forked from MoonsideGames/Refresh
Compare commits
2 Commits
main
...
submit_rew
Author | SHA1 | Date |
---|---|---|
cosmonaut | bb948846c0 | |
cosmonaut | 209b4ae6dd |
|
@ -1,13 +0,0 @@
|
|||
# EditorConfig is awesome: https://EditorConfig.org
|
||||
|
||||
# top-most EditorConfig file
|
||||
root = true
|
||||
|
||||
[*]
|
||||
indent_style = tab
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[*.{c,h}]
|
||||
charset = utf-8-bom
|
||||
max_line_length = 100
|
|
@ -7,8 +7,8 @@ project(Refresh C)
|
|||
option(BUILD_SHARED_LIBS "Build shared library" ON)
|
||||
|
||||
# Version
|
||||
SET(LIB_MAJOR_VERSION "1")
|
||||
SET(LIB_MINOR_VERSION "5")
|
||||
SET(LIB_MAJOR_VERSION "0")
|
||||
SET(LIB_MINOR_VERSION "1")
|
||||
SET(LIB_REVISION "0")
|
||||
SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
|
||||
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
|
||||
*
|
||||
* Copyright (c) 2020 Evan Hemsley
|
||||
*
|
||||
|
@ -52,27 +52,16 @@
|
|||
extern "C" {
|
||||
#endif /* __cplusplus */
|
||||
|
||||
/* Version API */
|
||||
|
||||
#define REFRESH_MAJOR_VERSION 1
|
||||
#define REFRESH_MINOR_VERSION 5
|
||||
#define REFRESH_PATCH_VERSION 0
|
||||
|
||||
#define REFRESH_COMPILED_VERSION ( \
|
||||
(REFRESH_MAJOR_VERSION * 100 * 100) + \
|
||||
(REFRESH_MINOR_VERSION * 100) + \
|
||||
(REFRESH_PATCH_VERSION) \
|
||||
)
|
||||
|
||||
REFRESHAPI uint32_t Refresh_LinkedVersion(void);
|
||||
|
||||
/* Type Declarations */
|
||||
|
||||
typedef struct Refresh_Device Refresh_Device;
|
||||
typedef struct Refresh_Buffer Refresh_Buffer;
|
||||
typedef struct Refresh_Texture Refresh_Texture;
|
||||
typedef struct Refresh_Sampler Refresh_Sampler;
|
||||
typedef struct Refresh_RenderTarget Refresh_RenderTarget;
|
||||
typedef struct Refresh_Framebuffer Refresh_Framebuffer;
|
||||
typedef struct Refresh_ShaderModule Refresh_ShaderModule;
|
||||
typedef struct Refresh_RenderPass Refresh_RenderPass;
|
||||
typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
|
||||
typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
|
||||
typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
|
||||
|
@ -87,7 +76,7 @@ typedef enum Refresh_PresentMode
|
|||
|
||||
typedef enum Refresh_PrimitiveType
|
||||
{
|
||||
REFRESH_PRIMITIVETYPE_POINTLIST,
|
||||
REFRESH_PRIMITIVETYPE_POINTLIST,
|
||||
REFRESH_PRIMITIVETYPE_LINELIST,
|
||||
REFRESH_PRIMITIVETYPE_LINESTRIP,
|
||||
REFRESH_PRIMITIVETYPE_TRIANGLELIST,
|
||||
|
@ -96,52 +85,59 @@ typedef enum Refresh_PrimitiveType
|
|||
|
||||
typedef enum Refresh_LoadOp
|
||||
{
|
||||
REFRESH_LOADOP_LOAD,
|
||||
REFRESH_LOADOP_CLEAR,
|
||||
REFRESH_LOADOP_DONT_CARE
|
||||
REFRESH_LOADOP_LOAD,
|
||||
REFRESH_LOADOP_CLEAR,
|
||||
REFRESH_LOADOP_DONT_CARE
|
||||
} Refresh_LoadOp;
|
||||
|
||||
typedef enum Refresh_StoreOp
|
||||
{
|
||||
REFRESH_STOREOP_STORE,
|
||||
REFRESH_STOREOP_DONT_CARE
|
||||
REFRESH_STOREOP_STORE,
|
||||
REFRESH_STOREOP_DONT_CARE
|
||||
} Refresh_StoreOp;
|
||||
|
||||
typedef enum Refresh_ClearOptionsBits
|
||||
{
|
||||
REFRESH_CLEAROPTIONS_COLOR = 0x00000001,
|
||||
REFRESH_CLEAROPTIONS_DEPTH = 0x00000002,
|
||||
REFRESH_CLEAROPTIONS_STENCIL = 0x00000004,
|
||||
} Refresh_ClearOptionsBits;
|
||||
|
||||
typedef uint32_t Refresh_ClearOptions;
|
||||
|
||||
typedef enum Refresh_IndexElementSize
|
||||
{
|
||||
REFRESH_INDEXELEMENTSIZE_16BIT,
|
||||
REFRESH_INDEXELEMENTSIZE_32BIT
|
||||
REFRESH_INDEXELEMENTSIZE_16BIT,
|
||||
REFRESH_INDEXELEMENTSIZE_32BIT
|
||||
} Refresh_IndexElementSize;
|
||||
|
||||
typedef enum Refresh_TextureFormat
|
||||
{
|
||||
/* Color Formats */
|
||||
REFRESH_TEXTUREFORMAT_R8G8B8A8,
|
||||
REFRESH_TEXTUREFORMAT_B8G8R8A8,
|
||||
REFRESH_TEXTUREFORMAT_R5G6B5,
|
||||
REFRESH_TEXTUREFORMAT_A1R5G5B5,
|
||||
REFRESH_TEXTUREFORMAT_B4G4R4A4,
|
||||
REFRESH_TEXTUREFORMAT_BC1,
|
||||
REFRESH_TEXTUREFORMAT_BC2,
|
||||
REFRESH_TEXTUREFORMAT_BC3,
|
||||
REFRESH_TEXTUREFORMAT_BC7,
|
||||
REFRESH_TEXTUREFORMAT_R8G8_SNORM,
|
||||
REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM,
|
||||
REFRESH_TEXTUREFORMAT_A2R10G10B10,
|
||||
REFRESH_TEXTUREFORMAT_R16G16,
|
||||
REFRESH_TEXTUREFORMAT_R16G16B16A16,
|
||||
REFRESH_TEXTUREFORMAT_R8,
|
||||
REFRESH_TEXTUREFORMAT_R32_SFLOAT,
|
||||
REFRESH_TEXTUREFORMAT_R32G32_SFLOAT,
|
||||
REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT,
|
||||
REFRESH_TEXTUREFORMAT_R16_SFLOAT,
|
||||
REFRESH_TEXTUREFORMAT_R16G16_SFLOAT,
|
||||
REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT,
|
||||
REFRESH_TEXTUREFORMAT_R8G8B8A8,
|
||||
REFRESH_TEXTUREFORMAT_R5G6B5,
|
||||
REFRESH_TEXTUREFORMAT_A1R5G5B5,
|
||||
REFRESH_TEXTUREFORMAT_B4G4R4A4,
|
||||
REFRESH_TEXTUREFORMAT_BC1,
|
||||
REFRESH_TEXTUREFORMAT_BC2,
|
||||
REFRESH_TEXTUREFORMAT_BC3,
|
||||
REFRESH_TEXTUREFORMAT_R8G8_SNORM,
|
||||
REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM,
|
||||
REFRESH_TEXTUREFORMAT_A2R10G10B10,
|
||||
REFRESH_TEXTUREFORMAT_R16G16,
|
||||
REFRESH_TEXTUREFORMAT_R16G16B16A16,
|
||||
REFRESH_TEXTUREFORMAT_R8,
|
||||
REFRESH_TEXTUREFORMAT_R32_SFLOAT,
|
||||
REFRESH_TEXTUREFORMAT_R32G32_SFLOAT,
|
||||
REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT,
|
||||
REFRESH_TEXTUREFORMAT_R16_SFLOAT,
|
||||
REFRESH_TEXTUREFORMAT_R16G16_SFLOAT,
|
||||
REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT,
|
||||
/* Depth Formats */
|
||||
REFRESH_TEXTUREFORMAT_D16_UNORM,
|
||||
REFRESH_TEXTUREFORMAT_D32_SFLOAT,
|
||||
REFRESH_TEXTUREFORMAT_D16_UNORM_S8_UINT,
|
||||
REFRESH_TEXTUREFORMAT_D32_SFLOAT_S8_UINT
|
||||
REFRESH_TEXTUREFORMAT_D16_UNORM_S8_UINT,
|
||||
REFRESH_TEXTUREFORMAT_D32_SFLOAT_S8_UINT
|
||||
} Refresh_TextureFormat;
|
||||
|
||||
typedef enum Refresh_TextureUsageFlagBits
|
||||
|
@ -166,12 +162,12 @@ typedef enum Refresh_SampleCount
|
|||
|
||||
typedef enum Refresh_CubeMapFace
|
||||
{
|
||||
REFRESH_CUBEMAPFACE_POSITIVEX,
|
||||
REFRESH_CUBEMAPFACE_NEGATIVEX,
|
||||
REFRESH_CUBEMAPFACE_POSITIVEY,
|
||||
REFRESH_CUBEMAPFACE_NEGATIVEY,
|
||||
REFRESH_CUBEMAPFACE_POSITIVEZ,
|
||||
REFRESH_CUBEMAPFACE_NEGATIVEZ
|
||||
REFRESH_CUBEMAPFACE_POSITIVEX,
|
||||
REFRESH_CUBEMAPFACE_NEGATIVEX,
|
||||
REFRESH_CUBEMAPFACE_POSITIVEY,
|
||||
REFRESH_CUBEMAPFACE_NEGATIVEY,
|
||||
REFRESH_CUBEMAPFACE_POSITIVEZ,
|
||||
REFRESH_CUBEMAPFACE_NEGATIVEZ
|
||||
} Refresh_CubeMapFace;
|
||||
|
||||
typedef enum Refresh_BufferUsageFlagBits
|
||||
|
@ -185,8 +181,7 @@ typedef uint32_t Refresh_BufferUsageFlags;
|
|||
|
||||
typedef enum Refresh_VertexElementFormat
|
||||
{
|
||||
REFRESH_VERTEXELEMENTFORMAT_UINT,
|
||||
REFRESH_VERTEXELEMENTFORMAT_FLOAT,
|
||||
REFRESH_VERTEXELEMENTFORMAT_SINGLE,
|
||||
REFRESH_VERTEXELEMENTFORMAT_VECTOR2,
|
||||
REFRESH_VERTEXELEMENTFORMAT_VECTOR3,
|
||||
REFRESH_VERTEXELEMENTFORMAT_VECTOR4,
|
||||
|
@ -209,14 +204,16 @@ typedef enum Refresh_VertexInputRate
|
|||
typedef enum Refresh_FillMode
|
||||
{
|
||||
