forked from MoonsideGames/Refresh
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1 Commits
d3d11-revi
...
main
Author | SHA1 | Date |
---|---|---|
cosmonaut | b78d01592b |
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@ -41,12 +41,6 @@ add_definitions(
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-DREFRESH_DRIVER_VULKAN
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-DREFRESH_DRIVER_VULKAN
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)
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)
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if (WIN32)
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add_definitions(
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-DREFRESH_DRIVER_D3D11
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)
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endif()
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# Source lists
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# Source lists
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add_library(Refresh
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add_library(Refresh
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# Public Headers
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# Public Headers
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@ -55,10 +49,8 @@ add_library(Refresh
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# Internal Headers
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# Internal Headers
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src/Refresh_Driver.h
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src/Refresh_Driver.h
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src/Refresh_Driver_Vulkan_vkfuncs.h
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src/Refresh_Driver_Vulkan_vkfuncs.h
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Refresh_Driver_D3D11_cdefines.h
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# Source Files
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# Source Files
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src/Refresh.c
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src/Refresh.c
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src/Refresh_Driver_D3D11.c
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src/Refresh_Driver_Vulkan.c
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src/Refresh_Driver_Vulkan.c
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src/Refresh_Image.c
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src/Refresh_Image.c
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)
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)
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@ -330,7 +330,6 @@ typedef enum Refresh_Backend
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{
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{
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REFRESH_BACKEND_DONTCARE,
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REFRESH_BACKEND_DONTCARE,
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REFRESH_BACKEND_VULKAN,
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REFRESH_BACKEND_VULKAN,
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REFRESH_BACKEND_D3D11,
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REFRESH_BACKEND_PS5,
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REFRESH_BACKEND_PS5,
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REFRESH_BACKEND_INVALID
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REFRESH_BACKEND_INVALID
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} Refresh_Backend;
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} Refresh_Backend;
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@ -194,37 +194,26 @@ partial class Program
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// Magic
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// Magic
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writer.Write(new char[] { 'R', 'F', 'S', 'H'});
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writer.Write(new char[] { 'R', 'F', 'S', 'H'});
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// Type
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uint shaderTypeIndex;
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switch (shaderType)
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{
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default:
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case ".vert": shaderTypeIndex = 0; break;
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case ".frag": shaderTypeIndex = 1; break;
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case ".comp": shaderTypeIndex = 2; break;
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}
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writer.Write(shaderTypeIndex);
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if (data.vulkan)
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if (data.vulkan)
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{
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{
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string inputPath = Path.Combine(tempDir, $"{shaderName}.spv");
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string inputPath = Path.Combine(tempDir, $"{shaderName}.spv");
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WriteShaderBlob(writer, inputPath, 1);
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WriteShaderBlob(writer, inputPath, 1);
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}
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}
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if (data.d3d11)
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{
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string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
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WriteShaderBlob(writer, inputPath, 2);
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}
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#if PS5
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#if PS5
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if (data.ps5)
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if (data.ps5)
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{
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{
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string ext = GetPS5ShaderFileExtension();
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string ext = GetPS5ShaderFileExtension();
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string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}");
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string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}");
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WriteShaderBlob(writer, inputPath, 3);
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WriteShaderBlob(writer, inputPath, 2);
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}
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}
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#endif
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#endif
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if (data.d3d11)
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{
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string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
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WriteShaderBlob(writer, inputPath, 3);
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}
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}
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}
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}
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}
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@ -265,7 +254,7 @@ partial class Program
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{
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{
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Process spirvcross = Process.Start(
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Process spirvcross = Process.Start(
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"spirv-cross",
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"spirv-cross",
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$"\"{spirvPath}\" --hlsl --flip-vert-y --shader-model 50 --output \"{outputPath}\""
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$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\""
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);
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);
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spirvcross.WaitForExit();
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spirvcross.WaitForExit();
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if (spirvcross.ExitCode != 0)
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if (spirvcross.ExitCode != 0)
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@ -39,12 +39,6 @@
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#define VULKAN_DRIVER NULL
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#define VULKAN_DRIVER NULL
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#endif
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#endif
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#ifdef REFRESH_DRIVER_D3D11
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#define D3D11_DRIVER &D3D11Driver
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#else
