forked from MoonsideGames/Refresh
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89ba9c52ff
...
2f9c8aed3b
Author | SHA1 | Date |
---|---|---|
Caleb Cornett | 2f9c8aed3b | |
TheSpydog | 6439516835 |
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@ -463,6 +463,7 @@ typedef struct Refresh_TextureCreateInfo
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uint32_t depth;
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uint8_t isCube;
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uint32_t levelCount;
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Refresh_SampleCount sampleCount;
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Refresh_TextureFormat format;
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Refresh_TextureUsageFlags usageFlags;
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} Refresh_TextureCreateInfo;
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@ -551,7 +552,6 @@ typedef struct Refresh_ColorAttachmentInfo
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uint32_t depth;
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uint32_t layer;
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uint32_t level;
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Refresh_SampleCount sampleCount;
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Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
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Refresh_LoadOp loadOp;
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Refresh_StoreOp storeOp;
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@ -758,20 +758,21 @@ typedef struct VulkanTexture
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uint32_t depth;
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uint32_t layerCount;
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uint32_t levelCount;
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Refresh_SampleCount sampleCount;
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VkFormat format;
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VulkanResourceAccessType resourceAccessType;
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VkImageUsageFlags usageFlags;
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VkImageAspectFlags aspectFlags;
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struct VulkanTexture *msaaTex;
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SDL_atomic_t referenceCount;
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} VulkanTexture;
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typedef struct VulkanRenderTarget
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{
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VkImageView view;
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VulkanTexture *multisampleTexture;
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VkSampleCountFlags multisampleCount;
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} VulkanRenderTarget;
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typedef struct VulkanFramebuffer
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@ -1200,11 +1201,10 @@ static inline void FramebufferHashArray_Remove(
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typedef struct RenderTargetHash
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{
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Refresh_Texture *texture;
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VulkanTexture *texture;
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uint32_t depth;
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uint32_t layer;
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uint32_t level;
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Refresh_SampleCount sampleCount;
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} RenderTargetHash;
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typedef struct RenderTargetHashMap
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@ -1244,11 +1244,6 @@ static inline uint8_t RenderTargetHash_Compare(
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return 0;
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}
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if (a->sampleCount != b->sampleCount)
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{
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return 0;
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}
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return 1;
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}
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@ -3068,6 +3063,15 @@ static void VULKAN_INTERNAL_DestroyTexture(
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NULL
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);
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/* destroy the msaa texture, if there is one */
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if (texture->msaaTex != NULL)
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{
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VULKAN_INTERNAL_DestroyTexture(
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renderer,
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texture->msaaTex
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);
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}
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SDL_free(texture);
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}
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@ -3086,18 +3090,6 @@ static void VULKAN_INTERNAL_DestroyRenderTarget(
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NULL
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);
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/* The texture is not owned by the RenderTarget
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* so we don't free it here
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* But the multisampleTexture is!