REFRESH_FILLMODE_FILL,
|
||||
REFRESH_FILLMODE_LINE
|
||||
REFRESH_FILLMODE_LINE,
|
||||
REFRESH_FILLMODE_POINT
|
||||
} Refresh_FillMode;
|
||||
|
||||
typedef enum Refresh_CullMode
|
||||
{
|
||||
REFRESH_CULLMODE_NONE,
|
||||
REFRESH_CULLMODE_FRONT,
|
||||
REFRESH_CULLMODE_BACK
|
||||
REFRESH_CULLMODE_BACK,
|
||||
REFRESH_CULLMODE_FRONT_AND_BACK
|
||||
} Refresh_CullMode;
|
||||
|
||||
typedef enum Refresh_FrontFace
|
||||
|
@ -258,41 +255,70 @@ typedef enum Refresh_BlendOp
|
|||
REFRESH_BLENDOP_MAX
|
||||
} Refresh_BlendOp;
|
||||
|
||||
typedef enum Refresh_LogicOp
|
||||
{
|
||||
REFRESH_LOGICOP_CLEAR = 0,
|
||||
REFRESH_LOGICOP_AND = 1,
|
||||
REFRESH_LOGICOP_AND_REVERSE = 2,
|
||||
REFRESH_LOGICOP_COPY = 3,
|
||||
REFRESH_LOGICOP_AND_INVERTED = 4,
|
||||
REFRESH_LOGICOP_NO_OP = 5,
|
||||
REFRESH_LOGICOP_XOR = 6,
|
||||
REFRESH_LOGICOP_OR = 7,
|
||||
REFRESH_LOGICOP_NOR = 8,
|
||||
REFRESH_LOGICOP_EQUIVALENT = 9,
|
||||
REFRESH_LOGICOP_INVERT = 10,
|
||||
REFRESH_LOGICOP_OR_REVERSE = 11,
|
||||
REFRESH_LOGICOP_COPY_INVERTED = 12,
|
||||
REFRESH_LOGICOP_OR_INVERTED = 13,
|
||||
REFRESH_LOGICOP_NAND = 14,
|
||||
REFRESH_LOGICOP_SET = 15
|
||||
} Refresh_LogicOp;
|
||||
|
||||
typedef enum Refresh_BlendFactor
|
||||
{
|
||||
REFRESH_BLENDFACTOR_ZERO,
|
||||
REFRESH_BLENDFACTOR_ONE,
|
||||
REFRESH_BLENDFACTOR_SRC_COLOR,
|
||||
REFRESH_BLENDFACTOR_ONE_MINUS_SRC_COLOR,
|
||||
REFRESH_BLENDFACTOR_DST_COLOR,
|
||||
REFRESH_BLENDFACTOR_ONE_MINUS_DST_COLOR,
|
||||
REFRESH_BLENDFACTOR_SRC_ALPHA,
|
||||
REFRESH_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
REFRESH_BLENDFACTOR_DST_ALPHA,
|
||||
REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
|
||||
REFRESH_BLENDFACTOR_CONSTANT_COLOR,
|
||||
REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR,
|
||||
REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE,
|
||||
REFRESH_BLENDFACTOR_SRC1_COLOR,
|
||||
REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR,
|
||||
REFRESH_BLENDFACTOR_SRC1_ALPHA,
|
||||
REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA
|
||||
REFRESH_BLENDFACTOR_ZERO = 0,
|
||||
REFRESH_BLENDFACTOR_ONE = 1,
|
||||
REFRESH_BLENDFACTOR_SRC_COLOR = 2,
|
||||
REFRESH_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 3,
|
||||
REFRESH_BLENDFACTOR_DST_COLOR = 4,
|
||||
REFRESH_BLENDFACTOR_ONE_MINUS_DST_COLOR = 5,
|
||||
REFRESH_BLENDFACTOR_SRC_ALPHA = 6,
|
||||
REFRESH_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 7,
|
||||
REFRESH_BLENDFACTOR_DST_ALPHA = 8,
|
||||
REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 9,
|
||||
REFRESH_BLENDFACTOR_CONSTANT_COLOR = 10,
|
||||
REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
|
||||
REFRESH_BLENDFACTOR_CONSTANT_ALPHA = 12,
|
||||
REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
|
||||
REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE = 14,
|
||||
REFRESH_BLENDFACTOR_SRC1_COLOR = 15,
|
||||
REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR = 16,
|
||||
REFRESH_BLENDFACTOR_SRC1_ALPHA = 17,
|
||||
REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA = 18
|
||||
} Refresh_BlendFactor;
|
||||
|
||||
typedef enum Refresh_ColorComponentFlagBits
|
||||
{
|
||||
REFRESH_COLORCOMPONENT_R_BIT = 0x00000001,
|
||||
REFRESH_COLORCOMPONENT_G_BIT = 0x00000002,
|
||||
REFRESH_COLORCOMPONENT_B_BIT = 0x00000004,
|
||||
REFRESH_COLORCOMPONENT_A_BIT = 0x00000008
|
||||
REFRESH_COLORCOMPONENT_R_BIT = 0x00000001,
|
||||
REFRESH_COLORCOMPONENT_G_BIT = 0x00000002,
|
||||
REFRESH_COLORCOMPONENT_B_BIT = 0x00000004,
|
||||
REFRESH_COLORCOMPONENT_A_BIT = 0x00000008
|
||||
} Refresh_ColorComponentFlagBits;
|
||||
|
||||
typedef uint32_t Refresh_ColorComponentFlags;
|
||||
|
||||
typedef enum Refresh_ShaderStageType
|
||||
{
|
||||
REFRESH_SHADERSTAGE_VERTEX,
|
||||
REFRESH_SHADERSTAGE_FRAGMENT
|
||||
} Refresh_ShaderStageType;
|
||||
|
||||
typedef enum Refresh_Filter
|
||||
{
|
||||
REFRESH_FILTER_NEAREST,
|
||||
REFRESH_FILTER_LINEAR
|
||||
REFRESH_FILTER_LINEAR,
|
||||
REFRESH_FILTER_CUBIC
|
||||
} Refresh_Filter;
|
||||
|
||||
typedef enum Refresh_SamplerMipmapMode
|
||||
|
@ -312,12 +338,12 @@ typedef enum Refresh_SamplerAddressMode
|
|||
/* FIXME: we should probably make a library-level decision about color types */
|
||||
typedef enum Refresh_BorderColor
|
||||
{
|
||||
REFRESH_BORDERCOLOR_FLOAT_TRANSPARENT_BLACK,
|
||||
REFRESH_BORDERCOLOR_INT_TRANSPARENT_BLACK,
|
||||
REFRESH_BORDERCOLOR_FLOAT_OPAQUE_BLACK,
|
||||
REFRESH_BORDERCOLOR_INT_OPAQUE_BLACK,
|
||||
REFRESH_BORDERCOLOR_FLOAT_OPAQUE_WHITE,
|
||||
REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE
|
||||
REFRESH_BORDERCOLOR_FLOAT_TRANSPARENT_BLACK = 0,
|
||||
REFRESH_BORDERCOLOR_INT_TRANSPARENT_BLACK = 1,
|
||||
REFRESH_BORDERCOLOR_FLOAT_OPAQUE_BLACK = 2,
|
||||
REFRESH_BORDERCOLOR_INT_OPAQUE_BLACK = 3,
|
||||
REFRESH_BORDERCOLOR_FLOAT_OPAQUE_WHITE = 4,
|
||||
REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE = 5
|
||||
} Refresh_BorderColor;
|
||||
|
||||
/* Structures */
|
||||
|
@ -423,7 +449,7 @@ typedef struct Refresh_StencilOpState
|
|||
uint32_t reference;
|
||||
} Refresh_StencilOpState;
|
||||
|
||||
typedef struct Refresh_ColorAttachmentBlendState
|
||||
typedef struct Refresh_ColorTargetBlendState
|
||||
{
|
||||
uint8_t blendEnable;
|
||||
Refresh_BlendFactor srcColorBlendFactor;
|
||||
|
@ -433,7 +459,7 @@ typedef struct Refresh_ColorAttachmentBlendState
|
|||
Refresh_BlendFactor dstAlphaBlendFactor;
|
||||
Refresh_BlendOp alphaBlendOp;
|
||||
Refresh_ColorComponentFlags colorWriteMask;
|
||||
} Refresh_ColorAttachmentBlendState;
|
||||
} Refresh_ColorTargetBlendState;
|
||||
|
||||
typedef struct Refresh_ComputePipelineLayoutCreateInfo
|
||||
{
|
||||
|
@ -441,6 +467,36 @@ typedef struct Refresh_ComputePipelineLayoutCreateInfo
|
|||
uint32_t imageBindingCount;
|
||||
} Refresh_ComputePipelineLayoutCreateInfo;
|
||||
|
||||
typedef struct Refresh_GraphicsPipelineLayoutCreateInfo
|
||||
{
|
||||
uint32_t vertexSamplerBindingCount;
|
||||
uint32_t fragmentSamplerBindingCount;
|
||||
} Refresh_GraphicsPipelineLayoutCreateInfo;
|
||||
|
||||
typedef struct Refresh_ColorTargetDescription
|
||||
{
|
||||
Refresh_TextureFormat format;
|
||||
Refresh_SampleCount multisampleCount;
|
||||
Refresh_LoadOp loadOp;
|
||||
Refresh_StoreOp storeOp;
|
||||
} Refresh_ColorTargetDescription;
|
||||
|
||||
typedef struct Refresh_DepthStencilTargetDescription
|
||||
{
|
||||
Refresh_TextureFormat depthStencilFormat;
|
||||
Refresh_LoadOp loadOp;
|
||||
Refresh_StoreOp storeOp;
|
||||
Refresh_LoadOp stencilLoadOp;
|
||||
Refresh_StoreOp stencilStoreOp;
|
||||
} Refresh_DepthStencilTargetDescription;
|
||||
|
||||
typedef struct Refresh_RenderPassCreateInfo
|
||||
{
|
||||
const Refresh_ColorTargetDescription *colorTargetDescriptions;
|
||||
uint32_t colorTargetCount;
|
||||
