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			ed280eeec7
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			8fca9089ec
		
	
		|  | @ -43,10 +43,7 @@ | |||
| 
 | ||||
| #define D3D11_DLL "d3d11.dll" | ||||
| #define DXGI_DLL "dxgi.dll" | ||||
| #define D3D11_CREATE_DEVICE_FUNC "D3D11CreateDevice" | ||||
| #define D3DCOMPILE_FUNC "D3DCompile" | ||||
| #define CREATE_DXGI_FACTORY1_FUNC "CreateDXGIFactory1" | ||||
| #define WINDOW_DATA "Refresh_D3D11WindowData" | ||||
| #define WINDOW_SWAPCHAIN_DATA "Refresh_D3D11Swapchain" | ||||
| 
 | ||||
| #define NOT_IMPLEMENTED SDL_assert(0 && "Not implemented!"); | ||||
| 
 | ||||
|  | @ -83,7 +80,7 @@ typedef HRESULT(WINAPI *PFN_D3DCOMPILE)( | |||
| 
 | ||||
|  /* Conversions */ | ||||
| 
 | ||||
| static DXGI_FORMAT RefreshToD3D11_TextureFormat[] = | ||||
| static DXGI_FORMAT RefreshToD3D11_SurfaceFormat[] = | ||||
| { | ||||
| 	DXGI_FORMAT_R8G8B8A8_UNORM,	/* R8G8B8A8 */ | ||||
| 	DXGI_FORMAT_B8G8R8A8_UNORM,	/* B8G8R8A8 */ | ||||
|  | @ -233,36 +230,133 @@ static D3D11_TEXTURE_ADDRESS_MODE RefreshToD3D11_SamplerAddressMode[] = | |||
| 
 | ||||
| /* Structs */ | ||||
| 
 | ||||
| typedef struct SwapchainData | ||||
| typedef struct D3D11Texture | ||||
| { | ||||
| 	IDXGISwapChain *swapchain; | ||||
| 	ID3D11RenderTargetView *swapchainRTView; | ||||
| } SwapchainData; | ||||
| 	/* D3D Handles */ | ||||
| 	ID3D11Resource *handle; /* ID3D11Texture2D* or ID3D11Texture3D* */ | ||||
| 	ID3D11ShaderResourceView *shaderView; | ||||
| 
 | ||||
| typedef struct WindowData | ||||
| 	/* Basic Info */ | ||||
| 	int32_t levelCount; | ||||
| 	uint8_t isRenderTarget; | ||||
| 
 | ||||
| 	/* Dimensions */ | ||||
| 	#define REFRESH_D3D11_RENDERTARGET_2D 0 | ||||
| 	#define REFRESH_D3D11_RENDERTARGET_3D 1 | ||||
| 	#define REFRESH_D3D11_RENDERTARGET_CUBE 2 | ||||
| 	uint8_t rtType; | ||||
| 	REFRESHNAMELESS union | ||||
| 	{ | ||||
| 		struct | ||||
| 		{ | ||||
| 			int32_t width; | ||||
| 			int32_t height; | ||||
| 			ID3D11View *targetView;	/* ID3D11RenderTargetView* or ID3D11DepthStencilView* */ | ||||
| 		} twod; | ||||
| 		struct | ||||
| 		{ | ||||
| 			int32_t width; | ||||
| 			int32_t height; | ||||
| 			int32_t depth; | ||||
| 		} threed; | ||||
| 		struct | ||||
| 		{ | ||||
| 			int32_t size; | ||||
| 			ID3D11RenderTargetView **rtViews; | ||||
| 		} cube; | ||||
| 	}; | ||||
| } D3D11Texture; | ||||
| 
 | ||||
| typedef struct D3D11Buffer | ||||
| { | ||||
| 	ID3D11Buffer *handle; | ||||
| } D3D11Buffer; | ||||
| 
 | ||||
| typedef struct D3D11SwapchainData | ||||
| { | ||||
| 	IDXGISwapChain* swapchain; | ||||
| 	D3D11Texture refreshTexture; | ||||
| 	void* windowHandle; | ||||
| 	uint8_t allowTearing; | ||||
