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10 Commits

12 changed files with 2580 additions and 240 deletions

3
.gitmodules vendored
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@ -1,3 +1,6 @@
[submodule "Vulkan-Headers"]
path = Vulkan-Headers
url = https://github.com/KhronosGroup/Vulkan-Headers.git
[submodule "SPIRV-Cross"]
path = SPIRV-Cross
url = https://github.com/KhronosGroup/SPIRV-Cross

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@ -8,7 +8,7 @@ option(BUILD_SHARED_LIBS "Build shared library" ON)
# Version
SET(LIB_MAJOR_VERSION "1")
SET(LIB_MINOR_VERSION "5")
SET(LIB_MINOR_VERSION "3")
SET(LIB_REVISION "0")
SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
@ -40,6 +40,11 @@ endif()
add_definitions(
-DREFRESH_DRIVER_VULKAN
)
if (WIN32)
add_definitions(
-DREFRESH_DRIVER_D3D11
)
endif()
# Source lists
add_library(Refresh
@ -49,8 +54,10 @@ add_library(Refresh
# Internal Headers
src/Refresh_Driver.h
src/Refresh_Driver_Vulkan_vkfuncs.h
src/Refresh_Driver_D3D11_cdefines.h
# Source Files
src/Refresh.c
src/Refresh_Driver_D3D11.c
src/Refresh_Driver_Vulkan.c
src/Refresh_Image.c
)

1
SPIRV-Cross Submodule

@ -0,0 +1 @@
Subproject commit d5c3bd8b5e7db9e2d7fe809944b47b8f88e1c732

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@ -55,7 +55,7 @@ extern "C" {
/* Version API */
#define REFRESH_MAJOR_VERSION 1
#define REFRESH_MINOR_VERSION 5
#define REFRESH_MINOR_VERSION 3
#define REFRESH_PATCH_VERSION 0
#define REFRESH_COMPILED_VERSION ( \
@ -124,7 +124,6 @@ typedef enum Refresh_TextureFormat
REFRESH_TEXTUREFORMAT_BC1,
REFRESH_TEXTUREFORMAT_BC2,
REFRESH_TEXTUREFORMAT_BC3,
REFRESH_TEXTUREFORMAT_BC7,
REFRESH_TEXTUREFORMAT_R8G8_SNORM,
REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM,
REFRESH_TEXTUREFORMAT_A2R10G10B10,
@ -185,8 +184,7 @@ typedef uint32_t Refresh_BufferUsageFlags;
typedef enum Refresh_VertexElementFormat
{
REFRESH_VERTEXELEMENTFORMAT_UINT,
REFRESH_VERTEXELEMENTFORMAT_FLOAT,
REFRESH_VERTEXELEMENTFORMAT_SINGLE,
REFRESH_VERTEXELEMENTFORMAT_VECTOR2,
REFRESH_VERTEXELEMENTFORMAT_VECTOR3,
REFRESH_VERTEXELEMENTFORMAT_VECTOR4,

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@ -34,11 +34,11 @@
/* Drivers */
static const Refresh_Driver *drivers[] = {
#ifdef REFRESH_DRIVER_VULKAN
#if REFRESH_DRIVER_VULKAN
&VulkanDriver,
#endif
#ifdef REFRESH_DRIVER_PS5
&PS5Driver,
#if REFRESH_DRIVER_D3D11
&D3D11Driver,
#endif
NULL
};
@ -129,21 +129,42 @@ uint32_t Refresh_LinkedVersion(void)
/* Driver Functions */
static int32_t selectedDriver = 0;
static int32_t selectedDriver = -1;
Refresh_Device* Refresh_CreateDevice(
Refresh_PresentationParameters *presentationParameters,
uint8_t debugMode
) {
if (selectedDriver < 0)
uint32_t result = 0;
uint32_t i;
const char *hint = SDL_GetHint("REFRESH_FORCE_DRIVER");
for (i = 0; drivers[i] != NULL; i += 1)
{
return NULL;
if (hint != NULL)
{
if (SDL_strcmp(hint, drivers[i]->Name) != 0)
{
continue;
}
}
/* FIXME: add fallback driver handling */
break;
}
return drivers[selectedDriver]->CreateDevice(
presentationParameters,
debugMode
);
if (drivers[i] == NULL)
{
Refresh_LogError("No supported Refresh driver found!");
return NULL;
}
else
{
selectedDriver = i;
return drivers[selectedDriver]->CreateDevice(
presentationParameters,
debugMode
);
}
}
void Refresh_DestroyDevice(Refresh_Device *device)

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@ -36,15 +36,9 @@
/* Logging */
#ifdef __cplusplus
extern "C" {
#endif
void Refresh_LogInfo(const char *fmt, ...);
void Refresh_LogWarn(const char *fmt, ...);
