forked from MoonsideGames/Refresh
fix backend iteration when backend is not compiled
parent
9aaead40a3
commit
fabd31448b
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@ -33,15 +33,22 @@
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/* Drivers */
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/* Drivers */
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#ifdef REFRESH_DRIVER_VULKAN
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#define VULKAN_DRIVER &VulkanDriver
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#else
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#define VULKAN_DRIVER NULL
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#endif
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#ifdef REFRESH_DRIVER_PS5
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#define PS5_DRIVER &PS5Driver
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#else
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#define PS5_DRIVER NULL
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#endif
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static const Refresh_Driver *backends[] = {
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static const Refresh_Driver *backends[] = {
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NULL,
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NULL,
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#ifdef REFRESH_DRIVER_VULKAN
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VULKAN_DRIVER,
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&VulkanDriver,
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PS5_DRIVER
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#endif
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#ifdef REFRESH_DRIVER_PS5
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&PS5Driver,
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#endif
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NULL
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};
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};
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/* Logging */
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/* Logging */
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@ -134,14 +141,15 @@ static Refresh_Backend selectedBackend = REFRESH_BACKEND_INVALID;
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Refresh_Backend Refresh_SelectBackend(Refresh_Backend preferredBackend, uint32_t *flags)
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Refresh_Backend Refresh_SelectBackend(Refresh_Backend preferredBackend, uint32_t *flags)
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{
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{
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uint32_t backendIndex, i;
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uint32_t i;
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if (preferredBackend != REFRESH_BACKEND_DONTCARE)
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if (preferredBackend != REFRESH_BACKEND_DONTCARE)
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{
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{
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/* Try to force it! */
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if (backends[preferredBackend] == NULL)
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backendIndex = preferredBackend;
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{
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Refresh_LogWarn("Preferred backend was not compiled into this binary! Attempting to fall back!");
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if (backends[backendIndex]->PrepareDriver(flags))
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}
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else if (backends[preferredBackend]->PrepareDriver(flags))
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{
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{
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selectedBackend = preferredBackend;
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selectedBackend = preferredBackend;
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return selectedBackend;
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return selectedBackend;
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@ -150,9 +158,9 @@ Refresh_Backend Refresh_SelectBackend(Refresh_Backend preferredBackend, uint32_t
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/* Iterate until we find an appropriate backend. */
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/* Iterate until we find an appropriate backend. */
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for (i = 1; backends[i] != NULL; i += 1)
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for (i = 1; i < SDL_arraysize(backends); i += 1)
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{
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{
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if (i != preferredBackend && backends[i]->PrepareDriver(flags))
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if (i != preferredBackend && backends[i] != NULL && backends[i]->PrepareDriver(flags))
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{
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{
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selectedBackend = i;
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selectedBackend = i;
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return i;
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return i;
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