| 	SwapchainData *swapchainData; | ||||
| } WindowData; | ||||
| } D3D11SwapchainData; | ||||
| 
 | ||||
| typedef struct D3D11CommandBuffer | ||||
| { | ||||
| 	/* D3D11 Object References */ | ||||
| 	ID3D11DeviceContext *context; | ||||
| 	ID3D11CommandList *commandList; | ||||
| 	D3D11SwapchainData *swapchainData; | ||||
| 
 | ||||
| 	/* Render Pass */ | ||||
| 	uint8_t numBoundColorAttachments; | ||||
| 	ID3D11RenderTargetView *rtViews[MAX_COLOR_TARGET_BINDINGS]; | ||||
| 	ID3D11DepthStencilView* dsView; | ||||
| 
 | ||||
| 	/* State */ | ||||
| 	SDL_threadID threadID; | ||||
| 	uint8_t recording; | ||||
| } D3D11CommandBuffer; | ||||
| 
 | ||||
| typedef struct D3D11CommandBufferPool | ||||
| { | ||||
| 	D3D11CommandBuffer **elements; | ||||
| 	uint32_t count; | ||||
| 	uint32_t capacity; | ||||
| } D3D11CommandBufferPool; | ||||
| 
 | ||||
| typedef struct D3D11ShaderModule | ||||
| { | ||||
| 	ID3D11DeviceChild *shader; /* ID3D11VertexShader, ID3D11PixelShader, ID3D11ComputeShader */ | ||||
| 	ID3D10Blob *blob; | ||||
| 	char *shaderSource; | ||||
| 	size_t shaderSourceLength; | ||||
| } D3D11ShaderModule; | ||||
| 
 | ||||
| typedef struct D3D11GraphicsPipeline | ||||
| { | ||||
| 	float blendConstants[4]; | ||||
| 
 | ||||
| 	int32_t numColorAttachments; | ||||
| 	int32_t colorAttachmentSampleCounts[MAX_COLOR_TARGET_BINDINGS]; | ||||
| 	DXGI_FORMAT colorAttachmentFormats[MAX_COLOR_TARGET_BINDINGS]; | ||||
| 	ID3D11BlendState *colorAttachmentBlendState; | ||||
| 
 | ||||
| 	uint8_t hasDepthStencilAttachment; | ||||
| 	DXGI_FORMAT depthStencilAttachmentFormat; | ||||
| 
 | ||||
| 	D3D11_PRIMITIVE_TOPOLOGY primitiveTopology; | ||||
| 	uint32_t stencilRef; | ||||
| 	ID3D11DepthStencilState *depthStencilState; | ||||
| 	ID3D11RasterizerState *rasterizerState; | ||||
| 	ID3D11InputLayout *inputLayout; | ||||
| 
 | ||||
| 	Refresh_MultisampleState multisampleState; | ||||
| 	ID3D11VertexShader *vertexShader; | ||||
| 	ID3D11PixelShader *fragmentShader; | ||||
| } D3D11GraphicsPipeline; | ||||
| 
 | ||||
| typedef struct D3D11Renderer | ||||
| { | ||||
| 	ID3D11Device *device; | ||||
| 	ID3D11DeviceContext *immediateContext; | ||||
| 	IDXGIFactory1 *factory; | ||||
| 	IDXGIAdapter1 *adapter; | ||||
| 	IDXGIAdapter1* adapter; | ||||
| 	void *d3d11_dll; | ||||
| 	void *dxgi_dll; | ||||
| 	void *d3dcompiler_dll; | ||||
| 	SDL_mutex *contextLock; | ||||
| 
 | ||||
| 	D3D11CommandBufferPool *commandBufferPool; | ||||
| 	SDL_mutex *commandBufferAcquisitionMutex; | ||||
| 
 | ||||
| 	D3D11SwapchainData** swapchainDatas; | ||||
| 	uint32_t swapchainDataCount; | ||||
| 	uint32_t swapchainDataCapacity; | ||||
| 
 | ||||
| 	Refresh_Vec4 blendFactor; | ||||