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*/
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if (renderTarget->multisampleTexture != NULL)
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{
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VULKAN_INTERNAL_DestroyTexture(
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renderer,
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renderTarget->multisampleTexture
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);
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}
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SDL_free(renderTarget);
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}
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@ -4605,11 +4597,13 @@ static uint8_t VULKAN_INTERNAL_CreateSwapchain(
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swapchainData->textures[i].isCube = 0;
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swapchainData->textures[i].layerCount = 1;
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swapchainData->textures[i].levelCount = 1;
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swapchainData->textures[i].sampleCount = REFRESH_SAMPLECOUNT_1;
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swapchainData->textures[i].usageFlags =
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VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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swapchainData->textures[i].aspectFlags = VK_IMAGE_ASPECT_COLOR_BIT;
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swapchainData->textures[i].resourceAccessType = RESOURCE_ACCESS_NONE;
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swapchainData->textures[i].msaaTex = NULL;
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}
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SDL_stack_free(swapchainImages);
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@ -5217,8 +5211,8 @@ static VulkanTexture* VULKAN_INTERNAL_CreateTexture(
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uint32_t height,
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uint32_t depth,
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uint32_t isCube,
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VkSampleCountFlagBits samples,
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uint32_t levelCount,
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Refresh_SampleCount sampleCount,
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VkFormat format,
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VkImageAspectFlags aspectMask,
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VkImageUsageFlags imageUsageFlags
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@ -5261,7 +5255,7 @@ static VulkanTexture* VULKAN_INTERNAL_CreateTexture(
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imageCreateInfo.extent.depth = depth;
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imageCreateInfo.mipLevels = levelCount;
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imageCreateInfo.arrayLayers = layerCount;
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imageCreateInfo.samples = samples;
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imageCreateInfo.samples = RefreshToVK_SampleCount[sampleCount];
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCreateInfo.usage = imageUsageFlags;
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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@ -5388,9 +5382,11 @@ static VulkanTexture* VULKAN_INTERNAL_CreateTexture(
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texture->format = format;
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texture->levelCount = levelCount;
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texture->layerCount = layerCount;
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texture->sampleCount = sampleCount;
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texture->resourceAccessType = RESOURCE_ACCESS_NONE;
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texture->usageFlags = imageUsageFlags;
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texture->aspectFlags = aspectMask;
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texture->msaaTex = NULL;
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SDL_AtomicSet(&texture->referenceCount, 0);
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@ -5399,27 +5395,22 @@ static VulkanTexture* VULKAN_INTERNAL_CreateTexture(
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static VulkanRenderTarget* VULKAN_INTERNAL_CreateRenderTarget(
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VulkanRenderer *renderer,
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Refresh_Texture *texture,
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VulkanTexture *texture,
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uint32_t depth,
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uint32_t layer,
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uint32_t level,
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Refresh_SampleCount multisampleCount
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uint32_t level
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) {
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VkResult vulkanResult;
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VulkanRenderTarget *renderTarget = (VulkanRenderTarget*) SDL_malloc(sizeof(VulkanRenderTarget));
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VulkanTexture *vulkanTexture = (VulkanTexture*) texture;
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VkImageViewCreateInfo imageViewCreateInfo;
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VkComponentMapping swizzle = IDENTITY_SWIZZLE;
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VkImageAspectFlags aspectFlags = 0;
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renderTarget->multisampleTexture = NULL;
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renderTarget->multisampleCount = 1;
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if (IsDepthFormat(vulkanTexture->format))
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if (IsDepthFormat(texture->format))
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{
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aspectFlags |= VK_IMAGE_ASPECT_DEPTH_BIT;
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if (IsStencilFormat(vulkanTexture->format))
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if (IsStencilFormat(texture->format))
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{
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aspectFlags |= VK_IMAGE_ASPECT_STENCIL_BIT;
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}
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@ -5429,48 +5420,22 @@ static VulkanRenderTarget* VULKAN_INTERNAL_CreateRenderTarget(
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aspectFlags |= VK_IMAGE_ASPECT_COLOR_BIT;
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}
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/* create resolve target for multisample */
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if (multisampleCount > REFRESH_SAMPLECOUNT_1)
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{
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/* Find a compatible sample count to use */
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multisampleCount = VULKAN_INTERNAL_GetMaxMultiSampleCount(
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renderer,
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multisampleCount
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);
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renderTarget->multisampleTexture =
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VULKAN_INTERNAL_CreateTexture(
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renderer,
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vulkanTexture->dimensions.width,
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vulkanTexture->dimensions.height,
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1,