void Refresh_LogError(const char *fmt, ...);
#ifdef __cplusplus
}
#endif
extern void Refresh_LogInfo(const char *fmt, ...);
extern void Refresh_LogWarn(const char *fmt, ...);
extern void Refresh_LogError(const char *fmt, ...);
/* Internal Helper Utilities */
@ -57,7 +51,6 @@ static inline uint32_t Texture_GetFormatSize(
return 8;
case REFRESH_TEXTUREFORMAT_BC2:
case REFRESH_TEXTUREFORMAT_BC3:
case REFRESH_TEXTUREFORMAT_BC7:
return 16;
case REFRESH_TEXTUREFORMAT_R8:
return 1;
@ -124,8 +117,7 @@ static inline uint32_t BytesPerRow(
if ( format == REFRESH_TEXTUREFORMAT_BC1 ||
format == REFRESH_TEXTUREFORMAT_BC2 ||
format == REFRESH_TEXTUREFORMAT_BC3 ||
format == REFRESH_TEXTUREFORMAT_BC7 )
format == REFRESH_TEXTUREFORMAT_BC3 )
{
blocksPerRow = (width + 3) / 4;
}
@ -143,8 +135,7 @@ static inline int32_t BytesPerImage(
if ( format == REFRESH_TEXTUREFORMAT_BC1 ||
format == REFRESH_TEXTUREFORMAT_BC2 ||
format == REFRESH_TEXTUREFORMAT_BC3 ||
format == REFRESH_TEXTUREFORMAT_BC7 )
format == REFRESH_TEXTUREFORMAT_BC3 )
{
blocksPerRow = (width + 3) / 4;
blocksPerColumn = (height + 3) / 4;
@ -531,7 +522,7 @@ typedef struct Refresh_Driver
} Refresh_Driver;
extern Refresh_Driver VulkanDriver;
extern Refresh_Driver PS5Driver;
extern Refresh_Driver D3D11Driver;
#endif /* REFRESH_DRIVER_H */

2234
src/Refresh_Driver_D3D11.c Normal file

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,215 @@
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
*
* Copyright (c) 2020 Evan Hemsley
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Evan "cosmonaut" Hemsley <evan@moonside.games>
*
*/
/* Function Pointer Signatures */
typedef HRESULT(WINAPI* PFN_CREATE_DXGI_FACTORY)(const GUID* riid, void** ppFactory);
/* IIDs (from https://magnumdb.com) */
static const IID D3D_IID_IDXGIFactory1 = { 0x770aae78,0xf26f,0x4dba,{0xa8,0x29,0x25,0x3c,0x83,0xd1,0xb3,0x87} };
static const IID D3D_IID_IDXGIFactory6 = { 0xc1b6694f,0xff09,0x44a9,{0xb0,0x3c,0x77,0x90,0x0a,0x0a,0x1d,0x17} };
static const IID D3D_IID_IDXGIAdapter1 = { 0x29038f61,0x3839,0x4626,{0x91,0xfd,0x08,0x68,0x79,0x01,0x1a,0x05} };
static const IID D3D_IID_ID3D11Texture2D = { 0x6f15aaf2,0xd208,0x4e89,{0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c} };
/* IDXGIFactory6 (taken from dxgi1_6.h, cleaned up a bit) */
typedef enum
{
DXGI_FEATURE_PRESENT_ALLOW_TEARING = 0
} DXGI_FEATURE;
typedef enum
{
DXGI_GPU_PREFERENCE_UNSPECIFIED = 0,
DXGI_GPU_PREFERENCE_MINIMUM_POWER = (DXGI_GPU_PREFERENCE_UNSPECIFIED + 1),
DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE = (DXGI_GPU_PREFERENCE_MINIMUM_POWER + 1)
} DXGI_GPU_PREFERENCE;
typedef struct IDXGIFactory6 IDXGIFactory6;
typedef struct IDXGIFactory6Vtbl
{
HRESULT(STDMETHODCALLTYPE* QueryInterface)(
IDXGIFactory6* This,
REFIID riid,
void** ppvObject);
ULONG(STDMETHODCALLTYPE* AddRef)(
IDXGIFactory6* This);
ULONG(STDMETHODCALLTYPE* Release)(
IDXGIFactory6* This);
HRESULT(STDMETHODCALLTYPE* SetPrivateData)(
IDXGIFactory6* This,
REFGUID Name,
UINT DataSize,
const void* pData);
HRESULT(STDMETHODCALLTYPE* SetPrivateDataInterface)(
IDXGIFactory6* This,
REFGUID Name,
const IUnknown* pUnknown);
HRESULT(STDMETHODCALLTYPE* GetPrivateData)(
IDXGIFactory6* This,
REFGUID Name,
UINT* pDataSize,
void* pData);
HRESULT(STDMETHODCALLTYPE* GetParent)(
IDXGIFactory6* This,
REFIID riid,
void** ppParent);
HRESULT(STDMETHODCALLTYPE* EnumAdapters)(
IDXGIFactory6* This,
UINT Adapter,
IDXGIAdapter** ppAdapter);
HRESULT(STDMETHODCALLTYPE* MakeWindowAssociation)(
IDXGIFactory6* This,