| 
 | ||||
| 	uint8_t debugMode; | ||||
| 	D3D_FEATURE_LEVEL featureLevel; /* FIXME: Do we need this? */ | ||||
| 	D3D_FEATURE_LEVEL featureLevel; | ||||
| 	PFN_D3DCOMPILE D3DCompileFunc; | ||||
| 
 | ||||
| 	WindowData **claimedWindows; | ||||
| 	uint32_t claimedWindowCount; | ||||
| 	uint32_t claimedWindowCapacity; | ||||
| } D3D11Renderer; | ||||
| 
 | ||||
| /* Logging */ | ||||
|  | @ -710,195 +804,13 @@ static void D3D11_BindComputeTextures( | |||
| 
 | ||||
| /* Window and Swapchain Management */ | ||||
| 
 | ||||
| static WindowData* D3D11_INTERNAL_FetchWindowData( | ||||
| 	void *windowHandle | ||||
| ) { | ||||
| 	return (WindowData*) SDL_GetWindowData(windowHandle, WINDOW_DATA); | ||||
| } | ||||
| 
 | ||||
| static void D3D11_INTERNAL_ResolveSwapChainModeDescription( | ||||
| 	IUnknown *device, | ||||
| 	IDXGIAdapter *adapter, | ||||
| 	IDXGIFactory1 *factory, | ||||
| 	HWND window, | ||||
| 	DXGI_MODE_DESC *modeDescription, | ||||
| 	DXGI_MODE_DESC *swapChainDescription | ||||
| ) { | ||||
| 	HMONITOR monitor; | ||||
| 	int iAdapter = 0, iOutput; | ||||
| 	IDXGIAdapter1* pAdapter; | ||||
| 	IDXGIOutput *output; | ||||
| 	DXGI_OUTPUT_DESC description; | ||||
| 
 | ||||
| 	/* Find the output (on any adapter) attached to the monitor that holds our window */ | ||||
| 	monitor = MonitorFromWindow(window, MONITOR_DEFAULTTOPRIMARY); | ||||
| 	while (SUCCEEDED(IDXGIFactory1_EnumAdapters1(factory, iAdapter++, &pAdapter))) | ||||
| 	{ | ||||
| 		iOutput = 0; | ||||
| 		while (SUCCEEDED(IDXGIAdapter_EnumOutputs(pAdapter, iOutput++, &output))) | ||||
| 		{ | ||||
| 			IDXGIOutput_GetDesc(output, &description); | ||||
| 			if (description.Monitor == monitor) | ||||
| 			{ | ||||
| 				if (SUCCEEDED(IDXGIOutput_FindClosestMatchingMode(output, modeDescription, swapChainDescription, device))) | ||||
| 				{ | ||||
| 					IDXGIOutput_Release(output); | ||||
| 					IDXGIAdapter1_Release(pAdapter); | ||||
| 					return; | ||||
| 				} | ||||
| 			} | ||||
| 			IDXGIOutput_Release(output); | ||||
| 		} | ||||
| 		IDXGIAdapter1_Release(pAdapter); | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| static uint8_t D3D11_INTERNAL_CreateSwapchain( | ||||
| 	D3D11Renderer *renderer, | ||||
| 	WindowData *windowData | ||||
| ) { | ||||
| 	SDL_SysWMinfo info; | ||||
| 	HWND dxgiHandle; | ||||
| 	DXGI_MODE_DESC swapchainBufferDesc; | ||||
| 	DXGI_SWAP_CHAIN_DESC swapchainDesc; | ||||
| 	IDXGIFactory1 *pParent; | ||||
| 	IDXGISwapChain *swapchain; | ||||
| 	SwapchainData *swapchainData; | ||||
| 	HRESULT res; | ||||
| 
 | ||||
| 	/* Get the DXGI handle */ | ||||
| 	SDL_VERSION(&info.version); | ||||
| 	SDL_GetWindowWMInfo((SDL_Window*) windowData->windowHandle, &info); | ||||