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0,
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RefreshToVK_SampleCount[multisampleCount],
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1,
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vulkanTexture->format,
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aspectFlags,
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT
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);
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renderTarget->multisampleCount = RefreshToVK_SampleCount[multisampleCount];
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}
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/* create framebuffer compatible views for RenderTarget */
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imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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imageViewCreateInfo.pNext = NULL;
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imageViewCreateInfo.flags = 0;
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imageViewCreateInfo.image = vulkanTexture->image;
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imageViewCreateInfo.format = vulkanTexture->format;
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imageViewCreateInfo.image = texture->image;
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imageViewCreateInfo.format = texture->format;
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imageViewCreateInfo.components = swizzle;
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imageViewCreateInfo.subresourceRange.aspectMask = aspectFlags;
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imageViewCreateInfo.subresourceRange.baseMipLevel = level;
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imageViewCreateInfo.subresourceRange.levelCount = 1;
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imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
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if (vulkanTexture->is3D)
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if (texture->is3D)
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{
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imageViewCreateInfo.subresourceRange.baseArrayLayer = depth;
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}
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else if (vulkanTexture->isCube)
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else if (texture->isCube)
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{
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imageViewCreateInfo.subresourceRange.baseArrayLayer = layer;
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}
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@ -5499,11 +5464,10 @@ static VulkanRenderTarget* VULKAN_INTERNAL_CreateRenderTarget(
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static VulkanRenderTarget* VULKAN_INTERNAL_FetchRenderTarget(
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VulkanRenderer *renderer,
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Refresh_Texture *texture,
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VulkanTexture *texture,
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uint32_t depth,
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uint32_t layer,
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uint32_t level,
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Refresh_SampleCount sampleCount
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uint32_t level
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) {
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RenderTargetHash hash;
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VulkanRenderTarget *renderTarget;
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@ -5512,7 +5476,6 @@ static VulkanRenderTarget* VULKAN_INTERNAL_FetchRenderTarget(
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hash.depth = depth;
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hash.layer = layer;
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hash.level = level;
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hash.sampleCount = sampleCount;
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SDL_LockMutex(renderer->renderTargetFetchLock);
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@ -5528,8 +5491,7 @@ static VulkanRenderTarget* VULKAN_INTERNAL_FetchRenderTarget(
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texture,
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depth,
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layer,
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level,
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sampleCount
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level
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);
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RenderTargetHash_Insert(
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@ -5560,31 +5522,21 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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VkSubpassDescription subpass;
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VkRenderPass renderPass;
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uint32_t i;
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uint8_t multisampling = 0;
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uint32_t attachmentDescriptionCount = 0;
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uint32_t colorAttachmentReferenceCount = 0;
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uint32_t resolveReferenceCount = 0;
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VulkanRenderTarget *renderTarget;
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VulkanTexture *texture;
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VulkanTexture *msaaTexture = NULL;
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for (i = 0; i < colorAttachmentCount; i += 1)
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{
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texture = (VulkanTexture*) colorAttachmentInfos[i].texture;
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renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
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renderer,
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colorAttachmentInfos[i].texture,
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colorAttachmentInfos[i].depth,
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colorAttachmentInfos[i].layer,
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colorAttachmentInfos[i].level,
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colorAttachmentInfos[i].sampleCount
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);
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if (renderTarget->multisampleCount > VK_SAMPLE_COUNT_1_BIT)
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if (texture->msaaTex != NULL)
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{
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multisampling = 1;
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msaaTexture = texture->msaaTex;
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/* Transition the multisample attachment */
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@ -5594,12 +5546,12 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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RESOURCE_ACCESS_COLOR_ATTACHMENT_WRITE,
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VK_IMAGE_ASPECT_COLOR_BIT,
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0,
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renderTarget->multisampleTexture->layerCount,
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msaaTexture->layerCount,
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0,
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renderTarget->multisampleTexture->levelCount,
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msaaTexture->levelCount,
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0,
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renderTarget->multisampleTexture->image,