HWND WindowHandle,
UINT Flags);
HRESULT(STDMETHODCALLTYPE* GetWindowAssociation)(
IDXGIFactory6* This,
HWND* pWindowHandle);
HRESULT(STDMETHODCALLTYPE* CreateSwapChain)(
IDXGIFactory6* This,
IUnknown* pDevice,
DXGI_SWAP_CHAIN_DESC* pDesc,
IDXGISwapChain** ppSwapChain);
HRESULT(STDMETHODCALLTYPE* CreateSoftwareAdapter)(
IDXGIFactory6* This,
HMODULE Module,
IDXGIAdapter** ppAdapter);
HRESULT(STDMETHODCALLTYPE* EnumAdapters1)(
IDXGIFactory6* This,
UINT Adapter,
IDXGIAdapter1** ppAdapter);
BOOL(STDMETHODCALLTYPE* IsCurrent)(
IDXGIFactory6* This);
BOOL(STDMETHODCALLTYPE* IsWindowedStereoEnabled)(
IDXGIFactory6* This);
HRESULT(STDMETHODCALLTYPE* CreateSwapChainForHwnd)(
IDXGIFactory6* This,
IUnknown* pDevice,
HWND hWnd,
void* pDesc,
void* pFullscreenDesc,
void* pRestrictToOutput,
void** ppSwapChain);
HRESULT(STDMETHODCALLTYPE* CreateSwapChainForCoreWindow)(
IDXGIFactory6* This,
IUnknown* pDevice,
IUnknown* pWindow,
void* pDesc,
void* pRestrictToOutput,
void** ppSwapChain);
HRESULT(STDMETHODCALLTYPE* GetSharedResourceAdapterLuid)(
IDXGIFactory6* This,
HANDLE hResource,
LUID* pLuid);
HRESULT(STDMETHODCALLTYPE* RegisterStereoStatusWindow)(
IDXGIFactory6* This,
HWND WindowHandle,
UINT wMsg,
DWORD* pdwCookie);
HRESULT(STDMETHODCALLTYPE* RegisterStereoStatusEvent)(
IDXGIFactory6* This,
HANDLE hEvent,
DWORD* pdwCookie);
void (STDMETHODCALLTYPE* UnregisterStereoStatus)(
IDXGIFactory6* This,
DWORD dwCookie);
HRESULT(STDMETHODCALLTYPE* RegisterOcclusionStatusWindow)(
IDXGIFactory6* This,
HWND WindowHandle,
UINT wMsg,
DWORD* pdwCookie);
HRESULT(STDMETHODCALLTYPE* RegisterOcclusionStatusEvent)(
IDXGIFactory6* This,
HANDLE hEvent,
DWORD* pdwCookie);
void (STDMETHODCALLTYPE* UnregisterOcclusionStatus)(
IDXGIFactory6* This,
DWORD dwCookie);
HRESULT(STDMETHODCALLTYPE* CreateSwapChainForComposition)(
IDXGIFactory6* This,
IUnknown* pDevice,
void* pDesc,
void* pRestrictToOutput,
void** ppSwapChain);
UINT(STDMETHODCALLTYPE* GetCreationFlags)(
IDXGIFactory6* This);
HRESULT(STDMETHODCALLTYPE* EnumAdapterByLuid)(
IDXGIFactory6* This,
LUID AdapterLuid,
REFIID riid,
void** ppvAdapter);
HRESULT(STDMETHODCALLTYPE* EnumWarpAdapter)(
IDXGIFactory6* This,
REFIID riid,
void** ppvAdapter);
HRESULT(STDMETHODCALLTYPE* CheckFeatureSupport)(
IDXGIFactory6* This,
DXGI_FEATURE Feature,
void* pFeatureSupportData,
UINT FeatureSupportDataSize);
HRESULT(STDMETHODCALLTYPE* EnumAdapterByGpuPreference)(
IDXGIFactory6* This,
UINT Adapter,
DXGI_GPU_PREFERENCE GpuPreference,
REFIID riid,
void** ppvAdapter);
} IDXGIFactory6Vtbl;
struct IDXGIFactory6
{
struct IDXGIFactory6Vtbl* lpVtbl;
};
#define IDXGIFactory6_EnumAdapterByGpuPreference(This,Adapter,GpuPreference,riid,ppvAdapter) \
( (This)->lpVtbl -> EnumAdapterByGpuPreference(This,Adapter,GpuPreference,riid,ppvAdapter) )

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@ -190,7 +190,6 @@ static VkFormat RefreshToVK_SurfaceFormat[] =
VK_FORMAT_BC1_RGBA_UNORM_BLOCK, /* BC1 */
VK_FORMAT_BC2_UNORM_BLOCK, /* BC3 */
VK_FORMAT_BC3_UNORM_BLOCK, /* BC5 */
VK_FORMAT_BC7_UNORM_BLOCK, /* BC7 */
VK_FORMAT_R8G8_SNORM, /* R8G8_SNORM */
VK_FORMAT_R8G8B8A8_SNORM, /* R8G8B8A8_SNORM */
VK_FORMAT_A2R10G10B10_UNORM_PACK32, /* A2R10G10B10 */
@ -211,8 +210,7 @@ static VkFormat RefreshToVK_SurfaceFormat[] =
static VkFormat RefreshToVK_VertexFormat[] =
{
VK_FORMAT_R32_UINT, /* UINT */
VK_FORMAT_R32_SFLOAT, /* FLOAT */
VK_FORMAT_R32_SFLOAT, /* SINGLE */
VK_FORMAT_R32G32_SFLOAT, /* VECTOR2 */
VK_FORMAT_R32G32B32_SFLOAT, /* VECTOR3 */
VK_FORMAT_R32G32B32A32_SFLOAT, /* VECTOR4 */