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#define D3D11_DRIVER NULL
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#endif
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#ifdef REFRESH_DRIVER_PS5
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#ifdef REFRESH_DRIVER_PS5
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#define PS5_DRIVER &PS5Driver
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#define PS5_DRIVER &PS5Driver
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#else
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#else
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@ -54,7 +48,6 @@
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static const Refresh_Driver *backends[] = {
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static const Refresh_Driver *backends[] = {
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NULL,
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NULL,
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VULKAN_DRIVER,
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VULKAN_DRIVER,
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D3D11_DRIVER,
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PS5_DRIVER
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PS5_DRIVER
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};
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};
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@ -345,7 +338,7 @@ Refresh_ShaderModule* Refresh_CreateShaderModule(
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Refresh_Device *device,
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Refresh_Device *device,
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Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
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Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
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) {
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) {
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Refresh_Driver_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL, 0 };
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Refresh_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL };
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uint8_t *bytes;
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uint8_t *bytes;
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uint32_t i, size;
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uint32_t i, size;
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@ -355,24 +348,12 @@ Refresh_ShaderModule* Refresh_CreateShaderModule(
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bytes = (uint8_t*) shaderModuleCreateInfo->byteCode;
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bytes = (uint8_t*) shaderModuleCreateInfo->byteCode;
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if (bytes[0] != 'R' || bytes[1] != 'F' || bytes[2] != 'S' || bytes[3] != 'H')
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if (bytes[0] != 'R' || bytes[1] != 'F' || bytes[2] != 'S' || bytes[3] != 'H')
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{
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{
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Refresh_LogError("Cannot parse malformed Refresh shader blob: Incorrect magic number");
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Refresh_LogError("Cannot parse malformed Refresh shader blob!");
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return NULL;
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}
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/* get the type of shader */
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driverSpecificCreateInfo.type = (Refresh_Driver_ShaderType) *((uint32_t*) &bytes[4]);
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if ( driverSpecificCreateInfo.type < 0 ||
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driverSpecificCreateInfo.type > REFRESH_DRIVER_SHADERTYPE_COMPUTE )
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{
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Refresh_LogError(
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"Cannot parse malformed Refresh shader blob: Unknown shader type (%d)",
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driverSpecificCreateInfo.type
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);
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return NULL;
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return NULL;
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}
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}
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/* find the code for the selected backend */
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/* find the code for the selected backend */
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i = 8;
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i = 4;
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while (i < shaderModuleCreateInfo->codeSize)
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while (i < shaderModuleCreateInfo->codeSize)
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{
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{
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size = *((uint32_t*) &bytes[i + 1]);
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size = *((uint32_t*) &bytes[i + 1]);
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@ -959,7 +940,9 @@ int Refresh_QueryFence(
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Refresh_Device *device,
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Refresh_Device *device,
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Refresh_Fence *fence
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Refresh_Fence *fence
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) {
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) {
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if (device == NULL) { return 0; }
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if (device == NULL) {
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return 0;
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}
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return device->QueryFence(
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return device->QueryFence(
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device->driverData,
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device->driverData,
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@ -48,46 +48,6 @@ void Refresh_LogError(const char *fmt, ...);
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/* Internal Helper Utilities */
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/* Internal Helper Utilities */
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static inline int32_t Texture_GetBlockSize(
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Refresh_TextureFormat format
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) {
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switch (format)
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{
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case REFRESH_TEXTUREFORMAT_BC1:
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case REFRESH_TEXTUREFORMAT_BC2:
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case REFRESH_TEXTUREFORMAT_BC3:
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case REFRESH_TEXTUREFORMAT_BC7:
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return 4;
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case REFRESH_TEXTUREFORMAT_R8:
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case REFRESH_TEXTUREFORMAT_R8_UINT:
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case REFRESH_TEXTUREFORMAT_R5G6B5:
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case REFRESH_TEXTUREFORMAT_B4G4R4A4:
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case REFRESH_TEXTUREFORMAT_A1R5G5B5:
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case REFRESH_TEXTUREFORMAT_R16_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R8G8_SNORM:
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case REFRESH_TEXTUREFORMAT_R8G8_UINT:
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case REFRESH_TEXTUREFORMAT_R16_UINT:
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case REFRESH_TEXTUREFORMAT_R8G8B8A8:
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case REFRESH_TEXTUREFORMAT_R32_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R16G16_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM:
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case REFRESH_TEXTUREFORMAT_A2R10G10B10:
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case REFRESH_TEXTUREFORMAT_R8G8B8A8_UINT:
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case REFRESH_TEXTUREFORMAT_R16G16_UINT:
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case REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R16G16B16A16:
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case REFRESH_TEXTUREFORMAT_R32G32_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R16G16B16A16_UINT:
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case REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT:
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return 1;
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default:
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Refresh_LogError(
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"Unrecognized TextureFormat!"