const Refresh_DepthStencilTargetDescription *depthTargetDescription; /* can be NULL */
|
||||
} Refresh_RenderPassCreateInfo;
|
||||
|
||||
typedef struct Refresh_ShaderModuleCreateInfo
|
||||
{
|
||||
size_t codeSize;
|
||||
|
@ -461,22 +517,20 @@ typedef struct Refresh_TextureCreateInfo
|
|||
|
||||
/* Pipeline state structures */
|
||||
|
||||
typedef struct Refresh_GraphicsShaderInfo
|
||||
typedef struct Refresh_ShaderStageState
|
||||
{
|
||||
Refresh_ShaderModule *shaderModule;
|
||||
const char* entryPointName;
|
||||
uint64_t uniformBufferSize;
|
||||
uint32_t samplerBindingCount;
|
||||
} Refresh_GraphicsShaderInfo;
|
||||
} Refresh_ShaderStageState;
|
||||
|
||||
typedef struct Refresh_ComputeShaderInfo
|
||||
typedef struct Refresh_ViewportState
|
||||
{
|
||||
Refresh_ShaderModule* shaderModule;
|
||||
const char* entryPointName;
|
||||
uint64_t uniformBufferSize;
|
||||
uint32_t bufferBindingCount;
|
||||
uint32_t imageBindingCount;
|
||||
} Refresh_ComputeShaderInfo;
|
||||
const Refresh_Viewport *viewports;
|
||||
uint32_t viewportCount;
|
||||
const Refresh_Rect *scissors;
|
||||
uint32_t scissorCount;
|
||||
} Refresh_ViewportState;
|
||||
|
||||
typedef struct Refresh_RasterizerState
|
||||
{
|
||||
|
@ -488,6 +542,7 @@ typedef struct Refresh_RasterizerState
|
|||
float depthBiasConstantFactor;
|
||||
float depthBiasClamp;
|
||||
float depthBiasSlopeFactor;
|
||||
float lineWidth;
|
||||
} Refresh_RasterizerState;
|
||||
|
||||
typedef struct Refresh_MultisampleState
|
||||
|
@ -509,60 +564,111 @@ typedef struct Refresh_DepthStencilState
|
|||
float maxDepthBounds;
|
||||
} Refresh_DepthStencilState;
|
||||
|
||||
typedef struct Refresh_ColorAttachmentDescription
|
||||
typedef struct Refresh_ColorBlendState
|
||||
{
|
||||
Refresh_TextureFormat format;
|
||||
Refresh_SampleCount sampleCount;
|
||||
Refresh_ColorAttachmentBlendState blendState;
|
||||
} Refresh_ColorAttachmentDescription;
|
||||
uint8_t logicOpEnable;
|
||||
Refresh_LogicOp logicOp;
|
||||
const Refresh_ColorTargetBlendState *blendStates;
|
||||
uint32_t blendStateCount;
|
||||
float blendConstants[4];
|
||||
} Refresh_ColorBlendState;
|
||||
|
||||
typedef struct Refresh_GraphicsPipelineAttachmentInfo
|
||||
typedef struct Refresh_ComputePipelineCreateInfo
|
||||
{
|
||||
Refresh_ColorAttachmentDescription *colorAttachmentDescriptions;
|
||||
uint32_t colorAttachmentCount;
|
||||
uint8_t hasDepthStencilAttachment;
|
||||
Refresh_TextureFormat depthStencilFormat;
|
||||
} Refresh_GraphicsPipelineAttachmentInfo;
|
||||
Refresh_ShaderStageState computeShaderState;
|
||||
Refresh_ComputePipelineLayoutCreateInfo pipelineLayoutCreateInfo;
|
||||
} Refresh_ComputePipelineCreateInfo;
|
||||
|
||||
typedef struct Refresh_GraphicsPipelineCreateInfo
|
||||
{
|
||||
Refresh_GraphicsShaderInfo vertexShaderInfo;
|
||||
Refresh_GraphicsShaderInfo fragmentShaderInfo;
|
||||
Refresh_ShaderStageState vertexShaderState;
|
||||
Refresh_ShaderStageState fragmentShaderState;
|
||||
Refresh_VertexInputState vertexInputState;
|
||||
Refresh_PrimitiveType primitiveType;
|
||||
Refresh_ViewportState viewportState;
|
||||
Refresh_RasterizerState rasterizerState;
|
||||
Refresh_MultisampleState multisampleState;
|
||||
Refresh_DepthStencilState depthStencilState;
|
||||
Refresh_GraphicsPipelineAttachmentInfo attachmentInfo;
|
||||
float blendConstants[4];
|
||||
Refresh_ColorBlendState colorBlendState;
|
||||
Refresh_GraphicsPipelineLayoutCreateInfo pipelineLayoutCreateInfo;
|
||||
Refresh_RenderPass *renderPass;
|
||||
} Refresh_GraphicsPipelineCreateInfo;
|
||||
|
||||
/* Render pass structures */
|
||||
|
||||
typedef struct Refresh_ColorAttachmentInfo
|
||||
typedef struct Refresh_FramebufferCreateInfo
|
||||
{
|
||||
Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */
|
||||
uint32_t depth;
|
||||
uint32_t layer;
|
||||
uint32_t level;
|
||||
Refresh_SampleCount sampleCount;
|
||||
Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
|
||||
Refresh_LoadOp loadOp;
|
||||
Refresh_StoreOp storeOp;
|
||||
} Refresh_ColorAttachmentInfo;
|
||||
Refresh_RenderPass *renderPass;
|
||||
Refresh_RenderTarget **pColorTargets;
|
||||
uint32_t colorTargetCount;
|
||||
Refresh_RenderTarget *pDepthStencilTarget;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
} Refresh_FramebufferCreateInfo;
|
||||
|
||||
typedef struct Refresh_DepthStencilAttachmentInfo
|
||||
/* Interop Structs */
|
||||
|
||||
typedef enum Refresh_SysRendererType
|
||||
{
|
||||
Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */
|
||||
uint32_t depth;
|
||||
uint32_t layer;
|
||||
uint32_t level;
|
||||
Refresh_DepthStencilValue depthStencilClearValue; /* Can be ignored by RenderPass */
|
||||
Refresh_LoadOp loadOp;
|
||||
Refresh_StoreOp storeOp;
|
||||
Refresh_LoadOp stencilLoadOp;
|
||||
Refresh_StoreOp stencilStoreOp;
|
||||
} Refresh_DepthStencilAttachmentInfo;
|
||||
REFRESH_RENDERER_TYPE_VULKAN
|
||||
} Refresh_SysRendererType;
|
||||
|
||||
typedef struct Refresh_SysRenderer
|
||||
{
|
||||
Refresh_SysRendererType rendererType;
|
||||
|
||||
union
|
||||
{
|
||||
#if REFRESH_DRIVER_VULKAN
|
||||
struct
|
||||
{
|
||||
void* instance;
|
||||
void* physicalDevice;
|
||||
void* logicalDevice;
|
||||
uint32_t queueFamilyIndex;
|
||||
} vulkan;
|
||||
#endif /* REFRESH_DRIVER_VULKAN */
|
||||
uint8_t filler[64];
|
||||
} renderer;
|
||||
} Refresh_SysRenderer;
|
||||
|
||||
typedef struct Refresh_TextureHandles
|
||||
{
|
||||
Refresh_SysRendererType rendererType;
|
||||
|
||||
union
|
||||
{
|
||||
#if REFRESH_DRIVER_VULKAN
|
||||
|
||||
#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
|
||||
#define REFRESH_VULKAN_HANDLE_TYPE void*
|
||||
#else
|
||||
#define REFRESH_VULKAN_HANDLE_TYPE uint64_t
|
||||
#endif
|
||||
|
||||
struct
|
||||
{
|
||||
REFRESH_VULKAN_HANDLE_TYPE image; /* VkImage */
|
||||
REFRESH_VULKAN_HANDLE_TYPE view; /* VkImageView */
|
||||
} vulkan;
|
||||
#endif /* REFRESH_DRIVER_VULKAN */
|
||||
uint8_t filler[64];
|
||||
} texture;
|
||||
} Refresh_TextureHandles;
|
||||
|
||||
/* Version API */
|
||||
|
||||
#define REFRESH_ABI_VERSION 0
|
||||
#define REFRESH_MAJOR_VERSION 0
|
||||
#define REFRESH_MINOR_VERSION 1
|
||||
#define REFRESH_PATCH_VERSION 0
|
||||
|
||||
#define REFRESH_COMPILED_VERSION ( \
|
||||
(REFRESH_ABI_VERSION * 100 * 100 * 100) + \
|
||||
(REFRESH_MAJOR_VERSION * 100 * 100) + \
|
||||
(REFRESH_MINOR_VERSION * 100) + \
|
||||
(REFRESH_PATCH_VERSION) \
|
||||
)
|
||||
|
||||
REFRESHAPI uint32_t Refresh_LinkedVersion(void);
|
||||
|
||||
/* Functions */
|
||||
|
||||
|
@ -586,7 +692,8 @@ REFRESHAPI void Refresh_HookLogFunctions(
|
|||
|
||||
/* Create a rendering context for use on the calling thread.
|
||||
*
|
||||
* presentationParameters: A window handle and presentation mode.
|
||||
* presentationParameters:
|
||||
* If the windowHandle is NULL, Refresh will run in headless mode.