@ -913,7 +911,6 @@ static inline void DescriptorSetLayoutHashTable_Insert(
typedef struct RenderPassColorTargetDescription
{
VkFormat format;
Refresh_Vec4 clearColor;
Refresh_LoadOp loadOp;
Refresh_StoreOp storeOp;
@ -921,7 +918,6 @@ typedef struct RenderPassColorTargetDescription
typedef struct RenderPassDepthStencilTargetDescription
{
VkFormat format;
Refresh_LoadOp loadOp;
Refresh_StoreOp storeOp;
Refresh_LoadOp stencilLoadOp;
@ -961,11 +957,6 @@ static inline uint8_t RenderPassHash_Compare(
for (i = 0; i < a->colorAttachmentCount; i += 1)
{
if (a->colorTargetDescriptions[i].format != b->colorTargetDescriptions[i].format)
{
return 0;
}
if ( a->colorTargetDescriptions[i].clearColor.x != b->colorTargetDescriptions[i].clearColor.x ||
a->colorTargetDescriptions[i].clearColor.y != b->colorTargetDescriptions[i].clearColor.y ||
a->colorTargetDescriptions[i].clearColor.z != b->colorTargetDescriptions[i].clearColor.z ||
@ -985,11 +976,6 @@ static inline uint8_t RenderPassHash_Compare(
}
}
if (a->depthStencilTargetDescription.format != b->depthStencilTargetDescription.format)
{
return 0;
}
if (a->depthStencilTargetDescription.loadOp != b->depthStencilTargetDescription.loadOp)
{
return 0;
@ -1687,10 +1673,6 @@ typedef struct VulkanRenderer
VkDeviceSize minUBOAlignment;
/* Some drivers don't support D16 for some reason. Fun! */
VkFormat D16Format;
VkFormat D16S8Format;
VulkanTexture **texturesToDestroy;
uint32_t texturesToDestroyCount;
uint32_t texturesToDestroyCapacity;
@ -1799,40 +1781,6 @@ static inline void LogVulkanResultAsWarn(
/* Utility */
static inline VkFormat RefreshToVK_DepthFormat(
VulkanRenderer* renderer,
Refresh_TextureFormat format
) {
switch (format)
{
case REFRESH_TEXTUREFORMAT_D16_UNORM:
return renderer->D16Format;
case REFRESH_TEXTUREFORMAT_D16_UNORM_S8_UINT:
return renderer->D16S8Format;
case REFRESH_TEXTUREFORMAT_D32_SFLOAT:
return VK_FORMAT_D32_SFLOAT;
case REFRESH_TEXTUREFORMAT_D32_SFLOAT_S8_UINT:
return VK_FORMAT_D32_SFLOAT_S8_UINT;
default:
return VK_FORMAT_UNDEFINED;
}
}
static inline uint8_t IsRefreshDepthFormat(Refresh_TextureFormat format)
{
switch (format)
{
case REFRESH_TEXTUREFORMAT_D16_UNORM:
case REFRESH_TEXTUREFORMAT_D32_SFLOAT:
case REFRESH_TEXTUREFORMAT_D16_UNORM_S8_UINT:
case REFRESH_TEXTUREFORMAT_D32_SFLOAT_S8_UINT:
return 1;
default:
return 0;
}
}
static inline uint8_t IsDepthFormat(VkFormat format)
{
switch(format)
@ -1868,7 +1816,6 @@ static inline uint32_t VULKAN_INTERNAL_BytesPerPixel(VkFormat format)
case VK_FORMAT_R32G32B32A32_SFLOAT:
case VK_FORMAT_BC2_UNORM_BLOCK:
case VK_FORMAT_BC3_UNORM_BLOCK:
case VK_FORMAT_BC7_UNORM_BLOCK:
return 16;
case VK_FORMAT_R8G8B8A8_UNORM:
@ -1909,40 +1856,6 @@ static inline uint32_t VULKAN_INTERNAL_BytesPerPixel(VkFormat format)
}
}
static inline uint32_t VULKAN_INTERNAL_GetTextureBlockSize(
VkFormat format
) {
switch (format)
{
case VK_FORMAT_BC1_RGBA_UNORM_BLOCK:
case VK_FORMAT_BC2_UNORM_BLOCK:
case VK_FORMAT_BC3_UNORM_BLOCK:
case VK_FORMAT_BC7_UNORM_BLOCK:
return 4;
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_B8G8R8A8_UNORM:
case VK_FORMAT_R5G6B5_UNORM_PACK16:
case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
case VK_FORMAT_R8G8_SNORM:
case VK_FORMAT_R8G8B8A8_SNORM:
case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
case VK_FORMAT_R16G16_UNORM:
case VK_FORMAT_R16G16B16A16_UNORM:
case VK_FORMAT_R8_UNORM:
case VK_FORMAT_R32_SFLOAT:
case VK_FORMAT_R32G32_SFLOAT:
case VK_FORMAT_R32G32B32A32_SFLOAT:
case VK_FORMAT_R16_SFLOAT:
case VK_FORMAT_R16G16_SFLOAT:
case VK_FORMAT_R16G16B16A16_SFLOAT:
return 1;
default:
Refresh_LogError("Unrecognized texture format!");
return 0;
}
}
static inline VkDeviceSize VULKAN_INTERNAL_BytesPerImage(
uint32_t width,
uint32_t height,
@ -1950,12 +1863,12 @@ static inline VkDeviceSize VULKAN_INTERNAL_BytesPerImage(
) {
uint32_t blocksPerRow = width;
uint32_t blocksPerColumn = height;
uint32_t blockSize = VULKAN_INTERNAL_GetTextureBlockSize(format);
if (blockSize > 1)
if (format == VK_FORMAT_BC1_RGBA_UNORM_BLOCK ||
format == VK_FORMAT_BC3_UNORM_BLOCK ||
format == VK_FORMAT_BC5_UNORM_BLOCK)
{
blocksPerRow = (width + blockSize - 1) / blockSize;
blocksPerColumn = (height + blockSize - 1) / blockSize;
blocksPerRow = (width + 3) / 4;
}
return blocksPerRow * blocksPerColumn * VULKAN_INTERNAL_BytesPerPixel(format);
@ -5700,10 +5613,9 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
if (attachmentInfo.hasDepthStencilAttachment)
{
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_DepthFormat(
renderer,
attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_SurfaceFormat[
attachmentInfo.depthStencilFormat
);
];
attachmentDescriptions[attachmentDescriptionCount].samples =
VK_SAMPLE_COUNT_1_BIT; /* FIXME: do these take multisamples? */
attachmentDescriptions[attachmentDescriptionCount].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
@ -6400,16 +6312,7 @@ static Refresh_Texture* VULKAN_CreateTexture(
VK_IMAGE_USAGE_TRANSFER_SRC_BIT
);
VkImageAspectFlags imageAspectFlags;
VkFormat format;
if (IsRefreshDepthFormat(textureCreateInfo->format))
{
format = RefreshToVK_DepthFormat(renderer, textureCreateInfo->format);
}
else
{
format = RefreshToVK_SurfaceFormat[textureCreateInfo->format];
}
VkFormat format = RefreshToVK_SurfaceFormat[textureCreateInfo->format];
if (textureCreateInfo->usageFlags & REFRESH_TEXTUREUSAGE_SAMPLER_BIT)
{
@ -6603,9 +6506,6 @@ static void VULKAN_SetTextureData(
VulkanTransferBuffer *transferBuffer;
VkBufferImageCopy imageCopy;
uint8_t *stagingBufferPointer;
uint32_t blockSize = VULKAN_INTERNAL_GetTextureBlockSize(vulkanTexture->format);
uint32_t bufferRowLength;
uint32_t bufferImageHeight;
if (vulkanCommandBuffer->renderPassInProgress)
{
@ -6654,9 +6554,6 @@ static void VULKAN_SetTextureData(
&vulkanTexture->resourceAccessType
);
bufferRowLength = SDL_max(blockSize, textureSlice->rectangle.w);
bufferImageHeight = SDL_max(blockSize, textureSlice->rectangle.h);
imageCopy.imageExtent.width = textureSlice->rectangle.w;
imageCopy.imageExtent.height = textureSlice->rectangle.h;
imageCopy.imageExtent.depth = 1;
@ -6668,8 +6565,8 @@ static void VULKAN_SetTextureData(
imageCopy.imageSubresource.layerCount = 1;
imageCopy.imageSubresource.mipLevel = textureSlice->level;
imageCopy.bufferOffset = transferBuffer->offset;
imageCopy.bufferRowLength = bufferRowLength;
imageCopy.bufferImageHeight = bufferImageHeight;
imageCopy.bufferRowLength = 0;
imageCopy.bufferImageHeight = 0;
renderer->vkCmdCopyBufferToImage(
vulkanCommandBuffer->commandBuffer,
@ -6794,24 +6691,6 @@ static void VULKAN_SetTextureDataYUV(
&imageCopy
);
if (tex->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
{
/* TODO: is it worth it to only transition the specific subresource? */
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
tex->layerCount,
0,
tex->levelCount,
0,
tex->image,
&tex->resourceAccessType
);
}
VULKAN_INTERNAL_TrackTexture(renderer, vulkanCommandBuffer, tex);
/* These apply to both U and V */
@ -6856,24 +6735,6 @@ static void VULKAN_SetTextureDataYUV(