| 	dxgiHandle = info.info.win.window; | ||||
| 
 | ||||
| 	/* Initialize the swapchain buffer descriptor */ | ||||
| 	swapchainBufferDesc.Width = 0; | ||||
| 	swapchainBufferDesc.Height = 0; | ||||
| 	swapchainBufferDesc.RefreshRate.Numerator = 0; | ||||
| 	swapchainBufferDesc.RefreshRate.Denominator = 0; | ||||
| 	swapchainBufferDesc.Format = RefreshToD3D11_TextureFormat[REFRESH_TEXTUREFORMAT_R8G8B8A8]; | ||||
| 	swapchainBufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; | ||||
| 	swapchainBufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; | ||||
| 
 | ||||
| 	/* Get the closest matching mode we can from the current monitor */ | ||||
| 	D3D11_INTERNAL_ResolveSwapChainModeDescription( | ||||
| 		(IUnknown*) renderer->device, | ||||
| 		(IDXGIAdapter*) renderer->adapter, | ||||
| 		(IDXGIFactory1*) renderer->factory, | ||||
| 		dxgiHandle, | ||||
| 		&swapchainBufferDesc, | ||||
| 		&swapchainDesc.BufferDesc | ||||
| 	); | ||||
| 
 | ||||
| 	/* Initialize the swapchain descriptor */ | ||||
| 	swapchainDesc.BufferDesc = swapchainBufferDesc; /* FIXME: I think this is wrong, and it's wrong in FNA3D too! */ | ||||
| 	swapchainDesc.SampleDesc.Count = 1; | ||||
| 	swapchainDesc.SampleDesc.Quality = 0; | ||||
| 	swapchainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; | ||||
| 	swapchainDesc.BufferCount = 3; | ||||
| 	swapchainDesc.OutputWindow = dxgiHandle; | ||||
| 	swapchainDesc.Windowed = 1; | ||||
| 	swapchainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; | ||||
| 	swapchainDesc.Flags = 0; | ||||
| 
 | ||||
| 	/* Create the swapchain! */ | ||||
| 	res = IDXGIFactory1_CreateSwapChain( | ||||
| 		(IDXGIFactory1*) renderer->factory, | ||||
| 		(IUnknown*) renderer->device, | ||||
| 		&swapchainDesc, | ||||
| 		&swapchain | ||||
| 	); | ||||
| 	ERROR_CHECK("Could not create swapchain"); | ||||
| 
 | ||||
| 	/*
 | ||||
| 	 * The swapchain's parent is a separate factory from the factory that | ||||
| 	 * we used to create the swapchain, and only that parent can be used to | ||||
| 	 * set the window association. Trying to set an association on our factory | ||||
| 	 * will silently fail and doesn't even verify arguments or return errors. | ||||
| 	 * See https://gamedev.net/forums/topic/634235-dxgidisabling-altenter/4999955/
 | ||||
| 	 */ | ||||
| 	res = IDXGISwapChain_GetParent( | ||||
| 		swapchain, | ||||
| 		&D3D_IID_IDXGIFactory1, | ||||
| 		(void**) &pParent | ||||
| 	); | ||||
| 	if (FAILED(res)) | ||||
| 	{ | ||||
| 		Refresh_LogWarn( | ||||
| 			"Could not get swapchain parent! Error Code: %08X", | ||||
| 			res | ||||
| 		); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		/* Disable DXGI window crap */ | ||||