|
||||
* debugMode: Enable debug mode properties.
|
||||
*/
|
||||
REFRESHAPI Refresh_Device* Refresh_CreateDevice(
|
||||
|
@ -599,6 +706,30 @@ REFRESHAPI void Refresh_DestroyDevice(Refresh_Device *device);
|
|||
|
||||
/* Drawing */
|
||||
|
||||
/* Clears the targets of the currently bound framebuffer.
|
||||
* If fewer colors are passed than the number of color targets in the
|
||||
* framebuffer, this function will clear the first n color targets.
|
||||
*
|
||||
* NOTE:
|
||||
* It is generally recommended to clear in BeginRenderPass
|
||||
* rather than by calling this function unless necessary.
|
||||
*
|
||||
* clearRect: Area to clear.
|
||||
* options: Bitflags to specify color/depth/stencil buffers for clearing.
|
||||
* colors: An array of color values for the cleared color buffers.
|
||||
* colorCount: The number of colors in the above array.
|
||||
* depthStencil: Depth and stencil values for the cleared depth stencil buffer.
|
||||
*/
|
||||
REFRESHAPI void Refresh_Clear(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *clearRect,
|
||||
Refresh_ClearOptions options,
|
||||
Refresh_Vec4 *colors,
|
||||
uint32_t colorCount,
|
||||
Refresh_DepthStencilValue depthStencil
|
||||
);
|
||||
|
||||
/* Draws data from vertex/index buffers with instancing enabled.
|
||||
*
|
||||
* baseVertex: The starting offset to read from the vertex buffer.
|
||||
|
@ -671,10 +802,16 @@ REFRESHAPI void Refresh_DispatchCompute(
|
|||
|
||||
/* State Creation */
|
||||
|
||||
/* Returns an allocated RenderPass* object. */
|
||||
REFRESHAPI Refresh_RenderPass* Refresh_CreateRenderPass(
|
||||
Refresh_Device *device,
|
||||
Refresh_RenderPassCreateInfo *renderPassCreateInfo
|
||||
);
|
||||
|
||||
/* Returns an allocated ComputePipeline* object. */
|
||||
REFRESHAPI Refresh_ComputePipeline* Refresh_CreateComputePipeline(
|
||||
Refresh_Device *device,
|
||||
Refresh_ComputeShaderInfo *computeShaderInfo
|
||||
Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
|
||||
);
|
||||
|
||||
/* Returns an allocated GraphicsPipeline* object. */
|
||||
|
@ -689,6 +826,12 @@ REFRESHAPI Refresh_Sampler* Refresh_CreateSampler(
|
|||
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
|
||||
);
|
||||
|
||||
/* Returns an allocated Framebuffer* object. */
|
||||
REFRESHAPI Refresh_Framebuffer* Refresh_CreateFramebuffer(
|
||||
Refresh_Device *device,
|
||||
Refresh_FramebufferCreateInfo *framebufferCreateInfo
|
||||
);
|
||||
|
||||
/* Returns an allocated ShaderModule* object. */
|
||||
REFRESHAPI Refresh_ShaderModule* Refresh_CreateShaderModule(
|
||||
Refresh_Device *device,
|
||||
|
@ -703,6 +846,17 @@ REFRESHAPI Refresh_Texture* Refresh_CreateTexture(
|
|||
Refresh_TextureCreateInfo *textureCreateInfo
|
||||
);
|
||||
|
||||
/* Creates a color target.
|
||||
*
|
||||
* textureSlice: The texture slice that the color target will resolve to.
|
||||
* multisampleCount: The MSAA value for the color target.
|
||||
*/
|
||||
REFRESHAPI Refresh_RenderTarget* Refresh_CreateRenderTarget(
|
||||
Refresh_Device *device,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_SampleCount multisampleCount
|
||||
);
|
||||
|
||||
/* Creates a buffer.
|
||||
*
|
||||
* usageFlags: Specifies how the buffer will be used.
|
||||
|
@ -884,6 +1038,7 @@ REFRESHAPI void Refresh_GetBufferData(
|
|||
*/
|
||||
REFRESHAPI void Refresh_QueueDestroyTexture(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture *texture
|
||||
);
|
||||
|
||||
|
@ -896,6 +1051,7 @@ REFRESHAPI void Refresh_QueueDestroyTexture(
|
|||
*/
|
||||
REFRESHAPI void Refresh_QueueDestroySampler(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Sampler *sampler
|
||||
);
|
||||
|
||||
|
@ -908,9 +1064,36 @@ REFRESHAPI void Refresh_QueueDestroySampler(
|
|||
*/
|
||||
REFRESHAPI void Refresh_QueueDestroyBuffer(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer
|
||||
);
|
||||
|
||||
/* Sends a color target to be destroyed by the renderer. Note that we call it
|
||||
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
||||
* this is not called from the main thread (for example, if a garbage collector
|
||||
* deletes the resource instead of the programmer).
|
||||
*
|
||||
* renderTarget: The Refresh_ColorTarget to be destroyed.
|
||||
*/
|
||||
REFRESHAPI void Refresh_QueueDestroyRenderTarget(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_RenderTarget *renderTarget
|
||||
);
|
||||
|
||||
/* Sends a framebuffer to be destroyed by the renderer. Note that we call it
|
||||
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
||||
* this is not called from the main thread (for example, if a garbage collector
|
||||
* deletes the resource instead of the programmer).
|
||||
*
|
||||
* framebuffer: The Refresh_Framebuffer to be destroyed.
|
||||
*/
|
||||
REFRESHAPI void Refresh_QueueDestroyFramebuffer(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Framebuffer *frameBuffer
|
||||
);
|
||||
|
||||
/* Sends a shader module to be destroyed by the renderer. Note that we call it
|
||||
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
||||
* this is not called from the main thread (for example, if a garbage collector
|
||||
|
@ -920,9 +1103,23 @@ REFRESHAPI void Refresh_QueueDestroyBuffer(
|
|||
*/
|
||||
REFRESHAPI void Refresh_QueueDestroyShaderModule(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ShaderModule *shaderModule
|
||||
);
|
||||
|
||||
/* Sends a render pass to be destroyed by the renderer. Note that we call it
|
||||
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
||||
* this is not called from the main thread (for example, if a garbage collector
|
||||
* deletes the resource instead of the programmer).
|
||||
*
|
||||
* renderPass: The Refresh_RenderPass to be destroyed.
|
||||
*/
|
||||
REFRESHAPI void Refresh_QueueDestroyRenderPass(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_RenderPass *renderPass
|
||||
);
|
||||
|
||||
/* Sends a compute pipeline to be destroyed by the renderer. Note that we call it
|
||||
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
||||
* this is not called from the main thread (for example, if a garbage collector
|
||||
|
@ -932,6 +1129,7 @@ REFRESHAPI void Refresh_QueueDestroyShaderModule(
|
|||
*/
|
||||
REFRESHAPI void Refresh_QueueDestroyComputePipeline(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
);
|
||||
|
||||
|
@ -944,32 +1142,36 @@ REFRESHAPI void Refresh_QueueDestroyComputePipeline(
|
|||
*/
|
||||
REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
);
|
||||
|
||||
/* Graphics State */
|
||||
|
||||
/* Begins a render pass.
|
||||
* This will also set a default viewport and scissor state.
|
||||
*
|
||||
* renderPass: The renderpass to begin.
|
||||
* framebuffer: The framebuffer to bind for the render pass.
|
||||
* renderArea:
|
||||
* The area affected by the render pass.
|
||||
* All load, store and resolve operations are restricted
|
||||
* to the given rectangle.
|
||||
* If NULL, a sensible default will be chosen.
|
||||
* colorAttachmentInfos:
|
||||
* A pointer to an array of Refresh_ColorAttachmentInfo structures
|
||||
* that contains render targets and clear values. May be NULL.
|
||||
* colorAttachmentCount: The amount of structs in the above array.
|
||||
* depthStencilAttachmentInfo: The depth/stencil render target and clear value. May be NULL.
|
||||
* clearValues:
|
||||
* A pointer to an array of Refresh_Color structures
|
||||
* that contains clear values for each color target in the
|
||||
* framebuffer. May be NULL.
|
||||
* clearCount: The amount of color structs in the above array.
|
||||
* depthStencilClearValue: The depth/stencil clear value. May be NULL.
|
||||
*/
|
||||
REFRESHAPI void Refresh_BeginRenderPass(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_RenderPass *renderPass,
|
||||
Refresh_Framebuffer *framebuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||
uint32_t colorAttachmentCount,
|
||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||
Refresh_Vec4 *pColorClearValues,
|
||||
uint32_t colorClearCount,
|
||||
Refresh_DepthStencilValue *depthStencilClearValue
|
||||
);
|
||||
|
||||
/* Ends the current render pass. */
|
||||
|
@ -985,20 +1187,6 @@ REFRESHAPI void Refresh_BindGraphicsPipeline(
|
|||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
);
|
||||
|
||||
/* Sets the current viewport state. */
|
||||
REFRESHAPI void Refresh_SetViewport(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Viewport *viewport
|
||||
);
|
||||
|
||||
/* Sets the current scissor state. */
|
||||
REFRESHAPI void Refresh_SetScissor(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *scissor
|
||||
);
|
||||
|
||||
/* Binds vertex buffers for use with subsequent draw calls. */
|
||||
REFRESHAPI void Refresh_BindVertexBuffers(
|
||||
Refresh_Device *device,
|
||||
|
@ -1102,29 +1290,23 @@ REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
|||
uint8_t fixed
|
||||
);
|
||||
|
||||
/* Acquires a texture to use for presentation.
|
||||
* May return NULL under certain conditions.
|
||||
* If NULL, the user must ensure to not use the texture.
|
||||
* Once a swapchain texture is acquired,
|
||||
* it will automatically be presented on command buffer submission.
|
||||
/* Queues an image to be presented to a window.
|
||||
* The image will be presented upon the next Refresh_Submit call.
|
||||
*
|
||||
* NOTE:
|
||||
* It is not recommended to hold a reference to this texture long term.
|
||||
* It is an error to call this function in headless mode.