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);
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return 0;
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}
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}
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static inline uint32_t Texture_GetFormatSize(
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static inline uint32_t Texture_GetFormatSize(
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Refresh_TextureFormat format
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Refresh_TextureFormat format
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) {
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) {
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@ -127,7 +87,7 @@ static inline uint32_t Texture_GetFormatSize(
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return 16;
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return 16;
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default:
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default:
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Refresh_LogError(
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Refresh_LogError(
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"Unrecognized TextureFormat!"
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"Unrecognized SurfaceFormat!"
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);
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);
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return 0;
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return 0;
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}
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}
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@ -211,22 +171,6 @@ static inline int32_t BytesPerImage(
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#define MAX_COLOR_TARGET_BINDINGS 4
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#define MAX_COLOR_TARGET_BINDINGS 4
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#define MAX_PRESENT_COUNT 16
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#define MAX_PRESENT_COUNT 16
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/* Internal Shader Module Create Info */
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typedef enum Refresh_Driver_ShaderType
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{
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REFRESH_DRIVER_SHADERTYPE_VERTEX,
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REFRESH_DRIVER_SHADERTYPE_FRAGMENT,
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REFRESH_DRIVER_SHADERTYPE_COMPUTE
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} Refresh_Driver_ShaderType;
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typedef struct Refresh_Driver_ShaderModuleCreateInfo
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{
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size_t codeSize;
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const uint32_t* byteCode;
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Refresh_Driver_ShaderType type;
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} Refresh_Driver_ShaderModuleCreateInfo;
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/* Refresh_Device Definition */
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/* Refresh_Device Definition */
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typedef struct Refresh_Renderer Refresh_Renderer;
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typedef struct Refresh_Renderer Refresh_Renderer;
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@ -308,7 +252,7 @@ struct Refresh_Device
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Refresh_ShaderModule* (*CreateShaderModule)(
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Refresh_ShaderModule* (*CreateShaderModule)(
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Refresh_Renderer *driverData,
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Refresh_Renderer *driverData,
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Refresh_Driver_ShaderModuleCreateInfo *shaderModuleCreateInfo
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Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
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);
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);
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Refresh_Texture* (*CreateTexture)(
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Refresh_Texture* (*CreateTexture)(
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@ -653,7 +597,6 @@ typedef struct Refresh_Driver
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} Refresh_Driver;
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} Refresh_Driver;
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extern Refresh_Driver VulkanDriver;
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extern Refresh_Driver VulkanDriver;
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extern Refresh_Driver D3D11Driver;
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extern Refresh_Driver PS5Driver;