| 		res = IDXGIFactory1_MakeWindowAssociation( | ||||
| 			pParent, | ||||
| 			dxgiHandle, | ||||
| 			DXGI_MWA_NO_WINDOW_CHANGES | ||||
| 		); | ||||
| 		if (FAILED(res)) | ||||
| 		{ | ||||
| 			Refresh_LogWarn( | ||||
| 				"MakeWindowAssociation failed! Error Code: %08X", | ||||
| 				res | ||||
| 			); | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	/* Create the swapchain data */ | ||||
| 	swapchainData = (SwapchainData*) SDL_malloc(sizeof(SwapchainData)); | ||||
| 	swapchainData->swapchain = swapchain; | ||||
| 	swapchainData->swapchainRTView = NULL; | ||||
| 
 | ||||
| 	windowData->swapchainData = swapchainData; | ||||
| 	return 1; | ||||
| } | ||||
| 
 | ||||
| static uint8_t D3D11_ClaimWindow( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	void *windowHandle, | ||||
| 	Refresh_PresentMode presentMode | ||||
| ) { | ||||
| 	D3D11Renderer *renderer = (D3D11Renderer*) driverData; | ||||
| 	WindowData *windowData = D3D11_INTERNAL_FetchWindowData(windowHandle); | ||||
| 
 | ||||
| 	if (windowData == NULL) | ||||
| 	{ | ||||
| 		windowData = (WindowData*) SDL_malloc(sizeof(WindowData)); | ||||
| 		windowData->windowHandle = windowHandle; | ||||
| 		windowData->allowTearing = presentMode == REFRESH_PRESENTMODE_IMMEDIATE; | ||||
| 
 | ||||
| 		if (D3D11_INTERNAL_CreateSwapchain(renderer, windowData)) | ||||
| 		{ | ||||
| 			SDL_SetWindowData((SDL_Window*) windowHandle, WINDOW_DATA, windowData); | ||||
| 
 | ||||
| 			if (renderer->claimedWindowCount >= renderer->claimedWindowCapacity) | ||||
| 			{ | ||||
| 				renderer->claimedWindowCapacity *= 2; | ||||
| 				renderer->claimedWindows = SDL_realloc( | ||||
| 					renderer->claimedWindows, | ||||
| 					renderer->claimedWindowCapacity * sizeof(WindowData*) | ||||
| 				); | ||||
| 			} | ||||
| 
 | ||||
| 			renderer->claimedWindows[renderer->claimedWindowCount] = windowData; | ||||
| 			renderer->claimedWindowCount += 1; | ||||
| 
 | ||||
| 			return 1; | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			Refresh_LogError("Could not create swapchain, failed to claim window!"); | ||||
| 			SDL_free(windowData); | ||||
| 			return 0; | ||||
| 		} | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		Refresh_LogWarn("Window already claimed!"); | ||||
| 		return 0; | ||||
| 	} | ||||
| 	NOT_IMPLEMENTED | ||||
| 	return 0; | ||||
| } | ||||
| 
 | ||||
| static uint8_t D3D11_UnclaimWindow( | ||||
|  | @ -924,6 +836,7 @@ static Refresh_TextureFormat D3D11_GetSwapchainFormat( | |||
| 	Refresh_Renderer *driverData, | ||||
| 	void *windowHandle | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| 	return REFRESH_TEXTUREFORMAT_R8G8B8A8; | ||||
| } | ||||