|
||||
*
|
||||
* pWidth: A pointer to a uint32 that will be filled with the texture width.
|
||||
* pHeight: A pointer to a uint32 that will be filled with the texture height.
|
||||
* textureSlice: The texture slice to present.
|
||||
* destinationRectangle: The region of the window to update. Can be NULL.
|
||||
* filter: The filter to use if scaling is required.
|
||||
* windowHandle: The window to present to.
|
||||
*/
|
||||
REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
|
||||
REFRESHAPI void Refresh_QueuePresent(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *windowHandle,
|
||||
uint32_t *pWidth,
|
||||
uint32_t *pHeight
|
||||
);
|
||||
|
||||
/* Returns the format of the swapchain for the given window. */
|
||||
REFRESHAPI Refresh_TextureFormat Refresh_GetSwapchainFormat(
|
||||
Refresh_Device *device,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_Rect *destinationRectangle,
|
||||
Refresh_Filter filter,
|
||||
void *windowHandle
|
||||
);
|
||||
|
||||
|
@ -1135,7 +1317,7 @@ REFRESHAPI void Refresh_Submit(
|
|||
Refresh_CommandBuffer **pCommandBuffers
|
||||
);
|
||||
|
||||
/* Waits for all submissions to complete. */
|
||||
/* Waits for the previous submission to complete. */
|
||||
REFRESHAPI void Refresh_Wait(
|
||||
Refresh_Device *device
|
||||
);
|
||||
|
|
|
@ -54,10 +54,10 @@ extern "C" {
|
|||
* Be sure to free the memory with Refresh_Image_Free after use!
|
||||
*/
|
||||
REFRESHAPI uint8_t* Refresh_Image_Load(
|
||||
char const *filename,
|
||||
char const *filename,
|
||||
int32_t *w,
|
||||
int32_t *h,
|
||||
int32_t *numChannels
|
||||
int32_t *numChannels
|
||||
);
|
||||
|
||||
/* Frees memory returned by Refresh_Image_Load. (Do NOT free the memory yourself!)
|
||||
|
@ -68,19 +68,17 @@ REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
|
|||
|
||||
/* Image Write API */
|
||||
|
||||
/* Encodes 32-bit color data into PNG data.
|
||||
/* Encodes RGBA8 image data into PNG data.
|
||||
*
|
||||
* filename: The filename that the image will be written to.
|
||||
* w: The width of the PNG data.
|
||||
* h: The height of the PNG data.
|
||||
* bgra: Whether the data is in BGRA8 format. Otherwise will assume RBGA8.
|
||||
* data: The raw color data.
|
||||
* data: The raw RGBA8 image data.
|
||||
*/
|
||||
REFRESHAPI void Refresh_Image_SavePNG(
|
||||
char const *filename,
|
||||
int32_t w,
|
||||
int32_t h,
|
||||
uint8_t bgra,
|
||||
char const *filename,
|
||||
int32_t w,
|
||||
int32_t h,
|
||||
uint8_t *data
|
||||
);
|
||||
|
||||
|
|
835
src/Refresh.c
835
src/Refresh.c
File diff suppressed because it is too large
Load Diff
|
@ -1,4 +1,4 @@
|
|||
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
|
||||
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
|
||||
*
|
||||
* Copyright (c) 2020 Evan Hemsley
|
||||
*
|
||||
|
@ -36,15 +36,9 @@
|
|||
|
||||
/* Logging */
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
void Refresh_LogInfo(const char *fmt, ...);
|
||||
void Refresh_LogWarn(const char *fmt, ...);
|
||||
void Refresh_LogError(const char *fmt, ...);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
extern void Refresh_LogInfo(const char *fmt, ...);
|
||||
extern void Refresh_LogWarn(const char *fmt, ...);
|
||||
extern void Refresh_LogError(const char *fmt, ...);
|
||||
|
||||
/* Internal Helper Utilities */
|
||||
|
||||
|
@ -57,7 +51,6 @@ static inline uint32_t Texture_GetFormatSize(
|
|||
return 8;
|
||||
case REFRESH_TEXTUREFORMAT_BC2:
|
||||
case REFRESH_TEXTUREFORMAT_BC3:
|
||||
case REFRESH_TEXTUREFORMAT_BC7:
|
||||
return 16;
|
||||
case REFRESH_TEXTUREFORMAT_R8:
|
||||
return 1;
|
||||
|
@ -124,8 +117,7 @@ static inline uint32_t BytesPerRow(
|
|||
|
||||
if ( format == REFRESH_TEXTUREFORMAT_BC1 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC2 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC3 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC7 )
|
||||
format == REFRESH_TEXTUREFORMAT_BC3 )
|
||||
{
|
||||
blocksPerRow = (width + 3) / 4;
|
||||
}
|
||||
|
@ -143,8 +135,7 @@ static inline int32_t BytesPerImage(
|
|||
|
||||
if ( format == REFRESH_TEXTUREFORMAT_BC1 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC2 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC3 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC7 )
|
||||
format == REFRESH_TEXTUREFORMAT_BC3 )
|
||||
{
|
||||
blocksPerRow = (width + 3) / 4;
|
||||
blocksPerColumn = (height + 3) / 4;
|
||||
|
@ -160,10 +151,9 @@ static inline int32_t BytesPerImage(
|
|||
#define MAX_VERTEXTEXTURE_SAMPLERS 4
|
||||
#define MAX_TOTAL_SAMPLERS (MAX_TEXTURE_SAMPLERS + MAX_VERTEXTEXTURE_SAMPLERS)
|
||||
|
||||
#define MAX_BUFFER_BINDINGS 16
|
||||
#define MAX_BUFFER_BINDINGS 16
|
||||
|
||||
#define MAX_COLOR_TARGET_BINDINGS 4
|
||||
#define MAX_PRESENT_COUNT 16
|
||||
|
||||
/* Refresh_Device Definition */
|
||||
|
||||
|
@ -177,298 +167,334 @@ struct Refresh_Device
|
|||
|
||||
/* Drawing */
|
||||
|
||||
void (*Clear)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *clearRect,
|
||||
Refresh_ClearOptions options,
|
||||
Refresh_Vec4 *colors,
|
||||
uint32_t colorCount,
|
||||
Refresh_DepthStencilValue depthStencil
|
||||
);
|
||||
|
||||
void (*DrawInstancedPrimitives)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t baseVertex,
|
||||
uint32_t startIndex,
|
||||
uint32_t primitiveCount,
|
||||
uint32_t instanceCount,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t baseVertex,
|
||||
uint32_t startIndex,
|
||||
uint32_t primitiveCount,
|
||||
uint32_t instanceCount,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
);
|
||||
|
||||
void (*DrawIndexedPrimitives)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t baseVertex,
|
||||
uint32_t startIndex,
|
||||
uint32_t primitiveCount,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t baseVertex,
|
||||
uint32_t startIndex,
|
||||
uint32_t primitiveCount,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
);
|
||||
|
||||
void (*DrawPrimitives)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t vertexStart,
|
||||
uint32_t primitiveCount,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
);
|
||||
|
||||
void (*DispatchCompute)(
|
||||
Refresh_Renderer *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t groupCountX,
|
||||
uint32_t groupCountY,
|
||||
uint32_t groupCountZ,
|
||||
uint32_t computeParamOffset
|
||||
);
|
||||
|
||||
/* State Creation */
|
||||
|
||||
Refresh_RenderPass* (*CreateRenderPass)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_RenderPassCreateInfo *renderPassCreateInfo
|
||||
);
|
||||
|
||||
Refresh_ComputePipeline* (*CreateComputePipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
|
||||
);
|
||||
|
||||
Refresh_GraphicsPipeline* (*CreateGraphicsPipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
|
||||
);
|
||||
|
||||
Refresh_Sampler* (*CreateSampler)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
|
||||
);
|
||||
|
||||
Refresh_Framebuffer* (*CreateFramebuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_FramebufferCreateInfo *framebufferCreateInfo
|
||||
);
|
||||
|
||||
Refresh_ShaderModule* (*CreateShaderModule)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||
);
|
||||
|
||||
Refresh_Texture* (*CreateTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_TextureCreateInfo *textureCreateInfo
|
||||
);
|
||||
|
||||
Refresh_RenderTarget* (*CreateRenderTarget)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_SampleCount multisampleCount
|
||||
);
|
||||
|
||||
Refresh_Buffer* (*CreateBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_BufferUsageFlags usageFlags,
|
||||
uint32_t sizeInBytes
|
||||
);
|
||||
|
||||
/* Setters */
|
||||
|
||||
void(*SetTextureData)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
|
||||
void(*SetTextureDataYUV)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer* commandBuffer,
|
||||
Refresh_Texture *y,
|
||||
Refresh_Texture *u,
|
||||
Refresh_Texture *v,
|
||||
uint32_t yWidth,
|
||||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
);
|
||||
|
||||
void(*CopyTextureToTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *sourceTextureSlice,
|
||||
Refresh_TextureSlice *destinationTextureSlice,
|
||||
Refresh_Filter filter
|
||||
);
|
||||
|
||||
void(*CopyTextureToBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_Buffer *buffer
|
||||
);
|
||||
|
||||
void(*SetBufferData)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
);
|
||||
|
||||
uint32_t(*PushVertexShaderUniforms)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
|
||||
uint32_t(*PushFragmentShaderUniforms)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
|
||||
uint32_t (*PushComputeShaderUniforms)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
|
||||
void(*BindVertexSamplers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
Refresh_Sampler **pSamplers
|
||||
);
|
||||
|
||||
void(*BindFragmentSamplers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
Refresh_Sampler **pSamplers
|
||||
);
|
||||
|
||||
/* Getters */
|
||||
|
||||
void(*GetBufferData)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Buffer *buffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
|
||||
/* Disposal */
|
||||
|
||||
void(*QueueDestroyTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t vertexStart,
|
||||
uint32_t primitiveCount,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
);
|
||||
Refresh_Texture *texture
|
||||
);
|
||||
|
||||
void (*DispatchCompute)(
|
||||
Refresh_Renderer *device,
|
||||
void(*QueueDestroySampler)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t groupCountX,
|
||||
uint32_t groupCountY,
|
||||
uint32_t groupCountZ,
|
||||
uint32_t computeParamOffset
|
||||
);
|
||||
Refresh_Sampler *sampler
|
||||
);
|
||||
|
||||
/* State Creation */
|
||||
|
||||
Refresh_ComputePipeline* (*CreateComputePipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ComputeShaderInfo *computeShaderInfo
|
||||
);
|
||||
|
||||
Refresh_GraphicsPipeline* (*CreateGraphicsPipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
|
||||
);
|
||||
|
||||
Refresh_Sampler* (*CreateSampler)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
|
||||
);
|
||||
|
||||
Refresh_ShaderModule* (*CreateShaderModule)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||
);
|
||||
|
||||
Refresh_Texture* (*CreateTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_TextureCreateInfo *textureCreateInfo
|
||||
);
|
||||
|
||||
Refresh_Buffer* (*CreateBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_BufferUsageFlags usageFlags,
|
||||
uint32_t sizeInBytes
|
||||
);
|
||||
|
||||
/* Setters */
|
||||
|
||||
void(*SetTextureData)(
|
||||
Refresh_Renderer *driverData,
|
||||
void(*QueueDestroyBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
Refresh_Buffer *buffer
|
||||
);
|