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&renderTarget->multisampleTexture->resourceAccessType
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msaaTexture->image,
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&msaaTexture->resourceAccessType
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);
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/* Resolve attachment and multisample attachment */
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@ -5631,8 +5583,10 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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resolveReferenceCount += 1;
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attachmentDescriptions[attachmentDescriptionCount].flags = 0;
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attachmentDescriptions[attachmentDescriptionCount].format = texture->format;
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attachmentDescriptions[attachmentDescriptionCount].samples = renderTarget->multisampleCount;
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attachmentDescriptions[attachmentDescriptionCount].format = msaaTexture->format;
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attachmentDescriptions[attachmentDescriptionCount].samples = RefreshToVK_SampleCount[
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msaaTexture->sampleCount
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];
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attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
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colorAttachmentInfos[i].loadOp
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];
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@ -5701,21 +5655,13 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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}
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else
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{
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renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
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renderer,
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depthStencilAttachmentInfo->texture,
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depthStencilAttachmentInfo->depth,
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depthStencilAttachmentInfo->layer,
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depthStencilAttachmentInfo->level,
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REFRESH_SAMPLECOUNT_1
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);
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texture = (VulkanTexture*) depthStencilAttachmentInfo->texture;
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attachmentDescriptions[attachmentDescriptionCount].flags = 0;
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attachmentDescriptions[attachmentDescriptionCount].format = texture->format;
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attachmentDescriptions[attachmentDescriptionCount].samples =
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VK_SAMPLE_COUNT_1_BIT;
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attachmentDescriptions[attachmentDescriptionCount].samples = RefreshToVK_SampleCount[
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texture->sampleCount
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];
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attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
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depthStencilAttachmentInfo->loadOp
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];
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|
@ -5744,7 +5690,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
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attachmentDescriptionCount += 1;
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}
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if (multisampling)
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if (msaaTexture != NULL)
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{
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subpass.pResolveAttachments = resolveReferences;
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}
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|
@ -5897,8 +5843,9 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
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renderer,
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attachmentInfo.depthStencilFormat
|
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);
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attachmentDescriptions[attachmentDescriptionCount].samples =
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VK_SAMPLE_COUNT_1_BIT; /* FIXME: do these take multisamples? */
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attachmentDescriptions[attachmentDescriptionCount].samples = RefreshToVK_SampleCount[
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sampleCount
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];
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attachmentDescriptions[attachmentDescriptionCount].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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attachmentDescriptions[attachmentDescriptionCount].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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|
@ -6600,9 +6547,11 @@ static Refresh_Texture* VULKAN_CreateTexture(
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT
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);
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VkImageAspectFlags imageAspectFlags;
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uint8_t isDepthFormat = IsRefreshDepthFormat(textureCreateInfo->format);
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VkFormat format;
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VulkanTexture *result;
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if (IsRefreshDepthFormat(textureCreateInfo->format))
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if (isDepthFormat)
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{
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format = RefreshToVK_DepthFormat(renderer, textureCreateInfo->format);
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}
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|
@ -6631,7 +6580,7 @@ static Refresh_Texture* VULKAN_CreateTexture(
|
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imageUsageFlags |= VK_IMAGE_USAGE_STORAGE_BIT;
|
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}
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|
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if (IsDepthFormat(format))
|
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if (isDepthFormat)
|
||||
{
|
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imageAspectFlags = VK_IMAGE_ASPECT_DEPTH_BIT;
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||||
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||||
|
@ -6645,18 +6594,41 @@ static Refresh_Texture* VULKAN_CreateTexture(
|
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imageAspectFlags = VK_IMAGE_ASPECT_COLOR_BIT;
|
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}
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|
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return (Refresh_Texture*) VULKAN_INTERNAL_CreateTexture(
|
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result = VULKAN_INTERNAL_CreateTexture(
|
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renderer,
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textureCreateInfo->width,
|
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textureCreateInfo->height,
|
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textureCreateInfo->depth,
|
||||
textureCreateInfo->isCube,
|
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VK_SAMPLE_COUNT_1_BIT,
|
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textureCreateInfo->levelCount,
|
||||
isDepthFormat ?