&imageCopy
);
if (tex->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
{
/* TODO: is it worth it to only transition the specific subresource? */
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
tex->layerCount,
0,
tex->levelCount,
0,
tex->image,
&tex->resourceAccessType
);
}
VULKAN_INTERNAL_TrackTexture(renderer, vulkanCommandBuffer, tex);
/* V */
@ -6913,9 +6774,11 @@ static void VULKAN_SetTextureDataYUV(
transferBuffer->offset += yDataLength + uvDataLength;
VULKAN_INTERNAL_TrackTexture(renderer, vulkanCommandBuffer, tex);
/* FIXME: don't we have to do this for every image? */
if (tex->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
{
/* TODO: is it worth it to only transition the specific subresource? */
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
@ -6930,8 +6793,6 @@ static void VULKAN_SetTextureDataYUV(
&tex->resourceAccessType
);
}
VULKAN_INTERNAL_TrackTexture(renderer, vulkanCommandBuffer, tex);
}
static void VULKAN_INTERNAL_BlitImage(
@ -6996,8 +6857,8 @@ static void VULKAN_INTERNAL_BlitImage(
blit.dstOffsets[1].y = destinationTextureSlice->rectangle.y + destinationTextureSlice->rectangle.h;
blit.dstOffsets[1].z = 1;
blit.dstSubresource.mipLevel = destinationTextureSlice->level;
blit.dstSubresource.baseArrayLayer = destinationTextureSlice->layer;
blit.dstSubresource.mipLevel = sourceTextureSlice->level;
blit.dstSubresource.baseArrayLayer = sourceTextureSlice->layer;
blit.dstSubresource.layerCount = 1;
blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
@ -7794,7 +7655,6 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
for (i = 0; i < colorAttachmentCount; i += 1)
{
hash.colorTargetDescriptions[i].format = ((VulkanTexture*) colorAttachmentInfos[i].texture)->format;
hash.colorTargetDescriptions[i].clearColor = colorAttachmentInfos[i].clearColor;
hash.colorTargetDescriptions[i].loadOp = colorAttachmentInfos[i].loadOp;
hash.colorTargetDescriptions[i].storeOp = colorAttachmentInfos[i].storeOp;
@ -7804,7 +7664,6 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
if (depthStencilAttachmentInfo == NULL)
{
hash.depthStencilTargetDescription.format = 0;
hash.depthStencilTargetDescription.loadOp = REFRESH_LOADOP_DONT_CARE;
hash.depthStencilTargetDescription.storeOp = REFRESH_STOREOP_DONT_CARE;
hash.depthStencilTargetDescription.stencilLoadOp = REFRESH_LOADOP_DONT_CARE;
@ -7812,7 +7671,6 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
}
else
{
hash.depthStencilTargetDescription.format = ((VulkanTexture*) depthStencilAttachmentInfo->texture)->format;
hash.depthStencilTargetDescription.loadOp = depthStencilAttachmentInfo->loadOp;
hash.depthStencilTargetDescription.storeOp = depthStencilAttachmentInfo->storeOp;
hash.depthStencilTargetDescription.stencilLoadOp = depthStencilAttachmentInfo->stencilLoadOp;
@ -8141,8 +7999,6 @@ static void VULKAN_BeginRenderPass(
if (depthStencilAttachmentInfo != NULL)
{
texture = (VulkanTexture*) depthStencilAttachmentInfo->texture;
if (texture->dimensions.width < framebufferWidth)
{
framebufferWidth = texture->dimensions.width;
@ -9506,9 +9362,9 @@ static void VULKAN_Submit(
/* Mark command buffers as submitted */
if (renderer->submittedCommandBufferCount + 1 >= renderer->submittedCommandBufferCapacity)
if (renderer->submittedCommandBufferCount + commandBufferCount >= renderer->submittedCommandBufferCapacity)
{
renderer->submittedCommandBufferCapacity = renderer->submittedCommandBufferCount + 1;
renderer->submittedCommandBufferCapacity = renderer->submittedCommandBufferCount + commandBufferCount;