||||
|
||||
void(*SetTextureDataYUV)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer* commandBuffer,
|
||||
Refresh_Texture *y,
|
||||
Refresh_Texture *u,
|
||||
Refresh_Texture *v,
|
||||
uint32_t yWidth,
|
||||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
);
|
||||
|
||||
void(*CopyTextureToTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
void(*QueueDestroyRenderTarget)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *sourceTextureSlice,
|
||||
Refresh_TextureSlice *destinationTextureSlice,
|
||||
Refresh_Filter filter
|
||||
);
|
||||
Refresh_RenderTarget *renderTarget
|
||||
);
|
||||
|
||||
void(*CopyTextureToBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
void(*QueueDestroyFramebuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_Buffer *buffer
|
||||
);
|
||||
Refresh_Framebuffer *frameBuffer
|
||||
);
|
||||
|
||||
void(*SetBufferData)(
|
||||
Refresh_Renderer *driverData,
|
||||
void(*QueueDestroyShaderModule)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
);
|
||||
Refresh_ShaderModule *shaderModule
|
||||
);
|
||||
|
||||
uint32_t(*PushVertexShaderUniforms)(
|
||||
Refresh_Renderer *driverData,
|
||||
void(*QueueDestroyRenderPass)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
Refresh_RenderPass *renderPass
|
||||
);
|
||||
|
||||
uint32_t(*PushFragmentShaderUniforms)(
|
||||
Refresh_Renderer *driverData,
|
||||
void(*QueueDestroyComputePipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
);
|
||||
|
||||
uint32_t (*PushComputeShaderUniforms)(
|
||||
Refresh_Renderer *driverData,
|
||||
void(*QueueDestroyGraphicsPipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
);
|
||||
|
||||
void(*BindVertexSamplers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
Refresh_Sampler **pSamplers
|
||||
);
|
||||
/* Graphics State */
|
||||
|
||||
void(*BindFragmentSamplers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
Refresh_Sampler **pSamplers
|
||||
);
|
||||
void(*BeginRenderPass)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_RenderPass *renderPass,
|
||||
Refresh_Framebuffer *framebuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_Vec4 *pColorClearValues,
|
||||
uint32_t colorClearCount,
|
||||
Refresh_DepthStencilValue *depthStencilClearValue
|
||||
);
|
||||
|
||||
/* Getters */
|
||||
void(*EndRenderPass)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
|
||||
void(*GetBufferData)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Buffer *buffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
void(*BindGraphicsPipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
);
|
||||
|
||||
/* Disposal */
|
||||
void(*BindVertexBuffers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t firstBinding,
|
||||
uint32_t bindingCount,
|
||||
Refresh_Buffer **pBuffers,
|
||||
uint64_t *pOffsets
|
||||
);
|
||||
|
||||
void(*QueueDestroyTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Texture *texture
|
||||
);
|
||||
void(*BindIndexBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint64_t offset,
|
||||
Refresh_IndexElementSize indexElementSize
|
||||
);
|
||||
|
||||
void(*QueueDestroySampler)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Sampler *sampler
|
||||
);
|
||||
void(*BindComputePipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
);
|
||||
|
||||
void(*QueueDestroyBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Buffer *buffer
|
||||
);
|
||||
void(*BindComputeBuffers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer **pBuffers
|
||||
);
|
||||
|
||||
void(*QueueDestroyShaderModule)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ShaderModule *shaderModule
|
||||
);
|
||||
void(*BindComputeTextures)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures
|
||||
);
|
||||
|
||||
void(*QueueDestroyComputePipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
);
|
||||
Refresh_CommandBuffer* (*AcquireCommandBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t fixed
|
||||
);
|
||||
|
||||
void(*QueueDestroyGraphicsPipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
);
|
||||
|
||||
/* Graphics State */
|
||||
|
||||
void(*BeginRenderPass)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||
uint32_t colorAttachmentCount,
|
||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||
);
|
||||
|
||||
void(*EndRenderPass)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
|
||||
void(*SetViewport)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Viewport *viewport
|
||||
);
|
||||
|
||||
void(*SetScissor)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *scissor
|
||||
);
|
||||
|
||||
void(*BindGraphicsPipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
);
|
||||
|
||||
void(*BindVertexBuffers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t firstBinding,
|
||||
uint32_t bindingCount,
|
||||
Refresh_Buffer **pBuffers,
|
||||
uint64_t *pOffsets
|
||||
);
|
||||
|
||||
void(*BindIndexBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint64_t offset,
|
||||
Refresh_IndexElementSize indexElementSize
|
||||
);
|
||||
|
||||
void(*BindComputePipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
);
|
||||
|
||||
void(*BindComputeBuffers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer **pBuffers
|
||||
);
|
||||
|
||||
void(*BindComputeTextures)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures
|
||||
);
|
||||
|
||||
Refresh_CommandBuffer* (*AcquireCommandBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t fixed
|
||||
);
|
||||
|
||||
Refresh_Texture* (*AcquireSwapchainTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *windowHandle,
|
||||
uint32_t *pWidth,
|
||||
uint32_t *pHeight
|
||||
);
|
||||
|
||||
Refresh_TextureFormat (*GetSwapchainFormat)(
|
||||
Refresh_Renderer *driverData,
|
||||
void(*QueuePresent)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_Rect *destinationRectangle,
|
||||
Refresh_Filter filter,
|
||||
void *windowHandle
|
||||
);
|
||||
);
|
||||
|
||||
void(*Submit)(
|
||||
Refresh_Renderer *driverData,
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
);
|
||||
void(*Submit)(
|
||||
Refresh_Renderer *driverData,
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
);
|
||||
|
||||
void(*Wait)(
|
||||
Refresh_Renderer *driverData
|
||||
);
|
||||
void(*Wait)(
|
||||
Refresh_Renderer *driverData
|
||||
);
|
||||
|
||||
/* Opaque pointer for the Driver */
|
||||
Refresh_Renderer *driverData;
|
||||
|
@ -478,60 +504,63 @@ struct Refresh_Device
|
|||
result->func = name##_##func;
|
||||
#define ASSIGN_DRIVER(name) \
|
||||
ASSIGN_DRIVER_FUNC(DestroyDevice, name) \
|
||||
ASSIGN_DRIVER_FUNC(Clear, name) \
|
||||
ASSIGN_DRIVER_FUNC(DrawIndexedPrimitives, name) \
|
||||
ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \
|
||||
ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \
|
||||
ASSIGN_DRIVER_FUNC(DispatchCompute, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateSampler, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateTexture, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetTextureData, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \
|
||||
ASSIGN_DRIVER_FUNC(CopyTextureToTexture, name) \
|
||||
ASSIGN_DRIVER_FUNC(CopyTextureToBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetBufferData, name) \
|
||||
ASSIGN_DRIVER_FUNC(PushVertexShaderUniforms, name) \
|
||||
ASSIGN_DRIVER_FUNC(PushFragmentShaderUniforms, name) \
|
||||
ASSIGN_DRIVER_FUNC(PushComputeShaderUniforms, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindVertexSamplers, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindFragmentSamplers, name) \
|
||||
ASSIGN_DRIVER_FUNC(GetBufferData, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyTexture, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \
|
||||
ASSIGN_DRIVER_FUNC(EndRenderPass, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetViewport, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetScissor, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindGraphicsPipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindVertexBuffers, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindIndexBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \
|
||||
ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(AcquireSwapchainTexture, name) \
|
||||
ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
|
||||
ASSIGN_DRIVER_FUNC(Submit, name) \
|
||||
ASSIGN_DRIVER_FUNC(Wait, name)
|
||||
ASSIGN_DRIVER_FUNC(DispatchCompute, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateRenderPass, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateSampler, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateFramebuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateTexture, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateRenderTarget, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetTextureData, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \
|
||||
ASSIGN_DRIVER_FUNC(CopyTextureToTexture, name) \
|
||||
ASSIGN_DRIVER_FUNC(CopyTextureToBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetBufferData, name) \
|
||||
ASSIGN_DRIVER_FUNC(PushVertexShaderUniforms, name) \
|
||||
ASSIGN_DRIVER_FUNC(PushFragmentShaderUniforms, name) \
|
||||
ASSIGN_DRIVER_FUNC(PushComputeShaderUniforms, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindVertexSamplers, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindFragmentSamplers, name) \
|
||||
ASSIGN_DRIVER_FUNC(GetBufferData, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyTexture, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyRenderTarget, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyFramebuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyRenderPass, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \
|
||||
ASSIGN_DRIVER_FUNC(EndRenderPass, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindGraphicsPipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindVertexBuffers, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindIndexBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \
|
||||
ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueuePresent, name) \
|
||||
ASSIGN_DRIVER_FUNC(Submit, name) \
|
||||
ASSIGN_DRIVER_FUNC(Wait, name)
|
||||
|
||||
typedef struct Refresh_Driver
|
||||
{
|
||||
const char *Name;
|
||||
Refresh_Device* (*CreateDevice)(
|
||||
Refresh_PresentationParameters *presentationParameters,
|
||||
uint8_t debugMode
|
||||
uint8_t debugMode
|
||||
);
|
||||
} Refresh_Driver;
|
||||
|
||||
extern Refresh_Driver VulkanDriver;
|
||||
extern Refresh_Driver PS5Driver;
|
||||
|
||||
#endif /* REFRESH_DRIVER_H */
|
||||
|
||||
|
|
|
@ -1,629 +0,0 @@
|
|||
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
|
||||
*
|
||||
* Copyright (c) 2020 Evan Hemsley
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied warranty.
