresentMode ) { #define CHECK_MODE(m) \ for (i = 0; i < availablePresentModesLength; i += 1) \ { \ if (availablePresentModes[i] == m) \ { \ *outputPresentMode = m; \ Refresh_LogInfo("Using " #m "!"); \ return 1; \ } \ } \ Refresh_LogInfo(#m " unsupported."); uint32_t i; if (desiredPresentInterval == REFRESH_PRESENTMODE_IMMEDIATE) { CHECK_MODE(VK_PRESENT_MODE_IMMEDIATE_KHR) } else if (desiredPresentInterval == REFRESH_PRESENTMODE_MAILBOX) { CHECK_MODE(VK_PRESENT_MODE_MAILBOX_KHR) } else if (desiredPresentInterval == REFRESH_PRESENTMODE_FIFO) { CHECK_MODE(VK_PRESENT_MODE_FIFO_KHR) } else if (desiredPresentInterval == REFRESH_PRESENTMODE_FIFO_RELAXED) { CHECK_MODE(VK_PRESENT_MODE_FIFO_RELAXED_KHR) } else { Refresh_LogError( "Unrecognized PresentInterval: %d", desiredPresentInterval ); return 0; } #undef CHECK_MODE Refresh_LogInfo("Fall back to VK_PRESENT_MODE_FIFO_KHR."); *outputPresentMode = VK_PRESENT_MODE_FIFO_KHR; return 1; } static CreateSwapchainResult VULKAN_INTERNAL_CreateSwapchain( VulkanRenderer *renderer ) { VkResult vulkanResult; SwapChainSupportDetails swapChainSupportDetails; VkSurfaceFormatKHR surfaceFormat; VkPresentModeKHR presentMode; VkExtent2D extent; uint32_t imageCount, swapChainImageCount, i; VkSwapchainCreateInfoKHR swapChainCreateInfo; VkImage *swapChainImages; VkImageViewCreateInfo createInfo; VkImageView swapChainImageView; if (!VULKAN_INTERNAL_QuerySwapChainSupport( renderer, renderer->physicalDevice, renderer->surface, &swapChainSupportDetails )) { Refresh_LogError("Device does not support swap chain creation"); return CREATE_SWAPCHAIN_FAIL; } renderer->swapChainFormat = VK_FORMAT_B8G8R8A8_UNORM; renderer->swapChainSwizzle.r = VK_COMPONENT_SWIZZLE_IDENTITY; renderer->swapChainSwizzle.g = VK_COMPONENT_SWIZZLE_IDENTITY; renderer->swapChainSwizzle.b = VK_COMPONENT_SWIZZLE_IDENTITY; renderer->swapChainSwizzle.a = VK_COMPONENT_SWIZZLE_IDENTITY; if (!VULKAN_INTERNAL_ChooseSwapSurfaceFormat( renderer->swapChainFormat, swapChainSupportDetails.formats, swapChainSupportDetails.formatsLength, &surfaceFormat )) { SDL_free(swapChainSupportDetails.formats); SDL_free(swapChainSupportDetails.presentModes); Refresh_LogError("Device does not support swap chain format"); return CREATE_SWAPCHAIN_FAIL; } if (!VULKAN_INTERNAL_ChooseSwapPresentMode( renderer->presentMode, swapChainSupportDetails.presentModes, swapChainSupportDetails.presentModesLength, &presentMode )) { SDL_free(swapChainSupportDetails.formats); SDL_free(swapChainSupportDetails.presentModes); Refresh_LogError("Device does not support swap chain present mode"); return CREATE_SWAPCHAIN_FAIL; } extent = VULKAN_INTERNAL_ChooseSwapExtent( renderer->deviceWindowHandle, swapChainSupportDetails.capabilities ); if (extent.width == 0 || extent.height == 0) { return CREATE_SWAPCHAIN_SURFACE_ZERO; } imageCount = swapChainSupportDetails.capabilities.minImageCount + 1; if ( swapChainSupportDetails.capabilities.maxImageCount > 0 && imageCount > swapChainSupportDetails.capabilities.maxImageCount ) { imageCount = swapChainSupportDetails.capabilities.maxImageCount; } if (presentMode == VK_PRESENT_MODE_MAILBOX_KHR) { /* Required for proper triple-buffering. * Note that this is below the above maxImageCount check! * If the driver advertises MAILBOX but does not support 3 swap * images, it's not real mailbox support, so let it fail hard. * -flibit */ imageCount = SDL_max(imageCount, 3); } swapChainCreateInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; swapChainCreateInfo.pNext = NULL; swapChainCreateInfo.flags = 0; swapChainCreateInfo.surface = renderer->surface; swapChainCreateInfo.minImageCount = imageCount; swapChainCreateInfo.imageFormat = surfaceFormat.format; swapChainCreateInfo.imageColorSpace = surfaceFormat.colorSpace; swapChainCreateInfo.imageExtent = extent; swapChainCreateInfo.imageArrayLayers = 1; swapChainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; swapChainCreateInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; swapChainCreateInfo.queueFamilyIndexCount = 0; swapChainCreateInfo.pQueueFamilyIndices = NULL; swapChainCreateInfo.preTransform = swapChainSupportDetails.capabilities.currentTransform; swapChainCreateInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; swapChainCreateInfo.presentMode = presentMode; swapChainCreateInfo.clipped = VK_TRUE; swapChainCreateInfo.oldSwapchain = VK_NULL_HANDLE; vulkanResult = renderer->vkCreateSwapchainKHR( renderer->logicalDevice, &swapChainCreateInfo, NULL, &renderer->swapChain ); SDL_free(swapChainSupportDetails.formats); SDL_free(swapChainSupportDetails.presentModes); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkCreateSwapchainKHR", vulkanResult); return CREATE_SWAPCHAIN_FAIL; } renderer->vkGetSwapchainImagesKHR( renderer->logicalDevice, renderer->swapChain, &swapChainImageCount, NULL ); renderer->swapChainImages = (VkImage*) SDL_malloc( sizeof(VkImage) * swapChainImageCount ); if (!renderer->swapChainImages) { SDL_OutOfMemory(); return CREATE_SWAPCHAIN_FAIL; } renderer->swapChainImageViews = (VkImageView*) SDL_malloc( sizeof(VkImageView) * swapChainImageCount ); if (!renderer->swapChainImageViews) { SDL_OutOfMemory(); return CREATE_SWAPCHAIN_FAIL; } renderer->swapChainResourceAccessTypes = (VulkanResourceAccessType*) SDL_malloc( sizeof(VulkanResourceAccessType) * swapChainImageCount ); if (!renderer->swapChainResourceAccessTypes) { SDL_OutOfMemory(); return CREATE_SWAPCHAIN_FAIL; } renderer->swapChainQueueFamilyIndices = (uint32_t*) SDL_malloc( sizeof(uint32_t) * swapChainImageCount ); if (!renderer->swapChainQueueFamilyIndices) { SDL_OutOfMemory(); return CREATE_SWAPCHAIN_FAIL; } swapChainImages = SDL_stack_alloc(VkImage, swapChainImageCount); renderer->vkGetSwapchainImagesKHR( renderer->logicalDevice, renderer->swapChain, &swapChainImageCount, swapChainImages ); renderer->swapChainImageCount = swapChainImageCount; renderer->swapChainExtent = extent; createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; createInfo.pNext = NULL; createInfo.flags = 0; createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; createInfo.format = surfaceFormat.format; createInfo.components = renderer->swapChainSwizzle; createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; createInfo.subresourceRange.baseMipLevel = 0; createInfo.subresourceRange.levelCount = 1; createInfo.subresourceRange.baseArrayLayer = 0; createInfo.subresourceRange.layerCount = 1; for (i = 0; i < swapChainImageCount; i += 1) { createInfo.image = swapChainImages[i]; vulkanResult = renderer->vkCreateImageView( renderer->logicalDevice, &createInfo, NULL, &swapChainImageView ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkCreateImageView", vulkanResult); SDL_stack_free(swapChainImages); return CREATE_SWAPCHAIN_FAIL; } renderer->swapChainImages[i] = swapChainImages[i]; renderer->swapChainImageViews[i] = swapChainImageView; renderer->swapChainResourceAccessTypes[i] = RESOURCE_ACCESS_NONE; renderer->swapChainQueueFamilyIndices[i] = renderer->queueFamilyIndices.graphicsFamily; } SDL_stack_free(swapChainImages); return CREATE_SWAPCHAIN_SUCCESS; } static void VULKAN_INTERNAL_RecreateSwapchain(VulkanRenderer* renderer) { CreateSwapchainResult createSwapchainResult; SwapChainSupportDetails swapChainSupportDetails; VkExtent2D extent; renderer->vkDeviceWaitIdle(renderer->logicalDevice); VULKAN_INTERNAL_QuerySwapChainSupport( renderer, renderer->physicalDevice, renderer->surface, &swapChainSupportDetails ); extent = VULKAN_INTERNAL_ChooseSwapExtent( renderer->deviceWindowHandle, swapChainSupportDetails.capabilities ); if (extent.width == 0 || extent.height == 0) { return; } VULKAN_INTERNAL_DestroySwapchain(renderer); createSwapchainResult = VULKAN_INTERNAL_CreateSwapchain(renderer); if (createSwapchainResult == CREATE_SWAPCHAIN_FAIL) { Refresh_LogError("Failed to recreate swapchain"); return; } renderer->vkDeviceWaitIdle(renderer->logicalDevice); } /* Data Buffer */ /* buffer should be an alloc'd but uninitialized VulkanTexture */ static uint8_t VULKAN_INTERNAL_CreateBuffer( VulkanRenderer *renderer, VkDeviceSize size, VulkanResourceAccessType resourceAccessType, VkBufferUsageFlags usage, uint32_t subBufferCount, VulkanBuffer *buffer ) { VkResult vulkanResult; VkBufferCreateInfo bufferCreateInfo; uint8_t findMemoryResult; uint32_t i; buffer->size = size; buffer->currentSubBufferIndex = 0; buffer->bound = 0; buffer->boundSubmitted = 0; buffer->resourceAccessType = resourceAccessType; buffer->usage = usage; buffer->subBufferCount = subBufferCount; buffer->subBuffers = SDL_malloc( sizeof(VulkanSubBuffer*) * buffer->subBufferCount ); bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; bufferCreateInfo.pNext = NULL; bufferCreateInfo.flags = 0; bufferCreateInfo.size = size; bufferCreateInfo.usage = usage; bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; bufferCreateInfo.queueFamilyIndexCount = 1; bufferCreateInfo.pQueueFamilyIndices = &renderer->queueFamilyIndices.graphicsFamily; for (i = 0; i < subBufferCount; i += 1) { buffer->subBuffers[i] = SDL_malloc( sizeof(VulkanSubBuffer) * buffer->subBufferCount ); vulkanResult = renderer->vkCreateBuffer( renderer->logicalDevice, &bufferCreateInfo, NULL, &buffer->subBuffers[i]->buffer ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkCreateBuffer", vulkanResult); Refresh_LogError("Failed to create VkBuffer"); return 0; } findMemoryResult = VULKAN_INTERNAL_FindAvailableMemory( renderer, buffer->subBuffers[i]->buffer, VK_NULL_HANDLE, &buffer->subBuffers[i]->allocation, &buffer->subBuffers[i]->offset, &buffer->subBuffers[i]->size ); /* We're out of available memory */ if (findMemoryResult == 2) { Refresh_LogWarn("Out of buffer memory!"); return 2; } else if (findMemoryResult == 0) { Refresh_LogError("Failed to find buffer memory!"); return 0; } SDL_LockMutex(buffer->subBuffers[i]->allocation->memoryLock); vulkanResult = renderer->vkBindBufferMemory( renderer->logicalDevice, buffer->subBuffers[i]->buffer, buffer->subBuffers[i]->allocation->memory, buffer->subBuffers[i]->offset ); SDL_UnlockMutex(buffer->subBuffers[i]->allocation->memoryLock); if (vulkanResult != VK_SUCCESS) { Refresh_LogError("Failed to bind buffer memory!"); return 0; } buffer->subBuffers[i]->resourceAccessType = resourceAccessType; buffer->subBuffers[i]->bound = -1; } return 1; } /* Command Buffers */ static void VULKAN_INTERNAL_BeginCommandBuffer( VulkanRenderer *renderer, VulkanCommandBuffer *commandBuffer ) { VkCommandBufferBeginInfo beginInfo; VkResult result; beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; beginInfo.pNext = NULL; beginInfo.flags = 0; beginInfo.pInheritanceInfo = NULL; if (!commandBuffer->fixed) { beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; } result = renderer->vkBeginCommandBuffer( commandBuffer->commandBuffer, &beginInfo ); if (result != VK_SUCCESS) { LogVulkanResult("vkBeginCommandBuffer", result); } } static void VULKAN_INTERNAL_EndCommandBuffer( VulkanRenderer* renderer, VulkanCommandBuffer *commandBuffer ) { VkResult result; result = renderer->vkEndCommandBuffer( commandBuffer->commandBuffer ); if (result != VK_SUCCESS) { LogVulkanResult("vkEndCommandBuffer", result); } commandBuffer->currentComputePipeline = NULL; commandBuffer->boundComputeBufferCount = 0; } /* Public API */ static void VULKAN_DestroyDevice( Refresh_Device *device ) { VulkanRenderer* renderer = (VulkanRenderer*) device->driverData; VkResult waitResult; CommandPoolHashArray commandPoolHashArray; GraphicsPipelineLayoutHashArray graphicsPipelineLayoutHashArray; ComputePipelineLayoutHashArray computePipelineLayoutHashArray; VulkanMemorySubAllocator *allocator; uint32_t i, j, k; waitResult = renderer->vkDeviceWaitIdle(renderer->logicalDevice); if (waitResult != VK_SUCCESS) { LogVulkanResult("vkDeviceWaitIdle", waitResult); } VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyVertexUniformBuffer); VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyFragmentUniformBuffer); VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyComputeUniformBuffer); VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->vertexUBO); VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->fragmentUBO); VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->computeUBO); /* We have to do this twice so the rotation happens correctly */ VULKAN_INTERNAL_PostWorkCleanup(renderer); VULKAN_INTERNAL_PostWorkCleanup(renderer); VULKAN_INTERNAL_DestroyTextureStagingBuffer(renderer); renderer->vkDestroySemaphore( renderer->logicalDevice, renderer->transferFinishedSemaphore, NULL ); renderer->vkDestroySemaphore( renderer->logicalDevice, renderer->imageAvailableSemaphore, NULL ); renderer->vkDestroySemaphore( renderer->logicalDevice, renderer->renderFinishedSemaphore, NULL ); renderer->vkDestroyFence( renderer->logicalDevice, renderer->inFlightFence, NULL ); for (i = 0; i < NUM_COMMAND_POOL_BUCKETS; i += 1) { commandPoolHashArray = renderer->commandPoolHashTable.buckets[i]; for (j = 0; j < commandPoolHashArray.count; j += 1) { VULKAN_INTERNAL_DestroyCommandPool( renderer, commandPoolHashArray.elements[j].value ); } if (commandPoolHashArray.elements != NULL) { SDL_free(commandPoolHashArray.elements); } } renderer->vkDestroyCommandPool( renderer->logicalDevice, renderer->transferCommandPool, NULL ); for (i = 0; i < NUM_PIPELINE_LAYOUT_BUCKETS; i += 1) { graphicsPipelineLayoutHashArray = renderer->graphicsPipelineLayoutHashTable.buckets[i]; for (j = 0; j < graphicsPipelineLayoutHashArray.count; j += 1) { VULKAN_INTERNAL_DestroyImageDescriptorSetCache( renderer, graphicsPipelineLayoutHashArray.elements[j].value->vertexSamplerDescriptorSetCache ); VULKAN_INTERNAL_DestroyImageDescriptorSetCache( renderer, graphicsPipelineLayoutHashArray.elements[j].value->fragmentSamplerDescriptorSetCache ); renderer->vkDestroyPipelineLayout( renderer->logicalDevice, graphicsPipelineLayoutHashArray.elements[j].value->pipelineLayout, NULL ); } if (graphicsPipelineLayoutHashArray.elements != NULL) { SDL_free(graphicsPipelineLayoutHashArray.elements); } computePipelineLayoutHashArray = renderer->computePipelineLayoutHashTable.buckets[i]; for (j = 0; j < computePipelineLayoutHashArray.count; j += 1) { VULKAN_INTERNAL_DestroyBufferDescriptorSetCache( renderer, computePipelineLayoutHashArray.elements[j].value->bufferDescriptorSetCache ); VULKAN_INTERNAL_DestroyImageDescriptorSetCache( renderer, computePipelineLayoutHashArray.elements[j].value->imageDescriptorSetCache ); renderer->vkDestroyPipelineLayout( renderer->logicalDevice, computePipelineLayoutHashArray.elements[j].value->pipelineLayout, NULL ); } if (computePipelineLayoutHashArray.elements != NULL) { SDL_free(computePipelineLayoutHashArray.elements); } } renderer->vkDestroyDescriptorPool( renderer->logicalDevice, renderer->defaultDescriptorPool, NULL ); for (i = 0; i < NUM_DESCRIPTOR_SET_LAYOUT_BUCKETS; i += 1) { for (j = 0; j < renderer->descriptorSetLayoutHashTable.buckets[i].count; j += 1) { renderer->vkDestroyDescriptorSetLayout( renderer->logicalDevice, renderer->descriptorSetLayoutHashTable.buckets[i].elements[j].value, NULL ); } SDL_free(renderer->descriptorSetLayoutHashTable.buckets[i].elements); } renderer->vkDestroyDescriptorSetLayout( renderer->logicalDevice, renderer->emptyVertexSamplerLayout, NULL ); renderer->vkDestroyDescriptorSetLayout( renderer->logicalDevice, renderer->emptyFragmentSamplerLayout, NULL ); renderer->vkDestroyDescriptorSetLayout( renderer->logicalDevice, renderer->emptyComputeBufferDescriptorSetLayout, NULL ); renderer->vkDestroyDescriptorSetLayout( renderer->logicalDevice, renderer->emptyComputeImageDescriptorSetLayout, NULL ); renderer->vkDestroyDescriptorSetLayout( renderer->logicalDevice, renderer->vertexParamLayout, NULL ); renderer->vkDestroyDescriptorSetLayout( renderer->logicalDevice, renderer->fragmentParamLayout, NULL ); renderer->vkDestroyDescriptorSetLayout( renderer->logicalDevice, renderer->computeParamLayout, NULL ); VULKAN_INTERNAL_DestroySwapchain(renderer); if (!renderer->headless) { renderer->vkDestroySurfaceKHR( renderer->instance, renderer->surface, NULL ); } for (i = 0; i < VK_MAX_MEMORY_TYPES; i += 1) { allocator = &renderer->memoryAllocator->subAllocators[i]; for (j = 0; j < allocator->allocationCount; j += 1) { for (k = 0; k < allocator->allocations[j]->freeRegionCount; k += 1) { SDL_free(allocator->allocations[j]->freeRegions[k]); } SDL_free(allocator->allocations[j]->freeRegions); renderer->vkFreeMemory( renderer->logicalDevice, allocator->allocations[j]->memory, NULL ); SDL_DestroyMutex(allocator->allocations[j]->memoryLock); SDL_free(allocator->allocations[j]); } SDL_free(allocator->allocations); SDL_free(allocator->sortedFreeRegions); } SDL_free(renderer->memoryAllocator); SDL_DestroyMutex(renderer->allocatorLock); SDL_DestroyMutex(renderer->disposeLock); SDL_DestroyMutex(renderer->uniformBufferLock); SDL_DestroyMutex(renderer->descriptorSetLock); SDL_DestroyMutex(renderer->boundBufferLock); SDL_DestroyMutex(renderer->stagingLock); SDL_free(renderer->buffersInUse); renderer->vkDestroyDevice(renderer->logicalDevice, NULL); renderer->vkDestroyInstance(renderer->instance, NULL); SDL_free(renderer); SDL_free(device); } static void VULKAN_Clear( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, Refresh_Rect *clearRect, Refresh_ClearOptions options, Refresh_Color *colors, uint32_t colorCount, float depth, int32_t stencil ) { VulkanRenderer* renderer = (VulkanRenderer*) driverData; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; uint32_t attachmentCount, i; VkClearAttachment clearAttachments[MAX_COLOR_TARGET_BINDINGS + 1]; VkClearRect vulkanClearRect; VkClearValue clearValues[4]; uint8_t shouldClearColor = options & REFRESH_CLEAROPTIONS_COLOR; uint8_t shouldClearDepth = options & REFRESH_CLEAROPTIONS_DEPTH; uint8_t shouldClearStencil = options & REFRESH_CLEAROPTIONS_STENCIL; uint8_t shouldClearDepthStencil = ( (shouldClearDepth || shouldClearStencil) && vulkanCommandBuffer->currentFramebuffer->depthStencilTarget != NULL ); if (!shouldClearColor && !shouldClearDepthStencil) { return; } vulkanClearRect.baseArrayLayer = 0; vulkanClearRect.layerCount = 1; vulkanClearRect.rect.offset.x = clearRect->x; vulkanClearRect.rect.offset.y = clearRect->y; vulkanClearRect.rect.extent.width = clearRect->w; vulkanClearRect.rect.extent.height = clearRect->h; attachmentCount = 0; if (shouldClearColor) { for (i = 0; i < colorCount; i += 1) { clearValues[i].color.float32[0] = colors[i].r / 255.0f; clearValues[i].color.float32[1] = colors[i].g / 255.0f; clearValues[i].color.float32[2] = colors[i].b / 255.0f; clearValues[i].color.float32[3] = colors[i].a / 255.0f; } for (i = 0; i < colorCount; i += 1) { clearAttachments[attachmentCount].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; clearAttachments[attachmentCount].colorAttachment = attachmentCount; clearAttachments[attachmentCount].clearValue = clearValues[attachmentCount]; attachmentCount += 1; /* Do NOT clear the multisample image here! * Vulkan treats them both as the same color attachment. * Vulkan is a very good and not confusing at all API. */ } } if (shouldClearDepthStencil) { clearAttachments[attachmentCount].aspectMask = 0; clearAttachments[attachmentCount].colorAttachment = 0; if (shouldClearDepth) { if (depth < 0.0f) { depth = 0.0f; } else if (depth > 1.0f) { depth = 1.0f; } clearAttachments[attachmentCount].aspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT; clearAttachments[attachmentCount].clearValue.depthStencil.depth = depth; } else { clearAttachments[attachmentCount].clearValue.depthStencil.depth = 0.0f; } if (shouldClearStencil) { clearAttachments[attachmentCount].aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT; clearAttachments[attachmentCount].clearValue.depthStencil.stencil = stencil; } else { clearAttachments[attachmentCount].clearValue.depthStencil.stencil = 0; } attachmentCount += 1; } renderer->vkCmdClearAttachments( vulkanCommandBuffer->commandBuffer, attachmentCount, clearAttachments, 1, &vulkanClearRect ); } static void VULKAN_DrawInstancedPrimitives( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, uint32_t baseVertex, uint32_t minVertexIndex, uint32_t numVertices, uint32_t startIndex, uint32_t primitiveCount, uint32_t instanceCount, Refresh_Buffer *indices, Refresh_IndexElementSize indexElementSize, uint32_t vertexParamOffset, uint32_t fragmentParamOffset ) { VulkanRenderer* renderer = (VulkanRenderer*) driverData; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; VkDescriptorSet descriptorSets[4]; uint32_t dynamicOffsets[2]; descriptorSets[0] = vulkanCommandBuffer->currentGraphicsPipeline->vertexSamplerDescriptorSet; descriptorSets[1] = vulkanCommandBuffer->currentGraphicsPipeline->fragmentSamplerDescriptorSet; descriptorSets[2] = vulkanCommandBuffer->currentGraphicsPipeline->vertexUBODescriptorSet; descriptorSets[3] = vulkanCommandBuffer->currentGraphicsPipeline->fragmentUBODescriptorSet; dynamicOffsets[0] = vertexParamOffset; dynamicOffsets[1] = fragmentParamOffset; renderer->vkCmdBindDescriptorSets( vulkanCommandBuffer->commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vulkanCommandBuffer->currentGraphicsPipeline->pipelineLayout->pipelineLayout, 0, 4, descriptorSets, 2, dynamicOffsets ); renderer->vkCmdDrawIndexed( vulkanCommandBuffer->commandBuffer, PrimitiveVerts( vulkanCommandBuffer->currentGraphicsPipeline->primitiveType, primitiveCount ), instanceCount, startIndex, baseVertex, 0 ); } static void VULKAN_DrawIndexedPrimitives( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, uint32_t baseVertex, uint32_t minVertexIndex, uint32_t numVertices, uint32_t startIndex, uint32_t primitiveCount, Refresh_Buffer *indices, Refresh_IndexElementSize indexElementSize, uint32_t vertexParamOffset, uint32_t fragmentParamOffset ) { VULKAN_DrawInstancedPrimitives( driverData, commandBuffer, baseVertex, minVertexIndex, numVertices, startIndex, primitiveCount, 1, indices, indexElementSize, vertexParamOffset, fragmentParamOffset ); } static void VULKAN_DrawPrimitives( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, uint32_t vertexStart, uint32_t primitiveCount, uint32_t vertexParamOffset, uint32_t fragmentParamOffset ) { VulkanRenderer* renderer = (VulkanRenderer*) driverData; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; VkDescriptorSet descriptorSets[4]; uint32_t dynamicOffsets[2]; descriptorSets[0] = vulkanCommandBuffer->currentGraphicsPipeline->vertexSamplerDescriptorSet; descriptorSets[1] = vulkanCommandBuffer->currentGraphicsPipeline->fragmentSamplerDescriptorSet; descriptorSets[2] = vulkanCommandBuffer->currentGraphicsPipeline->vertexUBODescriptorSet; descriptorSets[3] = vulkanCommandBuffer->currentGraphicsPipeline->fragmentUBODescriptorSet; dynamicOffsets[0] = vertexParamOffset; dynamicOffsets[1] = fragmentParamOffset; renderer->vkCmdBindDescriptorSets( vulkanCommandBuffer->commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vulkanCommandBuffer->currentGraphicsPipeline->pipelineLayout->pipelineLayout, 0, 4, descriptorSets, 2, dynamicOffsets ); renderer->vkCmdDraw( vulkanCommandBuffer->commandBuffer, PrimitiveVerts( vulkanCommandBuffer->currentGraphicsPipeline->primitiveType, primitiveCount ), 1, vertexStart, 0 ); } static void VULKAN_DispatchCompute( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ, uint32_t computeParamOffset ) { VulkanRenderer* renderer = (VulkanRenderer*) driverData; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; VulkanComputePipeline *computePipeline = vulkanCommandBuffer->currentComputePipeline; VulkanBuffer *currentBuffer; VkDescriptorSet descriptorSets[3]; uint32_t i; for (i = 0; i < vulkanCommandBuffer->boundComputeBufferCount; i += 1) { currentBuffer = vulkanCommandBuffer->boundComputeBuffers[i]; VULKAN_INTERNAL_BufferMemoryBarrier( renderer, vulkanCommandBuffer->commandBuffer, RESOURCE_ACCESS_COMPUTE_SHADER_READ_OTHER, currentBuffer, currentBuffer->subBuffers[currentBuffer->currentSubBufferIndex] ); } descriptorSets[0] = computePipeline->bufferDescriptorSet; descriptorSets[1] = computePipeline->imageDescriptorSet; descriptorSets[2] = computePipeline->computeUBODescriptorSet; renderer->vkCmdBindDescriptorSets( vulkanCommandBuffer->commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, computePipeline->pipelineLayout->pipelineLayout, 0, 3, descriptorSets, 1, &computeParamOffset ); renderer->vkCmdDispatch( vulkanCommandBuffer->commandBuffer, groupCountX, groupCountY, groupCountZ ); for (i = 0; i < vulkanCommandBuffer->boundComputeBufferCount; i += 1) { currentBuffer = vulkanCommandBuffer->boundComputeBuffers[i]; if (currentBuffer->usage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT) { VULKAN_INTERNAL_BufferMemoryBarrier( renderer, vulkanCommandBuffer->commandBuffer, RESOURCE_ACCESS_VERTEX_BUFFER, currentBuffer, currentBuffer->subBuffers[currentBuffer->currentSubBufferIndex] ); } else if (currentBuffer->usage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT) { VULKAN_INTERNAL_BufferMemoryBarrier( renderer, vulkanCommandBuffer->commandBuffer, RESOURCE_ACCESS_INDEX_BUFFER, currentBuffer, currentBuffer->subBuffers[currentBuffer->currentSubBufferIndex] ); } } } static Refresh_RenderPass* VULKAN_CreateRenderPass( Refresh_Renderer *driverData, Refresh_RenderPassCreateInfo *renderPassCreateInfo ) { VulkanRenderer *renderer = (VulkanRenderer*) driverData; VkResult vulkanResult; VkAttachmentDescription attachmentDescriptions[2 * MAX_COLOR_TARGET_BINDINGS + 1]; VkAttachmentReference colorAttachmentReferences[MAX_COLOR_TARGET_BINDINGS]; VkAttachmentReference resolveReferences[MAX_COLOR_TARGET_BINDINGS + 1]; VkAttachmentReference depthStencilAttachmentReference; VkRenderPassCreateInfo vkRenderPassCreateInfo; VkSubpassDescription subpass; VkRenderPass renderPass; uint32_t i; uint8_t multisampling = 0; uint32_t attachmentDescriptionCount = 0; uint32_t colorAttachmentReferenceCount = 0; uint32_t resolveReferenceCount = 0; for (i = 0; i < renderPassCreateInfo->colorTargetCount; i += 1) { if (renderPassCreateInfo->colorTargetDescriptions[attachmentDescriptionCount].multisampleCount > REFRESH_SAMPLECOUNT_1) { multisampling = 1; /* Resolve attachment and multisample attachment */ attachmentDescriptions[attachmentDescriptionCount].flags = 0; attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_SurfaceFormat[ renderPassCreateInfo->colorTargetDescriptions[i].format ]; attachmentDescriptions[attachmentDescriptionCount].samples = VK_SAMPLE_COUNT_1_BIT; attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[ renderPassCreateInfo->colorTargetDescriptions[i].loadOp ]; attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[ renderPassCreateInfo->colorTargetDescriptions[i].storeOp ]; attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachmentDescriptions[attachmentDescriptionCount].