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extern Refresh_Driver PS5Driver;
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#endif /* REFRESH_DRIVER_H */
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#endif /* REFRESH_DRIVER_H */
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File diff suppressed because it is too large
Load Diff
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@ -1,42 +0,0 @@
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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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*
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* Copyright (c) 2020 Evan Hemsley
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Evan "cosmonaut" Hemsley <evan@moonside.games>
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*
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*/
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/* Function Pointer Signatures */
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typedef HRESULT(WINAPI* PFN_CREATE_DXGI_FACTORY1)(const GUID* riid, void** ppFactory);
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typedef HRESULT(WINAPI* PFN_DXGI_GET_DEBUG_INTERFACE)(const GUID* riid, void** ppDebug);
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/* IIDs (from https://magnumdb.com) */
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static const IID D3D_IID_IDXGIFactory1 = { 0x770aae78,0xf26f,0x4dba,{0xa8,0x29,0x25,0x3c,0x83,0xd1,0xb3,0x87} };
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static const IID D3D_IID_IDXGIFactory4 = { 0x1bc6ea02,0xef36,0x464f,{0xbf,0x0c,0x21,0xca,0x39,0xe5,0x16,0x8a} };
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static const IID D3D_IID_IDXGIFactory5 = { 0x7632e1f5,0xee65,0x4dca,{0x87,0xfd,0x84,0xcd,0x75,0xf8,0x83,0x8d} };
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static const IID D3D_IID_IDXGIFactory6 = { 0xc1b6694f,0xff09,0x44a9,{0xb0,0x3c,0x77,0x90,0x0a,0x0a,0x1d,0x17} };
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static const IID D3D_IID_IDXGIAdapter1 = { 0x29038f61,0x3839,0x4626,{0x91,0xfd,0x08,0x68,0x79,0x01,0x1a,0x05} };
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static const IID D3D_IID_ID3D11Texture2D = { 0x6f15aaf2,0xd208,0x4e89,{0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c} };
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static const IID D3D_IID_ID3D11Device1 = { 0xa04bfb29,0x08ef,0x43d6,{0xa4,0x9c,0xa9,0xbd,0xbd,0xcb,0xe6,0x86} };
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static const IID D3D_IID_IDXGIDebug = { 0x119e7452,0xde9e,0x40fe,{0x88,0x06,0x88,0xf9,0x0c,0x12,0xb4,0x41} };
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static const IID D3D_IID_IDXGIInfoQueue = { 0xd67441c7,0x672a,0x476f,{0x9e,0x82,0xcd,0x55,0xb4,0x49,0x49,0xce} };
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static const GUID D3D_IID_DXGI_DEBUG_ALL = { 0xe48ae283,0xda80,0x490b,{0x87,0xe6,0x43,0xe9,0xa9,0xcf,0xda,0x08} };
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@ -318,7 +318,7 @@ static Refresh_Sampler* TEMPLATE_CreateSampler(
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static Refresh_ShaderModule* TEMPLATE_CreateShaderModule(
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static Refresh_ShaderModule* TEMPLATE_CreateShaderModule(
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Refresh_Renderer *driverData,
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Refresh_Renderer *driverData,
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Refresh_Driver_ShaderModuleCreateInfo *shaderModuleCreateInfo
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Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
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||||||
) {
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) {
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NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
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||||||
}
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}
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@ -3003,8 +3003,7 @@ static uint8_t VULKAN_INTERNAL_BindMemoryForBuffer(
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||||||
else
|
else
|
||||||
{
|
{
|
||||||
ignoredMemoryPropertyFlags =
|
ignoredMemoryPropertyFlags =
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
|
||||||
}
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}
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|
|
||||||
if (preferDeviceLocal)
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if (preferDeviceLocal)
|
||||||
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@ -3044,20 +3043,13 @@ static uint8_t VULKAN_INTERNAL_BindMemoryForBuffer(
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Bind failed, try again if originally preferred device local */
|
/* Bind failed, try again if originally preferred device local */
|
||||||
if (bindResult != 1 && preferDeviceLocal)
|
if (bindResult != 1)
|
||||||
{
|
{
|
||||||
memoryTypeIndex = 0;
|
memoryTypeIndex = 0;
|
||||||
|
|
||||||
requiredMemoryPropertyFlags = 0;
|
requiredMemoryPropertyFlags =