|
||||
* In no event will the authors be held liable for any damages arising from
|
||||
* the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software in a
|
||||
* product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
* Evan "cosmonaut" Hemsley <evan@moonside.games>
|
||||
*
|
||||
*/
|
||||
|
||||
#if REFRESH_DRIVER_TEMPLATE
|
||||
|
||||
#include "Refresh_Driver.h"
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#define NOT_IMPLEMENTED SDL_assert(0 && "Not implemented!");
|
||||
|
||||
/* Conversions */
|
||||
|
||||
static TEMPLATE_SURFACE_FORMAT_TYPE RefreshToTEMPLATE_SurfaceFormat[] =
|
||||
{
|
||||
0, /* R8G8B8A8 */
|
||||
0, /* B8G8R8A8 */
|
||||
0, /* R5G6B5 */
|
||||
0, /* A1R5G5B5 */
|
||||
0, /* B4G4R4A4 */
|
||||
0, /* BC1 */
|
||||
0, /* BC3 */
|
||||
0, /* BC5 */
|
||||
0, /* R8G8_SNORM */
|
||||
0, /* R8G8B8A8_SNORM */
|
||||
0, /* A2R10G10B10 */
|
||||
0, /* R16G16 */
|
||||
0, /* R16G16B16A16 */
|
||||
0, /* R8 */
|
||||
0, /* R32_SFLOAT */
|
||||
0, /* R32G32_SFLOAT */
|
||||
0, /* R32G32B32A32_SFLOAT */
|
||||
0, /* R16_SFLOAT */
|
||||
0, /* R16G16_SFLOAT */
|
||||
0, /* R16G16B16A16_SFLOAT */
|
||||
0, /* D16 */
|
||||
0, /* D32 */
|
||||
0, /* D16S8 */
|
||||
0 /* D32S8 */
|
||||
};
|
||||
|
||||
static TEMPLATE_VERTEX_FORMAT_TYPE RefreshToTEMPLATE_VertexFormat[] =
|
||||
{
|
||||
0, /* SINGLE */
|
||||
0, /* VECTOR2 */
|
||||
0, /* VECTOR3 */
|
||||
0, /* VECTOR4 */
|
||||
0, /* COLOR */
|
||||
0, /* BYTE4 */
|
||||
0, /* SHORT2 */
|
||||
0, /* SHORT4 */
|
||||
0, /* NORMALIZEDSHORT2 */
|
||||
0, /* NORMALIZEDSHORT4 */
|
||||
0, /* HALFVECTOR2 */
|
||||
0 /* HALFVECTOR4 */
|
||||
};
|
||||
|
||||
static TEMPLATE_INDEX_TYPE RefreshToTEMPLATE_IndexType[] =
|
||||
{
|
||||
0, /* 16BIT */
|
||||
0 /* 32BIT */
|
||||
};
|
||||
|
||||
static TEMPLATE_PRIMITIVE_TYPE RefreshToTEMPLATE_PrimitiveType[] =
|
||||
{
|
||||
0, /* POINTLIST */
|
||||
0, /* LINELIST */
|
||||
0, /* LINESTRIP */
|
||||
0, /* TRIANGLELIST */
|
||||
0 /* TRIANGLESTRIP */
|
||||
};
|
||||
|
||||
static TEMPLATE_POLYGON_MODE_TYPE RefreshToTEMPLATE_PolygonMode[] =
|
||||
{
|
||||
0, /* FILL */
|
||||
0, /* LINE */
|
||||
};
|
||||
|
||||
static TEMPLATE_CULL_MODE_TYPE RefreshToTEMPLATE_CullMode[] =
|
||||
{
|
||||
0, /* NONE */
|
||||
0, /* FRONT */
|
||||
0, /* BACK */
|
||||
};
|
||||
|
||||
static TEMPLATE_FRONT_FACE_TYPE RefreshToTEMPLATE_FrontFace[] =
|
||||
{
|
||||
0, /* COUNTER_CLOCKWISE */
|
||||
0 /* CLOCKWISE */
|
||||
};
|
||||
|
||||
static TEMPLATE_BLEND_FACTOR_TYPE RefreshToTEMPLATE_BlendFactor[] =
|
||||
{
|
||||
0, /* ZERO */
|
||||
0, /* ONE */
|
||||
0, /* SRC_COLOR */
|
||||
0, /* ONE_MINUS_SRC_COLOR */
|
||||
0, /* DST_COLOR */
|
||||
0, /* ONE_MINUS_DST_COLOR */
|
||||
0, /* SRC_ALPHA */
|
||||
0, /* ONE_MINUS_SRC_ALPHA */
|
||||
0, /* DST_ALPHA */
|
||||
0, /* ONE_MINUS_DST_ALPHA */
|
||||
0, /* CONSTANT_COLOR */
|
||||
0, /* ONE_MINUS_CONSTANT_COLOR */
|
||||
0, /* SRC_ALPHA_SATURATE */
|
||||
0, /* SRC1_COLOR */
|
||||
0, /* ONE_MINUS_SRC1_COLOR */
|
||||
0, /* SRC1_ALPHA */
|
||||
0 /* ONE_MINUS_SRC1_ALPHA */
|
||||
};
|
||||
|
||||
static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
|
||||
{
|
||||
0, /* ADD */
|
||||
0, /* SUBTRACT */
|
||||
0, /* REVERSE_SUBTRACT */
|
||||
0, /* MIN */
|
||||
0 /* MAX */
|
||||
};
|
||||
|
||||
static TEMPLATE_COMPARE_OP_TYPE RefreshToTEMPLATE_CompareOp[] =
|
||||
{
|
||||
0, /* NEVER */
|
||||
0, /* LESS */
|
||||
0, /* EQUAL */
|
||||
0, /* LESS_OR_EQUAL */
|
||||
0, /* GREATER */
|
||||
0, /* NOT_EQUAL */
|
||||
0, /* GREATER_OR_EQUAL */
|
||||
0 /* ALWAYS */
|
||||
};
|
||||
|
||||
static TEMPLATE_STENCIL_OP_TYPE RefreshToTEMPLATE_StencilOp[] =
|
||||
{
|
||||
0, /* KEEP */
|
||||
0, /* ZERO */
|
||||
0, /* REPLACE */
|
||||
0, /* INCREMENT_AND_CLAMP */
|
||||
0, /* DECREMENT_AND_CLAMP */
|
||||
0, /* INVERT */
|
||||
0, /* INCREMENT_AND_WRAP */
|
||||
0 /* DECREMENT_AND_WRAP */
|
||||
};
|
||||
|
||||
static TEMPLATE_ATTACHMENT_LOAD_OP_TYPE RefreshToTEMPLATE_LoadOp[] =
|
||||
{
|
||||
0, /* LOAD */
|
||||
0, /* CLEAR */
|
||||
0 /* DONT_CARE */
|
||||
};
|
||||
|
||||
static TEMPLATE_ATTACHMENT_STORE_OP_TYPE RefreshToTEMPLATE_StoreOp[] =
|
||||
{
|
||||
0, /* STORE */
|
||||
0 /* DONT_CARE */
|
||||
};
|
||||
|
||||
static TEMPLATE_SAMPLE_COUNT_TYPE RefreshToTEMPLATE_SampleCount[] =
|
||||
{
|
||||
0, /* 1 */
|
||||
0, /* 2 */
|
||||
0, /* 4 */
|
||||
0, /* 8 */
|
||||
0, /* 16 */
|
||||
0, /* 32 */
|
||||
0 /* 64 */
|
||||
};
|
||||
|
||||
static TEMPLATE_VERTEX_INPUT_RATE_TYPE RefreshToTEMPLATE_VertexInputRate[] =
|
||||
{
|
||||
0, /* VERTEX */
|
||||
0 /* INSTANCE */
|
||||
};
|
||||
|
||||
static TEMPLATE_FILTER_TYPE RefreshToTEMPLATE_Filter[] =
|
||||
{
|
||||
0, /* NEAREST */
|
||||
0, /* LINEAR */
|
||||
};
|
||||
|
||||
static TEMPLATE_SAMPLER_MIPMAP_MODE_TYPE RefreshToTEMPLATE_SamplerMipmapMode[] =
|
||||
{
|
||||
0, /* NEAREST */
|
||||
0 /* LINEAR */
|
||||
};
|
||||
|
||||
static TEMPLATE_SAMPLER_ADDRESS_MODE_TYPE RefreshToTEMPLATE_SamplerAddressMode[] =
|
||||
{
|
||||
0, /* REPEAT */
|
||||
0, /* MIRRORED_REPEAT */
|
||||
0, /* CLAMP_TO_EDGE */
|
||||
0 /* CLAMP_TO_BORDER */
|
||||
};
|
||||
|
||||
static TEMPLATE_BORDER_COLOR_TYPE RefreshToTEMPLATE_BorderColor[] =
|
||||
{
|
||||
0, /* FLOAT_TRANSPARENT_BLACK */
|
||||
0, /* INT_TRANSPARENT_BLACK */
|
||||
0, /* FLOAT_OPAQUE_BLACK */
|
||||
0, /* INT_OPAQUE_BLACK */
|
||||
0, /* FLOAT_OPAQUE_WHITE */
|
||||
0 /* INT_OPAQUE_WHITE */
|
||||
};
|
||||
|
||||
/* Quit */
|
||||
|
||||
static void TEMPLATE_DestroyDevice(
|
||||
Refresh_Device *device
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Drawing */
|
||||
|
||||
static void TEMPLATE_DrawInstancedPrimitives(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t baseVertex,
|
||||
uint32_t startIndex,
|
||||
uint32_t primitiveCount,
|
||||
uint32_t instanceCount,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_DrawIndexedPrimitives(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t baseVertex,
|
||||
uint32_t startIndex,
|
||||
uint32_t primitiveCount,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_DrawPrimitives(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t vertexStart,
|
||||
uint32_t primitiveCount,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_DispatchCompute(
|
||||
Refresh_Renderer *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t groupCountX,
|
||||
uint32_t groupCountY,
|
||||
uint32_t groupCountZ,
|
||||
uint32_t computeParamOffset
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* State Creation */
|
||||
|
||||
|
||||
static Refresh_ComputePipeline* TEMPLATE_CreateComputePipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ComputeShaderInfo *computeShaderInfo
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_GraphicsPipeline* TEMPLATE_CreateGraphicsPipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Sampler* TEMPLATE_CreateSampler(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_ShaderModule* TEMPLATE_CreateShaderModule(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Texture* TEMPLATE_CreateTexture(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_TextureCreateInfo *textureCreateInfo
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Buffer* TEMPLATE_CreateBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_BufferUsageFlags usageFlags,
|
||||
uint32_t sizeInBytes
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Setters */
|
||||
|
||||
static void TEMPLATE_SetTextureData(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_SetTextureDataYUV(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer* commandBuffer,
|
||||
Refresh_Texture *y,
|
||||
Refresh_Texture *u,
|
||||
Refresh_Texture *v,
|
||||
uint32_t yWidth,
|
||||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_CopyTextureToTexture(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *sourceTextureSlice,
|
||||
Refresh_TextureSlice *destinationTextureSlice,
|
||||
Refresh_Filter filter
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_CopyTextureToBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_Buffer *buffer