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachmentDescriptions[attachmentDescriptionCount].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; resolveReferences[resolveReferenceCount].attachment = attachmentDescriptionCount; resolveReferences[resolveReferenceCount].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachmentDescriptionCount += 1; resolveReferenceCount += 1; attachmentDescriptions[attachmentDescriptionCount].flags = 0; attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_SurfaceFormat[ renderPassCreateInfo->colorTargetDescriptions[i].format ]; attachmentDescriptions[attachmentDescriptionCount].samples = RefreshToVK_SampleCount[ renderPassCreateInfo->colorTargetDescriptions[i].multisampleCount ]; attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[ renderPassCreateInfo->colorTargetDescriptions[i].loadOp ]; attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[ renderPassCreateInfo->colorTargetDescriptions[i].storeOp ]; attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachmentDescriptions[attachmentDescriptionCount].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachmentDescriptions[attachmentDescriptionCount].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; colorAttachmentReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount; colorAttachmentReferences[colorAttachmentReferenceCount].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachmentDescriptionCount += 1; colorAttachmentReferenceCount += 1; } else { attachmentDescriptions[attachmentDescriptionCount].flags = 0; attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_SurfaceFormat[ renderPassCreateInfo->colorTargetDescriptions[i].format ]; attachmentDescriptions[attachmentDescriptionCount].samples = VK_SAMPLE_COUNT_1_BIT; attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[ renderPassCreateInfo->colorTargetDescriptions[i].loadOp ]; attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[ renderPassCreateInfo->colorTargetDescriptions[i].storeOp ]; attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachmentDescriptions[attachmentDescriptionCount].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachmentDescriptions[attachmentDescriptionCount].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachmentDescriptionCount += 1; colorAttachmentReferences[colorAttachmentReferenceCount].attachment = i; colorAttachmentReferences[colorAttachmentReferenceCount].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; colorAttachmentReferenceCount += 1; } } subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.flags = 0; subpass.inputAttachmentCount = 0; subpass.pInputAttachments = NULL; subpass.colorAttachmentCount = renderPassCreateInfo->colorTargetCount; subpass.pColorAttachments = colorAttachmentReferences; subpass.preserveAttachmentCount = 0; subpass.pPreserveAttachments = NULL; if (renderPassCreateInfo->depthTargetDescription == NULL) { subpass.pDepthStencilAttachment = NULL; } else { attachmentDescriptions[attachmentDescriptionCount].flags = 0; attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_DepthFormat[ renderPassCreateInfo->depthTargetDescription->depthFormat ]; attachmentDescriptions[attachmentDescriptionCount].samples = VK_SAMPLE_COUNT_1_BIT; /* FIXME: do these take multisamples? */ attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[ renderPassCreateInfo->depthTargetDescription->loadOp ]; attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[ renderPassCreateInfo->depthTargetDescription->storeOp ]; attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = RefreshToVK_LoadOp[ renderPassCreateInfo->depthTargetDescription->stencilLoadOp ]; attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp = RefreshToVK_StoreOp[ renderPassCreateInfo->depthTargetDescription->stencilStoreOp ]; attachmentDescriptions[attachmentDescriptionCount].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; attachmentDescriptions[attachmentDescriptionCount].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; depthStencilAttachmentReference.attachment = attachmentDescriptionCount; depthStencilAttachmentReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; subpass.pDepthStencilAttachment = &depthStencilAttachmentReference; attachmentDescriptionCount += 1; } if (multisampling) { subpass.pResolveAttachments = resolveReferences; } else { subpass.pResolveAttachments = NULL; } vkRenderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; vkRenderPassCreateInfo.pNext = NULL; vkRenderPassCreateInfo.flags = 0; vkRenderPassCreateInfo.pAttachments = attachmentDescriptions; vkRenderPassCreateInfo.attachmentCount = attachmentDescriptionCount; vkRenderPassCreateInfo.subpassCount = 1; vkRenderPassCreateInfo.pSubpasses = &subpass; vkRenderPassCreateInfo.dependencyCount = 0; vkRenderPassCreateInfo.pDependencies = NULL; vulkanResult = renderer->vkCreateRenderPass( renderer->logicalDevice, &vkRenderPassCreateInfo, NULL, &renderPass ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkCreateRenderPass", vulkanResult); return NULL_RENDER_PASS; } return (Refresh_RenderPass*) renderPass; } static uint8_t VULKAN_INTERNAL_CreateDescriptorPool( VulkanRenderer *renderer, VkDescriptorType descriptorType, uint32_t descriptorSetCount, uint32_t descriptorCount, VkDescriptorPool *pDescriptorPool ) { VkResult vulkanResult; VkDescriptorPoolSize descriptorPoolSize; VkDescriptorPoolCreateInfo descriptorPoolInfo; descriptorPoolSize.type = descriptorType; descriptorPoolSize.descriptorCount = descriptorCount; descriptorPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; descriptorPoolInfo.pNext = NULL; descriptorPoolInfo.flags = 0; descriptorPoolInfo.maxSets = descriptorSetCount; descriptorPoolInfo.poolSizeCount = 1; descriptorPoolInfo.pPoolSizes = &descriptorPoolSize; vulkanResult = renderer->vkCreateDescriptorPool( renderer->logicalDevice, &descriptorPoolInfo, NULL, pDescriptorPool ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkCreateDescriptorPool", vulkanResult); return 0; } return 1; } static uint8_t VULKAN_INTERNAL_AllocateDescriptorSets( VulkanRenderer *renderer, VkDescriptorPool descriptorPool, VkDescriptorSetLayout descriptorSetLayout, uint32_t descriptorSetCount, VkDescriptorSet *descriptorSetArray ) { VkResult vulkanResult; uint32_t i; VkDescriptorSetAllocateInfo descriptorSetAllocateInfo; VkDescriptorSetLayout *descriptorSetLayouts = SDL_stack_alloc(VkDescriptorSetLayout, descriptorSetCount); SDL_LockMutex(renderer->descriptorSetLock); for (i = 0; i < descriptorSetCount; i += 1) { descriptorSetLayouts[i] = descriptorSetLayout; } descriptorSetAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; descriptorSetAllocateInfo.pNext = NULL; descriptorSetAllocateInfo.descriptorPool = descriptorPool; descriptorSetAllocateInfo.descriptorSetCount = descriptorSetCount; descriptorSetAllocateInfo.pSetLayouts = descriptorSetLayouts; vulkanResult = renderer->vkAllocateDescriptorSets( renderer->logicalDevice, &descriptorSetAllocateInfo, descriptorSetArray ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkAllocateDescriptorSets", vulkanResult); SDL_stack_free(descriptorSetLayouts); return 0; } SDL_UnlockMutex(renderer->descriptorSetLock); SDL_stack_free(descriptorSetLayouts); return 1; } static ImageDescriptorSetCache* VULKAN_INTERNAL_CreateImageDescriptorSetCache( VulkanRenderer *renderer, VkDescriptorType descriptorType, VkDescriptorSetLayout descriptorSetLayout, uint32_t bindingCount ) { uint32_t i; ImageDescriptorSetCache *imageDescriptorSetCache = SDL_malloc(sizeof(ImageDescriptorSetCache)); imageDescriptorSetCache->elements = SDL_malloc(sizeof(ImageDescriptorSetHashMap) * 16); imageDescriptorSetCache->count = 0; imageDescriptorSetCache->capacity = 16; for (i = 0; i < NUM_DESCRIPTOR_SET_HASH_BUCKETS; i += 1) { imageDescriptorSetCache->buckets[i].elements = NULL; imageDescriptorSetCache->buckets[i].count = 0; imageDescriptorSetCache->buckets[i].capacity = 0; } imageDescriptorSetCache->descriptorSetLayout = descriptorSetLayout; imageDescriptorSetCache->bindingCount = bindingCount; imageDescriptorSetCache->descriptorType = descriptorType; imageDescriptorSetCache->imageDescriptorPools = SDL_malloc(sizeof(VkDescriptorPool)); imageDescriptorSetCache->imageDescriptorPoolCount = 1; imageDescriptorSetCache->nextPoolSize = DESCRIPTOR_POOL_STARTING_SIZE * 2; VULKAN_INTERNAL_CreateDescriptorPool( renderer, descriptorType, DESCRIPTOR_POOL_STARTING_SIZE, DESCRIPTOR_POOL_STARTING_SIZE * bindingCount, &imageDescriptorSetCache->imageDescriptorPools[0] ); imageDescriptorSetCache->inactiveDescriptorSetCapacity = DESCRIPTOR_POOL_STARTING_SIZE; imageDescriptorSetCache->inactiveDescriptorSetCount = DESCRIPTOR_POOL_STARTING_SIZE; imageDescriptorSetCache->inactiveDescriptorSets = SDL_malloc( sizeof(VkDescriptorSet) * DESCRIPTOR_POOL_STARTING_SIZE ); VULKAN_INTERNAL_AllocateDescriptorSets( renderer, imageDescriptorSetCache->imageDescriptorPools[0], imageDescriptorSetCache->descriptorSetLayout, DESCRIPTOR_POOL_STARTING_SIZE, imageDescriptorSetCache->inactiveDescriptorSets ); return imageDescriptorSetCache; } static BufferDescriptorSetCache* VULKAN_INTERNAL_CreateBufferDescriptorSetCache( VulkanRenderer *renderer, VkDescriptorType descriptorType, VkDescriptorSetLayout descriptorSetLayout, uint32_t bindingCount ) { uint32_t i; BufferDescriptorSetCache *bufferDescriptorSetCache = SDL_malloc(sizeof(BufferDescriptorSetCache)); bufferDescriptorSetCache->elements = SDL_malloc(sizeof(BufferDescriptorSetHashMap) * 16); bufferDescriptorSetCache->count = 0; bufferDescriptorSetCache->capacity = 16; for (i = 0; i < NUM_DESCRIPTOR_SET_HASH_BUCKETS; i += 1) { bufferDescriptorSetCache->buckets[i].elements = NULL; bufferDescriptorSetCache->buckets[i].count = 0; bufferDescriptorSetCache->buckets[i].capacity = 0; } bufferDescriptorSetCache->descriptorSetLayout = descriptorSetLayout; bufferDescriptorSetCache->bindingCount = bindingCount; bufferDescriptorSetCache->descriptorType = descriptorType; bufferDescriptorSetCache->bufferDescriptorPools = SDL_malloc(sizeof(VkDescriptorPool)); bufferDescriptorSetCache->bufferDescriptorPoolCount = 1; bufferDescriptorSetCache->nextPoolSize = DESCRIPTOR_POOL_STARTING_SIZE * 2; VULKAN_INTERNAL_CreateDescriptorPool( renderer, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, DESCRIPTOR_POOL_STARTING_SIZE, DESCRIPTOR_POOL_STARTING_SIZE * bindingCount, &bufferDescriptorSetCache->bufferDescriptorPools[0] ); bufferDescriptorSetCache->inactiveDescriptorSetCapacity = DESCRIPTOR_POOL_STARTING_SIZE; bufferDescriptorSetCache->inactiveDescriptorSetCount = DESCRIPTOR_POOL_STARTING_SIZE; bufferDescriptorSetCache->inactiveDescriptorSets = SDL_malloc( sizeof(VkDescriptorSet) * DESCRIPTOR_POOL_STARTING_SIZE ); VULKAN_INTERNAL_AllocateDescriptorSets( renderer, bufferDescriptorSetCache->bufferDescriptorPools[0], bufferDescriptorSetCache->descriptorSetLayout, DESCRIPTOR_POOL_STARTING_SIZE, bufferDescriptorSetCache->inactiveDescriptorSets ); return bufferDescriptorSetCache; } static VkDescriptorSetLayout VULKAN_INTERNAL_FetchDescriptorSetLayout( VulkanRenderer *renderer, VkDescriptorType descriptorType, uint32_t bindingCount, VkShaderStageFlagBits shaderStageFlagBit ) { DescriptorSetLayoutHash descriptorSetLayoutHash; VkDescriptorSetLayout descriptorSetLayout; VkDescriptorSetLayoutBinding setLayoutBindings[MAX_TEXTURE_SAMPLERS]; VkDescriptorSetLayoutCreateInfo setLayoutCreateInfo; VkResult vulkanResult; uint32_t i; if (bindingCount == 0) { if (shaderStageFlagBit == VK_SHADER_STAGE_VERTEX_BIT) { return renderer->emptyVertexSamplerLayout; } else if (shaderStageFlagBit == VK_SHADER_STAGE_FRAGMENT_BIT) { return renderer->emptyFragmentSamplerLayout; } else if (shaderStageFlagBit == VK_SHADER_STAGE_COMPUTE_BIT) { if (descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER) { return renderer->emptyComputeBufferDescriptorSetLayout; } else if (descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_IMAGE) { return renderer->emptyComputeImageDescriptorSetLayout; } else { Refresh_LogError("Invalid descriptor type for compute shader: ", descriptorType); return NULL_DESC_LAYOUT; } } else { Refresh_LogError("Invalid shader stage flag bit: ", shaderStageFlagBit); return NULL_DESC_LAYOUT; } } descriptorSetLayoutHash.descriptorType = descriptorType; descriptorSetLayoutHash.bindingCount = bindingCount; descriptorSetLayoutHash.stageFlag = shaderStageFlagBit; descriptorSetLayout = DescriptorSetLayoutHashTable_Fetch( &renderer->descriptorSetLayoutHashTable, descriptorSetLayoutHash ); if (descriptorSetLayout != VK_NULL_HANDLE) { return descriptorSetLayout; } for (i = 0; i < bindingCount; i += 1) { setLayoutBindings[i].binding = i; setLayoutBindings[i].descriptorCount = 1; setLayoutBindings[i].descriptorType = descriptorType; setLayoutBindings[i].stageFlags = shaderStageFlagBit; setLayoutBindings[i].pImmutableSamplers = NULL; } setLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; setLayoutCreateInfo.pNext = NULL; setLayoutCreateInfo.flags = 0; setLayoutCreateInfo.bindingCount = bindingCount; setLayoutCreateInfo.pBindings = setLayoutBindings; vulkanResult = renderer->vkCreateDescriptorSetLayout( renderer->logicalDevice, &setLayoutCreateInfo, NULL, &descriptorSetLayout ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkCreateDescriptorSetLayout", vulkanResult); return NULL_DESC_LAYOUT; } DescriptorSetLayoutHashTable_Insert( &renderer->descriptorSetLayoutHashTable, descriptorSetLayoutHash, descriptorSetLayout ); return descriptorSetLayout; } static VulkanGraphicsPipelineLayout* VULKAN_INTERNAL_FetchGraphicsPipelineLayout( VulkanRenderer *renderer, uint32_t vertexSamplerBindingCount, uint32_t fragmentSamplerBindingCount ) { VkDescriptorSetLayout setLayouts[4]; GraphicsPipelineLayoutHash pipelineLayoutHash; VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo; VkResult vulkanResult; VulkanGraphicsPipelineLayout *vulkanGraphicsPipelineLayout; pipelineLayoutHash.vertexSamplerLayout = VULKAN_INTERNAL_FetchDescriptorSetLayout( renderer, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, vertexSamplerBindingCount, VK_SHADER_STAGE_VERTEX_BIT ); pipelineLayoutHash.fragmentSamplerLayout = VULKAN_INTERNAL_FetchDescriptorSetLayout( renderer, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, fragmentSamplerBindingCount, VK_SHADER_STAGE_FRAGMENT_BIT ); pipelineLayoutHash.vertexUniformLayout = renderer->vertexParamLayout; pipelineLayoutHash.fragmentUniformLayout = renderer->fragmentParamLayout; vulkanGraphicsPipelineLayout = GraphicsPipelineLayoutHashArray_Fetch( &renderer->graphicsPipelineLayoutHashTable, pipelineLayoutHash ); if (vulkanGraphicsPipelineLayout != NULL) { return vulkanGraphicsPipelineLayout; } vulkanGraphicsPipelineLayout = SDL_malloc(sizeof(VulkanGraphicsPipelineLayout)); setLayouts[0] = pipelineLayoutHash.vertexSamplerLayout; setLayouts[1] = pipelineLayoutHash.fragmentSamplerLayout; setLayouts[2] = renderer->vertexParamLayout; setLayouts[3] = renderer->fragmentParamLayout; pipelineLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; pipelineLayoutCreateInfo.pNext = NULL; pipelineLayoutCreateInfo.flags = 0; pipelineLayoutCreateInfo.setLayoutCount = 4; pipelineLayoutCreateInfo.pSetLayouts = setLayouts; pipelineLayoutCreateInfo.pushConstantRangeCount = 0; pipelineLayoutCreateInfo.pPushConstantRanges = NULL; vulkanResult = renderer->vkCreatePipelineLayout( renderer->logicalDevice, &pipelineLayoutCreateInfo, NULL, &vulkanGraphicsPipelineLayout->pipelineLayout ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkCreatePipelineLayout", vulkanResult); return NULL; } GraphicsPipelineLayoutHashArray_Insert( &renderer->graphicsPipelineLayoutHashTable, pipelineLayoutHash, vulkanGraphicsPipelineLayout ); /* If the binding count is 0 * we can just bind the same descriptor set * so no cache is needed */ if (vertexSamplerBindingCount == 0) { vulkanGraphicsPipelineLayout->vertexSamplerDescriptorSetCache = NULL; } else { vulkanGraphicsPipelineLayout->vertexSamplerDescriptorSetCache = VULKAN_INTERNAL_CreateImageDescriptorSetCache( renderer, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, pipelineLayoutHash.vertexSamplerLayout, vertexSamplerBindingCount ); } if (fragmentSamplerBindingCount == 0) { vulkanGraphicsPipelineLayout->fragmentSamplerDescriptorSetCache = NULL; } else { vulkanGraphicsPipelineLayout->fragmentSamplerDescriptorSetCache = VULKAN_INTERNAL_CreateImageDescriptorSetCache( renderer, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, pipelineLayoutHash.fragmentSamplerLayout, fragmentSamplerBindingCount ); } return vulkanGraphicsPipelineLayout; } static Refresh_GraphicsPipeline* VULKAN_CreateGraphicsPipeline( Refresh_Renderer *driverData, Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo ) { VkResult vulkanResult; uint32_t i; VulkanGraphicsPipeline *graphicsPipeline = (VulkanGraphicsPipeline*) SDL_malloc(sizeof(VulkanGraphicsPipeline)); VkGraphicsPipelineCreateInfo vkPipelineCreateInfo; VkPipelineShaderStageCreateInfo shaderStageCreateInfos[2]; VkPipelineVertexInputStateCreateInfo vertexInputStateCreateInfo; VkVertexInputBindingDescription *vertexInputBindingDescriptions = SDL_stack_alloc(VkVertexInputBindingDescription, pipelineCreateInfo->vertexInputState.vertexBindingCount); VkVertexInputAttributeDescription *vertexInputAttributeDescriptions = SDL_stack_alloc(VkVertexInputAttributeDescription, pipelineCreateInfo->vertexInputState.vertexAttributeCount); VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCreateInfo; VkPipelineViewportStateCreateInfo viewportStateCreateInfo; VkViewport *viewports = SDL_stack_alloc(VkViewport, pipelineCreateInfo->viewportState.viewportCount); VkRect2D *scissors = SDL_stack_alloc(VkRect2D, pipelineCreateInfo->viewportState.scissorCount); VkPipelineRasterizationStateCreateInfo rasterizationStateCreateInfo; VkPipelineMultisampleStateCreateInfo multisampleStateCreateInfo; VkPipelineDepthStencilStateCreateInfo depthStencilStateCreateInfo; VkStencilOpState frontStencilState; VkStencilOpState backStencilState; VkPipelineColorBlendStateCreateInfo colorBlendStateCreateInfo; VkPipelineColorBlendAttachmentState *colorBlendAttachmentStates = SDL_stack_alloc( VkPipelineColorBlendAttachmentState, pipelineCreateInfo->colorBlendState.blendStateCount ); VkDescriptorSetAllocateInfo vertexUBODescriptorAllocateInfo; VkDescriptorSetAllocateInfo fragmentUBODescriptorAllocateInfo; VkWriteDescriptorSet uboWriteDescriptorSets[2]; VkDescriptorBufferInfo vertexUniformBufferInfo; VkDescriptorBufferInfo fragmentUniformBufferInfo; VulkanRenderer *renderer = (VulkanRenderer*) driverData; /* Shader stages */ shaderStageCreateInfos[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; shaderStageCreateInfos[0].pNext = NULL; shaderStageCreateInfos[0].flags = 0; shaderStageCreateInfos[0].stage = VK_SHADER_STAGE_VERTEX_BIT; shaderStageCreateInfos[0].module = (VkShaderModule) pipelineCreateInfo->vertexShaderState.shaderModule; shaderStageCreateInfos[0].pName = pipelineCreateInfo->vertexShaderState.entryPointName; shaderStageCreateInfos[0].pSpecializationInfo = NULL; graphicsPipeline->vertexUBOBlockSize = VULKAN_INTERNAL_NextHighestAlignment( pipelineCreateInfo->vertexShaderState.uniformBufferSize, renderer->minUBOAlignment ); shaderStageCreateInfos[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; shaderStageCreateInfos[1].pNext = NULL; shaderStageCreateInfos[1].flags = 0; shaderStageCreateInfos[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; shaderStageCreateInfos[1].module = (VkShaderModule) pipelineCreateInfo->fragmentShaderState.shaderModule; shaderStageCreateInfos[1].pName = pipelineCreateInfo->fragmentShaderState.entryPointName; shaderStageCreateInfos[1].pSpecializationInfo = NULL; graphicsPipeline->fragmentUBOBlockSize = VULKAN_INTERNAL_NextHighestAlignment( pipelineCreateInfo->fragmentShaderState.uniformBufferSize, renderer->minUBOAlignment ); /* Vertex input */ for (i = 0; i < pipelineCreateInfo->vertexInputState.vertexBindingCount; i += 1) { vertexInputBindingDescriptions[i].binding = pipelineCreateInfo->vertexInputState.vertexBindings[i].binding; vertexInputBindingDescriptions[i].inputRate = RefreshToVK_VertexInputRate[ pipelineCreateInfo->vertexInputState.vertexBindings[i].inputRate ]; vertexInputBindingDescriptions[i].stride = pipelineCreateInfo->vertexInputState.vertexBindings[i].stride; } for (i = 0; i < pipelineCreateInfo->vertexInputState.vertexAttributeCount; i += 1) { vertexInputAttributeDescriptions[i].binding = pipelineCreateInfo->vertexInputState.vertexAttributes[i].binding; vertexInputAttributeDescriptions[i].format = RefreshToVK_VertexFormat[ pipelineCreateInfo->vertexInputState.vertexAttributes[i].format ]; vertexInputAttributeDescriptions[i].location = pipelineCreateInfo->vertexInputState.vertexAttributes[i].location; vertexInputAttributeDescriptions[i].offset = pipelineCreateInfo->vertexInputState.vertexAttributes[i].offset; } vertexInputStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; vertexInputStateCreateInfo.pNext = NULL; vertexInputStateCreateInfo.flags = 0; vertexInputStateCreateInfo.vertexBindingDescriptionCount = pipelineCreateInfo->vertexInputState.vertexBindingCount; vertexInputStateCreateInfo.pVertexBindingDescriptions = vertexInputBindingDescriptions; vertexInputStateCreateInfo.vertexAttributeDescriptionCount = pipelineCreateInfo->vertexInputState.vertexAttributeCount; vertexInputStateCreateInfo.pVertexAttributeDescriptions = vertexInputAttributeDescriptions; /* Topology */ inputAssemblyStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; inputAssemblyStateCreateInfo.pNext = NULL; inputAssemblyStateCreateInfo.flags = 0; inputAssemblyStateCreateInfo.primitiveRestartEnable = VK_FALSE; inputAssemblyStateCreateInfo.topology = RefreshToVK_PrimitiveType[ pipelineCreateInfo->topologyState.topology ]; graphicsPipeline->primitiveType = pipelineCreateInfo->topologyState.topology; /* Viewport */ for (i = 0; i < pipelineCreateInfo->viewportState.viewportCount; i += 1) { viewports[i].x = pipelineCreateInfo->viewportState.viewports[i].x; viewports[i].y = pipelineCreateInfo->viewportState.viewports[i].y; viewports[i].width = pipelineCreateInfo->viewportState.viewports[i].w; viewports[i].height = pipelineCreateInfo->viewportState.viewports[i].h; viewports[i].minDepth = pipelineCreateInfo->viewportState.viewports[i].minDepth; viewports[i].maxDepth = pipelineCreateInfo->viewportState.viewports[i].maxDepth; } for (i = 0; i < pipelineCreateInfo->viewportState.scissorCount; i += 1) { scissors[i].offset.x = pipelineCreateInfo->viewportState.scissors[i].x; scissors[i].offset.y = pipelineCreateInfo->viewportState.scissors[i].y; scissors[i].extent.width = pipelineCreateInfo->viewportState.scissors[i].w; scissors[i].extent.height = pipelineCreateInfo->viewportState.scissors[i].h; } viewportStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; viewportStateCreateInfo.pNext = NULL; viewportStateCreateInfo.flags = 0; viewportStateCreateInfo.viewportCount = pipelineCreateInfo->viewportState.viewportCount; viewportStateCreateInfo.pViewports = viewports; viewportStateCreateInfo.scissorCount = pipelineCreateInfo->viewportState.scissorCount; viewportStateCreateInfo.pScissors = scissors; /* Rasterization */ rasterizationStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rasterizationStateCreateInfo.pNext = NULL; rasterizationStateCreateInfo.flags = 0; rasterizationStateCreateInfo.depthClampEnable = pipelineCreateInfo->rasterizerState.depthClampEnable; rasterizationStateCreateInfo.rasterizerDiscardEnable = VK_FALSE; rasterizationStateCreateInfo.polygonMode = RefreshToVK_PolygonMode[ pipelineCreateInfo->rasterizerState.fillMode ]; rasterizationStateCreateInfo.cullMode = RefreshToVK_CullMode[ pipelineCreateInfo->rasterizerState.cullMode ]; rasterizationStateCreateInfo.frontFace = RefreshToVK_FrontFace[ pipelineCreateInfo->rasterizerState.frontFace ]; rasterizationStateCreateInfo.depthBiasEnable = pipelineCreateInfo->rasterizerState.depthBiasEnable; rasterizationStateCreateInfo.depthBiasConstantFactor = pipelineCreateInfo->rasterizerState.depthBiasConstantFactor; rasterizationStateCreateInfo.depthBiasClamp = pipelineCreateInfo->rasterizerState.depthBiasClamp; rasterizationStateCreateInfo.depthBiasSlopeFactor = pipelineCreateInfo->rasterizerState.depthBiasSlopeFactor; rasterizationStateCreateInfo.lineWidth = pipelineCreateInfo->rasterizerState.lineWidth; /* Multisample */ multisampleStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; multisampleStateCreateInfo.pNext = NULL; multisampleStateCreateInfo.flags = 0; multisampleStateCreateInfo.rasterizationSamples = RefreshToVK_SampleCount[ pipelineCreateInfo->multisampleState.multisampleCount ]; multisampleStateCreateInfo.sampleShadingEnable = VK_FALSE; multisampleStateCreateInfo.minSampleShading = 1.0f; multisampleStateCreateInfo.pSampleMask = &pipelineCreateInfo->multisampleState.sampleMask; multisampleStateCreateInfo.alphaToCoverageEnable = VK_FALSE; multisampleStateCreateInfo.alphaToOneEnable = VK_FALSE; /* Depth Stencil State */ frontStencilState.failOp = RefreshToVK_StencilOp[ pipelineCreateInfo->depthStencilState.frontStencilState.failOp ]; frontStencilState.passOp = RefreshToVK_StencilOp[ pipelineCreateInfo->depthStencilState.frontStencilState.passOp ]; frontStencilState.depthFailOp = RefreshToVK_StencilOp[ pipelineCreateInfo->depthStencilState.frontStencilState.depthFailOp ]; frontStencilState.compareOp = RefreshToVK_CompareOp[ pipelineCreateInfo->depthStencilState.frontStencilState.compareOp ]; frontStencilState.compareMask = pipelineCreateInfo->depthStencilState.frontStencilState.compareMask; frontStencilState.writeMask = pipelineCreateInfo->depthStencilState.frontStencilState.writeMask; frontStencilState.reference = pipelineCreateInfo->depthStencilState.frontStencilState.reference; backStencilState.failOp = RefreshToVK_StencilOp[ pipelineCreateInfo->depthStencilState.backStencilState.failOp ]; backStencilState.passOp = RefreshToVK_StencilOp[ pipelineCreateInfo->depthStencilState.backStencilState.passOp ]; backStencilState.depthFailOp = RefreshToVK_StencilOp[ pipelineCreateInfo->depthStencilState.backStencilState.depthFailOp ]; backStencilState.compareOp = RefreshToVK_CompareOp[ pipelineCreateInfo->depthStencilState.backStencilState.compareOp ]; backStencilState.compareMask = pipelineCreateInfo->depthStencilState.backStencilState.compareMask; backStencilState.writeMask = pipelineCreateInfo->depthStencilState.backStencilState.writeMask; backStencilState.reference = pipelineCreateInfo->depthStencilState.backStencilState.reference; depthStencilStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; depthStencilStateCreateInfo.pNext = NULL; depthStencilStateCreateInfo.flags = 0; depthStencilStateCreateInfo.depthTestEnable = pipelineCreateInfo->depthStencilState.depthTestEnable; depthStencilStateCreateInfo.depthWriteEnable = pipelineCreateInfo->depthStencilState.depthWriteEnable; depthStencilStateCreateInfo.depthCompareOp = RefreshToVK_CompareOp[ pipelineCreateInfo->depthStencilState.compareOp ]; depthStencilStateCreateInfo.depthBoundsTestEnable = pipelineCreateInfo->depthStencilState.depthBoundsTestEnable; depthStencilStateCreateInfo.stencilTestEnable = pipelineCreateInfo->depthStencilState.stencilTestEnable; depthStencilStateCreateInfo.front = frontStencilState; depthStencilStateCreateInfo.back = backStencilState; depthStencilStateCreateInfo.minDepthBounds = pipelineCreateInfo->depthStencilState.minDepthBounds; depthStencilStateCreateInfo.maxDepthBounds = pipelineCreateInfo->depthStencilState.maxDepthBounds; /* Color Blend */ for (i = 0; i < pipelineCreateInfo->colorBlendState.blendStateCount; i += 1) { colorBlendAttachmentStates[i].blendEnable = pipelineCreateInfo->colorBlendState.blendStates[i].blendEnable; colorBlendAttachmentStates[i].srcColorBlendFactor = RefreshToVK_BlendFactor[ pipelineCreateInfo->colorBlendState.blendStates[i].srcColorBlendFactor ]; colorBlendAttachmentStates[i].dstColorBlendFactor = RefreshToVK_BlendFactor[ pipelineCreateInfo->colorBlendState.blendStates[i].dstColorBlendFactor ]; colorBlendAttachmentStates[i].colorBlendOp = RefreshToVK_BlendOp[ pipelineCreateInfo->colorBlendState.blendStates[i].colorBlendOp ]; colorBlendAttachmentStates[i].srcAlphaBlendFactor = RefreshToVK_BlendFactor[ pipelineCreateInfo->colorBlendState.blendStates[i].srcAlphaBlendFactor ]; colorBlendAttachmentStates[i].dstAlphaBlendFactor = RefreshToVK_BlendFactor[ pipelineCreateInfo->colorBlendState.blendStates[i].dstAlphaBlendFactor ]; colorBlendAttachmentStates[i].alphaBlendOp = RefreshToVK_BlendOp[ pipelineCreateInfo->colorBlendState.blendStates[i].alphaBlendOp ]; colorBlendAttachmentStates[i].colorWriteMask = pipelineCreateInfo->colorBlendState.blendStates[i].colorWriteMask; } colorBlendStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; colorBlendStateCreateInfo.pNext = NULL; colorBlendStateCreateInfo.flags = 0; colorBlendStateCreateInfo.logicOpEnable = pipelineCreateInfo->colorBlendState.logicOpEnable; colorBlendStateCreateInfo.logicOp = RefreshToVK_LogicOp[ pipelineCreateInfo->colorBlendState.logicOp ]; colorBlendStateCreateInfo.attachmentCount = pipelineCreateInfo->colorBlendState.blendStateCount; colorBlendStateCreateInfo.pAttachments = colorBlendAttachmentStates; colorBlendStateCreateInfo.blendConstants[0] = pipelineCreateInfo->colorBlendState.blendConstants[0]; colorBlendStateCreateInfo.blendConstants[1] = pipelineCreateInfo->colorBlendState.blendConstants[1]; colorBlendStateCreateInfo.blendConstants[2] = pipelineCreateInfo->colorBlendState.blendConstants[2]; colorBlendStateCreateInfo.blendConstants[3] = pipelineCreateInfo->colorBlendState.blendConstants[3]; /* Pipeline Layout */ graphicsPipeline->pipelineLayout = VULKAN_INTERNAL_FetchGraphicsPipelineLayout( renderer, pipelineCreateInfo->pipelineLayoutCreateInfo.vertexSamplerBindingCount, pipelineCreateInfo->pipelineLayoutCreateInfo.fragmentSamplerBindingCount ); /* Pipeline */ vkPipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; vkPipelineCreateInfo.pNext = NULL; vkPipelineCreateInfo.flags = 0; vkPipelineCreateInfo.stageCount = 2; vkPipelineCreateInfo.pStages = shaderStageCreateInfos; vkPipelineCreateInfo.pVertexInputState = &vertexInputStateCreateInfo; vkPipelineCreateInfo.pInputAssemblyState = &inputAssemblyStateCreateInfo; vkPipelineCreateInfo.pTessellationState = VK_NULL_HANDLE; vkPipelineCreateInfo.pViewportState = &viewportStateCreateInfo; vkPipelineCreateInfo.pRasterizationState = &rasterizationStateCreateInfo; vkPipelineCreateInfo.pMultisampleState = &multisampleStateCreateInfo; vkPipelineCreateInfo.pDepthStencilState = &depthStencilStateCreateInfo; vkPipelineCreateInfo.pColorBlendState = &colorBlendStateCreateInfo; vkPipelineCreateInfo.pDynamicState = VK_NULL_HANDLE; vkPipelineCreateInfo.layout = graphicsPipeline->pipelineLayout->pipelineLayout; vkPipelineCreateInfo.renderPass = (VkRenderPass) pipelineCreateInfo->renderPass; vkPipelineCreateInfo.subpass = 0; vkPipelineCreateInfo.basePipelineHandle = VK_NULL_HANDLE; vkPipelineCreateInfo.basePipelineIndex = 0; /* TODO: enable pipeline caching */ vulkanResult = renderer->vkCreateGraphicsPipelines( renderer->logicalDevice, VK_NULL_HANDLE, 1, &vkPipelineCreateInfo, NULL, &graphicsPipeline->pipeline ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkCreateGraphicsPipelines", vulkanResult); Refresh_LogError("Failed to create graphics pipeline!"); SDL_stack_free(vertexInputBindingDescriptions); SDL_stack_free(vertexInputAttributeDescriptions); SDL_stack_free(viewports); SDL_stack_free(scissors); SDL_stack_free(colorBlendAttachmentStates); return NULL; } SDL_stack_free(vertexInputBindingDescriptions); SDL_stack_free(vertexInputAttributeDescriptions); SDL_stack_free(viewports); SDL_stack_free(scissors); SDL_stack_free(colorBlendAttachmentStates); /* Allocate uniform buffer descriptors */ vertexUBODescriptorAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; vertexUBODescriptorAllocateInfo.pNext = NULL; vertexUBODescriptorAllocateInfo.descriptorPool = renderer->defaultDescriptorPool; vertexUBODescriptorAllocateInfo.descriptorSetCount = 1; vertexUBODescriptorAllocateInfo.pSetLayouts = &renderer->vertexParamLayout; renderer->vkAllocateDescriptorSets( renderer->logicalDevice, &vertexUBODescriptorAllocateInfo, &graphicsPipeline->vertexUBODescriptorSet ); fragmentUBODescriptorAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; fragmentUBODescriptorAllocateInfo.pNext = NULL; fragmentUBODescriptorAllocateInfo.descriptorPool = renderer->defaultDescriptorPool; fragmentUBODescriptorAllocateInfo.descriptorSetCount = 1; fragmentUBODescriptorAllocateInfo.pSetLayouts = &renderer->fragmentParamLayout; renderer->vkAllocateDescriptorSets( renderer->logicalDevice, &fragmentUBODescriptorAllocateInfo, &graphicsPipeline->fragmentUBODescriptorSet ); if (graphicsPipeline->vertexUBOBlockSize == 0) { vertexUniformBufferInfo.buffer = renderer->dummyVertexUniformBuffer->subBuffers[0]->buffer; vertexUniformBufferInfo.offset = 0; vertexUniformBufferInfo.range = renderer->dummyVertexUniformBuffer->subBuffers[0]->size; } else { vertexUniformBufferInfo.buffer = renderer->vertexUBO->subBuffers[0]->buffer; vertexUniformBufferInfo.offset = 0; vertexUniformBufferInfo.range = graphicsPipeline->vertexUBOBlockSize; } if (graphicsPipeline->fragmentUBOBlockSize == 0) { fragmentUniformBufferInfo.buffer = renderer->dummyFragmentUniformBuffer->subBuffers[0]->buffer; fragmentUniformBufferInfo.offset = 0; fragmentUniformBufferInfo.range = renderer->dummyFragmentUniformBuffer->subBuffers[0]->size; } else { fragmentUniformBufferInfo.buffer = renderer->fragmentUBO->subBuffers[0]->buffer; fragmentUniformBufferInfo.offset = 0; fragmentUniformBufferInfo.range = graphicsPipeline->fragmentUBOBlockSize; } uboWriteDescriptorSets[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; uboWriteDescriptorSets[0].pNext = NULL; uboWriteDescriptorSets[0].descriptorCount = 1; uboWriteDescriptorSets[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; uboWriteDescriptorSets[0].dstArrayElement = 0; uboWriteDescriptorSets[0].dstBinding = 0; uboWriteDescriptorSets[0].dstSet = graphicsPipeline->vertexUBODescriptorSet; uboWriteDescriptorSets[0].pBufferInfo = &vertexUniformBufferInfo; uboWriteDescriptorSets[0].pImageInfo = NULL; uboWriteDescriptorSets[0].pTexelBufferView = NULL; uboWriteDescriptorSets[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; uboWriteDescriptorSets[1].pNext = NULL; uboWriteDescriptorSets[1].descriptorCount = 1; uboWriteDescriptorSets[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; uboWriteDescriptorSets[1].dstArrayElement = 0; uboWriteDescriptorSets[1].dstBinding = 0; uboWriteDescriptorSets[1].dstSet = graphicsPipeline->fragmentUBODescriptorSet; uboWriteDescriptorSets[1].pBufferInfo = &fragmentUniformBufferInfo; uboWriteDescriptorSets[1].pImageInfo = NULL; uboWriteDescriptorSets[1].pTexelBufferView = NULL; renderer->vkUpdateDescriptorSets( renderer->logicalDevice, 2, uboWriteDescriptorSets, 0, NULL ); return (Refresh_GraphicsPipeline*) graphicsPipeline; } static VulkanComputePipelineLayout* VULKAN_INTERNAL_FetchComputePipelineLayout( VulkanRenderer *renderer, uint32_t bufferBindingCount, uint32_t imageBindingCount ) { VkResult vulkanResult; VkDescriptorSetLayout setLayouts[3]; VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo; ComputePipelineLayoutHash pipelineLayoutHash; VulkanComputePipelineLayout *vulkanComputePipelineLayout; pipelineLayoutHash.bufferLayout = VULKAN_INTERNAL_FetchDescriptorSetLayout( renderer, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, bufferBindingCount, VK_SHADER_STAGE_COMPUTE_BIT ); pipelineLayoutHash.imageLayout = VULKAN_INTERNAL_FetchDescriptorSetLayout( renderer, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, imageBindingCount, VK_SHADER_STAGE_COMPUTE_BIT ); pipelineLayoutHash.uniformLayout = renderer->computeParamLayout; vulkanComputePipelineLayout = ComputePipelineLayoutHashArray_Fetch( &renderer->computePipelineLayoutHashTable, pipelineLayoutHash ); if (vulkanComputePipelineLayout != NULL) { return vulkanComputePipelineLayout; } vulkanComputePipelineLayout = SDL_malloc(sizeof(VulkanComputePipelineLayout)); setLayouts[0] = pipelineLayoutHash.bufferLayout; setLayouts[1] = pipelineLayoutHash.imageLayout; setLayouts[2] = pipelineLayoutHash.uniformLayout; pipelineLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; pipelineLayoutCreateInfo.pNext = NULL; pipelineLayoutCreateInfo.flags = 0; pipelineLayoutCreateInfo.setLayoutCount = 3; pipelineLayoutCreateInfo.pSetLayouts = setLayouts; pipelineLayoutCreateInfo.pushConstantRangeCount = 0; pipelineLayoutCreateInfo.pPushConstantRanges = NULL; vulkanResult = renderer->vkCreatePipelineLayout( renderer->logicalDevice, &pipelineLayoutCreateInfo, NULL, &vulkanComputePipelineLayout->pipelineLayout ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkCreatePipelineLayout", vulkanResult); return NULL; } ComputePipelineLayoutHashArray_Insert( &renderer->computePipelineLayoutHashTable, pipelineLayoutHash, vulkanComputePipelineLayout ); /* If the binding count is 0 * we can just bind the same descriptor set * so no cache is needed */ if (bufferBindingCount == 0) { vulkanComputePipelineLayout->bufferDescriptorSetCache = NULL; } else { vulkanComputePipelineLayout->bufferDescriptorSetCache = VULKAN_INTERNAL_CreateBufferDescriptorSetCache( renderer, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, pipelineLayoutHash.bufferLayout, bufferBindingCount ); } if (imageBindingCount == 0) { vulkanComputePipelineLayout->imageDescriptorSetCache = NULL; } else { vulkanComputePipelineLayout->imageDescriptorSetCache = VULKAN_INTERNAL_CreateImageDescriptorSetCache( renderer, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, pipelineLayoutHash.imageLayout, imageBindingCount ); } return vulkanComputePipelineLayout; } static Refresh_ComputePipeline* VULKAN_CreateComputePipeline( Refresh_Renderer *driverData, Refresh_ComputePipelineCreateInfo *pipelineCreateInfo ) { VkComputePipelineCreateInfo computePipelineCreateInfo; VkPipelineShaderStageCreateInfo pipelineShaderStageCreateInfo; VkDescriptorSetAllocateInfo descriptorSetAllocateInfo; VkDescriptorBufferInfo uniformBufferInfo; VkWriteDescriptorSet writeDescriptorSet; VulkanRenderer *renderer = (VulkanRenderer*) driverData; VulkanComputePipeline *vulkanComputePipeline = SDL_malloc(sizeof(VulkanComputePipeline)); pipelineShaderStageCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; pipelineShaderStageCreateInfo.pNext = NULL; pipelineShaderStageCreateInfo.flags = 0; pipelineShaderStageCreateInfo.stage = VK_SHADER_STAGE_COMPUTE_BIT; pipelineShaderStageCreateInfo.module = (VkShaderModule) pipelineCreateInfo->computeShaderState.shaderModule; pipelineShaderStageCreateInfo.pName = pipelineCreateInfo->computeShaderState.entryPointName; pipelineShaderStageCreateInfo.pSpecializationInfo = NULL; vulkanComputePipeline->pipelineLayout = VULKAN_INTERNAL_FetchComputePipelineLayout( renderer, pipelineCreateInfo->pipelineLayoutCreateInfo.bufferBindingCount, pipelineCreateInfo->pipelineLayoutCreateInfo.imageBindingCount ); computePipelineCreateInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO; computePipelineCreateInfo.pNext = NULL; computePipelineCreateInfo.flags = 0; computePipelineCreateInfo.stage = pipelineShaderStageCreateInfo; computePipelineCreateInfo.layout = vulkanComputePipeline->pipelineLayout->pipelineLayout; computePipelineCreateInfo.basePipelineHandle = NULL; computePipelineCreateInfo.basePipelineIndex = 0; renderer->vkCreateComputePipelines( renderer->logicalDevice, NULL, 1, &computePipelineCreateInfo, NULL, &vulkanComputePipeline->pipeline ); vulkanComputePipeline->computeUBOBlockSize = VULKAN_INTERNAL_NextHighestAlignment( pipelineCreateInfo->computeShaderState.uniformBufferSize, renderer->minUBOAlignment ); descriptorSetAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; descriptorSetAllocateInfo.pNext = NULL; descriptorSetAllocateInfo.descriptorPool = renderer->defaultDescriptorPool; descriptorSetAllocateInfo.descriptorSetCount = 1; descriptorSetAllocateInfo.pSetLayouts = &renderer->computeParamLayout; renderer->vkAllocateDescriptorSets( renderer->logicalDevice, &descriptorSetAllocateInfo, &vulkanComputePipeline->computeUBODescriptorSet ); if (vulkanComputePipeline->computeUBOBlockSize == 0) { uniformBufferInfo.buffer = renderer->dummyComputeUniformBuffer->subBuffers[0]->buffer; uniformBufferInfo.offset = 0; uniformBufferInfo.range = renderer->dummyComputeUniformBuffer->subBuffers[0]->size; } else { uniformBufferInfo.buffer = renderer->computeUBO->subBuffers[0]->buffer; uniformBufferInfo.offset = 0; uniformBufferInfo.range = vulkanComputePipeline->computeUBOBlockSize; } writeDescriptorSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writeDescriptorSet.pNext = NULL; writeDescriptorSet.descriptorCount = 1; writeDescriptorSet.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; writeDescriptorSet.dstArrayElement = 0; writeDescriptorSet.dstBinding = 0; writeDescriptorSet.dstSet = vulkanComputePipeline->computeUBODescriptorSet; writeDescriptorSet.pBufferInfo = &uniformBufferInfo; writeDescriptorSet.pImageInfo = NULL; writeDescriptorSet.pTexelBufferView = NULL; renderer->vkUpdateDescriptorSets( renderer->logicalDevice, 1, &writeDescriptorSet, 0, NULL ); return (Refresh_ComputePipeline*) vulkanComputePipeline; } static Refresh_Sampler* VULKAN_CreateSampler( Refresh_Renderer *driverData, Refresh_SamplerStateCreateInfo *samplerStateCreateInfo ) { VkResult vulkanResult; VkSampler sampler; VulkanRenderer* renderer = (VulkanRenderer*)driverData; VkSamplerCreateInfo vkSamplerCreateInfo; vkSamplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; vkSamplerCreateInfo.pNext = NULL; vkSamplerCreateInfo.flags = 0; vkSamplerCreateInfo.magFilter = RefreshToVK_Filter[ samplerStateCreateInfo->magFilter ]; vkSamplerCreateInfo.minFilter = RefreshToVK_Filter[ samplerStateCreateInfo->minFilter ]; vkSamplerCreateInfo.mipmapMode = RefreshToVK_SamplerMipmapMode[ samplerStateCreateInfo->mipmapMode ]; vkSamplerCreateInfo.addressModeU = RefreshToVK_SamplerAddressMode[ samplerStateCreateInfo->addressModeU ]; vkSamplerCreateInfo.addressModeV = RefreshToVK_SamplerAddressMode[ samplerStateCreateInfo->addressModeV ]; vkSamplerCreateInfo.addressModeW = RefreshToVK_SamplerAddressMode[ samplerStateCreateInfo->addressModeW ]; vkSamplerCreateInfo.mipLodBias = samplerStateCreateInfo->mipLodBias; vkSamplerCreateInfo.anisotropyEnable = samplerStateCreateInfo->anisotropyEnable; vkSamplerCreateInfo.maxAnisotropy = samplerStateCreateInfo->maxAnisotropy; vkSamplerCreateInfo.compareEnable = samplerStateCreateInfo->compareEnable; vkSamplerCreateInfo.compareOp = RefreshToVK_CompareOp[ samplerStateCreateInfo->compareOp ]; vkSamplerCreateInfo.minLod = samplerStateCreateInfo->minLod; vkSamplerCreateInfo.maxLod = samplerStateCreateInfo->maxLod; vkSamplerCreateInfo.borderColor = RefreshToVK_BorderColor[ samplerStateCreateInfo->borderColor ]; vkSamplerCreateInfo.unnormalizedCoordinates = VK_FALSE; vulkanResult = renderer->vkCreateSampler( renderer->logicalDevice, &vkSamplerCreateInfo, NULL, &sampler ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkCreateSampler", vulkanResult); return NULL; } return (Refresh_Sampler*) sampler; } static Refresh_Framebuffer* VULKAN_CreateFramebuffer( Refresh_Renderer *driverData, Refresh_FramebufferCreateInfo *framebufferCreateInfo ) { VkResult vulkanResult; VkFramebufferCreateInfo vkFramebufferCreateInfo; VkImageView *imageViews; uint32_t colorAttachmentCount = framebufferCreateInfo->colorTargetCount; uint32_t attachmentCount = colorAttachmentCount; uint32_t i; VulkanRenderer *renderer = (VulkanRenderer*) driverData; VulkanFramebuffer *vulkanFramebuffer = (VulkanFramebuffer*) SDL_malloc(sizeof(VulkanFramebuffer)); if (framebufferCreateInfo->pDepthStencilTarget != NULL) { attachmentCount += 1; } imageViews = SDL_stack_alloc(VkImageView, attachmentCount); for (i = 0; i < colorAttachmentCount; i += 1) { imageViews[i] = ((VulkanColorTarget*)framebufferCreateInfo->pColorTargets[i])->view; } if (framebufferCreateInfo->pDepthStencilTarget != NULL) { imageViews[colorAttachmentCount] = ((VulkanDepthStencilTarget*)framebufferCreateInfo->pDepthStencilTarget)->view; } vkFramebufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; vkFramebufferCreateInfo.pNext = NULL; vkFramebufferCreateInfo.flags = 0; vkFramebufferCreateInfo.renderPass = (VkRenderPass) framebufferCreateInfo->renderPass; vkFramebufferCreateInfo.attachmentCount = attachmentCount; vkFramebufferCreateInfo.pAttachments = imageViews; vkFramebufferCreateInfo.width = framebufferCreateInfo->width; vkFramebufferCreateInfo.height = framebufferCreateInfo->height; vkFramebufferCreateInfo.layers = 1; vulkanResult = renderer->vkCreateFramebuffer( renderer->logicalDevice, &vkFramebufferCreateInfo, NULL, &vulkanFramebuffer->framebuffer ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkCreateFramebuffer", vulkanResult); SDL_stack_free(imageViews); return NULL; } for (i = 0; i < colorAttachmentCount; i += 1) { vulkanFramebuffer->colorTargets[i] = (VulkanColorTarget*) framebufferCreateInfo->pColorTargets[i]; } vulkanFramebuffer->colorTargetCount = colorAttachmentCount; vulkanFramebuffer->depthStencilTarget = (VulkanDepthStencilTarget*) framebufferCreateInfo->pDepthStencilTarget; vulkanFramebuffer->width = framebufferCreateInfo->width; vulkanFramebuffer->height = framebufferCreateInfo->height; SDL_stack_free(imageViews); return (Refresh_Framebuffer*) vulkanFramebuffer; } static Refresh_ShaderModule* VULKAN_CreateShaderModule( Refresh_Renderer *driverData, Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo ) { VkResult vulkanResult; VkShaderModule shaderModule; VkShaderModuleCreateInfo vkShaderModuleCreateInfo; VulkanRenderer *renderer = (VulkanRenderer*) driverData; vkShaderModuleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; vkShaderModuleCreateInfo.pNext = NULL; vkShaderModuleCreateInfo.flags = 0; vkShaderModuleCreateInfo.codeSize = shaderModuleCreateInfo->codeSize; vkShaderModuleCreateInfo.pCode = (uint32_t*) shaderModuleCreateInfo->byteCode; vulkanResult = renderer->vkCreateShaderModule( renderer->logicalDevice, &vkShaderModuleCreateInfo, NULL, &shaderModule ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkCreateShaderModule", vulkanResult); Refresh_LogError("Failed to create shader module!"); return NULL; } return (Refresh_ShaderModule*) shaderModule; } /* texture should be an alloc'd but uninitialized VulkanTexture */ static uint8_t VULKAN_INTERNAL_CreateTexture( VulkanRenderer *renderer, uint32_t width, uint32_t height, uint32_t depth, uint32_t isCube, VkSampleCountFlagBits samples, uint32_t levelCount, VkFormat format, VkImageAspectFlags aspectMask, VkImageTiling tiling, VkImageType imageType, VkImageUsageFlags imageUsageFlags, Refresh_TextureUsageFlags textureUsageFlags, VulkanTexture *texture ) { VkResult vulkanResult; VkImageCreateInfo imageCreateInfo; VkImageCreateFlags imageCreateFlags = 0; VkImageViewCreateInfo imageViewCreateInfo; uint8_t findMemoryResult; uint8_t is3D = depth > 1 ? 