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
|
||||||
if (requireHostVisible)
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
||||||
{
|
|
||||||
requiredMemoryPropertyFlags =
|
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
|
|
||||||
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
|
||||||
}
|
|
||||||
|
|
||||||
ignoredMemoryPropertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
|
||||||
|
|
||||||
/* Follow-up for the warning logged by FindMemoryType */
|
/* Follow-up for the warning logged by FindMemoryType */
|
||||||
if (!renderer->unifiedMemoryWarning)
|
if (!renderer->unifiedMemoryWarning)
|
||||||
|
@ -4283,8 +4275,7 @@ static VulkanBufferContainer* VULKAN_INTERNAL_CreateBufferContainer(
|
||||||
VulkanRenderer *renderer,
|
VulkanRenderer *renderer,
|
||||||
uint32_t sizeInBytes,
|
uint32_t sizeInBytes,
|
||||||
VulkanResourceAccessType resourceAccessType,
|
VulkanResourceAccessType resourceAccessType,
|
||||||
VkBufferUsageFlags usageFlags,
|
VkBufferUsageFlags usageFlags
|
||||||
uint8_t dedicated
|
|
||||||
) {
|
) {
|
||||||
VulkanBufferContainer* bufferContainer;
|
VulkanBufferContainer* bufferContainer;
|
||||||
VulkanBuffer* buffer;
|
VulkanBuffer* buffer;
|
||||||
|
@ -4299,7 +4290,7 @@ static VulkanBufferContainer* VULKAN_INTERNAL_CreateBufferContainer(
|
||||||
usageFlags,
|
usageFlags,
|
||||||
0,
|
0,
|
||||||
1,
|
1,
|
||||||
dedicated
|
0
|
||||||
);
|
);
|
||||||
|
|
||||||
if (buffer == NULL)
|
if (buffer == NULL)
|
||||||
|
@ -6956,7 +6947,7 @@ static Refresh_Sampler* VULKAN_CreateSampler(
|
||||||
|
|
||||||
static Refresh_ShaderModule* VULKAN_CreateShaderModule(
|
static Refresh_ShaderModule* VULKAN_CreateShaderModule(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_Driver_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||||
) {
|
) {
|
||||||
VulkanShaderModule *vulkanShaderModule = SDL_malloc(sizeof(VulkanShaderModule));
|
VulkanShaderModule *vulkanShaderModule = SDL_malloc(sizeof(VulkanShaderModule));
|
||||||
VkResult vulkanResult;
|
VkResult vulkanResult;
|
||||||
|
@ -7130,8 +7121,7 @@ static Refresh_Buffer* VULKAN_CreateBuffer(
|
||||||
(VulkanRenderer*) driverData,
|
(VulkanRenderer*) driverData,
|
||||||
sizeInBytes,
|
sizeInBytes,
|
||||||
resourceAccessType,
|
resourceAccessType,
|
||||||
vulkanUsageFlags,
|
vulkanUsageFlags
|
||||||
0
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7213,7 +7203,7 @@ static VulkanTransferBuffer* VULKAN_INTERNAL_AcquireTransferBuffer(
|
||||||
RESOURCE_ACCESS_TRANSFER_READ_WRITE,
|
RESOURCE_ACCESS_TRANSFER_READ_WRITE,
|
||||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||||
1,
|
1,
|
||||||
1,
|
0,
|
||||||
1
|
1
|
||||||
);
|
);
|
||||||
transferBuffer->fromPool = 0;
|
transferBuffer->fromPool = 0;
|
||||||
|
@ -12133,7 +12123,7 @@ static Refresh_Device* VULKAN_CreateDevice(
|
||||||
RESOURCE_ACCESS_TRANSFER_READ_WRITE,
|
RESOURCE_ACCESS_TRANSFER_READ_WRITE,
|
||||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||||
1,
|
1,
|
||||||
1,
|
0,
|
||||||
1
|
1
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|
|
@ -61,7 +61,7 @@
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;REFRESH_DRIVER_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
|
<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
|
||||||
|
@ -72,7 +72,7 @@
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;REFRESH_DRIVER_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
@ -84,7 +84,6 @@
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="..\src\Refresh.c" />
|
<ClCompile Include="..\src\Refresh.c" />
|
||||||
<ClCompile Include="..\src\Refresh_Driver_D3D11.c" />
|
|
||||||
<ClCompile Include="..\src\Refresh_Driver_Vulkan.c" />
|
<ClCompile Include="..\src\Refresh_Driver_Vulkan.c" />
|
||||||
<ClCompile Include="..\src\Refresh_Image.c" />
|
<ClCompile Include="..\src\Refresh_Image.c" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
@ -92,7 +91,6 @@
|
||||||
<ClInclude Include="..\include\Refresh.h" />
|
<ClInclude Include="..\include\Refresh.h" />
|
||||||
<ClInclude Include="..\include\Refresh_Image.h" />
|
<ClInclude Include="..\include\Refresh_Image.h" />
|
||||||
<ClInclude Include="..\src\Refresh_Driver.h" />
|
<ClInclude Include="..\src\Refresh_Driver.h" />
|
||||||
<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h" />
|
|
||||||
<ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h" />
|
<ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
|
|
@ -10,9 +10,6 @@
|
||||||
<ClCompile Include="..\src\Refresh_Image.c">
|
<ClCompile Include="..\src\Refresh_Image.c">
|
||||||
<Filter>Source Files</Filter>
|
<Filter>Source Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="..\src\Refresh_Driver_D3D11.c">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\include\Refresh.h">
|
<ClInclude Include="..\include\Refresh.h">
|
||||||
|
@ -27,9 +24,6 @@
|
||||||
<ClInclude Include="..\include\Refresh_Image.h">
|
<ClInclude Include="..\include\Refresh_Image.h">
|
||||||
<Filter>Header Files</Filter>
|
<Filter>Header Files</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Filter Include="Header Files">
|
<Filter Include="Header Files">
|
||||||
|
|
Loading…
Reference in New Issue