| 
 | ||||
|  | @ -987,99 +900,7 @@ static void D3D11_ReleaseFence( | |||
| static uint8_t D3D11_PrepareDriver( | ||||
| 	uint32_t *flags | ||||
| ) { | ||||
| 	void *d3d11_dll, *d3dcompiler_dll, *dxgi_dll; | ||||
| 	PFN_D3D11_CREATE_DEVICE D3D11CreateDeviceFunc; | ||||
| 	D3D_FEATURE_LEVEL levels[] = { D3D_FEATURE_LEVEL_11_0 }; | ||||
| 	PFN_D3DCOMPILE D3DCompileFunc; | ||||
| 	PFN_CREATE_DXGI_FACTORY1 CreateDXGIFactoryFunc; | ||||
| 	HRESULT res; | ||||
| 
 | ||||
| 	/* Can we load D3D11? */ | ||||
| 
 | ||||
| 	d3d11_dll = SDL_LoadObject(D3D11_DLL); | ||||
| 	if (d3d11_dll == NULL) | ||||
| 	{ | ||||
| 		Refresh_LogWarn("D3D11: Could not find " D3D11_DLL); | ||||
| 		return 0; | ||||
| 	} | ||||
| 
 | ||||
| 	D3D11CreateDeviceFunc = (PFN_D3D11_CREATE_DEVICE) SDL_LoadFunction( | ||||
| 		d3d11_dll, | ||||
| 		D3D11_CREATE_DEVICE_FUNC | ||||
| 	); | ||||
| 	if (D3D11CreateDeviceFunc == NULL) | ||||
| 	{ | ||||
| 		Refresh_LogWarn("D3D11: Could not find function " D3D11_CREATE_DEVICE_FUNC " in " D3D11_DLL); | ||||
| 		SDL_UnloadObject(d3d11_dll); | ||||
| 		return 0; | ||||
| 	} | ||||
| 
 | ||||
| 	/* Can we create a device? */ | ||||
| 
 | ||||
| 	res = D3D11CreateDeviceFunc( | ||||
| 		NULL, | ||||
| 		D3D_DRIVER_TYPE_HARDWARE, | ||||
| 		NULL, | ||||
| 		D3D11_CREATE_DEVICE_BGRA_SUPPORT, | ||||
| 		levels, | ||||
| 		SDL_arraysize(levels), | ||||
| 		D3D11_SDK_VERSION, | ||||
| 		NULL, | ||||
| 		NULL, | ||||
| 		NULL | ||||
| 	); | ||||
| 
 | ||||
| 	SDL_UnloadObject(d3d11_dll); | ||||
| 
 | ||||
| 	if (FAILED(res)) | ||||
| 	{ | ||||
| 		Refresh_LogWarn("D3D11: Could not create D3D11Device with feature level 11_0"); | ||||
| 		return 0; | ||||
| 	} | ||||
| 
 | ||||
| 	/* Can we load D3DCompiler? */ | ||||
| 
 | ||||
| 	d3dcompiler_dll = SDL_LoadObject(D3DCOMPILER_DLL); | ||||
| 	if (d3dcompiler_dll == NULL) | ||||
| 	{ | ||||
| 		Refresh_LogWarn("D3D11: Could not find " D3DCOMPILER_DLL); | ||||
| 		return 0; | ||||
| 	} | ||||
| 
 | ||||
| 	D3DCompileFunc = (PFN_D3DCOMPILE) SDL_LoadFunction( | ||||
| 		d3dcompiler_dll, | ||||
| 		D3DCOMPILE_FUNC | ||||
| 	); | ||||
| 	SDL_UnloadObject(d3dcompiler_dll); /* We're not going to call this function, so we can just unload now. */ | ||||
| 	if (D3DCompileFunc == NULL) | ||||
| 	{ | ||||
| 		Refresh_LogWarn("D3D11: Could not find function " D3DCOMPILE_FUNC " in " D3DCOMPILER_DLL); | ||||
| 		return 0; | ||||
| 	} | ||||
| 
 | ||||
| 	/* Can we load DXGI? */ | ||||
| 
 | ||||
| 	dxgi_dll = SDL_LoadObject(DXGI_DLL); | ||||
| 	if (dxgi_dll == NULL) | ||||
| 	{ | ||||
| 		Refresh_LogWarn("D3D11: Could not find " DXGI_DLL); | ||||
| 		return 0; | ||||
| 	} | ||||
| 
 | ||||