1 : 0; uint8_t layerCount = isCube ? 6 : 1; VkComponentMapping swizzle = IDENTITY_SWIZZLE; texture->isCube = 0; texture->is3D = 0; if (isCube) { imageCreateFlags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT; texture->isCube = 1; } else if (is3D) { imageCreateFlags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT; texture->is3D = 1; } imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; imageCreateInfo.pNext = NULL; imageCreateInfo.flags = imageCreateFlags; imageCreateInfo.imageType = imageType; imageCreateInfo.format = format; imageCreateInfo.extent.width = width; imageCreateInfo.extent.height = height; imageCreateInfo.extent.depth = depth; imageCreateInfo.mipLevels = levelCount; imageCreateInfo.arrayLayers = layerCount; imageCreateInfo.samples = samples; imageCreateInfo.tiling = tiling; imageCreateInfo.usage = imageUsageFlags; // FIXME: would this interfere with pixel data sharing? imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; imageCreateInfo.queueFamilyIndexCount = 0; imageCreateInfo.pQueueFamilyIndices = NULL; imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; vulkanResult = renderer->vkCreateImage( renderer->logicalDevice, &imageCreateInfo, NULL, &texture->image ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkCreateImage", vulkanResult); Refresh_LogError("Failed to create texture!"); } findMemoryResult = VULKAN_INTERNAL_FindAvailableMemory( renderer, VK_NULL_HANDLE, texture->image, &texture->allocation, &texture->offset, &texture->memorySize ); /* No device memory available, time to die */ if (findMemoryResult == 0 || findMemoryResult == 2) { Refresh_LogError("Failed to find texture memory!"); return 0; } SDL_LockMutex(texture->allocation->memoryLock); vulkanResult = renderer->vkBindImageMemory( renderer->logicalDevice, texture->image, texture->allocation->memory, texture->offset ); SDL_UnlockMutex(texture->allocation->memoryLock); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkBindImageMemory", vulkanResult); Refresh_LogError("Failed to bind texture memory!"); return 0; } imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; imageViewCreateInfo.pNext = NULL; imageViewCreateInfo.flags = 0; imageViewCreateInfo.image = texture->image; imageViewCreateInfo.format = format; imageViewCreateInfo.components = swizzle; imageViewCreateInfo.subresourceRange.aspectMask = aspectMask; imageViewCreateInfo.subresourceRange.baseMipLevel = 0; imageViewCreateInfo.subresourceRange.levelCount = levelCount; imageViewCreateInfo.subresourceRange.baseArrayLayer = 0; imageViewCreateInfo.subresourceRange.layerCount = layerCount; if (isCube) { imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_CUBE; } else if (imageType == VK_IMAGE_TYPE_2D) { imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; } else if (imageType == VK_IMAGE_TYPE_3D) { imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_3D; } else { Refresh_LogError("invalid image type: %u", imageType); } vulkanResult = renderer->vkCreateImageView( renderer->logicalDevice, &imageViewCreateInfo, NULL, &texture->view ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkCreateImageView", vulkanResult); Refresh_LogError("Failed to create texture image view"); return 0; } texture->dimensions.width = width; texture->dimensions.height = height; texture->depth = depth; texture->format = format; texture->levelCount = levelCount; texture->layerCount = layerCount; texture->resourceAccessType = RESOURCE_ACCESS_NONE; texture->queueFamilyIndex = renderer->queueFamilyIndices.graphicsFamily; texture->usageFlags = textureUsageFlags; return 1; } static Refresh_Texture* VULKAN_CreateTexture2D( Refresh_Renderer *driverData, Refresh_ColorFormat format, uint32_t width, uint32_t height, uint32_t levelCount, Refresh_TextureUsageFlags usageFlags ) { VulkanRenderer *renderer = (VulkanRenderer*) driverData; VulkanTexture *result; VkImageUsageFlags imageUsageFlags = ( VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT ); if (usageFlags & REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT) { imageUsageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; } result = (VulkanTexture*) SDL_malloc(sizeof(VulkanTexture)); VULKAN_INTERNAL_CreateTexture( renderer, width, height, 1, 0, VK_SAMPLE_COUNT_1_BIT, levelCount, RefreshToVK_SurfaceFormat[format], VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_TYPE_2D, imageUsageFlags, usageFlags, result ); result->colorFormat = format; return (Refresh_Texture*) result; } static Refresh_Texture* VULKAN_CreateTexture3D( Refresh_Renderer *driverData, Refresh_ColorFormat format, uint32_t width, uint32_t height, uint32_t depth, uint32_t levelCount, Refresh_TextureUsageFlags usageFlags ) { VulkanRenderer *renderer = (VulkanRenderer*) driverData; VulkanTexture *result; VkImageUsageFlags imageUsageFlags = ( VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT ); if (usageFlags & REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT) { imageUsageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; } result = (VulkanTexture*) SDL_malloc(sizeof(VulkanTexture)); VULKAN_INTERNAL_CreateTexture( renderer, width, height, depth, 0, VK_SAMPLE_COUNT_1_BIT, levelCount, RefreshToVK_SurfaceFormat[format], VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_TYPE_3D, imageUsageFlags, usageFlags, result ); result->colorFormat = format; return (Refresh_Texture*) result; } static Refresh_Texture* VULKAN_CreateTextureCube( Refresh_Renderer *driverData, Refresh_ColorFormat format, uint32_t size, uint32_t levelCount, Refresh_TextureUsageFlags usageFlags ) { VulkanRenderer *renderer = (VulkanRenderer*) driverData; VulkanTexture *result; VkImageUsageFlags imageUsageFlags = ( VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT ); if (usageFlags & REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT) { imageUsageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; } result = (VulkanTexture*) SDL_malloc(sizeof(VulkanTexture)); VULKAN_INTERNAL_CreateTexture( renderer, size, size, 1, 1, VK_SAMPLE_COUNT_1_BIT, levelCount, RefreshToVK_SurfaceFormat[format], VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_TYPE_2D, imageUsageFlags, usageFlags, result ); result->colorFormat = format; return (Refresh_Texture*) result; } static Refresh_ColorTarget* VULKAN_CreateColorTarget( Refresh_Renderer *driverData, Refresh_SampleCount multisampleCount, Refresh_TextureSlice *textureSlice ) { VkResult vulkanResult; VulkanRenderer *renderer = (VulkanRenderer*) driverData; VulkanColorTarget *colorTarget = (VulkanColorTarget*) SDL_malloc(sizeof(VulkanColorTarget)); VkImageViewCreateInfo imageViewCreateInfo; VkComponentMapping swizzle = IDENTITY_SWIZZLE; colorTarget->texture = (VulkanTexture*) textureSlice->texture; colorTarget->layer = textureSlice->layer; colorTarget->multisampleTexture = NULL; colorTarget->multisampleCount = 1; /* create resolve target for multisample */ if (multisampleCount > REFRESH_SAMPLECOUNT_1) { colorTarget->multisampleTexture = (VulkanTexture*) SDL_malloc(sizeof(VulkanTexture)); VULKAN_INTERNAL_CreateTexture( renderer, colorTarget->texture->dimensions.width, colorTarget->texture->dimensions.height, 1, 0, RefreshToVK_SampleCount[multisampleCount], 1, colorTarget->texture->format, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT, REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT, colorTarget->multisampleTexture ); colorTarget->multisampleTexture->colorFormat = colorTarget->texture->colorFormat; colorTarget->multisampleCount = multisampleCount; } /* create framebuffer compatible views for RenderTarget */ imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; imageViewCreateInfo.pNext = NULL; imageViewCreateInfo.flags = 0; imageViewCreateInfo.image = colorTarget->texture->image; imageViewCreateInfo.format = colorTarget->texture->format; imageViewCreateInfo.components = swizzle; imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; imageViewCreateInfo.subresourceRange.baseMipLevel = 0; imageViewCreateInfo.subresourceRange.levelCount = 1; imageViewCreateInfo.subresourceRange.baseArrayLayer = 0; if (colorTarget->texture->is3D) { imageViewCreateInfo.subresourceRange.baseArrayLayer = textureSlice->depth; } else if (colorTarget->texture->isCube) { imageViewCreateInfo.subresourceRange.baseArrayLayer = textureSlice->layer; } imageViewCreateInfo.subresourceRange.layerCount = 1; imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; vulkanResult = renderer->vkCreateImageView( renderer->logicalDevice, &imageViewCreateInfo, NULL, &colorTarget->view ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult( "vkCreateImageView", vulkanResult ); Refresh_LogError("Failed to create color attachment image view"); return NULL; } return (Refresh_ColorTarget*) colorTarget; } static Refresh_DepthStencilTarget* VULKAN_CreateDepthStencilTarget( Refresh_Renderer *driverData, uint32_t width, uint32_t height, Refresh_DepthFormat format ) { VulkanRenderer *renderer = (VulkanRenderer*) driverData; VulkanDepthStencilTarget *depthStencilTarget = (VulkanDepthStencilTarget*) SDL_malloc( sizeof(VulkanDepthStencilTarget) ); VulkanTexture *texture = (VulkanTexture*) SDL_malloc(sizeof(VulkanTexture)); VkImageAspectFlags imageAspectFlags = VK_IMAGE_ASPECT_DEPTH_BIT; VkImageUsageFlags imageUsageFlags = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; if (DepthFormatContainsStencil(RefreshToVK_DepthFormat[format])) { imageAspectFlags |= VK_IMAGE_ASPECT_STENCIL_BIT; } VULKAN_INTERNAL_CreateTexture( renderer, width, height, 1, 0, VK_SAMPLE_COUNT_1_BIT, 1, RefreshToVK_DepthFormat[format], imageAspectFlags, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_TYPE_2D, imageUsageFlags, 0, texture ); texture->depthStencilFormat = format; depthStencilTarget->texture = texture; depthStencilTarget->view = texture->view; return (Refresh_DepthStencilTarget*) depthStencilTarget; } static Refresh_Buffer* VULKAN_CreateBuffer( Refresh_Renderer *driverData, Refresh_BufferUsageFlags usageFlags, uint32_t sizeInBytes ) { VulkanBuffer *buffer = (VulkanBuffer*) SDL_malloc(sizeof(VulkanBuffer)); VkBufferUsageFlags vulkanUsageFlags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; if (usageFlags & REFRESH_BUFFERUSAGE_VERTEX_BIT) { vulkanUsageFlags |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; } if (usageFlags & REFRESH_BUFFERUSAGE_INDEX_BIT) { vulkanUsageFlags |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT; } if (usageFlags & REFRESH_BUFFERUSAGE_COMPUTE_BIT) { vulkanUsageFlags |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; } if(!VULKAN_INTERNAL_CreateBuffer( (VulkanRenderer*) driverData, sizeInBytes, RESOURCE_ACCESS_VERTEX_BUFFER, vulkanUsageFlags, SUB_BUFFER_COUNT, buffer )) { Refresh_LogError("Failed to create vertex buffer!"); return NULL; } return (Refresh_Buffer*) buffer; } /* Setters */ static void VULKAN_INTERNAL_MaybeExpandStagingBuffer( VulkanRenderer *renderer, uint32_t textureSize ) { VkDeviceSize currentStagingSize = renderer->textureStagingBuffer->size; if (renderer->textureStagingBufferOffset + textureSize <= renderer->textureStagingBuffer->size) { return; } /* not enough room in the staging buffer, time to flush */ VULKAN_INTERNAL_FlushTransfers(renderer); /* double staging buffer size up to max */ if (currentStagingSize * 2 <= MAX_TEXTURE_STAGING_SIZE) { VULKAN_INTERNAL_DestroyTextureStagingBuffer(renderer); renderer->textureStagingBuffer = (VulkanBuffer*) SDL_malloc(sizeof(VulkanBuffer)); if (!VULKAN_INTERNAL_CreateBuffer( renderer, currentStagingSize * 2, RESOURCE_ACCESS_MEMORY_TRANSFER_READ_WRITE, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, 1, renderer->textureStagingBuffer )) { Refresh_LogError("Failed to expand texture staging buffer!"); return; } } } static void VULKAN_INTERNAL_MaybeBeginTransferCommandBuffer( VulkanRenderer *renderer ) { VkCommandBufferBeginInfo transferCommandBufferBeginInfo; if (!renderer->pendingTransfer) { transferCommandBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; transferCommandBufferBeginInfo.pNext = NULL; transferCommandBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; transferCommandBufferBeginInfo.pInheritanceInfo = NULL; renderer->vkBeginCommandBuffer( renderer->transferCommandBuffers[renderer->frameIndex], &transferCommandBufferBeginInfo ); renderer->pendingTransfer = 1; } } static void VULKAN_INTERNAL_EndTransferCommandBuffer( VulkanRenderer *renderer ) { if (renderer->pendingTransfer) { renderer->vkEndCommandBuffer( renderer->transferCommandBuffers[renderer->frameIndex] ); } } /* Hard sync point! */ static void VULKAN_INTERNAL_FlushTransfers( VulkanRenderer *renderer ) { VkSubmitInfo transferSubmitInfo; VkResult vulkanResult; if (renderer->pendingTransfer) { VULKAN_INTERNAL_EndTransferCommandBuffer(renderer); transferSubmitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; transferSubmitInfo.pNext = NULL; transferSubmitInfo.commandBufferCount = 1; transferSubmitInfo.pCommandBuffers = &renderer->transferCommandBuffers[renderer->frameIndex]; transferSubmitInfo.pWaitDstStageMask = NULL; transferSubmitInfo.pWaitSemaphores = NULL; transferSubmitInfo.waitSemaphoreCount = 0; transferSubmitInfo.pSignalSemaphores = NULL; transferSubmitInfo.signalSemaphoreCount = 0; /* Wait for the previous submission to complete */ vulkanResult = renderer->vkWaitForFences( renderer->logicalDevice, 1, &renderer->inFlightFence, VK_TRUE, UINT64_MAX ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkWaitForFences", vulkanResult); return; } renderer->vkResetFences( renderer->logicalDevice, 1, &renderer->inFlightFence ); /* Submit transfers */ vulkanResult = renderer->vkQueueSubmit( renderer->transferQueue, 1, &transferSubmitInfo, NULL ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkQueueSubmit", vulkanResult); return; } /* Wait again */ vulkanResult = renderer->vkWaitForFences( renderer->logicalDevice, 1, &renderer->inFlightFence, VK_TRUE, UINT64_MAX ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkWaitForFences", vulkanResult); return; } renderer->vkResetFences( renderer->logicalDevice, 1, &renderer->inFlightFence ); renderer->pendingTransfer = 0; renderer->textureStagingBufferOffset = 0; } } static void VULKAN_SetTextureData( Refresh_Renderer *driverData, Refresh_TextureSlice *textureSlice, void *data, uint32_t dataLengthInBytes ) { VulkanRenderer *renderer = (VulkanRenderer*) driverData; VulkanTexture *vulkanTexture = (VulkanTexture*) textureSlice->texture; VkCommandBuffer commandBuffer = renderer->transferCommandBuffers[renderer->frameIndex]; VkBufferImageCopy imageCopy; VkResult vulkanResult; uint8_t *mapPointer; SDL_LockMutex(renderer->stagingLock); VULKAN_INTERNAL_MaybeExpandStagingBuffer(renderer, dataLengthInBytes); VULKAN_INTERNAL_MaybeBeginTransferCommandBuffer(renderer); SDL_LockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock); vulkanResult = renderer->vkMapMemory( renderer->logicalDevice, renderer->textureStagingBuffer->subBuffers[0]->allocation->memory, renderer->textureStagingBuffer->subBuffers[0]->offset + renderer->textureStagingBufferOffset, renderer->textureStagingBuffer->subBuffers[0]->size, 0, (void**) &mapPointer ); if (vulkanResult != VK_SUCCESS) { Refresh_LogError("Failed to map buffer memory!"); SDL_UnlockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock); SDL_UnlockMutex(renderer->stagingLock); return; } SDL_memcpy(mapPointer, data, dataLengthInBytes); renderer->vkUnmapMemory( renderer->logicalDevice, renderer->textureStagingBuffer->subBuffers[0]->allocation->memory ); SDL_UnlockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock); VULKAN_INTERNAL_ImageMemoryBarrier( renderer, commandBuffer, RESOURCE_ACCESS_TRANSFER_WRITE, VK_IMAGE_ASPECT_COLOR_BIT, textureSlice->layer, 1, textureSlice->level, 1, 0, vulkanTexture->image, &vulkanTexture->resourceAccessType ); imageCopy.imageExtent.width = textureSlice->rectangle.w; imageCopy.imageExtent.height = textureSlice->rectangle.h; imageCopy.imageExtent.depth = 1; imageCopy.imageOffset.x = textureSlice->rectangle.x; imageCopy.imageOffset.y = textureSlice->rectangle.y; imageCopy.imageOffset.z = textureSlice->depth; imageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; imageCopy.imageSubresource.baseArrayLayer = textureSlice->layer; imageCopy.imageSubresource.layerCount = 1; imageCopy.imageSubresource.mipLevel = textureSlice->level; imageCopy.bufferOffset = renderer->textureStagingBufferOffset; imageCopy.bufferRowLength = 0; imageCopy.bufferImageHeight = 0; renderer->vkCmdCopyBufferToImage( commandBuffer, renderer->textureStagingBuffer->subBuffers[0]->buffer, vulkanTexture->image, AccessMap[vulkanTexture->resourceAccessType].imageLayout, 1, &imageCopy ); renderer->textureStagingBufferOffset += dataLengthInBytes; if (vulkanTexture->usageFlags & REFRESH_TEXTUREUSAGE_SAMPLER_BIT) { VULKAN_INTERNAL_ImageMemoryBarrier( renderer, commandBuffer, RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE, VK_IMAGE_ASPECT_COLOR_BIT, textureSlice->layer, 1, textureSlice->level, 1, 0, vulkanTexture->image, &vulkanTexture->resourceAccessType ); } SDL_UnlockMutex(renderer->stagingLock); } static void VULKAN_SetTextureDataYUV( Refresh_Renderer *driverData, Refresh_Texture *y, Refresh_Texture *u, Refresh_Texture *v, uint32_t yWidth, uint32_t yHeight, uint32_t uvWidth, uint32_t uvHeight, void* data, uint32_t dataLength ) { VulkanRenderer *renderer = (VulkanRenderer*) driverData; VulkanTexture *tex; VkCommandBuffer commandBuffer = renderer->transferCommandBuffers[renderer->frameIndex]; uint8_t *dataPtr = (uint8_t*) data; int32_t yDataLength = BytesPerImage(yWidth, yHeight, REFRESH_COLORFORMAT_R8); int32_t uvDataLength = BytesPerImage(uvWidth, uvHeight, REFRESH_COLORFORMAT_R8); VkBufferImageCopy imageCopy; uint8_t *mapPointer; VkResult vulkanResult; SDL_LockMutex(renderer->stagingLock); VULKAN_INTERNAL_MaybeExpandStagingBuffer(renderer, dataLength); VULKAN_INTERNAL_MaybeBeginTransferCommandBuffer(renderer); SDL_LockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock); /* Initialize values that are the same for Y, U, and V */ imageCopy.imageExtent.depth = 1; imageCopy.imageOffset.x = 0; imageCopy.imageOffset.y = 0; imageCopy.imageOffset.z = 0; imageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; imageCopy.imageSubresource.baseArrayLayer = 0; imageCopy.imageSubresource.layerCount = 1; imageCopy.imageSubresource.mipLevel = 0; /* Y */ tex = (VulkanTexture*) y; vulkanResult = renderer->vkMapMemory( renderer->logicalDevice, renderer->textureStagingBuffer->subBuffers[0]->allocation->memory, renderer->textureStagingBuffer->subBuffers[0]->offset + renderer->textureStagingBufferOffset, renderer->textureStagingBuffer->subBuffers[0]->size, 0, (void**) &mapPointer ); if (vulkanResult != VK_SUCCESS) { Refresh_LogError("Failed to map buffer memory!"); SDL_UnlockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock); SDL_UnlockMutex(renderer->stagingLock); return; } SDL_memcpy( mapPointer, dataPtr, yDataLength ); VULKAN_INTERNAL_ImageMemoryBarrier( renderer, commandBuffer, RESOURCE_ACCESS_TRANSFER_WRITE, VK_IMAGE_ASPECT_COLOR_BIT, 0, tex->layerCount, 0, tex->levelCount, 0, tex->image, &tex->resourceAccessType ); imageCopy.imageExtent.width = yWidth; imageCopy.imageExtent.height = yHeight; imageCopy.bufferOffset = renderer->textureStagingBufferOffset; imageCopy.bufferRowLength = yWidth; imageCopy.bufferImageHeight = yHeight; renderer->vkCmdCopyBufferToImage( commandBuffer, renderer->textureStagingBuffer->subBuffers[0]->buffer, tex->image, AccessMap[tex->resourceAccessType].imageLayout, 1, &imageCopy ); /* These apply to both U and V */ imageCopy.imageExtent.width = uvWidth; imageCopy.imageExtent.height = uvHeight; imageCopy.bufferRowLength = uvWidth; imageCopy.bufferImageHeight = uvHeight; /* U */ imageCopy.bufferOffset = renderer->textureStagingBufferOffset + yDataLength; tex = (VulkanTexture*) u; SDL_memcpy( mapPointer + yDataLength, dataPtr + yDataLength, uvDataLength ); VULKAN_INTERNAL_ImageMemoryBarrier( renderer, commandBuffer, RESOURCE_ACCESS_TRANSFER_WRITE, VK_IMAGE_ASPECT_COLOR_BIT, 0, tex->layerCount, 0, tex->levelCount, 0, tex->image, &tex->resourceAccessType ); renderer->vkCmdCopyBufferToImage( commandBuffer, renderer->textureStagingBuffer->subBuffers[0]->buffer, tex->image, AccessMap[tex->resourceAccessType].imageLayout, 1, &imageCopy ); /* V */ imageCopy.bufferOffset = renderer->textureStagingBufferOffset + uvDataLength; tex = (VulkanTexture*) v; SDL_memcpy( mapPointer + yDataLength + uvDataLength, dataPtr + yDataLength + uvDataLength, uvDataLength ); renderer->vkUnmapMemory( renderer->logicalDevice, renderer->textureStagingBuffer->subBuffers[0]->allocation->memory ); SDL_UnlockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock); VULKAN_INTERNAL_ImageMemoryBarrier( renderer, commandBuffer, RESOURCE_ACCESS_TRANSFER_WRITE, VK_IMAGE_ASPECT_COLOR_BIT, 0, tex->layerCount, 0, tex->levelCount, 0, tex->image, &tex->resourceAccessType ); renderer->vkCmdCopyBufferToImage( commandBuffer, renderer->textureStagingBuffer->subBuffers[0]->buffer, tex->image, AccessMap[tex->resourceAccessType].imageLayout, 1, &imageCopy ); renderer->textureStagingBufferOffset += dataLength; if (tex->usageFlags & REFRESH_TEXTUREUSAGE_SAMPLER_BIT) { VULKAN_INTERNAL_ImageMemoryBarrier( renderer, commandBuffer, RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE, VK_IMAGE_ASPECT_COLOR_BIT, 0, tex->layerCount, 0, tex->levelCount, 0, tex->image, &tex->resourceAccessType ); } SDL_UnlockMutex(renderer->stagingLock); } static void VULKAN_INTERNAL_BlitImage( VulkanRenderer *renderer, VkCommandBuffer commandBuffer, Refresh_Rect *sourceRectangle, uint32_t sourceDepth, uint32_t sourceLayer, uint32_t sourceLevel, VkImage sourceImage, VulkanResourceAccessType *currentSourceAccessType, VulkanResourceAccessType nextSourceAccessType, Refresh_Rect *destinationRectangle, uint32_t destinationDepth, uint32_t destinationLayer, uint32_t destinationLevel, VkImage destinationImage, VulkanResourceAccessType *currentDestinationAccessType, VulkanResourceAccessType nextDestinationAccessType, VkFilter filter ) { VkImageBlit blit; VULKAN_INTERNAL_ImageMemoryBarrier( renderer, commandBuffer, RESOURCE_ACCESS_TRANSFER_READ, VK_IMAGE_ASPECT_COLOR_BIT, sourceLayer, 1, sourceLevel, 1, 0, sourceImage, currentSourceAccessType ); VULKAN_INTERNAL_ImageMemoryBarrier( renderer, commandBuffer, RESOURCE_ACCESS_TRANSFER_WRITE, VK_IMAGE_ASPECT_COLOR_BIT, destinationLayer, 1, destinationLevel, 1, 0, destinationImage, currentDestinationAccessType ); blit.srcOffsets[0].x = sourceRectangle->x; blit.srcOffsets[0].y = sourceRectangle->y; blit.srcOffsets[0].z = sourceDepth; blit.srcOffsets[1].x = sourceRectangle->x + sourceRectangle->w; blit.srcOffsets[1].y = sourceRectangle->y + sourceRectangle->h; blit.srcOffsets[1].z = 1; blit.srcSubresource.mipLevel = sourceLevel; blit.srcSubresource.baseArrayLayer = sourceLayer; blit.srcSubresource.layerCount = 1; blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; blit.dstOffsets[0].x = destinationRectangle->x; blit.dstOffsets[0].y = destinationRectangle->y; blit.dstOffsets[0].z = destinationDepth; blit.dstOffsets[1].x = destinationRectangle->x + destinationRectangle->w; blit.dstOffsets[1].y = destinationRectangle->y + destinationRectangle->h; blit.dstOffsets[1].z = 1; blit.dstSubresource.mipLevel = destinationLevel; blit.dstSubresource.baseArrayLayer = destinationLayer; blit.dstSubresource.layerCount = 1; blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; renderer->vkCmdBlitImage( commandBuffer, sourceImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, destinationImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, filter ); VULKAN_INTERNAL_ImageMemoryBarrier( renderer, commandBuffer, nextSourceAccessType, VK_IMAGE_ASPECT_COLOR_BIT, sourceLayer, 1, sourceLevel, 1, 0, sourceImage, currentSourceAccessType ); VULKAN_INTERNAL_ImageMemoryBarrier( renderer, commandBuffer, nextDestinationAccessType, VK_IMAGE_ASPECT_COLOR_BIT, destinationLayer, 1, destinationLevel, 1, 0, destinationImage, currentDestinationAccessType ); } REFRESHAPI void VULKAN_CopyTextureToTexture( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, Refresh_TextureSlice *sourceTextureSlice, Refresh_TextureSlice *destinationTextureSlice, Refresh_Filter filter ) { VulkanRenderer *renderer = (VulkanRenderer*)driverData; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; VulkanTexture *sourceTexture = (VulkanTexture*) sourceTextureSlice->texture; VulkanTexture *destinationTexture = (VulkanTexture*) destinationTextureSlice->texture; VULKAN_INTERNAL_BlitImage( renderer, vulkanCommandBuffer->commandBuffer, &sourceTextureSlice->rectangle, sourceTextureSlice->depth, sourceTextureSlice->layer, sourceTextureSlice->level, sourceTexture->image, &sourceTexture->resourceAccessType, sourceTexture->resourceAccessType, &destinationTextureSlice->rectangle, destinationTextureSlice->depth, destinationTextureSlice->layer, destinationTextureSlice->level, destinationTexture->image, &destinationTexture->resourceAccessType, destinationTexture->resourceAccessType, RefreshToVK_Filter[filter] ); } static void VULKAN_SetBufferData( Refresh_Renderer *driverData, Refresh_Buffer *buffer, uint32_t offsetInBytes, void* data, uint32_t dataLength ) { VulkanRenderer* renderer = (VulkanRenderer*)driverData; VulkanBuffer* vulkanBuffer = (VulkanBuffer*)buffer; uint8_t* mapPointer; VkResult vulkanResult; uint32_t i; #define CURIDX vulkanBuffer->currentSubBufferIndex #define SUBBUF vulkanBuffer->subBuffers[CURIDX] /* If buffer has not been bound this frame, set the first unbound index */ if (!vulkanBuffer->bound) { for (i = 0; i < vulkanBuffer->subBufferCount; i += 1) { if (vulkanBuffer->subBuffers[i]->bound == -1) { break; } } CURIDX = i; } else { Refresh_LogError("Buffer already bound. It is an error to set vertex data after binding but before submitting."); return; } SDL_LockMutex(SUBBUF->allocation->memoryLock); /* Map the memory and perform the copy */ vulkanResult = renderer->vkMapMemory( renderer->logicalDevice, SUBBUF->allocation->memory, SUBBUF->offset, SUBBUF->size, 0, (void**)&mapPointer ); if (vulkanResult != VK_SUCCESS) { Refresh_LogError("Failed to map buffer memory!"); SDL_UnlockMutex(SUBBUF->allocation->memoryLock); return; } SDL_memcpy( mapPointer + offsetInBytes, data, dataLength ); renderer->vkUnmapMemory( renderer->logicalDevice, SUBBUF->allocation->memory ); SDL_UnlockMutex(SUBBUF->allocation->memoryLock); #undef CURIDX #undef SUBBUF } static uint32_t VULKAN_PushVertexShaderParams( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, void *data, uint32_t elementCount ) { VulkanRenderer* renderer = (VulkanRenderer*) driverData; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; SDL_LockMutex(renderer->uniformBufferLock); renderer->vertexUBOOffset += renderer->vertexUBOBlockIncrement; renderer->vertexUBOBlockIncrement = vulkanCommandBuffer->currentGraphicsPipeline->vertexUBOBlockSize; if ( renderer->vertexUBOOffset + vulkanCommandBuffer->currentGraphicsPipeline->vertexUBOBlockSize >= UBO_BUFFER_SIZE * (renderer->frameIndex + 1) ) { Refresh_LogError("Vertex UBO overflow!"); return 0; } VULKAN_SetBufferData( (Refresh_Renderer*) renderer, (Refresh_Buffer*) renderer->vertexUBO, renderer->vertexUBOOffset, data, elementCount * vulkanCommandBuffer->currentGraphicsPipeline->vertexUBOBlockSize ); SDL_UnlockMutex(renderer->uniformBufferLock); return renderer->vertexUBOOffset; } static uint32_t VULKAN_PushFragmentShaderParams( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, void *data, uint32_t elementCount ) { VulkanRenderer* renderer = (VulkanRenderer*) driverData; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; SDL_LockMutex(renderer->uniformBufferLock); renderer->fragmentUBOOffset += renderer->fragmentUBOBlockIncrement; renderer->fragmentUBOBlockIncrement = vulkanCommandBuffer->currentGraphicsPipeline->fragmentUBOBlockSize; if ( renderer->fragmentUBOOffset + vulkanCommandBuffer->currentGraphicsPipeline->fragmentUBOBlockSize >= UBO_BUFFER_SIZE * (renderer->frameIndex + 1) ) { Refresh_LogError("Fragment UBO overflow!"); return 0; } VULKAN_SetBufferData( (Refresh_Renderer*) renderer, (Refresh_Buffer*) renderer->fragmentUBO, renderer->fragmentUBOOffset, data, elementCount * vulkanCommandBuffer->currentGraphicsPipeline->fragmentUBOBlockSize ); SDL_UnlockMutex(renderer->uniformBufferLock); return renderer->fragmentUBOOffset; } static uint32_t VULKAN_PushComputeShaderParams( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, void *data, uint32_t elementCount ) { VulkanRenderer* renderer = (VulkanRenderer*) driverData; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; SDL_LockMutex(renderer->uniformBufferLock); renderer->computeUBOOffset += renderer->computeUBOBlockIncrement; renderer->computeUBOBlockIncrement = vulkanCommandBuffer->currentComputePipeline->computeUBOBlockSize; if ( renderer->computeUBOOffset + vulkanCommandBuffer->currentComputePipeline->computeUBOBlockSize >= UBO_BUFFER_SIZE * (renderer->frameIndex + 1) ) { Refresh_LogError("Compute UBO overflow!"); return 0; } VULKAN_SetBufferData( (Refresh_Renderer*) renderer, (Refresh_Buffer*) renderer->computeUBO, renderer->computeUBOOffset, data, elementCount * vulkanCommandBuffer->currentComputePipeline->computeUBOBlockSize ); SDL_UnlockMutex(renderer->uniformBufferLock); return renderer->computeUBOOffset; } static inline uint8_t BufferDescriptorSetDataEqual( BufferDescriptorSetData *a, BufferDescriptorSetData *b, uint8_t bindingCount ) { uint32_t i; for (i = 0; i < bindingCount; i += 1) { if ( a->descriptorBufferInfo[i].buffer != b->descriptorBufferInfo[i].buffer || a->descriptorBufferInfo[i].offset != b->descriptorBufferInfo[i].offset || a->descriptorBufferInfo[i].range != b->descriptorBufferInfo[i].range ) { return 0; } } return 1; } /* FIXME: this can probably be cleverly folded into the same cache structure as image descriptors */ static VkDescriptorSet VULKAN_INTERNAL_FetchBufferDescriptorSet( VulkanRenderer *renderer, BufferDescriptorSetCache *bufferDescriptorSetCache, BufferDescriptorSetData *bufferDescriptorSetData ) { uint32_t i; uint64_t hashcode; BufferDescriptorSetHashArray *arr; VkDescriptorSet newDescriptorSet; VkWriteDescriptorSet writeDescriptorSets[MAX_BUFFER_BINDINGS]; BufferDescriptorSetHashMap *map; hashcode = BufferDescriptorSetHashTable_GetHashCode( bufferDescriptorSetData, bufferDescriptorSetCache->bindingCount ); arr = &bufferDescriptorSetCache->buckets[hashcode % NUM_DESCRIPTOR_SET_HASH_BUCKETS]; for (i = 0; i < arr->count; i += 1) { BufferDescriptorSetHashMap *e = &bufferDescriptorSetCache->elements[arr->elements[i]]; if (BufferDescriptorSetDataEqual( bufferDescriptorSetData, &e->descriptorSetData, bufferDescriptorSetCache->bindingCount )) { e->inactiveFrameCount = 0; return e->descriptorSet; } } /* If no match exists, assign a new descriptor set and prepare it for update */ /* If no inactive descriptor sets remain, create a new pool and allocate new inactive sets */ if (bufferDescriptorSetCache->inactiveDescriptorSetCount == 0) { bufferDescriptorSetCache->bufferDescriptorPoolCount += 1; bufferDescriptorSetCache->bufferDescriptorPools = SDL_realloc( bufferDescriptorSetCache->bufferDescriptorPools, sizeof(VkDescriptorPool) * bufferDescriptorSetCache->bufferDescriptorPoolCount ); VULKAN_INTERNAL_CreateDescriptorPool( renderer, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, bufferDescriptorSetCache->nextPoolSize, bufferDescriptorSetCache->nextPoolSize * bufferDescriptorSetCache->bindingCount, &bufferDescriptorSetCache->bufferDescriptorPools[bufferDescriptorSetCache->bufferDescriptorPoolCount - 1] ); bufferDescriptorSetCache->inactiveDescriptorSetCapacity += bufferDescriptorSetCache->nextPoolSize; bufferDescriptorSetCache->inactiveDescriptorSets = SDL_realloc( bufferDescriptorSetCache->inactiveDescriptorSets, sizeof(VkDescriptorSet) * bufferDescriptorSetCache->inactiveDescriptorSetCapacity ); VULKAN_INTERNAL_AllocateDescriptorSets( renderer, bufferDescriptorSetCache->bufferDescriptorPools[bufferDescriptorSetCache->bufferDescriptorPoolCount - 1], bufferDescriptorSetCache->descriptorSetLayout, bufferDescriptorSetCache->nextPoolSize, bufferDescriptorSetCache->inactiveDescriptorSets ); bufferDescriptorSetCache->inactiveDescriptorSetCount = bufferDescriptorSetCache->nextPoolSize; bufferDescriptorSetCache->nextPoolSize *= 2; } newDescriptorSet = bufferDescriptorSetCache->inactiveDescriptorSets[bufferDescriptorSetCache->inactiveDescriptorSetCount - 1]; bufferDescriptorSetCache->inactiveDescriptorSetCount -= 1; for (i = 0; i < bufferDescriptorSetCache->bindingCount; i += 1) { writeDescriptorSets[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writeDescriptorSets[i].pNext = NULL; writeDescriptorSets[i].descriptorCount = 1; writeDescriptorSets[i].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; writeDescriptorSets[i].dstArrayElement = 0; writeDescriptorSets[i].dstBinding = i; writeDescriptorSets[i].dstSet = newDescriptorSet; writeDescriptorSets[i].pBufferInfo = &bufferDescriptorSetData->descriptorBufferInfo[i]; writeDescriptorSets[i].pImageInfo = NULL; writeDescriptorSets[i].pTexelBufferView = NULL; } renderer->vkUpdateDescriptorSets( renderer->logicalDevice, bufferDescriptorSetCache->bindingCount, writeDescriptorSets, 0, NULL ); EXPAND_ELEMENTS_IF_NEEDED(arr, 2, uint32_t) arr->elements[arr->count] = bufferDescriptorSetCache->count; arr->count += 1; if (bufferDescriptorSetCache->count == bufferDescriptorSetCache->capacity) { bufferDescriptorSetCache->capacity *= 2; bufferDescriptorSetCache->elements = SDL_realloc( bufferDescriptorSetCache->elements, sizeof(BufferDescriptorSetHashMap) * bufferDescriptorSetCache->capacity ); } map = &bufferDescriptorSetCache->elements[bufferDescriptorSetCache->count]; map->key = hashcode; for (i = 0; i < bufferDescriptorSetCache->bindingCount; i += 1) { map->descriptorSetData.descriptorBufferInfo[i].buffer = bufferDescriptorSetData->descriptorBufferInfo[i].buffer; map->descriptorSetData.descriptorBufferInfo[i].offset = bufferDescriptorSetData->descriptorBufferInfo[i].offset; map->descriptorSetData.descriptorBufferInfo[i].range = bufferDescriptorSetData->descriptorBufferInfo[i].range; } map->descriptorSet = newDescriptorSet; map->inactiveFrameCount = 0; bufferDescriptorSetCache->count += 1; return newDescriptorSet; } static inline uint8_t ImageDescriptorSetDataEqual( ImageDescriptorSetData *a, ImageDescriptorSetData *b, uint8_t bindingCount ) { uint32_t i; for (i = 0; i < bindingCount; i += 1) { if ( a->descriptorImageInfo[i].imageLayout != b->descriptorImageInfo[i].imageLayout || a->descriptorImageInfo[i].imageView != b->descriptorImageInfo[i].imageView || a->descriptorImageInfo[i].sampler != b->descriptorImageInfo[i].sampler ) { return 0; } } return 1; } static VkDescriptorSet VULKAN_INTERNAL_FetchImageDescriptorSet( VulkanRenderer *renderer, ImageDescriptorSetCache *imageDescriptorSetCache, ImageDescriptorSetData *imageDescriptorSetData ) { uint32_t i; uint64_t hashcode; ImageDescriptorSetHashArray *arr; VkDescriptorSet newDescriptorSet; VkWriteDescriptorSet writeDescriptorSets[MAX_TEXTURE_SAMPLERS]; ImageDescriptorSetHashMap *map; hashcode = ImageDescriptorSetHashTable_GetHashCode( imageDescriptorSetData, imageDescriptorSetCache->bindingCount ); arr = &imageDescriptorSetCache->buckets[hashcode % NUM_DESCRIPTOR_SET_HASH_BUCKETS]; for (i = 0; i < arr->count; i += 1) { ImageDescriptorSetHashMap *e = &imageDescriptorSetCache->elements[arr->elements[i]]; if (ImageDescriptorSetDataEqual( imageDescriptorSetData, &e->descriptorSetData, imageDescriptorSetCache->bindingCount )) { e->inactiveFrameCount = 0; return e->descriptorSet; } } /* If no match exists, assign a new descriptor set and prepare it for update */ /* If no inactive descriptor sets remain, create a new pool and allocate new inactive sets */ if (imageDescriptorSetCache->inactiveDescriptorSetCount == 0) { imageDescriptorSetCache->imageDescriptorPoolCount += 1; imageDescriptorSetCache->imageDescriptorPools = SDL_realloc( imageDescriptorSetCache->imageDescriptorPools, sizeof(VkDescriptorPool) * imageDescriptorSetCache->imageDescriptorPoolCount ); VULKAN_INTERNAL_CreateDescriptorPool( renderer, imageDescriptorSetCache->descriptorType, imageDescriptorSetCache->nextPoolSize, imageDescriptorSetCache->nextPoolSize * imageDescriptorSetCache->bindingCount, &imageDescriptorSetCache->imageDescriptorPools[imageDescriptorSetCache->imageDescriptorPoolCount - 1] ); imageDescriptorSetCache->inactiveDescriptorSetCapacity += imageDescriptorSetCache->nextPoolSize; imageDescriptorSetCache->inactiveDescriptorSets = SDL_realloc( imageDescriptorSetCache->inactiveDescriptorSets, sizeof(VkDescriptorSet) * imageDescriptorSetCache->inactiveDescriptorSetCapacity ); VULKAN_INTERNAL_AllocateDescriptorSets( renderer, imageDescriptorSetCache->imageDescriptorPools[imageDescriptorSetCache->imageDescriptorPoolCount - 1], imageDescriptorSetCache->descriptorSetLayout, imageDescriptorSetCache->nextPoolSize, imageDescriptorSetCache->inactiveDescriptorSets ); imageDescriptorSetCache->inactiveDescriptorSetCount = imageDescriptorSetCache->nextPoolSize; imageDescriptorSetCache->nextPoolSize *= 2; } newDescriptorSet = imageDescriptorSetCache->inactiveDescriptorSets[imageDescriptorSetCache->inactiveDescriptorSetCount - 1]; imageDescriptorSetCache->inactiveDescriptorSetCount -= 1; for (i = 0; i < imageDescriptorSetCache->bindingCount; i += 1) { writeDescriptorSets[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writeDescriptorSets[i].pNext = NULL; writeDescriptorSets[i].descriptorCount = 1; writeDescriptorSets[i].descriptorType = imageDescriptorSetCache->descriptorType; writeDescriptorSets[i].dstArrayElement = 0; writeDescriptorSets[i].dstBinding = i; writeDescriptorSets[i].dstSet = newDescriptorSet; writeDescriptorSets[i].pBufferInfo = NULL; writeDescriptorSets[i].pImageInfo = &imageDescriptorSetData->descriptorImageInfo[i]; writeDescriptorSets[i].pTexelBufferView = NULL; } renderer->vkUpdateDescriptorSets( renderer->logicalDevice, imageDescriptorSetCache->bindingCount, writeDescriptorSets, 0, NULL ); EXPAND_ELEMENTS_IF_NEEDED(arr, 2, uint32_t) arr->elements[arr->count] = imageDescriptorSetCache->count; arr->count += 1; if (imageDescriptorSetCache->count == imageDescriptorSetCache->capacity) { imageDescriptorSetCache->capacity *= 2; imageDescriptorSetCache->elements = SDL_realloc( imageDescriptorSetCache->elements, sizeof(ImageDescriptorSetHashMap) * imageDescriptorSetCache->capacity ); } map = &imageDescriptorSetCache->elements[imageDescriptorSetCache->count]; map->key = hashcode; for (i = 0; i < imageDescriptorSetCache->bindingCount; i += 1) { map->descriptorSetData.descriptorImageInfo[i].imageLayout = imageDescriptorSetData->descriptorImageInfo[i].imageLayout; map->descriptorSetData.descriptorImageInfo[i].imageView = imageDescriptorSetData->descriptorImageInfo[i].imageView; map->descriptorSetData.descriptorImageInfo[i].sampler = imageDescriptorSetData->descriptorImageInfo[i].sampler; } map->descriptorSet = newDescriptorSet; map->inactiveFrameCount = 0; imageDescriptorSetCache->count += 1; return newDescriptorSet; } static void VULKAN_BindVertexSamplers( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, Refresh_Texture **pTextures, Refresh_Sampler **pSamplers ) { VulkanRenderer* renderer = (VulkanRenderer*) driverData; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; VulkanGraphicsPipeline *graphicsPipeline = vulkanCommandBuffer->currentGraphicsPipeline; VulkanTexture *currentTexture; uint32_t i, samplerCount; ImageDescriptorSetData vertexSamplerDescriptorSetData; if (graphicsPipeline->pipelineLayout->vertexSamplerDescriptorSetCache == NULL) { return; } samplerCount = graphicsPipeline->pipelineLayout->vertexSamplerDescriptorSetCache->bindingCount; for (i = 0; i < samplerCount; i += 1) { currentTexture = (VulkanTexture*) pTextures[i]; vertexSamplerDescriptorSetData.descriptorImageInfo[i].imageView = currentTexture->view; vertexSamplerDescriptorSetData.descriptorImageInfo[i].sampler = (VkSampler) pSamplers[i]; vertexSamplerDescriptorSetData.descriptorImageInfo[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } graphicsPipeline->vertexSamplerDescriptorSet = VULKAN_INTERNAL_FetchImageDescriptorSet( renderer, graphicsPipeline->pipelineLayout->vertexSamplerDescriptorSetCache, &vertexSamplerDescriptorSetData ); } static void VULKAN_BindFragmentSamplers( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, Refresh_Texture **pTextures, Refresh_Sampler **pSamplers ) { VulkanRenderer* renderer = (VulkanRenderer*) driverData; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; VulkanGraphicsPipeline *graphicsPipeline = vulkanCommandBuffer->currentGraphicsPipeline; VulkanTexture *currentTexture; uint32_t i, samplerCount; ImageDescriptorSetData fragmentSamplerDescriptorSetData; if (graphicsPipeline->pipelineLayout->fragmentSamplerDescriptorSetCache == NULL) { return; } samplerCount = graphicsPipeline->pipelineLayout->fragmentSamplerDescriptorSetCache->bindingCount; for (i = 0; i < samplerCount; i += 1) { currentTexture = (VulkanTexture*) pTextures[i]; fragmentSamplerDescriptorSetData.descriptorImageInfo[i].imageView = currentTexture->view; fragmentSamplerDescriptorSetData.descriptorImageInfo[i].sampler = (VkSampler) pSamplers[i]; fragmentSamplerDescriptorSetData.descriptorImageInfo[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } graphicsPipeline->fragmentSamplerDescriptorSet = VULKAN_INTERNAL_FetchImageDescriptorSet( renderer, graphicsPipeline->pipelineLayout->fragmentSamplerDescriptorSetCache, &fragmentSamplerDescriptorSetData ); } static void VULKAN_GetBufferData( Refresh_Renderer *driverData, Refresh_Buffer *buffer, void *data, uint32_t dataLengthInBytes ) { VulkanRenderer *renderer = (VulkanRenderer*) driverData; VulkanBuffer *vulkanBuffer = (VulkanBuffer*) buffer; uint8_t *dataPtr = (uint8_t*) data; uint8_t *mapPointer; VkResult vulkanResult; SDL_LockMutex(vulkanBuffer->subBuffers[vulkanBuffer->currentSubBufferIndex]->allocation->memoryLock); vulkanResult = renderer->vkMapMemory( renderer->logicalDevice, vulkanBuffer->subBuffers[vulkanBuffer->currentSubBufferIndex]->allocation->memory, vulkanBuffer->subBuffers[vulkanBuffer->currentSubBufferIndex]->offset, vulkanBuffer->subBuffers[vulkanBuffer->currentSubBufferIndex]->size, 0, (void**) &mapPointer ); if (vulkanResult != VK_SUCCESS) { Refresh_LogError("Failed to map buffer memory!"); SDL_UnlockMutex(vulkanBuffer->subBuffers[vulkanBuffer->currentSubBufferIndex]->allocation->memoryLock); return; } SDL_memcpy( dataPtr, mapPointer, dataLengthInBytes ); renderer->vkUnmapMemory( renderer->logicalDevice, vulkanBuffer->subBuffers[0]->allocation->memory ); SDL_UnlockMutex(vulkanBuffer->subBuffers[vulkanBuffer->currentSubBufferIndex]->allocation->memoryLock); } static void VULKAN_CopyTextureToBuffer( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, Refresh_TextureSlice *textureSlice, Refresh_Buffer *buffer ) { VulkanRenderer *renderer = (VulkanRenderer*) driverData; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; VulkanTexture *vulkanTexture = (VulkanTexture*) textureSlice->texture; VulkanBuffer *vulkanBuffer = (VulkanBuffer*) buffer; VulkanResourceAccessType prevResourceAccess; VkBufferImageCopy imageCopy; /* Cache this so we can restore it later */ prevResourceAccess = vulkanTexture->resourceAccessType; VULKAN_INTERNAL_ImageMemoryBarrier( renderer, vulkanCommandBuffer->commandBuffer, RESOURCE_ACCESS_TRANSFER_READ, VK_IMAGE_ASPECT_COLOR_BIT, textureSlice->layer, 1, textureSlice->level, 1, 0, vulkanTexture->image, &vulkanTexture->resourceAccessType ); /* Save texture data to buffer */ imageCopy.imageExtent.width = textureSlice->rectangle.w; imageCopy.imageExtent.height = textureSlice->rectangle.h; imageCopy.imageExtent.depth = 1; imageCopy.bufferRowLength = textureSlice->rectangle.w; imageCopy.bufferImageHeight = textureSlice->rectangle.h; imageCopy.imageOffset.x = textureSlice->rectangle.x; imageCopy.imageOffset.y = textureSlice->rectangle.y; imageCopy.imageOffset.z = textureSlice->depth; imageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; imageCopy.imageSubresource.baseArrayLayer = textureSlice->layer; imageCopy.imageSubresource.layerCount = 1; imageCopy.imageSubresource.mipLevel = textureSlice->level; imageCopy.bufferOffset = 0; renderer->vkCmdCopyImageToBuffer( vulkanCommandBuffer->commandBuffer, vulkanTexture->image, AccessMap[vulkanTexture->resourceAccessType].imageLayout, vulkanBuffer->subBuffers[vulkanBuffer->currentSubBufferIndex]->buffer, 