|
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textureCreateInfo->sampleCount : /* depth textures do not have a separate msaaTex */
|
||||
REFRESH_SAMPLECOUNT_1,
|
||||
format,
|
||||
imageAspectFlags,
|
||||
imageUsageFlags
|
||||
);
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||||
|
||||
/* create the MSAA texture for color attachments, if needed */
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if ( result != NULL &&
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!isDepthFormat &&
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textureCreateInfo->sampleCount > REFRESH_SAMPLECOUNT_1 )
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{
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result->msaaTex = VULKAN_INTERNAL_CreateTexture(
|
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renderer,
|
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textureCreateInfo->width,
|
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textureCreateInfo->height,
|
||||
textureCreateInfo->depth,
|
||||
textureCreateInfo->isCube,
|
||||
textureCreateInfo->levelCount,
|
||||
textureCreateInfo->sampleCount,
|
||||
format,
|
||||
imageAspectFlags,
|
||||
imageUsageFlags
|
||||
);
|
||||
}
|
||||
|
||||
return (Refresh_Texture*) result;
|
||||
}
|
||||
|
||||
static Refresh_Buffer* VULKAN_CreateBuffer(
|
||||
|
@ -7842,7 +7814,7 @@ static void VULKAN_QueueDestroyTexture(
|
|||
Refresh_Texture *texture
|
||||
) {
|
||||
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
|
||||
VulkanTexture* vulkanTexture = (VulkanTexture*)texture;
|
||||
VulkanTexture* vulkanTexture = (VulkanTexture*) texture;
|
||||
|
||||
SDL_LockMutex(renderer->disposeLock);
|
||||
|
||||
|
@ -7989,6 +7961,7 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
|
|||
VkRenderPass renderPass;
|
||||
RenderPassHash hash;
|
||||
uint32_t i;
|
||||
VulkanTexture *texture;
|
||||
|
||||
SDL_LockMutex(renderer->renderPassFetchLock);
|
||||
|
||||
|
@ -8000,9 +7973,15 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
|
|||
hash.colorTargetDescriptions[i].storeOp = colorAttachmentInfos[i].storeOp;
|
||||
}
|
||||
|
||||
hash.colorAttachmentSampleCount = (colorAttachmentCount > 0) ?
|
||||
colorAttachmentInfos[0].sampleCount :
|
||||
REFRESH_SAMPLECOUNT_1;
|
||||
hash.colorAttachmentSampleCount = REFRESH_SAMPLECOUNT_1;
|
||||
if (colorAttachmentCount > 0)
|
||||
{
|
||||
texture = (VulkanTexture*) colorAttachmentInfos[0].texture;
|
||||
if (texture->msaaTex != NULL)
|
||||
{
|
||||
hash.colorAttachmentSampleCount = texture->msaaTex->sampleCount;
|
||||
}
|
||||
}
|
||||
|
||||
hash.colorAttachmentCount = colorAttachmentCount;
|
||||
|
||||
|
@ -8069,6 +8048,7 @@ static VulkanFramebuffer* VULKAN_INTERNAL_FetchFramebuffer(
|
|||
VkResult result;
|
||||
VkImageView imageViewAttachments[2 * MAX_COLOR_TARGET_BINDINGS + 1];
|
||||
FramebufferHash hash;
|
||||
VulkanTexture *texture;
|
||||
VulkanRenderTarget *renderTarget;
|
||||
uint32_t attachmentCount = 0;
|
||||
uint32_t i;
|
||||
|
@ -8085,23 +8065,32 @@ static VulkanFramebuffer* VULKAN_INTERNAL_FetchFramebuffer(
|
|||
|
||||
for (i = 0; i < colorAttachmentCount; i += 1)
|
||||
{
|
||||
texture = (VulkanTexture*) colorAttachmentInfos[i].texture;
|
||||
|
||||
renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
|
||||
renderer,
|
||||
colorAttachmentInfos[i].texture,
|
||||
texture,
|
||||
colorAttachmentInfos[i].depth,
|
||||
colorAttachmentInfos[i].layer,
|
||||
colorAttachmentInfos[i].level,
|
||||
colorAttachmentInfos[i].sampleCount
|
||||
colorAttachmentInfos[i].level
|
||||
);
|
||||
|
||||
hash.colorAttachmentViews[i] = (
|
||||
renderTarget->view
|
||||
);
|
||||
|
||||
if (renderTarget->multisampleTexture != NULL)
|
||||
if (texture->msaaTex != NULL)
|
||||
{
|
||||
renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
|
||||
renderer,
|
||||
texture->msaaTex,
|
||||
colorAttachmentInfos[i].depth,
|
||||
colorAttachmentInfos[i].layer,
|
||||
colorAttachmentInfos[i].level
|
||||
);
|
||||
|
||||
hash.colorMultiSampleAttachmentViews[i] = (
|
||||
renderTarget->multisampleTexture->view
|
||||
renderTarget->view
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -8112,13 +8101,13 @@ static VulkanFramebuffer* VULKAN_INTERNAL_FetchFramebuffer(
|
|||
}
|
||||
else
|
||||
{
|
||||
texture = (VulkanTexture*) depthStencilAttachmentInfo->texture;
|
||||
renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
|
||||
renderer,
|
||||
depthStencilAttachmentInfo->texture,
|
||||
texture,
|
||||
depthStencilAttachmentInfo->depth,
|
||||
depthStencilAttachmentInfo->layer,
|
||||
depthStencilAttachmentInfo->level,
|
||||
REFRESH_SAMPLECOUNT_1
|
||||
depthStencilAttachmentInfo->level
|
||||
);
|
||||
hash.depthStencilAttachmentView = renderTarget->view;
|
||||
}
|
||||
|
@ -8145,13 +8134,14 @@ static VulkanFramebuffer* VULKAN_INTERNAL_FetchFramebuffer(
|
|||
|
||||
for (i = 0; i < colorAttachmentCount; i += 1)
|
||||
{
|
||||
texture = (VulkanTexture*) colorAttachmentInfos[i].texture;
|
||||
|
||||
renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
|
||||
renderer,
|
||||
colorAttachmentInfos[i].texture,
|
||||
texture,
|
||||
colorAttachmentInfos[i].depth,
|
||||
colorAttachmentInfos[i].layer,
|
||||
colorAttachmentInfos[i].level,
|
||||
colorAttachmentInfos[i].sampleCount
|
||||
colorAttachmentInfos[i].level
|
||||
);
|
||||
|
||||
imageViewAttachments[attachmentCount] =
|
||||
|
@ -8159,10 +8149,18 @@ static VulkanFramebuffer* VULKAN_INTERNAL_FetchFramebuffer(
|
|||
|
||||
attachmentCount += 1;
|
||||
|
||||
if (renderTarget->multisampleTexture != NULL)
|
||||
if (texture->msaaTex != NULL)
|
||||
{
|
||||
renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
|
||||
renderer,
|
||||
texture->msaaTex,
|
||||
colorAttachmentInfos[i].depth,
|
||||
colorAttachmentInfos[i].layer,
|
||||
colorAttachmentInfos[i].level
|
||||
);
|
||||
|
||||
imageViewAttachments[attachmentCount] =
|
||||
renderTarget->multisampleTexture->view;
|
||||
renderTarget->view;
|
||||
|
||||
attachmentCount += 1;
|
||||
}
|
||||
|
@ -8170,13 +8168,13 @@ static VulkanFramebuffer* VULKAN_INTERNAL_FetchFramebuffer(
|
|||
|
||||
if (depthStencilAttachmentInfo != NULL)
|
||||
{
|
||||
texture = (VulkanTexture*) depthStencilAttachmentInfo->texture;
|
||||
renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
|
||||
renderer,
|
||||
depthStencilAttachmentInfo->texture,
|
||||
texture,
|
||||
depthStencilAttachmentInfo->depth,
|
||||
depthStencilAttachmentInfo->layer,
|
||||
depthStencilAttachmentInfo->level,
|
||||