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_SetBufferData(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static uint32_t TEMPLATE_PushVertexShaderUniforms(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static uint32_t TEMPLATE_PushFragmentShaderUniforms(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static uint32_t TEMPLATE_PushComputeShaderUniforms(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindVertexSamplers(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
Refresh_Sampler **pSamplers
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindFragmentSamplers(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
Refresh_Sampler **pSamplers
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Getters */
|
||||
|
||||
static void TEMPLATE_GetBufferData(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Buffer *buffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Disposal */
|
||||
|
||||
static void TEMPLATE_QueueDestroyTexture(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Texture *texture
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroySampler(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Sampler *sampler
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Buffer *buffer
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyShaderModule(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ShaderModule *shaderModule
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyComputePipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyGraphicsPipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Graphics State */
|
||||
|
||||
static void TEMPLATE_BeginRenderPass(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||
uint32_t colorAttachmentCount,
|
||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_EndRenderPass(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindGraphicsPipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_SetViewport(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Viewport *viewport
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_SetScissor(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *scissor
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindVertexBuffers(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t firstBinding,
|
||||
uint32_t bindingCount,
|
||||
Refresh_Buffer **pBuffers,
|
||||
uint64_t *pOffsets
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindIndexBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint64_t offset,
|
||||
Refresh_IndexElementSize indexElementSize
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindComputePipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindComputeBuffers(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer **pBuffers
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindComputeTextures(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t fixed
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *windowHandle,
|
||||
uint32_t *pWidth,
|
||||
uint32_t *pHeight
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_Submit(
|
||||
Refresh_Renderer *driverData,
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_Wait(
|
||||
Refresh_Renderer *driverData
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Device* TEMPLATE_CreateDevice(
|
||||
Refresh_PresentationParameters *presentationParameters,
|
||||
uint8_t debugMode
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
Refresh_Driver TEMPLATEDriver = {
|
||||
"TEMPLATE",
|
||||
TEMPLATE_CreateDevice
|
||||
};
|
||||
|
||||
#endif //REFRESH_DRIVER_TEMPLATE
|
File diff suppressed because it is too large
Load Diff
|
@ -89,53 +89,53 @@
|
|||
static void *
|
||||
SDL_SIMDRealloc(void *mem, const size_t len)
|
||||
{
|
||||
const size_t alignment = SDL_SIMDGetAlignment();
|
||||
const size_t padding = alignment - (len % alignment);
|
||||
const size_t padded = (padding != alignment) ? (len + padding) : len;
|
||||
Uint8 *retval = (Uint8*) mem;
|
||||
void *oldmem = mem;
|
||||
size_t memdiff, ptrdiff;
|
||||
Uint8 *ptr;
|
||||
const size_t alignment = SDL_SIMDGetAlignment();
|
||||
const size_t padding = alignment - (len % alignment);
|
||||
const size_t padded = (padding != alignment) ? (len + padding) : len;
|
||||
Uint8 *retval = (Uint8*) mem;
|
||||
void *oldmem = mem;
|
||||
size_t memdiff, ptrdiff;
|
||||
Uint8 *ptr;
|
||||
|
||||
if (mem) {
|
||||
void **realptr = (void **) mem;
|
||||
realptr--;
|
||||
mem = *(((void **) mem) - 1);
|
||||
if (mem) {
|
||||
void **realptr = (void **) mem;
|
||||
realptr--;
|
||||
mem = *(((void **) mem) - 1);
|
||||
|
||||
/* Check the delta between the real pointer and user pointer */
|
||||
memdiff = ((size_t) oldmem) - ((size_t) mem);
|
||||
}
|
||||
/* Check the delta between the real pointer and user pointer */
|
||||
memdiff = ((size_t) oldmem) - ((size_t) mem);
|
||||
}
|
||||
|
||||
ptr = (Uint8 *) SDL_realloc(mem, padded + alignment + sizeof (void *));
|
||||
ptr = (Uint8 *) SDL_realloc(mem, padded + alignment + sizeof (void *));
|
||||
|
||||
if (ptr == mem) {
|
||||
return retval; /* Pointer didn't change, nothing to do */
|
||||
}
|
||||
if (ptr == NULL) {
|
||||
return NULL; /* Out of memory, bail! */
|
||||
}
|
||||
if (ptr == mem) {
|
||||
return retval; /* Pointer didn't change, nothing to do */
|
||||
}
|
||||
if (ptr == NULL) {
|
||||
return NULL; /* Out of memory, bail! */
|
||||
}
|
||||
|
||||
/* Store the actual malloc pointer right before our aligned pointer. */
|
||||
retval = ptr + sizeof (void *);
|
||||
retval += alignment - (((size_t) retval) % alignment);
|
||||
/* Store the actual malloc pointer right before our aligned pointer. */
|
||||
retval = ptr + sizeof (void *);
|
||||
retval += alignment - (((size_t) retval) % alignment);
|
||||
|
||||
/* Make sure the delta is the same! */
|
||||
if (mem) {
|
||||
ptrdiff = ((size_t) retval) - ((size_t) ptr);
|
||||
if (memdiff != ptrdiff) { /* Delta has changed, copy to new offset! */
|
||||
oldmem = (void*) (((size_t) ptr) + memdiff);
|
||||
/* Make sure the delta is the same! */
|
||||
if (mem) {
|
||||
ptrdiff = ((size_t) retval) - ((size_t) ptr);
|
||||
if (memdiff != ptrdiff) { /* Delta has changed, copy to new offset! */
|
||||
oldmem = (void*) (((size_t) ptr) + memdiff);
|
||||
|
||||
/* Even though the data past the old `len` is undefined, this is the
|
||||
* only length value we have, and it guarantees that we copy all the
|
||||
* previous memory anyhow.
|
||||
*/
|
||||
SDL_memmove(retval, oldmem, len);
|
||||
}
|
||||
}
|
||||
/* Even though the data past the old `len` is undefined, this is the
|
||||
* only length value we have, and it guarantees that we copy all the
|
||||
* previous memory anyhow.
|
||||
*/
|
||||
SDL_memmove(retval, oldmem, len);
|
||||
}
|
||||
}
|
||||
|
||||
/* Actually store the malloc pointer, finally. */
|
||||
*(((void **) retval) - 1) = ptr;
|
||||
return retval;
|
||||
/* Actually store the malloc pointer, finally. */
|
||||
*(((void **) retval) - 1) = ptr;
|
||||
return retval;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -190,51 +190,28 @@ static unsigned char* dgibson_stbi_zlib_compress(
|
|||
/* Image Read API */
|
||||
|
||||
uint8_t* Refresh_Image_Load(
|
||||
char const *filename,
|
||||
char const *filename,
|
||||
int32_t *w,
|
||||
int32_t *h,
|
||||
int32_t *numChannels
|
||||
int32_t *numChannels
|
||||
) {
|
||||
return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha);
|
||||
return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha);
|
||||
}
|
||||
|
||||
void Refresh_Image_Free(uint8_t *mem)
|
||||
{
|
||||
stbi_image_free(mem);
|
||||
stbi_image_free(mem);
|
||||
}
|
||||
|
||||
/* Image Write API */
|
||||
|
||||
void Refresh_Image_SavePNG(
|
||||
const char *filename,
|
||||
int32_t w,
|
||||
int32_t h,
|
||||
uint8_t bgra,
|
||||
const char *filename,
|
||||
int32_t w,
|
||||
int32_t h,
|
||||
uint8_t *data
|
||||
) {
|
||||
uint32_t i;
|
||||
uint8_t *bgraData;
|
||||
|
||||
if (bgra)
|
||||
{
|
||||
bgraData = SDL_malloc(w * h * 4);
|
||||
|
||||
for (i = 0; i < w * h * 4; i += 4)
|
||||
{
|
||||
bgraData[i] = data[i + 2];
|
||||
bgraData[i + 1] = data[i + 1];
|
||||
bgraData[i + 2] = data[i];
|
||||
bgraData[i + 3] = data[i + 3];
|
||||
}
|
||||
|
||||
stbi_write_png(filename, w, h, 4, bgraData, w * 4);
|
||||
|
||||
SDL_free(bgraData);
|
||||
}
|
||||
else
|
||||
{
|
||||
stbi_write_png(filename, w, h, 4, data, w * 4);
|
||||
}
|
||||
stbi_write_png(filename, w, h, 4, data, w * 4);
|
||||
}
|
||||
|
||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
||||
|
|
Loading…
Reference in New Issue