| 	CreateDXGIFactoryFunc = (PFN_CREATE_DXGI_FACTORY1) SDL_LoadFunction( | ||||
| 		dxgi_dll, | ||||
| 		CREATE_DXGI_FACTORY1_FUNC | ||||
| 	); | ||||
| 	SDL_UnloadObject(dxgi_dll); /* We're not going to call this function, so we can just unload now. */ | ||||
| 	if (CreateDXGIFactoryFunc == NULL) | ||||
| 	{ | ||||
| 		Refresh_LogWarn("D3D11: Could not find function " CREATE_DXGI_FACTORY1_FUNC " in " DXGI_DLL); | ||||
| 		return 0; | ||||
| 	} | ||||
| 
 | ||||
| 	/* No window flags required */ | ||||
| 	SDL_SetHint(SDL_HINT_VIDEO_EXTERNAL_CONTEXT, "1"); | ||||
| 
 | ||||
| 	/* Nothing to do here. */ | ||||
| 	return 1; | ||||
| } | ||||
| 
 | ||||
|  | @ -1087,10 +908,10 @@ static Refresh_Device* D3D11_CreateDevice( | |||
| 	uint8_t debugMode | ||||
| ) { | ||||
| 	D3D11Renderer *renderer; | ||||
| 	PFN_CREATE_DXGI_FACTORY1 CreateDXGIFactoryFunc; | ||||
| 	PFN_CREATE_DXGI_FACTORY CreateDXGIFactoryFunc; | ||||
| 	PFN_D3D11_CREATE_DEVICE D3D11CreateDeviceFunc; | ||||
| 	D3D_FEATURE_LEVEL levels[] = { D3D_FEATURE_LEVEL_11_0 }; | ||||
| 	IDXGIFactory6 *factory6; | ||||
| 	void* factory6; | ||||
| 	uint32_t flags; | ||||
| 	DXGI_ADAPTER_DESC1 adapterDesc; | ||||
| 	HRESULT res; | ||||
|  | @ -1110,11 +931,11 @@ static Refresh_Device* D3D11_CreateDevice( | |||
| 	/* Load the D3DCompile function pointer */ | ||||
| 	renderer->D3DCompileFunc = (PFN_D3DCOMPILE) SDL_LoadFunction( | ||||
| 		renderer->d3dcompiler_dll, | ||||
| 		D3DCOMPILE_FUNC | ||||
| 		"D3DCompile" | ||||
| 	); | ||||
| 	if (renderer->D3DCompileFunc == NULL) | ||||
| 	{ | ||||
| 		Refresh_LogError("Could not load function: " D3DCOMPILE_FUNC); | ||||
| 		Refresh_LogError("Could not load D3DCompile function!"); | ||||
| 		return NULL; | ||||
| 	} | ||||
| 
 | ||||
|  | @ -1126,14 +947,14 @@ static Refresh_Device* D3D11_CreateDevice( | |||
| 		return NULL; | ||||
| 	} | ||||
| 
 | ||||
| 	/* Load the CreateDXGIFactory1 function */ | ||||
| 	CreateDXGIFactoryFunc = (PFN_CREATE_DXGI_FACTORY1) SDL_LoadFunction( | ||||
| 	/* Load the CreateDXGIFactory function */ | ||||
| 	CreateDXGIFactoryFunc = (PFN_CREATE_DXGI_FACTORY) SDL_LoadFunction( | ||||
| 		renderer->dxgi_dll, | ||||
| 		CREATE_DXGI_FACTORY1_FUNC | ||||
| 		"CreateDXGIFactory1" | ||||
| 	); | ||||
| 	if (CreateDXGIFactoryFunc == NULL) | ||||
| 	{ | ||||
| 		Refresh_LogError("Could not load function: " CREATE_DXGI_FACTORY1_FUNC); | ||||
| 		Refresh_LogError("Could not load CreateDXGIFactory1 function!"); | ||||
| 		return NULL; | ||||
| 	} | ||||
| 
 | ||||
|  | @ -1153,7 +974,7 @@ static Refresh_Device* D3D11_CreateDevice( | |||
| 	if (SUCCEEDED(res)) | ||||
| 	{ | ||||
| 		IDXGIFactory6_EnumAdapterByGpuPreference( | ||||
| 			factory6, | ||||