1, &imageCopy ); /* Restore the image layout */ VULKAN_INTERNAL_ImageMemoryBarrier( renderer, vulkanCommandBuffer->commandBuffer, prevResourceAccess, VK_IMAGE_ASPECT_COLOR_BIT, textureSlice->layer, 1, textureSlice->level, 1, 0, vulkanTexture->image, &vulkanTexture->resourceAccessType ); } static void VULKAN_QueueDestroyTexture( Refresh_Renderer *driverData, Refresh_Texture *texture ) { VulkanRenderer* renderer = (VulkanRenderer*)driverData; VulkanTexture* vulkanTexture = (VulkanTexture*)texture; SDL_LockMutex(renderer->disposeLock); EXPAND_ARRAY_IF_NEEDED( renderer->texturesToDestroy, VulkanTexture*, renderer->texturesToDestroyCount + 1, renderer->texturesToDestroyCapacity, renderer->texturesToDestroyCapacity * 2 ) renderer->texturesToDestroy[renderer->texturesToDestroyCount] = vulkanTexture; renderer->texturesToDestroyCount += 1; SDL_UnlockMutex(renderer->disposeLock); } static void VULKAN_QueueDestroySampler( Refresh_Renderer *driverData, Refresh_Sampler *sampler ) { VulkanRenderer* renderer = (VulkanRenderer*)driverData; VkSampler vulkanSampler = (VkSampler) sampler; SDL_LockMutex(renderer->disposeLock); EXPAND_ARRAY_IF_NEEDED( renderer->samplersToDestroy, VkSampler, renderer->samplersToDestroyCount + 1, renderer->samplersToDestroyCapacity, renderer->samplersToDestroyCapacity * 2 ) renderer->samplersToDestroy[renderer->samplersToDestroyCount] = vulkanSampler; renderer->samplersToDestroyCount += 1; SDL_UnlockMutex(renderer->disposeLock); } static void VULKAN_QueueDestroyBuffer( Refresh_Renderer *driverData, Refresh_Buffer *buffer ) { VulkanRenderer *renderer = (VulkanRenderer*) driverData; VulkanBuffer *vulkanBuffer = (VulkanBuffer*) buffer; SDL_LockMutex(renderer->disposeLock); EXPAND_ARRAY_IF_NEEDED( renderer->buffersToDestroy, VulkanBuffer*, renderer->buffersToDestroyCount + 1, renderer->buffersToDestroyCapacity, renderer->buffersToDestroyCapacity * 2 ) renderer->buffersToDestroy[ renderer->buffersToDestroyCount ] = vulkanBuffer; renderer->buffersToDestroyCount += 1; SDL_UnlockMutex(renderer->disposeLock); } static void VULKAN_QueueDestroyColorTarget( Refresh_Renderer *driverData, Refresh_ColorTarget *colorTarget ) { VulkanRenderer *renderer = (VulkanRenderer*) driverData; VulkanColorTarget *vulkanColorTarget = (VulkanColorTarget*) colorTarget; SDL_LockMutex(renderer->disposeLock); EXPAND_ARRAY_IF_NEEDED( renderer->colorTargetsToDestroy, VulkanColorTarget*, renderer->colorTargetsToDestroyCount + 1, renderer->colorTargetsToDestroyCapacity, renderer->colorTargetsToDestroyCapacity * 2 ) renderer->colorTargetsToDestroy[renderer->colorTargetsToDestroyCount] = vulkanColorTarget; renderer->colorTargetsToDestroyCount += 1; SDL_UnlockMutex(renderer->disposeLock); } static void VULKAN_QueueDestroyDepthStencilTarget( Refresh_Renderer *driverData, Refresh_DepthStencilTarget *depthStencilTarget ) { VulkanRenderer *renderer = (VulkanRenderer*) driverData; VulkanDepthStencilTarget *vulkanDepthStencilTarget = (VulkanDepthStencilTarget*) depthStencilTarget; SDL_LockMutex(renderer->disposeLock); EXPAND_ARRAY_IF_NEEDED( renderer->depthStencilTargetsToDestroy, VulkanDepthStencilTarget*, renderer->depthStencilTargetsToDestroyCount + 1, renderer->depthStencilTargetsToDestroyCapacity, renderer->depthStencilTargetsToDestroyCapacity * 2 ) renderer->depthStencilTargetsToDestroy[renderer->depthStencilTargetsToDestroyCount] = vulkanDepthStencilTarget; renderer->depthStencilTargetsToDestroyCount += 1; SDL_UnlockMutex(renderer->disposeLock); } static void VULKAN_QueueDestroyFramebuffer( Refresh_Renderer *driverData, Refresh_Framebuffer *framebuffer ) { VulkanRenderer *renderer = (VulkanRenderer*) driverData; VulkanFramebuffer *vulkanFramebuffer = (VulkanFramebuffer*) framebuffer; SDL_LockMutex(renderer->disposeLock); EXPAND_ARRAY_IF_NEEDED( renderer->framebuffersToDestroy, VulkanFramebuffer*, renderer->framebuffersToDestroyCount + 1, renderer->framebuffersToDestroyCapacity, renderer->framebuffersToDestroyCapacity * 2 ) renderer->framebuffersToDestroy[renderer->framebuffersToDestroyCount] = vulkanFramebuffer; renderer->framebuffersToDestroyCount += 1; SDL_UnlockMutex(renderer->disposeLock); } static void VULKAN_QueueDestroyShaderModule( Refresh_Renderer *driverData, Refresh_ShaderModule *shaderModule ) { VulkanRenderer *renderer = (VulkanRenderer*) driverData; VkShaderModule vulkanShaderModule = (VkShaderModule) shaderModule; SDL_LockMutex(renderer->disposeLock); EXPAND_ARRAY_IF_NEEDED( renderer->shaderModulesToDestroy, VkShaderModule, renderer->shaderModulesToDestroyCount + 1, renderer->shaderModulesToDestroyCapacity, renderer->shaderModulesToDestroyCapacity * 2 ) renderer->shaderModulesToDestroy[renderer->shaderModulesToDestroyCount] = vulkanShaderModule; renderer->shaderModulesToDestroyCount += 1; SDL_UnlockMutex(renderer->disposeLock); } static void VULKAN_QueueDestroyRenderPass( Refresh_Renderer *driverData, Refresh_RenderPass *renderPass ) { VulkanRenderer *renderer = (VulkanRenderer*) driverData; VkRenderPass vulkanRenderPass = (VkRenderPass) renderPass; SDL_LockMutex(renderer->disposeLock); EXPAND_ARRAY_IF_NEEDED( renderer->renderPassesToDestroy, VkRenderPass, renderer->renderPassesToDestroyCount + 1, renderer->renderPassesToDestroyCapacity, renderer->renderPassesToDestroyCapacity * 2 ) renderer->renderPassesToDestroy[renderer->renderPassesToDestroyCount] = vulkanRenderPass; renderer->renderPassesToDestroyCount += 1; SDL_UnlockMutex(renderer->disposeLock); } static void VULKAN_QueueDestroyComputePipeline( Refresh_Renderer *driverData, Refresh_ComputePipeline *computePipeline ) { VulkanRenderer *renderer = (VulkanRenderer*) driverData; VulkanComputePipeline *vulkanComputePipeline = (VulkanComputePipeline*) computePipeline; SDL_LockMutex(renderer->disposeLock); EXPAND_ARRAY_IF_NEEDED( renderer->computePipelinesToDestroy, VulkanComputePipeline*, renderer->computePipelinesToDestroyCount + 1, renderer->computePipelinesToDestroyCapacity, renderer->computePipelinesToDestroyCapacity * 2 ) renderer->computePipelinesToDestroy[renderer->computePipelinesToDestroyCount] = vulkanComputePipeline; renderer->computePipelinesToDestroyCount += 1; SDL_UnlockMutex(renderer->disposeLock); } static void VULKAN_QueueDestroyGraphicsPipeline( Refresh_Renderer *driverData, Refresh_GraphicsPipeline *graphicsPipeline ) { VulkanRenderer *renderer = (VulkanRenderer*) driverData; VulkanGraphicsPipeline *vulkanGraphicsPipeline = (VulkanGraphicsPipeline*) graphicsPipeline; SDL_LockMutex(renderer->disposeLock); EXPAND_ARRAY_IF_NEEDED( renderer->graphicsPipelinesToDestroy, VulkanGraphicsPipeline*, renderer->graphicsPipelinesToDestroyCount + 1, renderer->graphicsPipelinesToDestroyCapacity, renderer->graphicsPipelinesToDestroyCapacity * 2 ) renderer->graphicsPipelinesToDestroy[renderer->graphicsPipelinesToDestroyCount] = vulkanGraphicsPipeline; renderer->graphicsPipelinesToDestroyCount += 1; SDL_UnlockMutex(renderer->disposeLock); } static void VULKAN_BeginRenderPass( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, Refresh_RenderPass *renderPass, Refresh_Framebuffer *framebuffer, Refresh_Rect renderArea, Refresh_Color *pColorClearValues, uint32_t colorClearCount, Refresh_DepthStencilValue *depthStencilClearValue ) { VulkanRenderer* renderer = (VulkanRenderer*) driverData; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; VulkanFramebuffer *vulkanFramebuffer = (VulkanFramebuffer*) framebuffer; VkClearValue *clearValues; uint32_t i; uint32_t clearCount = colorClearCount; VkImageAspectFlags depthAspectFlags; /* Layout transitions */ for (i = 0; i < vulkanFramebuffer->colorTargetCount; i += 1) { VULKAN_INTERNAL_ImageMemoryBarrier( renderer, vulkanCommandBuffer->commandBuffer, RESOURCE_ACCESS_COLOR_ATTACHMENT_READ_WRITE, VK_IMAGE_ASPECT_COLOR_BIT, vulkanFramebuffer->colorTargets[i]->layer, 1, 0, 1, 0, vulkanFramebuffer->colorTargets[i]->texture->image, &vulkanFramebuffer->colorTargets[i]->texture->resourceAccessType ); } if (depthStencilClearValue != NULL) { depthAspectFlags = VK_IMAGE_ASPECT_DEPTH_BIT; if (DepthFormatContainsStencil( vulkanFramebuffer->depthStencilTarget->texture->format )) { depthAspectFlags |= VK_IMAGE_ASPECT_STENCIL_BIT; } VULKAN_INTERNAL_ImageMemoryBarrier( renderer, vulkanCommandBuffer->commandBuffer, RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_WRITE, depthAspectFlags, 0, 1, 0, 1, 0, vulkanFramebuffer->depthStencilTarget->texture->image, &vulkanFramebuffer->depthStencilTarget->texture->resourceAccessType ); clearCount += 1; } /* Set clear values */ clearValues = SDL_stack_alloc(VkClearValue, clearCount); for (i = 0; i < colorClearCount; i += 1) { clearValues[i].color.float32[0] = pColorClearValues[i].r / 255.0f; clearValues[i].color.float32[1] = pColorClearValues[i].g / 255.0f; clearValues[i].color.float32[2] = pColorClearValues[i].b / 255.0f; clearValues[i].color.float32[3] = pColorClearValues[i].a / 255.0f; } if (depthStencilClearValue != NULL) { clearValues[colorClearCount].depthStencil.depth = depthStencilClearValue->depth; clearValues[colorClearCount].depthStencil.stencil = depthStencilClearValue->stencil; } VkRenderPassBeginInfo renderPassBeginInfo; renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; renderPassBeginInfo.pNext = NULL; renderPassBeginInfo.renderPass = (VkRenderPass) renderPass; renderPassBeginInfo.framebuffer = vulkanFramebuffer->framebuffer; renderPassBeginInfo.renderArea.extent.width = renderArea.w; renderPassBeginInfo.renderArea.extent.height = renderArea.h; renderPassBeginInfo.renderArea.offset.x = renderArea.x; renderPassBeginInfo.renderArea.offset.y = renderArea.y; renderPassBeginInfo.pClearValues = clearValues; renderPassBeginInfo.clearValueCount = clearCount; renderer->vkCmdBeginRenderPass( vulkanCommandBuffer->commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE ); vulkanCommandBuffer->currentFramebuffer = vulkanFramebuffer; SDL_stack_free(clearValues); } static void VULKAN_EndRenderPass( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer ) { VulkanRenderer* renderer = (VulkanRenderer*) driverData; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; VulkanTexture *currentTexture; uint32_t i; renderer->vkCmdEndRenderPass( vulkanCommandBuffer->commandBuffer ); for (i = 0; i < vulkanCommandBuffer->currentFramebuffer->colorTargetCount; i += 1) { currentTexture = vulkanCommandBuffer->currentFramebuffer->colorTargets[i]->texture; if (currentTexture->usageFlags & REFRESH_TEXTUREUSAGE_SAMPLER_BIT) { VULKAN_INTERNAL_ImageMemoryBarrier( renderer, vulkanCommandBuffer->commandBuffer, RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE, VK_IMAGE_ASPECT_COLOR_BIT, 0, currentTexture->layerCount, 0, currentTexture->levelCount, 0, currentTexture->image, ¤tTexture->resourceAccessType ); } } vulkanCommandBuffer->currentGraphicsPipeline = NULL; vulkanCommandBuffer->currentFramebuffer = NULL; } static void VULKAN_BindGraphicsPipeline( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, Refresh_GraphicsPipeline *graphicsPipeline ) { VulkanRenderer* renderer = (VulkanRenderer*) driverData; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; VulkanGraphicsPipeline* pipeline = (VulkanGraphicsPipeline*) graphicsPipeline; /* bind dummy sets */ if (pipeline->pipelineLayout->vertexSamplerDescriptorSetCache == NULL) { pipeline->vertexSamplerDescriptorSet = renderer->emptyVertexSamplerDescriptorSet; } if (pipeline->pipelineLayout->fragmentSamplerDescriptorSetCache == NULL) { pipeline->fragmentSamplerDescriptorSet = renderer->emptyFragmentSamplerDescriptorSet; } renderer->vkCmdBindPipeline( vulkanCommandBuffer->commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline ); vulkanCommandBuffer->currentGraphicsPipeline = pipeline; } static void VULKAN_INTERNAL_MarkAsBound( VulkanRenderer* renderer, VulkanBuffer* buf ) { VulkanSubBuffer *subbuf = buf->subBuffers[buf->currentSubBufferIndex]; subbuf->bound = renderer->frameIndex; /* Don't rebind a bound buffer */ if (buf->bound) return; buf->bound = 1; SDL_LockMutex(renderer->boundBufferLock); if (renderer->buffersInUseCount == renderer->buffersInUseCapacity) { renderer->buffersInUseCapacity *= 2; renderer->buffersInUse = SDL_realloc( renderer->buffersInUse, sizeof(VulkanBuffer*) * renderer->buffersInUseCapacity ); } renderer->buffersInUse[renderer->buffersInUseCount] = buf; renderer->buffersInUseCount += 1; SDL_UnlockMutex(renderer->boundBufferLock); } static void VULKAN_BindVertexBuffers( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, uint32_t firstBinding, uint32_t bindingCount, Refresh_Buffer **pBuffers, uint64_t *pOffsets ) { VulkanRenderer* renderer = (VulkanRenderer*) driverData; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; VkBuffer *buffers = SDL_stack_alloc(VkBuffer, bindingCount); VulkanBuffer* currentBuffer; uint32_t i; for (i = 0; i < bindingCount; i += 1) { currentBuffer = (VulkanBuffer*) pBuffers[i]; buffers[i] = currentBuffer->subBuffers[currentBuffer->currentSubBufferIndex]->buffer; VULKAN_INTERNAL_MarkAsBound(renderer, currentBuffer); } renderer->vkCmdBindVertexBuffers( vulkanCommandBuffer->commandBuffer, firstBinding, bindingCount, buffers, pOffsets ); SDL_stack_free(buffers); } static void VULKAN_BindIndexBuffer( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, Refresh_Buffer *buffer, uint64_t offset, Refresh_IndexElementSize indexElementSize ) { VulkanRenderer* renderer = (VulkanRenderer*) driverData; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; VulkanBuffer* vulkanBuffer = (VulkanBuffer*) buffer; VULKAN_INTERNAL_MarkAsBound(renderer, vulkanBuffer); renderer->vkCmdBindIndexBuffer( vulkanCommandBuffer->commandBuffer, vulkanBuffer->subBuffers[renderer->frameIndex]->buffer, offset, RefreshToVK_IndexType[indexElementSize] ); } static void VULKAN_BindComputePipeline( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, Refresh_ComputePipeline *computePipeline ) { VulkanRenderer* renderer = (VulkanRenderer*) driverData; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; VulkanComputePipeline *vulkanComputePipeline = (VulkanComputePipeline*) computePipeline; /* bind dummy sets */ if (vulkanComputePipeline->pipelineLayout->bufferDescriptorSetCache == NULL) { vulkanComputePipeline->bufferDescriptorSet = renderer->emptyComputeBufferDescriptorSet; } if (vulkanComputePipeline->pipelineLayout->imageDescriptorSetCache == NULL) { vulkanComputePipeline->imageDescriptorSet = renderer->emptyComputeImageDescriptorSet; } renderer->vkCmdBindPipeline( vulkanCommandBuffer->commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, vulkanComputePipeline->pipeline ); vulkanCommandBuffer->currentComputePipeline = vulkanComputePipeline; } static void VULKAN_BindComputeBuffers( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, Refresh_Buffer **pBuffers ) { VulkanRenderer* renderer = (VulkanRenderer*) driverData; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; VulkanComputePipeline *computePipeline = vulkanCommandBuffer->currentComputePipeline; VulkanBuffer *currentBuffer; BufferDescriptorSetData bufferDescriptorSetData; uint32_t i; if (computePipeline->pipelineLayout->bufferDescriptorSetCache == NULL) { return; } for (i = 0; i < computePipeline->pipelineLayout->bufferDescriptorSetCache->bindingCount; i += 1) { currentBuffer = (VulkanBuffer*) pBuffers[i]; bufferDescriptorSetData.descriptorBufferInfo[i].buffer = currentBuffer->subBuffers[currentBuffer->currentSubBufferIndex]->buffer; bufferDescriptorSetData.descriptorBufferInfo[i].offset = 0; bufferDescriptorSetData.descriptorBufferInfo[i].range = currentBuffer->subBuffers[currentBuffer->currentSubBufferIndex]->size; VULKAN_INTERNAL_MarkAsBound(renderer, currentBuffer); vulkanCommandBuffer->boundComputeBuffers[i] = currentBuffer; } vulkanCommandBuffer->boundComputeBufferCount = computePipeline->pipelineLayout->bufferDescriptorSetCache->bindingCount; computePipeline->bufferDescriptorSet = VULKAN_INTERNAL_FetchBufferDescriptorSet( renderer, computePipeline->pipelineLayout->bufferDescriptorSetCache, &bufferDescriptorSetData ); } static void VULKAN_BindComputeTextures( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, Refresh_Texture **pTextures ) { VulkanRenderer* renderer = (VulkanRenderer*) driverData; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; VulkanComputePipeline *computePipeline = vulkanCommandBuffer->currentComputePipeline; VulkanTexture *currentTexture; ImageDescriptorSetData imageDescriptorSetData; uint32_t i; if (computePipeline->pipelineLayout->imageDescriptorSetCache == NULL) { return; } for (i = 0; i < computePipeline->pipelineLayout->imageDescriptorSetCache->bindingCount; i += 1) { currentTexture = (VulkanTexture*) pTextures[i]; imageDescriptorSetData.descriptorImageInfo[i].imageView = currentTexture->view; imageDescriptorSetData.descriptorImageInfo[i].sampler = VK_NULL_HANDLE; imageDescriptorSetData.descriptorImageInfo[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } computePipeline->imageDescriptorSet = VULKAN_INTERNAL_FetchImageDescriptorSet( renderer, computePipeline->pipelineLayout->imageDescriptorSetCache, &imageDescriptorSetData ); } static void VULKAN_INTERNAL_AllocateCommandBuffers( VulkanRenderer *renderer, VulkanCommandPool *vulkanCommandPool, uint32_t allocateCount ) { VkCommandBufferAllocateInfo allocateInfo; VkResult vulkanResult; uint32_t i; VkCommandBuffer *commandBuffers = SDL_stack_alloc(VkCommandBuffer, allocateCount); VulkanCommandBuffer *currentVulkanCommandBuffer; vulkanCommandPool->inactiveCommandBufferCapacity += allocateCount; vulkanCommandPool->inactiveCommandBuffers = SDL_realloc( vulkanCommandPool->inactiveCommandBuffers, sizeof(VulkanCommandBuffer*) * vulkanCommandPool->inactiveCommandBufferCapacity ); allocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocateInfo.pNext = NULL; allocateInfo.commandPool = vulkanCommandPool->commandPool; allocateInfo.commandBufferCount = allocateCount; allocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; vulkanResult = renderer->vkAllocateCommandBuffers( renderer->logicalDevice, &allocateInfo, commandBuffers ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkAllocateCommandBuffers", vulkanResult); SDL_stack_free(commandBuffers); return; } for (i = 0; i < allocateCount; i += 1) { currentVulkanCommandBuffer = SDL_malloc(sizeof(VulkanCommandBuffer)); currentVulkanCommandBuffer->commandPool = vulkanCommandPool; currentVulkanCommandBuffer->commandBuffer = commandBuffers[i]; vulkanCommandPool->inactiveCommandBuffers[ vulkanCommandPool->inactiveCommandBufferCount ] = currentVulkanCommandBuffer; vulkanCommandPool->inactiveCommandBufferCount += 1; } SDL_stack_free(commandBuffers); } static VulkanCommandPool* VULKAN_INTERNAL_FetchCommandPool( VulkanRenderer *renderer, SDL_threadID threadID ) { VulkanCommandPool *vulkanCommandPool; VkCommandPoolCreateInfo commandPoolCreateInfo; VkResult vulkanResult; CommandPoolHash commandPoolHash; commandPoolHash.threadID = threadID; vulkanCommandPool = CommandPoolHashTable_Fetch( &renderer->commandPoolHashTable, commandPoolHash ); if (vulkanCommandPool != NULL) { return vulkanCommandPool; } vulkanCommandPool = (VulkanCommandPool*) SDL_malloc(sizeof(VulkanCommandPool)); commandPoolCreateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; commandPoolCreateInfo.pNext = NULL; commandPoolCreateInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; commandPoolCreateInfo.queueFamilyIndex = renderer->queueFamilyIndices.graphicsFamily; vulkanResult = renderer->vkCreateCommandPool( renderer->logicalDevice, &commandPoolCreateInfo, NULL, &vulkanCommandPool->commandPool ); if (vulkanResult != VK_SUCCESS) { Refresh_LogError("Failed to create command pool!"); LogVulkanResult("vkCreateCommandPool", vulkanResult); return NULL; } vulkanCommandPool->threadID = threadID; vulkanCommandPool->inactiveCommandBufferCapacity = 0; vulkanCommandPool->inactiveCommandBufferCount = 0; vulkanCommandPool->inactiveCommandBuffers = NULL; VULKAN_INTERNAL_AllocateCommandBuffers( renderer, vulkanCommandPool, 2 ); CommandPoolHashTable_Insert( &renderer->commandPoolHashTable, commandPoolHash, vulkanCommandPool ); return vulkanCommandPool; } static VulkanCommandBuffer* VULKAN_INTERNAL_GetInactiveCommandBufferFromPool( VulkanRenderer *renderer, SDL_threadID threadID ) { VulkanCommandPool *commandPool = VULKAN_INTERNAL_FetchCommandPool(renderer, threadID); VulkanCommandBuffer *commandBuffer; if (commandPool->inactiveCommandBufferCount == 0) { VULKAN_INTERNAL_AllocateCommandBuffers( renderer, commandPool, commandPool->inactiveCommandBufferCapacity ); } commandBuffer = commandPool->inactiveCommandBuffers[commandPool->inactiveCommandBufferCount - 1]; commandPool->inactiveCommandBufferCount -= 1; return commandBuffer; } static Refresh_CommandBuffer* VULKAN_AcquireCommandBuffer( Refresh_Renderer *driverData, uint8_t fixed ) { VulkanRenderer *renderer = (VulkanRenderer*) driverData; uint32_t i; SDL_threadID threadID = SDL_ThreadID(); VulkanCommandBuffer *commandBuffer = VULKAN_INTERNAL_GetInactiveCommandBufferFromPool(renderer, threadID); /* State tracking */ commandBuffer->currentComputePipeline = NULL; commandBuffer->currentGraphicsPipeline = NULL; commandBuffer->currentFramebuffer = NULL; /* init bound compute buffer array */ for (i = 0; i < MAX_BUFFER_BINDINGS; i += 1) { commandBuffer->boundComputeBuffers[i] = NULL; } commandBuffer->boundComputeBufferCount = 0; commandBuffer->fixed = fixed; commandBuffer->submitted = 0; VULKAN_INTERNAL_BeginCommandBuffer(renderer, commandBuffer); return (Refresh_CommandBuffer*) commandBuffer; } static void VULKAN_QueuePresent( Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer, Refresh_TextureSlice *textureSlice, Refresh_Rect *destinationRectangle, Refresh_Filter filter ) { VkResult acquireResult; uint32_t swapChainImageIndex; Refresh_Rect dstRect; VulkanRenderer* renderer = (VulkanRenderer*) driverData; VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; VulkanTexture* vulkanTexture = (VulkanTexture*) textureSlice->texture; if (renderer->headless) { Refresh_LogError("Cannot call QueuePresent in headless mode!"); return; } acquireResult = renderer->vkAcquireNextImageKHR( renderer->logicalDevice, renderer->swapChain, UINT64_MAX, renderer->imageAvailableSemaphore, VK_NULL_HANDLE, &swapChainImageIndex ); if (acquireResult != VK_SUCCESS && acquireResult != VK_SUBOPTIMAL_KHR) { /* Failed to acquire swapchain image, mark that we need a new one */ renderer->needNewSwapChain = 1; return; } renderer->shouldPresent = 1; renderer->swapChainImageAcquired = 1; renderer->currentSwapChainIndex = swapChainImageIndex; if (destinationRectangle != NULL) { dstRect = *destinationRectangle; } else { dstRect.x = 0; dstRect.y = 0; dstRect.w = renderer->swapChainExtent.width; dstRect.h = renderer->swapChainExtent.height; } /* Blit! */ VULKAN_INTERNAL_BlitImage( renderer, vulkanCommandBuffer->commandBuffer, &textureSlice->rectangle, textureSlice->depth, textureSlice->layer, textureSlice->level, vulkanTexture->image, &vulkanTexture->resourceAccessType, vulkanTexture->resourceAccessType, &dstRect, 0, 0, 0, renderer->swapChainImages[swapChainImageIndex], &renderer->swapChainResourceAccessTypes[swapChainImageIndex], RESOURCE_ACCESS_PRESENT, RefreshToVK_Filter[filter] ); } static void VULKAN_INTERNAL_DeactivateUnusedBufferDescriptorSets( BufferDescriptorSetCache *bufferDescriptorSetCache ) { int32_t i, j; BufferDescriptorSetHashArray *arr; for (i = bufferDescriptorSetCache->count - 1; i >= 0; i -= 1) { bufferDescriptorSetCache->elements[i].inactiveFrameCount += 1; if (bufferDescriptorSetCache->elements[i].inactiveFrameCount + 1 > DESCRIPTOR_SET_DEACTIVATE_FRAMES) { arr = &bufferDescriptorSetCache->buckets[bufferDescriptorSetCache->elements[i].key % NUM_DESCRIPTOR_SET_HASH_BUCKETS]; /* remove index from bucket */ for (j = 0; j < arr->count; j += 1) { if (arr->elements[j] == i) { if (j < arr->count - 1) { arr->elements[j] = arr->elements[arr->count - 1]; } arr->count -= 1; break; } } /* remove element from table and place in inactive sets */ bufferDescriptorSetCache->inactiveDescriptorSets[bufferDescriptorSetCache->inactiveDescriptorSetCount] = bufferDescriptorSetCache->elements[i].descriptorSet; bufferDescriptorSetCache->inactiveDescriptorSetCount += 1; /* move another descriptor set to fill the hole */ if (i < bufferDescriptorSetCache->count - 1) { bufferDescriptorSetCache->elements[i] = bufferDescriptorSetCache->elements[bufferDescriptorSetCache->count - 1]; /* update index in bucket */ arr = &bufferDescriptorSetCache->buckets[bufferDescriptorSetCache->elements[i].key % NUM_DESCRIPTOR_SET_HASH_BUCKETS]; for (j = 0; j < arr->count; j += 1) { if (arr->elements[j] == bufferDescriptorSetCache->count - 1) { arr->elements[j] = i; break; } } } bufferDescriptorSetCache->count -= 1; } } } static void VULKAN_INTERNAL_DeactivateUnusedImageDescriptorSets( ImageDescriptorSetCache *imageDescriptorSetCache ) { int32_t i, j; ImageDescriptorSetHashArray *arr; for (i = imageDescriptorSetCache->count - 1; i >= 0; i -= 1) { imageDescriptorSetCache->elements[i].inactiveFrameCount += 1; if (imageDescriptorSetCache->elements[i].inactiveFrameCount + 1 > DESCRIPTOR_SET_DEACTIVATE_FRAMES) { arr = &imageDescriptorSetCache->buckets[imageDescriptorSetCache->elements[i].key % NUM_DESCRIPTOR_SET_HASH_BUCKETS]; /* remove index from bucket */ for (j = 0; j < arr->count; j += 1) { if (arr->elements[j] == i) { if (j < arr->count - 1) { arr->elements[j] = arr->elements[arr->count - 1]; } arr->count -= 1; break; } } /* remove element from table and place in inactive sets */ imageDescriptorSetCache->inactiveDescriptorSets[imageDescriptorSetCache->inactiveDescriptorSetCount] = imageDescriptorSetCache->elements[i].descriptorSet; imageDescriptorSetCache->inactiveDescriptorSetCount += 1; /* move another descriptor set to fill the hole */ if (i < imageDescriptorSetCache->count - 1) { imageDescriptorSetCache->elements[i] = imageDescriptorSetCache->elements[imageDescriptorSetCache->count - 1]; /* update index in bucket */ arr = &imageDescriptorSetCache->buckets[imageDescriptorSetCache->elements[i].key % NUM_DESCRIPTOR_SET_HASH_BUCKETS]; for (j = 0; j < arr->count; j += 1) { if (arr->elements[j] == imageDescriptorSetCache->count - 1) { arr->elements[j] = i; break; } } } imageDescriptorSetCache->count -= 1; } } } static void VULKAN_INTERNAL_ResetDescriptorSetData(VulkanRenderer *renderer) { uint32_t i, j; VulkanGraphicsPipelineLayout *graphicsPipelineLayout; VulkanComputePipelineLayout *computePipelineLayout; for (i = 0; i < NUM_PIPELINE_LAYOUT_BUCKETS; i += 1) { for (j = 0; j < renderer->graphicsPipelineLayoutHashTable.buckets[i].count; j += 1) { graphicsPipelineLayout = renderer->graphicsPipelineLayoutHashTable.buckets[i].elements[j].value; if (graphicsPipelineLayout->vertexSamplerDescriptorSetCache != NULL) { VULKAN_INTERNAL_DeactivateUnusedImageDescriptorSets( graphicsPipelineLayout->vertexSamplerDescriptorSetCache ); } if (graphicsPipelineLayout->fragmentSamplerDescriptorSetCache != NULL) { VULKAN_INTERNAL_DeactivateUnusedImageDescriptorSets( graphicsPipelineLayout->fragmentSamplerDescriptorSetCache ); } } for (j = 0; j < renderer->computePipelineLayoutHashTable.buckets[i].count; j += 1) { computePipelineLayout = renderer->computePipelineLayoutHashTable.buckets[i].elements[j].value; if (computePipelineLayout->bufferDescriptorSetCache != NULL) { VULKAN_INTERNAL_DeactivateUnusedBufferDescriptorSets( computePipelineLayout->bufferDescriptorSetCache ); } if (computePipelineLayout->imageDescriptorSetCache != NULL) { VULKAN_INTERNAL_DeactivateUnusedImageDescriptorSets( computePipelineLayout->imageDescriptorSetCache ); } } } } static void VULKAN_INTERNAL_ResetCommandBuffer( VulkanRenderer *renderer, VulkanCommandBuffer *commandBuffer ) { VkResult vulkanResult; VulkanCommandPool *commandPool = commandBuffer->commandPool; vulkanResult = renderer->vkResetCommandBuffer( commandBuffer->commandBuffer, VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkResetCommandBuffer", vulkanResult); } commandBuffer->submitted = 0; commandPool->inactiveCommandBuffers[ commandPool->inactiveCommandBufferCount ] = commandBuffer; commandPool->inactiveCommandBufferCount += 1; } static void VULKAN_Submit( Refresh_Renderer *driverData, uint32_t commandBufferCount, Refresh_CommandBuffer **pCommandBuffers ) { VulkanRenderer* renderer = (VulkanRenderer*)driverData; VkSubmitInfo transferSubmitInfo, submitInfo; VkResult vulkanResult, presentResult = VK_SUCCESS; VulkanCommandBuffer *currentCommandBuffer; VkCommandBuffer *commandBuffers; uint32_t i; uint8_t present; VkPipelineStageFlags waitStages[2]; VkSemaphore waitSemaphores[2]; uint32_t waitSemaphoreCount = 0; VkPresentInfoKHR presentInfo; if (renderer->pendingTransfer) { VULKAN_INTERNAL_EndTransferCommandBuffer(renderer); transferSubmitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; transferSubmitInfo.pNext = NULL; transferSubmitInfo.commandBufferCount = 1; transferSubmitInfo.pCommandBuffers = &renderer->transferCommandBuffers[renderer->frameIndex]; transferSubmitInfo.pWaitDstStageMask = NULL; transferSubmitInfo.pWaitSemaphores = NULL; transferSubmitInfo.waitSemaphoreCount = 0; transferSubmitInfo.pSignalSemaphores = &renderer->transferFinishedSemaphore; transferSubmitInfo.signalSemaphoreCount = 1; waitSemaphores[waitSemaphoreCount] = renderer->transferFinishedSemaphore; waitStages[waitSemaphoreCount] = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; waitSemaphoreCount += 1; } present = !renderer->headless && renderer->shouldPresent; commandBuffers = SDL_stack_alloc(VkCommandBuffer, commandBufferCount); for (i = 0; i < commandBufferCount; i += 1) { currentCommandBuffer = (VulkanCommandBuffer*)pCommandBuffers[i]; VULKAN_INTERNAL_EndCommandBuffer(renderer, currentCommandBuffer); commandBuffers[i] = currentCommandBuffer->commandBuffer; } submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submitInfo.pNext = NULL; submitInfo.commandBufferCount = commandBufferCount; submitInfo.pCommandBuffers = commandBuffers; if (present) { waitSemaphores[waitSemaphoreCount] = renderer->imageAvailableSemaphore; waitStages[waitSemaphoreCount] = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; waitSemaphoreCount += 1; submitInfo.pWaitDstStageMask = waitStages; submitInfo.signalSemaphoreCount = 1; submitInfo.pSignalSemaphores = &renderer->renderFinishedSemaphore; } else { submitInfo.pWaitDstStageMask = NULL; submitInfo.signalSemaphoreCount = 0; submitInfo.pSignalSemaphores = NULL; } submitInfo.waitSemaphoreCount = waitSemaphoreCount; submitInfo.pWaitSemaphores = waitSemaphores; /* Wait for the previous submission to complete */ vulkanResult = renderer->vkWaitForFences( renderer->logicalDevice, 1, &renderer->inFlightFence, VK_TRUE, UINT64_MAX ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkWaitForFences", vulkanResult); return; } VULKAN_INTERNAL_PostWorkCleanup(renderer); /* Reset the previously submitted command buffers */ for (i = 0; i < renderer->submittedCommandBufferCount; i += 1) { if (!renderer->submittedCommandBuffers[i]->fixed) { VULKAN_INTERNAL_ResetCommandBuffer( renderer, renderer->submittedCommandBuffers[i] ); } } renderer->submittedCommandBufferCount = 0; /* Prepare the command buffer fence for submission */ renderer->vkResetFences( renderer->logicalDevice, 1, &renderer->inFlightFence ); if (renderer->pendingTransfer) { /* Submit any pending transfers */ vulkanResult = renderer->vkQueueSubmit( renderer->transferQueue, 1, &transferSubmitInfo, NULL ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkQueueSubmit", vulkanResult); return; } } /* Submit the commands, finally. */ vulkanResult = renderer->vkQueueSubmit( renderer->graphicsQueue, 1, &submitInfo, renderer->inFlightFence ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkQueueSubmit", vulkanResult); return; } if (renderer->submittedCommandBufferCount >= renderer->submittedCommandBufferCapacity) { renderer->submittedCommandBufferCapacity *= 2; renderer->submittedCommandBuffers = SDL_realloc( renderer->submittedCommandBuffers, sizeof(VulkanCommandBuffer*) * renderer->submittedCommandBufferCapacity ); } /* Mark command buffers as submitted */ for (i = 0; i < commandBufferCount; i += 1) { ((VulkanCommandBuffer*)pCommandBuffers[i])->submitted = 1; renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount] = (VulkanCommandBuffer*) pCommandBuffers[i]; } renderer->submittedCommandBufferCount = commandBufferCount; /* Reset UBOs */ SDL_LockMutex(renderer->uniformBufferLock); renderer->vertexUBOOffset = UBO_BUFFER_SIZE * renderer->frameIndex; renderer->vertexUBOBlockIncrement = 0; renderer->fragmentUBOOffset = UBO_BUFFER_SIZE * renderer->frameIndex; renderer->fragmentUBOBlockIncrement = 0; renderer->computeUBOOffset = UBO_BUFFER_SIZE * renderer->frameIndex; renderer->computeUBOBlockIncrement = 0; SDL_UnlockMutex(renderer->uniformBufferLock); /* Reset descriptor set data */ VULKAN_INTERNAL_ResetDescriptorSetData(renderer); /* Present, if applicable */ if (present) { presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; presentInfo.pNext = NULL; presentInfo.waitSemaphoreCount = 1; presentInfo.pWaitSemaphores = &renderer->renderFinishedSemaphore; presentInfo.swapchainCount = 1; presentInfo.pSwapchains = &renderer->swapChain; presentInfo.pImageIndices = &renderer->currentSwapChainIndex; presentInfo.pResults = NULL; presentResult = renderer->vkQueuePresentKHR( renderer->presentQueue, &presentInfo ); if (presentResult != VK_SUCCESS || renderer->needNewSwapChain) { VULKAN_INTERNAL_RecreateSwapchain(renderer); } } renderer->swapChainImageAcquired = 0; renderer->shouldPresent = 0; renderer->pendingTransfer = 0; renderer->textureStagingBufferOffset = 0; SDL_stack_free(commandBuffers); } static void VULKAN_Wait( Refresh_Renderer *driverData ) { VulkanRenderer *renderer = (VulkanRenderer*) driverData; renderer->vkWaitForFences( renderer->logicalDevice, 1, &renderer->inFlightFence, VK_TRUE, UINT64_MAX ); } /* Device instantiation */ static inline uint8_t VULKAN_INTERNAL_SupportsExtension( const char *ext, VkExtensionProperties *availableExtensions, uint32_t numAvailableExtensions ) { uint32_t i; for (i = 0; i < numAvailableExtensions; i += 1) { if (SDL_strcmp(ext, availableExtensions[i].extensionName) == 0) { return 1; } } return 0; } static uint8_t VULKAN_INTERNAL_CheckInstanceExtensions( const char **requiredExtensions, uint32_t requiredExtensionsLength, uint8_t *supportsDebugUtils ) { uint32_t extensionCount, i; VkExtensionProperties *availableExtensions; uint8_t allExtensionsSupported = 1; vkEnumerateInstanceExtensionProperties( NULL, &extensionCount, NULL ); availableExtensions = SDL_stack_alloc( VkExtensionProperties, extensionCount ); vkEnumerateInstanceExtensionProperties( NULL, &extensionCount, availableExtensions ); for (i = 0; i < requiredExtensionsLength; i += 1) { if (!VULKAN_INTERNAL_SupportsExtension( requiredExtensions[i], availableExtensions, extensionCount )) { allExtensionsSupported = 0; break; } } /* This is optional, but nice to have! */ *supportsDebugUtils = VULKAN_INTERNAL_SupportsExtension( VK_EXT_DEBUG_UTILS_EXTENSION_NAME, availableExtensions, extensionCount ); SDL_stack_free(availableExtensions); return allExtensionsSupported; } static uint8_t VULKAN_INTERNAL_CheckValidationLayers( const char** validationLayers, uint32_t validationLayersLength ) { uint32_t layerCount; VkLayerProperties *availableLayers; uint32_t i, j; uint8_t layerFound = 0; vkEnumerateInstanceLayerProperties(&layerCount, NULL); availableLayers = SDL_stack_alloc(VkLayerProperties, layerCount); vkEnumerateInstanceLayerProperties(&layerCount, availableLayers); for (i = 0; i < validationLayersLength; i += 1) { layerFound = 0; for (j = 0; j < layerCount; j += 1) { if (SDL_strcmp(validationLayers[i], availableLayers[j].layerName) == 0) { layerFound = 1; break; } } if (!layerFound) { break; } } SDL_stack_free(availableLayers); return layerFound; } static uint8_t VULKAN_INTERNAL_CreateInstance( VulkanRenderer *renderer, void *deviceWindowHandle ) { VkResult vulkanResult; VkApplicationInfo appInfo; const char **instanceExtensionNames; uint32_t instanceExtensionCount; VkInstanceCreateInfo createInfo; static const char *layerNames[] = { "VK_LAYER_KHRONOS_validation" }; appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; appInfo.pNext = NULL; appInfo.pApplicationName = NULL; appInfo.applicationVersion = 0; appInfo.pEngineName = "REFRESH"; appInfo.engineVersion = REFRESH_COMPILED_VERSION; appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0); if (!SDL_Vulkan_GetInstanceExtensions( (SDL_Window*) deviceWindowHandle, &instanceExtensionCount, NULL )) { Refresh_LogError( "SDL_Vulkan_GetInstanceExtensions(): getExtensionCount: %s", SDL_GetError() ); return 0; } /* Extra space for the following extensions: * VK_KHR_get_physical_device_properties2 * VK_EXT_debug_utils */ instanceExtensionNames = SDL_stack_alloc( const char*, instanceExtensionCount + 2 ); if (!SDL_Vulkan_GetInstanceExtensions( (SDL_Window*) deviceWindowHandle, &instanceExtensionCount, instanceExtensionNames )) { Refresh_LogError( "SDL_Vulkan_GetInstanceExtensions(): %s", SDL_GetError() ); SDL_stack_free((char*) instanceExtensionNames); return 0; } /* Core since 1.1 */ instanceExtensionNames[instanceExtensionCount++] = VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME; if (!VULKAN_INTERNAL_CheckInstanceExtensions( instanceExtensionNames, instanceExtensionCount, &renderer->supportsDebugUtils )) { Refresh_LogError( "Required Vulkan instance extensions not supported" ); SDL_stack_free((char*) instanceExtensionNames); return 0; } if (renderer->supportsDebugUtils) { /* Append the debug extension to the end */ instanceExtensionNames[instanceExtensionCount++] = VK_EXT_DEBUG_UTILS_EXTENSION_NAME; } else { Refresh_LogWarn( "%s is not supported!", VK_EXT_DEBUG_UTILS_EXTENSION_NAME ); } createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; createInfo.pNext = NULL; createInfo.flags = 0; createInfo.pApplicationInfo = &appInfo; createInfo.ppEnabledLayerNames = layerNames; createInfo.enabledExtensionCount = instanceExtensionCount; createInfo.ppEnabledExtensionNames = instanceExtensionNames; if (renderer->debugMode) { createInfo.enabledLayerCount = SDL_arraysize(layerNames); if (!VULKAN_INTERNAL_CheckValidationLayers( layerNames, createInfo.enabledLayerCount )) { Refresh_LogWarn("Validation layers not found, continuing without validation"); createInfo.enabledLayerCount = 0; } } else { createInfo.enabledLayerCount = 0; } vulkanResult = vkCreateInstance(&createInfo, NULL, &renderer->instance); if (vulkanResult != VK_SUCCESS) { Refresh_LogError( "vkCreateInstance failed: %s", VkErrorMessages(vulkanResult) ); SDL_stack_free((char*) instanceExtensionNames); return 0; } SDL_stack_free((char*) instanceExtensionNames); return 1; } static uint8_t VULKAN_INTERNAL_CheckDeviceExtensions( VulkanRenderer *renderer, VkPhysicalDevice physicalDevice, const char** requiredExtensions, uint32_t requiredExtensionsLength ) { uint32_t extensionCount, i; VkExtensionProperties *availableExtensions; uint8_t allExtensionsSupported = 1; renderer->vkEnumerateDeviceExtensionProperties( physicalDevice, NULL, &extensionCount, NULL ); availableExtensions = SDL_stack_alloc( VkExtensionProperties, extensionCount ); renderer->vkEnumerateDeviceExtensionProperties( physicalDevice, NULL, &extensionCount, availableExtensions ); for (i = 0; i < requiredExtensionsLength; i += 1) { if (!VULKAN_INTERNAL_SupportsExtension( requiredExtensions[i], availableExtensions, extensionCount )) { allExtensionsSupported = 0; break; } } SDL_stack_free(availableExtensions); return allExtensionsSupported; } static uint8_t VULKAN_INTERNAL_IsDeviceSuitable( VulkanRenderer *renderer, VkPhysicalDevice physicalDevice, const char** requiredExtensionNames, uint32_t requiredExtensionNamesLength, VkSurfaceKHR surface, QueueFamilyIndices *queueFamilyIndices, uint8_t *isIdeal ) { uint32_t queueFamilyCount, i; SwapChainSupportDetails swapChainSupportDetails; VkQueueFamilyProperties *queueProps; VkBool32 supportsPresent; uint8_t querySuccess = 0; uint8_t foundFamily = 0; uint8_t foundSuitableDevice = 0; VkPhysicalDeviceProperties deviceProperties; queueFamilyIndices->graphicsFamily = UINT32_MAX; queueFamilyIndices->presentFamily = UINT32_MAX; queueFamilyIndices->computeFamily = UINT32_MAX; queueFamilyIndices->transferFamily = UINT32_MAX; *isIdeal = 0; /* Note: If no dedicated device exists, * one that supports our features would be fine */ if (!VULKAN_INTERNAL_CheckDeviceExtensions( renderer, physicalDevice, requiredExtensionNames, requiredExtensionNamesLength )) { return 0; } renderer->vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, NULL ); /* FIXME: Need better structure for checking vs storing support details */ querySuccess = VULKAN_INTERNAL_QuerySwapChainSupport( renderer, physicalDevice, surface, &swapChainSupportDetails ); SDL_free(swapChainSupportDetails.formats); SDL_free(swapChainSupportDetails.presentModes); if ( querySuccess == 0 || swapChainSupportDetails.formatsLength == 0 || swapChainSupportDetails.presentModesLength == 0 ) { return 0; } queueProps = (VkQueueFamilyProperties*) SDL_stack_alloc( VkQueueFamilyProperties, queueFamilyCount ); renderer->vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, queueProps ); for (i = 0; i < queueFamilyCount; i += 1) { renderer->vkGetPhysicalDeviceSurfaceSupportKHR( physicalDevice, i, surface, &supportsPresent ); if (!foundFamily) { if ( supportsPresent && (queueProps[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) && (queueProps[i].queueFlags & VK_QUEUE_COMPUTE_BIT) && (queueProps[i].queueFlags & VK_QUEUE_TRANSFER_BIT) ) { queueFamilyIndices->graphicsFamily = i; queueFamilyIndices->presentFamily = i; queueFamilyIndices->computeFamily = i; queueFamilyIndices->transferFamily = i; foundFamily = 1; } } if (foundFamily) { foundSuitableDevice = 1; break; } } SDL_stack_free(queueProps); if (foundSuitableDevice) { /* We'd really like a discrete GPU, but it's OK either way! */ renderer->vkGetPhysicalDeviceProperties( physicalDevice, &deviceProperties ); if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) { *isIdeal = 1; } return 1; } /* This device is useless for us, next! */ return 0; } static uint8_t VULKAN_INTERNAL_DeterminePhysicalDevice( VulkanRenderer *renderer, const char **deviceExtensionNames, uint32_t deviceExtensionCount ) { VkResult vulkanResult; VkPhysicalDevice *physicalDevices; uint32_t physicalDeviceCount, i, suitableIndex; VkPhysicalDevice physicalDevice; QueueFamilyIndices queueFamilyIndices; uint8_t isIdeal; vulkanResult = renderer->vkEnumeratePhysicalDevices( renderer->instance, &physicalDeviceCount, NULL ); if (vulkanResult != VK_SUCCESS) { Refresh_LogError( "vkEnumeratePhysicalDevices failed: %s", VkErrorMessages(vulkanResult) ); return 0; } if (physicalDeviceCount == 0) { Refresh_LogError("Failed to find any GPUs with Vulkan support"); return 0; } physicalDevices = SDL_stack_alloc(VkPhysicalDevice, physicalDeviceCount); vulkanResult = renderer->vkEnumeratePhysicalDevices( renderer->instance, &physicalDeviceCount, physicalDevices ); if (vulkanResult != VK_SUCCESS) { Refresh_LogError( "vkEnumeratePhysicalDevices failed: %s", VkErrorMessages(vulkanResult) ); SDL_stack_free(physicalDevices); return 0; } /* Any suitable device will do, but we'd like the best */ suitableIndex = -1; for (i = 0; i < physicalDeviceCount; i += 1) { if (VULKAN_INTERNAL_IsDeviceSuitable( renderer, physicalDevices[i], deviceExtensionNames, deviceExtensionCount, renderer->surface, &queueFamilyIndices, &isIdeal )) { suitableIndex = i; if (isIdeal) { /* This is the one we want! */ break; } } } if (suitableIndex != -1) { physicalDevice = physicalDevices[suitableIndex]; } else { Refresh_LogError("No suitable physical devices found"); SDL_stack_free(physicalDevices); return 0; } renderer->physicalDevice = physicalDevice; renderer->queueFamilyIndices = queueFamilyIndices; renderer->physicalDeviceDriverProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR; renderer->physicalDeviceDriverProperties.pNext = NULL; renderer->physicalDeviceProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2; renderer->physicalDeviceProperties.pNext = &renderer->physicalDeviceDriverProperties; renderer->vkGetPhysicalDeviceProperties2KHR( renderer->physicalDevice, &renderer->physicalDeviceProperties ); SDL_stack_free(physicalDevices); return 1; } static uint8_t VULKAN_INTERNAL_CreateLogicalDevice( VulkanRenderer *renderer, const char **deviceExtensionNames, uint32_t deviceExtensionCount ) { VkResult vulkanResult; VkDeviceCreateInfo deviceCreateInfo; VkPhysicalDeviceFeatures deviceFeatures; VkDeviceQueueCreateInfo queueCreateInfos[2]; VkDeviceQueueCreateInfo queueCreateInfoGraphics; VkDeviceQueueCreateInfo queueCreateInfoPresent; int32_t queueInfoCount = 1; float queuePriority = 1.0f; queueCreateInfoGraphics.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; queueCreateInfoGraphics.pNext = NULL; queueCreateInfoGraphics.flags = 0; queueCreateInfoGraphics.queueFamilyIndex = renderer->queueFamilyIndices.graphicsFamily; queueCreateInfoGraphics.queueCount = 1; queueCreateInfoGraphics.pQueuePriorities = &queuePriority; queueCreateInfos[0] = queueCreateInfoGraphics; if (renderer->queueFamilyIndices.presentFamily != renderer->queueFamilyIndices.graphicsFamily) { queueCreateInfoPresent.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; queueCreateInfoPresent.pNext = NULL; queueCreateInfoPresent.flags = 0; queueCreateInfoPresent.queueFamilyIndex = renderer->queueFamilyIndices.presentFamily; queueCreateInfoPresent.queueCount = 1; queueCreateInfoPresent.pQueuePriorities = &queuePriority; queueCreateInfos[queueInfoCount] = queueCreateInfoPresent; queueInfoCount += 1; } /* specifying used device features */ SDL_zero(deviceFeatures); deviceFeatures.occlusionQueryPrecise = VK_TRUE; deviceFeatures.fillModeNonSolid = VK_TRUE; /* creating the logical device */ deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; deviceCreateInfo.pNext = NULL; deviceCreateInfo.flags = 0; deviceCreateInfo.queueCreateInfoCount = queueInfoCount; deviceCreateInfo.pQueueCreateInfos = queueCreateInfos; deviceCreateInfo.enabledLayerCount = 0; deviceCreateInfo.ppEnabledLayerNames = NULL; deviceCreateInfo.enabledExtensionCount = deviceExtensionCount; deviceCreateInfo.ppEnabledExtensionNames = deviceExtensionNames; deviceCreateInfo.pEnabledFeatures = &deviceFeatures; vulkanResult = renderer->vkCreateDevice( renderer->physicalDevice, &deviceCreateInfo, NULL, &renderer->logicalDevice ); if (vulkanResult != VK_SUCCESS) { Refresh_LogError( "vkCreateDevice failed: %s", VkErrorMessages(vulkanResult) ); return 0; } /* Load vkDevice entry points */ #define VULKAN_DEVICE_FUNCTION(ext, ret, func, params) \ renderer->func = (vkfntype_##func) \ renderer->vkGetDeviceProcAddr( \ renderer->logicalDevice, \ #func \ ); #include "Refresh_Driver_Vulkan_vkfuncs.h" renderer->vkGetDeviceQueue( renderer->logicalDevice, renderer->queueFamilyIndices.graphicsFamily, 0, &renderer->graphicsQueue ); renderer->vkGetDeviceQueue( renderer->logicalDevice, renderer->queueFamilyIndices.presentFamily, 0, &renderer->presentQueue ); renderer->vkGetDeviceQueue( renderer->logicalDevice, renderer->queueFamilyIndices.computeFamily, 0, &renderer->computeQueue ); renderer->vkGetDeviceQueue( renderer->logicalDevice, renderer->queueFamilyIndices.transferFamily, 0, &renderer->transferQueue ); return 1; } static Refresh_Device* VULKAN_CreateDevice( Refresh_PresentationParameters *presentationParameters, uint8_t debugMode ) { Refresh_Device *result; VulkanRenderer *renderer; VkResult vulkanResult; uint32_t i; /* Variables: Create fence and semaphores */ VkFenceCreateInfo fenceInfo; VkSemaphoreCreateInfo semaphoreInfo; /* Variables: Transfer command buffer */ VkCommandPoolCreateInfo transferCommandPoolCreateInfo; VkCommandBufferAllocateInfo transferCommandBufferAllocateInfo; /* Variables: Descriptor set layouts */ VkDescriptorSetLayoutCreateInfo setLayoutCreateInfo; VkDescriptorSetLayoutBinding vertexParamLayoutBinding; VkDescriptorSetLayoutBinding fragmentParamLayoutBinding; VkDescriptorSetLayoutBinding computeParamLayoutBinding; VkDescriptorSetLayoutBinding emptyVertexSamplerLayoutBinding; VkDescriptorSetLayoutBinding emptyFragmentSamplerLayoutBinding; VkDescriptorSetLayoutBinding emptyComputeBufferDescriptorSetLayoutBinding; VkDescriptorSetLayoutBinding emptyComputeImageDescriptorSetLayoutBinding; /* Variables: UBO Creation */ VkDescriptorPoolCreateInfo defaultDescriptorPoolInfo; VkDescriptorPoolSize poolSizes[4]; VkDescriptorSetAllocateInfo descriptorAllocateInfo; result = (Refresh_Device*) SDL_malloc(sizeof(Refresh_Device)); ASSIGN_DRIVER(VULKAN) renderer = (VulkanRenderer*) SDL_malloc(sizeof(VulkanRenderer)); /* Load Vulkan entry points */ if (SDL_Vulkan_LoadLibrary(NULL) < 0) { Refresh_LogWarn("Vulkan: SDL_Vulkan_LoadLibrary failed!"); return 0; } #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wpedantic" vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) SDL_Vulkan_GetVkGetInstanceProcAddr(); #pragma GCC diagnostic pop if (vkGetInstanceProcAddr == NULL) { Refresh_LogWarn( "SDL_Vulkan_GetVkGetInstanceProcAddr(): %s", SDL_GetError() ); return 0; } #define VULKAN_GLOBAL_FUNCTION(name) \ name = (PFN_##name) vkGetInstanceProcAddr(VK_NULL_HANDLE, #name); \ if (name == NULL) \ { \ Refresh_LogWarn("vkGetInstanceProcAddr(VK_NULL_HANDLE, \"" #name "\") failed"); \ return 0; \ } #include "Refresh_Driver_Vulkan_vkfuncs.h" result->driverData = (Refresh_Renderer*) renderer; renderer->debugMode = debugMode; renderer->headless = presentationParameters->deviceWindowHandle == NULL; /* Create the VkInstance */ if (!VULKAN_INTERNAL_CreateInstance(renderer, presentationParameters->deviceWindowHandle)) { Refresh_LogError("Error creating vulkan instance"); return NULL; } renderer->deviceWindowHandle = presentationParameters->deviceWindowHandle; renderer->presentMode = presentationParameters->presentMode; /* * Create the WSI vkSurface */ if (!SDL_Vulkan_CreateSurface( (SDL_Window*) renderer->deviceWindowHandle, renderer->instance, &renderer->surface )) { Refresh_LogError( "SDL_Vulkan_CreateSurface failed: %s", SDL_GetError() ); return NULL; } /* * Get vkInstance entry points */ #define VULKAN_INSTANCE_FUNCTION(ext, ret, func, params) \ renderer->func = (vkfntype_##func) vkGetInstanceProcAddr(renderer->instance, #func); #include "Refresh_Driver_Vulkan_vkfuncs.h" /* * Choose/Create vkDevice */ if (SDL_strcmp(SDL_GetPlatform(), "Stadia") != 0) { deviceExtensionCount -= 1; } if (!VULKAN_INTERNAL_DeterminePhysicalDevice( renderer, deviceExtensionNames, deviceExtensionCount )) { Refresh_LogError("Failed to determine a suitable physical device"); return NULL; } Refresh_LogInfo("Refresh Driver: Vulkan"); Refresh_LogInfo( "Vulkan Device: %s", renderer->physicalDeviceProperties.properties.deviceName ); Refresh_LogInfo( "Vulkan Driver: %s %s", renderer->physicalDeviceDriverProperties.driverName, renderer->physicalDeviceDriverProperties.driverInfo ); Refresh_LogInfo( "Vulkan Conformance: %u.%u.%u", renderer->physicalDeviceDriverProperties.conformanceVersion.major, renderer->physicalDeviceDriverProperties.conformanceVersion.minor, renderer->physicalDeviceDriverProperties.conformanceVersion.patch ); Refresh_LogWarn( "\n!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n" "! Refresh Vulkan is still in development! !\n" "! The API is unstable and subject to change! !\n" "! You have been warned! !\n" "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" ); if (!VULKAN_INTERNAL_CreateLogicalDevice( renderer, deviceExtensionNames, deviceExtensionCount )) { Refresh_LogError("Failed to create logical device"); return NULL; } /* * Create initial swapchain */ if (!renderer->headless) { if (VULKAN_INTERNAL_CreateSwapchain(renderer) != CREATE_SWAPCHAIN_SUCCESS) { Refresh_LogError("Failed to create swap chain"); return NULL; } } renderer->needNewSwapChain = 0; renderer->shouldPresent = 0; renderer->swapChainImageAcquired = 0; /* * Create fence and semaphores */ fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; fenceInfo.pNext = NULL; fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT; semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; semaphoreInfo.pNext = NULL; semaphoreInfo.flags = 0; vulkanResult = renderer->vkCreateSemaphore( renderer->logicalDevice, &semaphoreInfo, NULL, &renderer->transferFinishedSemaphore ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkCreateSemaphore", vulkanResult); return NULL; } vulkanResult = renderer->vkCreateSemaphore( renderer->logicalDevice, &semaphoreInfo, NULL, &renderer->imageAvailableSemaphore ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkCreateSemaphore", vulkanResult); return NULL; } vulkanResult = renderer->vkCreateSemaphore( renderer->logicalDevice, &semaphoreInfo, NULL, &renderer->renderFinishedSemaphore ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkCreateSemaphore", vulkanResult); return NULL; } vulkanResult = renderer->vkCreateFence( renderer->logicalDevice, &fenceInfo, NULL, &renderer->inFlightFence ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkCreateFence", vulkanResult); return NULL; } /* Threading */ renderer->allocatorLock = SDL_CreateMutex(); renderer->disposeLock = SDL_CreateMutex(); renderer->uniformBufferLock = SDL_CreateMutex(); renderer->descriptorSetLock = SDL_CreateMutex(); renderer->boundBufferLock = SDL_CreateMutex(); renderer->stagingLock = SDL_CreateMutex(); /* Transfer buffer */ transferCommandPoolCreateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; transferCommandPoolCreateInfo.pNext = NULL; transferCommandPoolCreateInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; transferCommandPoolCreateInfo.queueFamilyIndex = renderer->queueFamilyIndices.transferFamily; vulkanResult = renderer->vkCreateCommandPool( renderer->logicalDevice, &transferCommandPoolCreateInfo, NULL, &renderer->transferCommandPool ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkCreateCommandPool", vulkanResult); return NULL; } transferCommandBufferAllocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; transferCommandBufferAllocateInfo.pNext = NULL; transferCommandBufferAllocateInfo.commandBufferCount = 2; transferCommandBufferAllocateInfo.commandPool = renderer->transferCommandPool; transferCommandBufferAllocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; vulkanResult = renderer->vkAllocateCommandBuffers( renderer->logicalDevice, &transferCommandBufferAllocateInfo, renderer->transferCommandBuffers ); if (vulkanResult != VK_SUCCESS) { LogVulkanResult("vkAllocateCommandBuffers", vulkanResult); return NULL; } renderer->pendingTransfer = 0; /* * Create submitted command buffer list */ renderer->submittedCommandBufferCapacity = 16; renderer->submittedCommandBufferCount = 0; renderer->submittedCommandBuffers = SDL_malloc(sizeof(VulkanCommandBuffer*) * renderer->submittedCommandBufferCapacity); /* Memory Allocator */ renderer->memoryAllocator = (VulkanMemoryAllocator*) SDL_malloc( sizeof(VulkanMemoryAllocator) ); for (i = 0; i < VK_MAX_MEMORY_TYPES; i += 1) { renderer->memoryAllocator->subAllocators[i].nextAllocationSize = STARTING_ALLOCATION_SIZE; renderer->memoryAllocator->subAllocators[i].allocations = NULL; renderer->memoryAllocator->subAllocators[i].allocationCount = 0; renderer->memoryAllocator->subAllocators[i].sortedFreeRegions = SDL_malloc( sizeof(VulkanMemoryFreeRegion*) * 4 ); renderer->memoryAllocator->subAllocators[i].sortedFreeRegionCount = 0; renderer->memoryAllocator->subAllocators[i].sortedFreeRegionCapacity = 4; } /* UBO Data */ renderer->vertexUBO = (VulkanBuffer*) SDL_malloc(sizeof(VulkanBuffer)); if (!VULKAN_INTERNAL_CreateBuffer( renderer, UBO_ACTUAL_SIZE, RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, 1, renderer->vertexUBO )) { Refresh_LogError("Failed to create vertex UBO!"); return NULL; } renderer->fragmentUBO = (VulkanBuffer*) SDL_malloc(sizeof(VulkanBuffer)); if (!VULKAN_INTERNAL_CreateBuffer( renderer, UBO_ACTUAL_SIZE, RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, 1, renderer->fragmentUBO )) { Refresh_LogError("Failed to create fragment UBO!"); return NULL; } renderer->computeUBO = (VulkanBuffer*) SDL_malloc(sizeof(VulkanBuffer)); if (!VULKAN_INTERNAL_CreateBuffer( renderer, UBO_ACTUAL_SIZE, RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, 1, renderer->computeUBO )) { Refresh_LogError("Failed to create compute UBO!"); return NULL; } renderer->minUBOAlignment = renderer->physicalDeviceProperties.properties.limits.minUniformBufferOffsetAlignment; renderer->vertexUBOOffset = 0; renderer->vertexUBOBlockIncrement = 0; renderer->fragmentUBOOffset = 0; renderer->fragmentUBOBlockIncrement = 0; renderer->computeUBOOffset = 0; renderer->computeUBOBlockIncrement = 0; /* Set up UBO layouts */ emptyVertexSamplerLayoutBinding.binding = 0; emptyVertexSamplerLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; emptyVertexSamplerLayoutBinding.descriptorCount = 0; emptyVertexSamplerLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT; emptyVertexSamplerLayoutBinding.pImmutableSamplers = NULL; setLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; setLayoutCreateInfo.pNext = NULL; setLayoutCreateInfo.flags = 0; setLayoutCreateInfo.bindingCount = 1; setLayoutCreateInfo.pBindings = &emptyVertexSamplerLayoutBinding; vulkanResult = renderer->vkCreateDescriptorSetLayout( renderer->logicalDevice, &setLayoutCreateInfo, NULL, &renderer->emptyVertexSamplerLayout ); emptyFragmentSamplerLayoutBinding.binding = 0; emptyFragmentSamplerLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; emptyFragmentSamplerLayoutBinding.descriptorCount = 0; emptyFragmentSamplerLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; emptyFragmentSamplerLayoutBinding.pImmutableSamplers = NULL; setLayoutCreateInfo.pBindings = &emptyFragmentSamplerLayoutBinding; vulkanResult = renderer->vkCreateDescriptorSetLayout( renderer->logicalDevice, &setLayoutCreateInfo, NULL, &renderer->emptyFragmentSamplerLayout ); emptyComputeBufferDescriptorSetLayoutBinding.binding = 0; emptyComputeBufferDescriptorSetLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; emptyComputeBufferDescriptorSetLayoutBinding.descriptorCount = 0; emptyComputeBufferDescriptorSetLayoutBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT; emptyComputeBufferDescriptorSetLayoutBinding.pImmutableSamplers = NULL; setLayoutCreateInfo.pBindings = &emptyComputeBufferDescriptorSetLayoutBinding; vulkanResult = renderer->vkCreateDescriptorSetLayout( renderer->logicalDevice, &setLayoutCreateInfo, NULL, &renderer->emptyComputeBufferDescriptorSetLayout ); emptyComputeImageDescriptorSetLayoutBinding.binding = 0; emptyComputeImageDescriptorSetLayoutBinding.descriptorCount = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; emptyComputeImageDescriptorSetLayoutBinding.descriptorCount = 0; emptyComputeImageDescriptorSetLayoutBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT; emptyComputeImageDescriptorSetLayoutBinding.pImmutableSamplers = NULL; setLayoutCreateInfo.pBindings = &emptyComputeImageDescriptorSetLayoutBinding; vulkanResult = renderer->vkCreateDescriptorSetLayout( renderer->logicalDevice, &setLayoutCreateInfo, NULL, &renderer->emptyComputeImageDescriptorSetLayout ); vertexParamLayoutBinding.binding = 0; vertexParamLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; vertexParamLayoutBinding.descriptorCount = 1; vertexParamLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT; vertexParamLayoutBinding.pImmutableSamplers = NULL; setLayoutCreateInfo.bindingCount = 1; setLayoutCreateInfo.pBindings = &vertexParamLayoutBinding; vulkanResult = renderer->vkCreateDescriptorSetLayout( renderer->logicalDevice, &setLayoutCreateInfo, NULL, &renderer->vertexParamLayout ); if (vulkanResult != VK_SUCCESS) { Refresh_LogError("Failed to create vertex UBO layout!"); return NULL; } fragmentParamLayoutBinding.binding = 0; fragmentParamLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; fragmentParamLayoutBinding.descriptorCount = 1; fragmentParamLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; fragmentParamLayoutBinding.pImmutableSamplers = NULL; setLayoutCreateInfo.bindingCount = 1; setLayoutCreateInfo.pBindings = &fragmentParamLayoutBinding; vulkanResult = renderer->vkCreateDescriptorSetLayout( renderer->logicalDevice, &setLayoutCreateInfo, NULL, &renderer->fragmentParamLayout ); if (vulkanResult != VK_SUCCESS) { Refresh_LogError("Failed to create fragment UBO layout!"); return NULL; } computeParamLayoutBinding.binding = 0; computeParamLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; computeParamLayoutBinding.descriptorCount = 1; computeParamLayoutBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT; computeParamLayoutBinding.pImmutableSamplers = NULL; setLayoutCreateInfo.bindingCount = 1; setLayoutCreateInfo.pBindings = &computeParamLayoutBinding; vulkanResult = renderer->vkCreateDescriptorSetLayout( renderer->logicalDevice, &setLayoutCreateInfo, NULL, &renderer->computeParamLayout ); /* Default Descriptors */ /* default empty sampler descriptor sets */ poolSizes[0].descriptorCount = 2; poolSizes[0].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; /* UBO descriptor sets */ poolSizes[1].descriptorCount = UBO_POOL_SIZE; poolSizes[1].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; poolSizes[2].descriptorCount = 1; poolSizes[2].type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; poolSizes[3].descriptorCount = 1; poolSizes[3].type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; defaultDescriptorPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; defaultDescriptorPoolInfo.pNext = NULL; defaultDescriptorPoolInfo.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; defaultDescriptorPoolInfo.maxSets = UBO_POOL_SIZE + 2 + 1 + 1; defaultDescriptorPoolInfo.poolSizeCount = 4; defaultDescriptorPoolInfo.pPoolSizes = poolSizes; renderer->vkCreateDescriptorPool( renderer->logicalDevice, &defaultDescriptorPoolInfo, NULL, &renderer->defaultDescriptorPool ); descriptorAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; descriptorAllocateInfo.pNext = NULL; descriptorAllocateInfo.descriptorPool = renderer->defaultDescriptorPool; descriptorAllocateInfo.descriptorSetCount = 1; descriptorAllocateInfo.pSetLayouts = &renderer->emptyVertexSamplerLayout; renderer->vkAllocateDescriptorSets( renderer->logicalDevice, &descriptorAllocateInfo, &renderer->emptyVertexSamplerDescriptorSet ); descriptorAllocateInfo.pSetLayouts = &renderer->emptyFragmentSamplerLayout; renderer->vkAllocateDescriptorSets( renderer->logicalDevice, &descriptorAllocateInfo, &renderer->emptyFragmentSamplerDescriptorSet ); descriptorAllocateInfo.pSetLayouts = &renderer->emptyComputeBufferDescriptorSetLayout; renderer->vkAllocateDescriptorSets( renderer->logicalDevice, &descriptorAllocateInfo, &renderer->emptyComputeBufferDescriptorSet ); descriptorAllocateInfo.pSetLayouts = &renderer->emptyComputeImageDescriptorSetLayout; renderer->vkAllocateDescriptorSets( renderer->logicalDevice, &descriptorAllocateInfo, &renderer->emptyComputeImageDescriptorSet ); /* Initialize buffer space */ renderer->buffersInUseCapacity = 32; renderer->buffersInUseCount = 0; renderer->buffersInUse = (VulkanBuffer**)SDL_malloc( sizeof(VulkanBuffer*) * renderer->buffersInUseCapacity ); renderer->submittedBufferCapacity = 32; renderer->submittedBufferCount = 0; renderer->submittedBuffers = (VulkanBuffer**)SDL_malloc( sizeof(VulkanBuffer*) * renderer->submittedBufferCapacity ); /* Staging Buffer */ renderer->textureStagingBuffer = (VulkanBuffer*) SDL_malloc(sizeof(VulkanBuffer)); if (!VULKAN_INTERNAL_CreateBuffer( renderer, TEXTURE_STAGING_SIZE, RESOURCE_ACCESS_MEMORY_TRANSFER_READ_WRITE, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, 1, renderer->textureStagingBuffer )) { Refresh_LogError("Failed to create texture staging buffer!"); return NULL; } renderer->textureStagingBufferOffset = 0; /* Dummy Uniform Buffers */ renderer->dummyVertexUniformBuffer = (VulkanBuffer*) SDL_malloc(sizeof(VulkanBuffer)); if (!VULKAN_INTERNAL_CreateBuffer( renderer, 16, RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, 1, renderer->dummyVertexUniformBuffer )) { Refresh_LogError("Failed to create dummy vertex uniform buffer!"); return NULL; } renderer->dummyFragmentUniformBuffer = (VulkanBuffer*) SDL_malloc(sizeof(VulkanBuffer)); if (!VULKAN_INTERNAL_CreateBuffer( renderer, 16, RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, 1, renderer->dummyFragmentUniformBuffer )) { Refresh_LogError("Failed to create dummy fragment uniform buffer!"); return NULL; } renderer->dummyComputeUniformBuffer = (VulkanBuffer*) SDL_malloc(sizeof(VulkanBuffer)); if (!VULKAN_INTERNAL_CreateBuffer( renderer, 16, RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, 1, renderer->dummyComputeUniformBuffer )) { Refresh_LogError("Fialed to create dummy compute uniform buffer!"); return NULL; } /* Initialize caches */ for (i = 0; i < NUM_COMMAND_POOL_BUCKETS; i += 1) { renderer->commandPoolHashTable.buckets[i].elements = NULL; renderer->commandPoolHashTable.buckets[i].count = 0; renderer->commandPoolHashTable.buckets[i].capacity = 0; } for (i = 0; i < NUM_PIPELINE_LAYOUT_BUCKETS; i += 1) { renderer->graphicsPipelineLayoutHashTable.buckets[i].elements = NULL; renderer->graphicsPipelineLayoutHashTable.buckets[i].count = 0; renderer->graphicsPipelineLayoutHashTable.buckets[i].capacity = 0; } for (i = 0; i < NUM_PIPELINE_LAYOUT_BUCKETS; i += 1) { renderer->computePipelineLayoutHashTable.buckets[i].elements = NULL; renderer->computePipelineLayoutHashTable.buckets[i].count = 0; renderer->computePipelineLayoutHashTable.buckets[i].capacity = 0; } for (i = 0; i < NUM_DESCRIPTOR_SET_LAYOUT_BUCKETS; i += 1) { renderer->descriptorSetLayoutHashTable.buckets[i].elements = NULL; renderer->descriptorSetLayoutHashTable.buckets[i].count = 0; renderer->descriptorSetLayoutHashTable.buckets[i].capacity = 0; } /* Deferred destroy storage */ renderer->colorTargetsToDestroyCapacity = 16; renderer->colorTargetsToDestroyCount = 0; renderer->colorTargetsToDestroy = (VulkanColorTarget**) SDL_malloc( sizeof(VulkanColorTarget*) * renderer->colorTargetsToDestroyCapacity ); renderer->submittedColorTargetsToDestroyCapacity = 16; renderer->submittedColorTargetsToDestroyCount = 0; renderer->submittedColorTargetsToDestroy = (VulkanColorTarget**) SDL_malloc( sizeof(VulkanColorTarget*) * renderer->submittedColorTargetsToDestroyCapacity ); renderer->depthStencilTargetsToDestroyCapacity = 16; renderer->depthStencilTargetsToDestroyCount = 0; renderer->depthStencilTargetsToDestroy = (VulkanDepthStencilTarget**) SDL_malloc( sizeof(VulkanDepthStencilTarget*) * renderer->depthStencilTargetsToDestroyCapacity ); renderer->submittedDepthStencilTargetsToDestroyCapacity = 16; renderer->submittedDepthStencilTargetsToDestroyCount = 0; renderer->submittedDepthStencilTargetsToDestroy = (VulkanDepthStencilTarget**) SDL_malloc( sizeof(VulkanDepthStencilTarget*) * renderer->submittedDepthStencilTargetsToDestroyCapacity ); renderer->texturesToDestroyCapacity = 16; renderer->texturesToDestroyCount = 0; renderer->texturesToDestroy = (VulkanTexture**)SDL_malloc( sizeof(VulkanTexture*) * renderer->texturesToDestroyCapacity ); renderer->submittedTexturesToDestroyCapacity = 16; renderer->submittedTexturesToDestroyCount = 0; renderer->submittedTexturesToDestroy = (VulkanTexture**)SDL_malloc( sizeof(VulkanTexture*) * renderer->submittedTexturesToDestroyCapacity ); renderer->buffersToDestroyCapacity = 16; renderer->buffersToDestroyCount = 0; renderer->buffersToDestroy = (VulkanBuffer**) SDL_malloc( sizeof(VulkanBuffer*) * renderer->buffersToDestroyCapacity ); renderer->submittedBuffersToDestroyCapacity = 16; renderer->submittedBuffersToDestroyCount = 0; renderer->submittedBuffersToDestroy = (VulkanBuffer**) SDL_malloc( sizeof(VulkanBuffer*) * renderer->submittedBuffersToDestroyCapacity ); renderer->graphicsPipelinesToDestroyCapacity = 16; renderer->graphicsPipelinesToDestroyCount = 0; renderer->graphicsPipelinesToDestroy = (VulkanGraphicsPipeline**) SDL_malloc( sizeof(VulkanGraphicsPipeline*) * renderer->graphicsPipelinesToDestroyCapacity ); renderer->submittedGraphicsPipelinesToDestroyCapacity = 16; renderer->submittedGraphicsPipelinesToDestroyCount = 0; renderer->submittedGraphicsPipelinesToDestroy = (VulkanGraphicsPipeline**) SDL_malloc( sizeof(VulkanGraphicsPipeline*) * renderer->submittedGraphicsPipelinesToDestroyCapacity ); renderer->computePipelinesToDestroyCapacity = 16; renderer->computePipelinesToDestroyCount = 0; renderer->computePipelinesToDestroy = (VulkanComputePipeline**) SDL_malloc( sizeof(VulkanComputePipeline*) * renderer->computePipelinesToDestroyCapacity ); renderer->submittedComputePipelinesToDestroyCapacity = 16; renderer->submittedComputePipelinesToDestroyCount = 0; renderer->submittedComputePipelinesToDestroy = (VulkanComputePipeline**) SDL_malloc( sizeof(VulkanComputePipeline*) * renderer->submittedComputePipelinesToDestroyCapacity ); renderer->shaderModulesToDestroyCapacity = 16; renderer->shaderModulesToDestroyCount = 0; renderer->shaderModulesToDestroy = (VkShaderModule*) SDL_malloc( sizeof(VkShaderModule) * renderer->shaderModulesToDestroyCapacity ); renderer->submittedShaderModulesToDestroyCapacity = 16; renderer->submittedShaderModulesToDestroyCount = 0; renderer->submittedShaderModulesToDestroy = (VkShaderModule*) SDL_malloc( sizeof(VkShaderModule) * renderer->submittedShaderModulesToDestroyCapacity ); renderer->samplersToDestroyCapacity = 16; renderer->samplersToDestroyCount = 0; renderer->samplersToDestroy = (VkSampler*) SDL_malloc( sizeof(VkSampler) * renderer->samplersToDestroyCapacity ); renderer->submittedSamplersToDestroyCapacity = 16; renderer->submittedSamplersToDestroyCount = 0; renderer->submittedSamplersToDestroy = (VkSampler*) SDL_malloc( sizeof(VkSampler) * renderer->submittedSamplersToDestroyCapacity ); renderer->framebuffersToDestroyCapacity = 16; renderer->framebuffersToDestroyCount = 0; renderer->framebuffersToDestroy = (VulkanFramebuffer**) SDL_malloc( sizeof(VulkanFramebuffer*) * renderer->framebuffersToDestroyCapacity ); renderer->submittedFramebuffersToDestroyCapacity = 16; renderer->submittedFramebuffersToDestroyCount = 0; renderer->submittedFramebuffersToDestroy = (VulkanFramebuffer**) SDL_malloc( sizeof(VulkanFramebuffer*) * renderer->submittedFramebuffersToDestroyCapacity ); renderer->renderPassesToDestroyCapacity = 16; renderer->renderPassesToDestroyCount = 0; renderer->renderPassesToDestroy = (VkRenderPass*) SDL_malloc( sizeof(VkRenderPass) * renderer->renderPassesToDestroyCapacity ); renderer->submittedRenderPassesToDestroyCapacity = 16; renderer->submittedRenderPassesToDestroyCount = 0; renderer->submittedRenderPassesToDestroy = (VkRenderPass*) SDL_malloc( sizeof(VkRenderPass) * renderer->submittedRenderPassesToDestroyCapacity ); return result; } Refresh_Driver VulkanDriver = { "Vulkan", VULKAN_CreateDevice }; #endif //REFRESH_DRIVER_VULKAN