renderer->submittedCommandBuffers = SDL_realloc(
renderer->submittedCommandBuffers,
@ -9516,9 +9372,12 @@ static void VULKAN_Submit(
);
}
((VulkanCommandBuffer*)pCommandBuffers[i])->submitted = 1;
renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount] = (VulkanCommandBuffer*) pCommandBuffers[i];
renderer->submittedCommandBufferCount += 1;
for (i = 0; i < commandBufferCount; i += 1)
{
((VulkanCommandBuffer*)pCommandBuffers[i])->submitted = 1;
renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount] = (VulkanCommandBuffer*) pCommandBuffers[i];
renderer->submittedCommandBufferCount += 1;
}
/* Present, if applicable */
@ -10272,9 +10131,6 @@ static Refresh_Device* VULKAN_CreateDevice(
VkDescriptorPoolSize poolSizes[4];
VkDescriptorSetAllocateInfo descriptorAllocateInfo;
/* Variables: Image Format Detection */
VkImageFormatProperties imageFormatProperties;
VULKAN_INTERNAL_LoadEntryPoints(renderer);
renderer->presentMode = presentationParameters->presentMode;
@ -10714,53 +10570,12 @@ static Refresh_Device* VULKAN_CreateDevice(
renderer->renderTargetHashArray.capacity = 0;
/* Initialize transfer buffer pool */
renderer->transferBufferPool.lock = SDL_CreateMutex();
renderer->transferBufferPool.availableBufferCapacity = 4;
renderer->transferBufferPool.availableBufferCount = 0;
renderer->transferBufferPool.availableBuffers = SDL_malloc(renderer->transferBufferPool.availableBufferCapacity * sizeof(VulkanTransferBuffer*));
/* Some drivers don't support D16, so we have to fall back to D32. */
vulkanResult = renderer->vkGetPhysicalDeviceImageFormatProperties(
renderer->physicalDevice,
VK_FORMAT_D16_UNORM,
VK_IMAGE_TYPE_2D,
VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_ASPECT_DEPTH_BIT,
0,
&imageFormatProperties
);
if (vulkanResult == VK_ERROR_FORMAT_NOT_SUPPORTED)
{
renderer->D16Format = VK_FORMAT_D32_SFLOAT;
}
else
{
renderer->D16Format = VK_FORMAT_D16_UNORM;
}
vulkanResult = renderer->vkGetPhysicalDeviceImageFormatProperties(
renderer->physicalDevice,
VK_FORMAT_D16_UNORM_S8_UINT,
VK_IMAGE_TYPE_2D,
VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
0,
&imageFormatProperties
);
if (vulkanResult == VK_ERROR_FORMAT_NOT_SUPPORTED)
{
renderer->D16S8Format = VK_FORMAT_D32_SFLOAT_S8_UINT;
}
else
{
renderer->D16S8Format = VK_FORMAT_D16_UNORM_S8_UINT;
}
/* Deferred destroy storage */
renderer->texturesToDestroyCapacity = 16;

View File

@ -8,19 +8,29 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
MinSizeRel|x64 = MinSizeRel|x64
MinSizeRel|x86 = MinSizeRel|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
RelWithDebInfo|x64 = RelWithDebInfo|x64
RelWithDebInfo|x86 = RelWithDebInfo|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Debug|x64.ActiveCfg = Debug|x64
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Debug|x64.Build.0 = Debug|x64
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Debug|x86.ActiveCfg = Debug|Win32
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Debug|x86.Build.0 = Debug|Win32
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.MinSizeRel|x64.ActiveCfg = MinSizeRel|x64
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.MinSizeRel|x64.Build.0 = MinSizeRel|x64
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.MinSizeRel|x86.ActiveCfg = MinSizeRel|x64
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Release|x64.ActiveCfg = Release|x64
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Release|x64.Build.0 = Release|x64
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Release|x86.ActiveCfg = Release|Win32
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.Release|x86.Build.0 = Release|Win32
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x64.ActiveCfg = RelWithDebInfo|x64
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x64.Build.0 = RelWithDebInfo|x64
{6DB15344-E000-45CB-A48A-1D72F7D6E945}.RelWithDebInfo|x86.ActiveCfg = RelWithDebInfo|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -61,7 +61,8 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>REFRESH_DRIVER_D3D11;REFRESH_DRIVER_VULKAN;SPIRV_CROSS_C_API_GLSL;SPIRV_CROSS_C_API_HLSL;SPIRV_CROSS_C_API_REFLECT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\SPIRV-Cross;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
@ -72,9 +73,10 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>REFRESH_DRIVER_D3D11;REFRESH_DRIVER_VULKAN;SPIRV_CROSS_C_API_GLSL;SPIRV_CROSS_C_API_HLSL;SPIRV_CROSS_C_API_REFLECT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\SPIRV-Cross;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -83,7 +85,16 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\SPIRV-Cross\spirv_cfg.cpp" />
<ClCompile Include="..\SPIRV-Cross\spirv_cross.cpp" />
<ClCompile Include="..\SPIRV-Cross\spirv_cross_c.cpp" />
<ClCompile Include="..\SPIRV-Cross\spirv_cross_parsed_ir.cpp" />
<ClCompile Include="..\SPIRV-Cross\spirv_glsl.cpp" />
<ClCompile Include="..\SPIRV-Cross\spirv_hlsl.cpp" />
<ClCompile Include="..\SPIRV-Cross\spirv_parser.cpp" />
<ClCompile Include="..\SPIRV-Cross\spirv_reflect.cpp" />
<ClCompile Include="..\src\Refresh.c" />
<ClCompile Include="..\src\Refresh_Driver_D3D11.c" />
<ClCompile Include="..\src\Refresh_Driver_Vulkan.c" />
<ClCompile Include="..\src\Refresh_Image.c" />
</ItemGroup>
@ -91,6 +102,7 @@
<ClInclude Include="..\include\Refresh.h" />
<ClInclude Include="..\include\Refresh_Image.h" />
<ClInclude Include="..\src\Refresh_Driver.h" />
<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h" />
<ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@ -10,6 +10,33 @@
<ClCompile Include="..\src\Refresh_Image.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\Refresh_Driver_D3D11.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\SPIRV-Cross\spirv_cfg.cpp">
<Filter>Source Files\spirv-cross</Filter>
</ClCompile>
<ClCompile Include="..\SPIRV-Cross\spirv_cross.cpp">
<Filter>Source Files\spirv-cross</Filter>
</ClCompile>
<ClCompile Include="..\SPIRV-Cross\spirv_cross_c.cpp">
<Filter>Source Files\spirv-cross</Filter>
</ClCompile>
<ClCompile Include="..\SPIRV-Cross\spirv_cross_parsed_ir.cpp">
<Filter>Source Files\spirv-cross</Filter>
</ClCompile>
<ClCompile Include="..\SPIRV-Cross\spirv_glsl.cpp">
<Filter>Source Files\spirv-cross</Filter>
</ClCompile>
<ClCompile Include="..\SPIRV-Cross\spirv_hlsl.cpp">
<Filter>Source Files\spirv-cross</Filter>
</ClCompile>
<ClCompile Include="..\SPIRV-Cross\spirv_parser.cpp">
<Filter>Source Files\spirv-cross</Filter>
</ClCompile>
<ClCompile Include="..\SPIRV-Cross\spirv_reflect.cpp">
<Filter>Source Files\spirv-cross</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\Refresh.h">
@ -24,6 +51,9 @@
<ClInclude Include="..\include\Refresh_Image.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">
@ -32,5 +62,8 @@
<Filter Include="Source Files">
<UniqueIdentifier>{B2BA146C-CAA1-30BE-B7A9-F8D02673EA0C}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\spirv-cross">
<UniqueIdentifier>{4764626f-fd8b-4a1c-8c20-fd92a1f3cb4b}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>