| 			(IDXGIFactory6*) factory6, | ||||
| 			0, | ||||
| 			DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE, | ||||
| 			&D3D_IID_IDXGIAdapter1, | ||||
|  | @ -1183,11 +1004,11 @@ static Refresh_Device* D3D11_CreateDevice( | |||
| 	/* Load the CreateDevice function */ | ||||
| 	D3D11CreateDeviceFunc = (PFN_D3D11_CREATE_DEVICE) SDL_LoadFunction( | ||||
| 		renderer->d3d11_dll, | ||||
| 		D3D11_CREATE_DEVICE_FUNC | ||||
| 		"D3D11CreateDevice" | ||||
| 	); | ||||
| 	if (D3D11CreateDeviceFunc == NULL) | ||||
| 	{ | ||||
| 		Refresh_LogError("Could not load function: " D3D11_CREATE_DEVICE_FUNC); | ||||
| 		Refresh_LogError("Could not load D3D11CreateDevice function!"); | ||||
| 		return NULL; | ||||
| 	} | ||||
| 
 | ||||
|  | @ -1201,7 +1022,7 @@ static Refresh_Device* D3D11_CreateDevice( | |||
| 	/* Create the device */ | ||||
| tryCreateDevice: | ||||
| 	res = D3D11CreateDeviceFunc( | ||||
| 		(IDXGIAdapter*) renderer->adapter, | ||||
| 		(IDXGIAdapter*)renderer->adapter, | ||||
| 		D3D_DRIVER_TYPE_UNKNOWN, /* Must be UNKNOWN if adapter is non-null according to spec */ | ||||
| 		NULL, | ||||
| 		flags, | ||||
|  | @ -1227,12 +1048,27 @@ tryCreateDevice: | |||
| 	Refresh_LogInfo("Refresh Driver: D3D11"); | ||||
| 	Refresh_LogInfo("D3D11 Adapter: %S", adapterDesc.Description); | ||||
| 
 | ||||
| 	/* Create the command buffer pool */ | ||||
| 	renderer->commandBufferPool = (D3D11CommandBufferPool*) SDL_calloc( | ||||
| 		1, | ||||
| 		sizeof(D3D11CommandBufferPool) | ||||
| 	); | ||||
| 
 | ||||
| 	/* Create mutexes */ | ||||
| 	renderer->contextLock = SDL_CreateMutex(); | ||||
| 	renderer->commandBufferAcquisitionMutex = SDL_CreateMutex(); | ||||
| 
 | ||||
| 	/* Initialize miscellaneous renderer members */ | ||||
| 	renderer->debugMode = (flags & D3D11_CREATE_DEVICE_DEBUG); | ||||
| 	renderer->blendFactor.x = 1.0f; | ||||
| 	renderer->blendFactor.y = 1.0f; | ||||
| 	renderer->blendFactor.z = 1.0f; | ||||
| 	renderer->blendFactor.w = 1.0f; | ||||
| 
 | ||||
| 	/* Create the Refresh Device */ | ||||
| 	result = (Refresh_Device*) SDL_malloc(sizeof(Refresh_Device)); | ||||
| 	ASSIGN_DRIVER(D3D11) | ||||
| 
 | ||||
| 	result->driverData = (Refresh_Renderer*) renderer; | ||||
| 
 | ||||
| 	return result; | ||||
|  |  | |||
|  | @ -25,7 +25,7 @@ | |||
|  */ | ||||
| 
 | ||||
| /* Function Pointer Signatures */ | ||||
| typedef HRESULT(WINAPI* PFN_CREATE_DXGI_FACTORY1)(const GUID* riid, void** ppFactory); | ||||
| typedef HRESULT(WINAPI* PFN_CREATE_DXGI_FACTORY)(const GUID* riid, void** ppFactory); | ||||
| 
 | ||||
|  /* IIDs (from https://magnumdb.com) */ | ||||
| 
 | ||||
|  |  | |||
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		Reference in New Issue