REFRESH_SAMPLECOUNT_1
|
||||
depthStencilAttachmentInfo->level
|
||||
);
|
||||
|
||||
imageViewAttachments[attachmentCount] = renderTarget->view;
|
||||
|
@ -8303,6 +8301,7 @@ static void VULKAN_BeginRenderPass(
|
|||
VkClearValue *clearValues;
|
||||
uint32_t clearCount = colorAttachmentCount;
|
||||
uint32_t multisampleAttachmentCount = 0;
|
||||
uint32_t totalColorAttachmentCount = 0;
|
||||
uint32_t i;
|
||||
VkImageAspectFlags depthAspectFlags;
|
||||
Refresh_Viewport defaultViewport;
|
||||
|
@ -8388,7 +8387,7 @@ static void VULKAN_BeginRenderPass(
|
|||
&texture->resourceAccessType
|
||||
);
|
||||
|
||||
if (colorAttachmentInfos[i].sampleCount > REFRESH_SAMPLECOUNT_1)
|
||||
if (texture->msaaTex != NULL)
|
||||
{
|
||||
clearCount += 1;
|
||||
multisampleAttachmentCount += 1;
|
||||
|
@ -8402,9 +8401,8 @@ static void VULKAN_BeginRenderPass(
|
|||
texture = (VulkanTexture*) depthStencilAttachmentInfo->texture;
|
||||
depthAspectFlags = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
|
||||
if (IsStencilFormat(
|
||||
texture->format
|
||||
)) {
|
||||
if (IsStencilFormat(texture->format))
|
||||
{
|
||||
depthAspectFlags |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
}
|
||||
|
||||
|
@ -8431,28 +8429,31 @@ static void VULKAN_BeginRenderPass(
|
|||
|
||||
clearValues = SDL_stack_alloc(VkClearValue, clearCount);
|
||||
|
||||
for (i = 0; i < colorAttachmentCount + multisampleAttachmentCount; i += 1)
|
||||
totalColorAttachmentCount = colorAttachmentCount + multisampleAttachmentCount;
|
||||
|
||||
for (i = 0; i < totalColorAttachmentCount; i += 1)
|
||||
{
|
||||
clearValues[i].color.float32[0] = colorAttachmentInfos[i].clearColor.x;
|
||||
clearValues[i].color.float32[1] = colorAttachmentInfos[i].clearColor.y;
|
||||
clearValues[i].color.float32[2] = colorAttachmentInfos[i].clearColor.z;
|
||||
clearValues[i].color.float32[3] = colorAttachmentInfos[i].clearColor.w;
|
||||
|
||||
if (colorAttachmentInfos[i].sampleCount > REFRESH_SAMPLECOUNT_1)
|
||||
texture = (VulkanTexture*) colorAttachmentInfos[i].texture;
|
||||
if (texture->msaaTex != NULL)
|
||||
{
|
||||
clearValues[i+1].color.float32[0] = colorAttachmentInfos[i].clearColor.x;
|
||||
clearValues[i+1].color.float32[1] = colorAttachmentInfos[i].clearColor.y;
|
||||
clearValues[i+1].color.float32[2] = colorAttachmentInfos[i].clearColor.z;
|
||||
clearValues[i+1].color.float32[3] = colorAttachmentInfos[i].clearColor.w;
|
||||
i += 1;
|
||||
clearValues[i].color.float32[0] = colorAttachmentInfos[i].clearColor.x;
|
||||
clearValues[i].color.float32[1] = colorAttachmentInfos[i].clearColor.y;
|
||||
clearValues[i].color.float32[2] = colorAttachmentInfos[i].clearColor.z;
|
||||
clearValues[i].color.float32[3] = colorAttachmentInfos[i].clearColor.w;
|
||||
}
|
||||
}
|
||||
|
||||
if (depthStencilAttachmentInfo != NULL)
|
||||
{
|
||||
clearValues[colorAttachmentCount].depthStencil.depth =
|
||||
clearValues[totalColorAttachmentCount].depthStencil.depth =
|
||||
depthStencilAttachmentInfo->depthStencilClearValue.depth;
|
||||
clearValues[colorAttachmentCount].depthStencil.stencil =
|
||||
clearValues[totalColorAttachmentCount].depthStencil.stencil =
|
||||
depthStencilAttachmentInfo->depthStencilClearValue.stencil;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue