From f91c18e85c1e191df9fddd8bb45168cbfe3eb833 Mon Sep 17 00:00:00 2001 From: Caleb Cornett Date: Sun, 5 Nov 2023 19:20:37 -0600 Subject: [PATCH] Fixed uniform offsets, removed a bunch of code from cdefines.h --- src/Refresh_Driver_D3D11.c | 77 +++++++++--- src/Refresh_Driver_D3D11_cdefines.h | 181 +--------------------------- 2 files changed, 59 insertions(+), 199 deletions(-) diff --git a/src/Refresh_Driver_D3D11.c b/src/Refresh_Driver_D3D11.c index da09189..113e650 100644 --- a/src/Refresh_Driver_D3D11.c +++ b/src/Refresh_Driver_D3D11.c @@ -30,7 +30,9 @@ #define CINTERFACE #define COBJMACROS #include +#include #include +#include #include #include "Refresh_Driver.h" @@ -429,7 +431,7 @@ typedef struct D3D11UniformBuffer typedef struct D3D11CommandBuffer { /* D3D11 Object References */ - ID3D11DeviceContext *context; + ID3D11DeviceContext1 *context; D3D11SwapchainData *swapchainData; /* Render Pass */ @@ -457,7 +459,7 @@ typedef struct D3D11Sampler typedef struct D3D11Renderer { - ID3D11Device *device; + ID3D11Device1 *device; ID3D11DeviceContext *immediateContext; IDXGIFactory1 *factory; IDXGIAdapter1 *adapter; @@ -493,7 +495,7 @@ typedef struct D3D11Renderer /* Logging */ static void D3D11_INTERNAL_LogError( - ID3D11Device *device, + ID3D11Device1 *device, const char *msg, HRESULT res ) { @@ -631,24 +633,32 @@ static void D3D11_DrawInstancedPrimitives( uint32_t fragmentParamOffset ) { D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer; + uint32_t vertexOffsetInConstants = vertexParamOffset / 16; + uint32_t fragmentOffsetInConstants = fragmentParamOffset / 16; + uint32_t vertexBlockSizeInConstants = d3d11CommandBuffer->graphicsPipeline->vertexUniformBlockSize / 16; + uint32_t fragmentBlockSizeInConstants = d3d11CommandBuffer->graphicsPipeline->fragmentUniformBlockSize / 16; if (d3d11CommandBuffer->vertexUniformBuffer != NULL) { - ID3D11DeviceContext_VSSetConstantBuffers( + ID3D11DeviceContext1_VSSetConstantBuffers1( d3d11CommandBuffer->context, 0, 1, - &d3d11CommandBuffer->vertexUniformBuffer->d3d11Buffer->handle + &d3d11CommandBuffer->vertexUniformBuffer->d3d11Buffer->handle, + &vertexOffsetInConstants, + &vertexBlockSizeInConstants ); } if (d3d11CommandBuffer->fragmentUniformBuffer != NULL) { - ID3D11DeviceContext_PSSetConstantBuffers( + ID3D11DeviceContext1_PSSetConstantBuffers1( d3d11CommandBuffer->context, 0, 1, - &d3d11CommandBuffer->fragmentUniformBuffer->d3d11Buffer->handle + &d3d11CommandBuffer->fragmentUniformBuffer->d3d11Buffer->handle, + &fragmentOffsetInConstants, + &fragmentBlockSizeInConstants ); } @@ -660,8 +670,6 @@ static void D3D11_DrawInstancedPrimitives( baseVertex, 0 ); - - /* FIXME: vertex/fragment param offsets */ } static void D3D11_DrawIndexedPrimitives( @@ -694,24 +702,32 @@ static void D3D11_DrawPrimitives( uint32_t fragmentParamOffset ) { D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer; + uint32_t vertexOffsetInConstants = vertexParamOffset / 16; + uint32_t fragmentOffsetInConstants = fragmentParamOffset / 16; + uint32_t vertexBlockSizeInConstants = d3d11CommandBuffer->graphicsPipeline->vertexUniformBlockSize / 16; + uint32_t fragmentBlockSizeInConstants = d3d11CommandBuffer->graphicsPipeline->fragmentUniformBlockSize / 16; if (d3d11CommandBuffer->vertexUniformBuffer != NULL) { - ID3D11DeviceContext_VSSetConstantBuffers( + ID3D11DeviceContext1_VSSetConstantBuffers1( d3d11CommandBuffer->context, 0, 1, - &d3d11CommandBuffer->vertexUniformBuffer->d3d11Buffer->handle + &d3d11CommandBuffer->vertexUniformBuffer->d3d11Buffer->handle, + &vertexOffsetInConstants, + &vertexBlockSizeInConstants ); } if (d3d11CommandBuffer->fragmentUniformBuffer != NULL) { - ID3D11DeviceContext_PSSetConstantBuffers( + ID3D11DeviceContext1_PSSetConstantBuffers1( d3d11CommandBuffer->context, 0, 1, - &d3d11CommandBuffer->fragmentUniformBuffer->d3d11Buffer->handle + &d3d11CommandBuffer->fragmentUniformBuffer->d3d11Buffer->handle, + &fragmentOffsetInConstants, + &fragmentBlockSizeInConstants ); } @@ -975,6 +991,13 @@ static Refresh_ComputePipeline* D3D11_CreateComputePipeline( return NULL; } +static inline uint32_t D3D11_INTERNAL_NextHighestAlignment( + uint32_t n, + uint32_t align +) { + return align * ((n + align - 1) / align); +} + static Refresh_GraphicsPipeline* D3D11_CreateGraphicsPipeline( Refresh_Renderer *driverData, Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo @@ -1068,7 +1091,10 @@ static Refresh_GraphicsPipeline* D3D11_CreateGraphicsPipeline( } pipeline->vertexShader = (ID3D11VertexShader*) vertShaderModule->shader; pipeline->numVertexSamplers = pipelineCreateInfo->vertexShaderInfo.samplerBindingCount; - pipeline->vertexUniformBlockSize = (uint32_t) pipelineCreateInfo->vertexShaderInfo.uniformBufferSize; + pipeline->vertexUniformBlockSize = D3D11_INTERNAL_NextHighestAlignment( + (uint32_t) pipelineCreateInfo->vertexShaderInfo.uniformBufferSize, + 256 + ); /* Input Layout */ @@ -1131,7 +1157,10 @@ static Refresh_GraphicsPipeline* D3D11_CreateGraphicsPipeline( } pipeline->fragmentShader = (ID3D11PixelShader*) fragShaderModule->shader; pipeline->numFragmentSamplers = pipelineCreateInfo->fragmentShaderInfo.samplerBindingCount; - pipeline->fragmentUniformBlockSize = (uint32_t) pipelineCreateInfo->fragmentShaderInfo.uniformBufferSize; + pipeline->fragmentUniformBlockSize = D3D11_INTERNAL_NextHighestAlignment( + (uint32_t) pipelineCreateInfo->vertexShaderInfo.uniformBufferSize, + 256 + ); return (Refresh_GraphicsPipeline*) pipeline; } @@ -1681,7 +1710,7 @@ static uint32_t D3D11_PushVertexShaderUniforms( d3d11CommandBuffer->vertexUniformBuffer->offset, data, dataLengthInBytes, - 0 + 0 /* FIXME: Should be NoOverwrite! */ ); d3d11CommandBuffer->vertexUniformBuffer->offset += graphicsPipeline->vertexUniformBlockSize; @@ -1722,7 +1751,7 @@ static uint32_t D3D11_PushFragmentShaderUniforms( d3d11CommandBuffer->fragmentUniformBuffer->offset, data, dataLengthInBytes, - 0 + 0 /* FIXME: Should be NoOverwrite! */ ); d3d11CommandBuffer->fragmentUniformBuffer->offset += graphicsPipeline->fragmentUniformBlockSize; @@ -1893,7 +1922,7 @@ static void D3D11_INTERNAL_AllocateCommandBuffers( commandBuffer = SDL_malloc(sizeof(D3D11CommandBuffer)); /* Deferred Device Context */ - res = ID3D11Device_CreateDeferredContext( + res = ID3D11Device1_CreateDeferredContext1( renderer->device, 0, &commandBuffer->context @@ -1958,6 +1987,7 @@ static Refresh_CommandBuffer* D3D11_AcquireCommandBuffer( commandBuffer->swapchainData = NULL; commandBuffer->graphicsPipeline = NULL; commandBuffer->vertexUniformBuffer = NULL; + commandBuffer->fragmentUniformBuffer = NULL; commandBuffer->dsView = NULL; for (i = 0; i < MAX_COLOR_TARGET_BINDINGS; i += 1) { @@ -3122,6 +3152,7 @@ static Refresh_Device* D3D11_CreateDevice( } /* Create the device */ + ID3D11Device *d3d11Device; tryCreateDevice: res = D3D11CreateDeviceFunc( (IDXGIAdapter*) renderer->adapter, @@ -3131,7 +3162,7 @@ tryCreateDevice: levels, SDL_arraysize(levels), D3D11_SDK_VERSION, - &renderer->device, + &d3d11Device, &renderer->featureLevel, &renderer->immediateContext ); @@ -3146,6 +3177,14 @@ tryCreateDevice: ERROR_CHECK_RETURN("Could not create D3D11 device", NULL); + /* The actual device we want is the ID3D11Device1 interface... */ + res = ID3D11Device_QueryInterface( + d3d11Device, + &D3D_IID_ID3D11Device1, + &renderer->device + ); + ERROR_CHECK_RETURN("Could not get ID3D11Device1 interface", NULL); + /* Print driver info */ Refresh_LogInfo("Refresh Driver: D3D11"); Refresh_LogInfo("D3D11 Adapter: %S", adapterDesc.Description); diff --git a/src/Refresh_Driver_D3D11_cdefines.h b/src/Refresh_Driver_D3D11_cdefines.h index aac92d2..f9361c4 100644 --- a/src/Refresh_Driver_D3D11_cdefines.h +++ b/src/Refresh_Driver_D3D11_cdefines.h @@ -33,183 +33,4 @@ static const IID D3D_IID_IDXGIFactory1 = { 0x770aae78,0xf26f,0x4dba,{0xa8,0x29,0 static const IID D3D_IID_IDXGIFactory6 = { 0xc1b6694f,0xff09,0x44a9,{0xb0,0x3c,0x77,0x90,0x0a,0x0a,0x1d,0x17} }; static const IID D3D_IID_IDXGIAdapter1 = { 0x29038f61,0x3839,0x4626,{0x91,0xfd,0x08,0x68,0x79,0x01,0x1a,0x05} }; static const IID D3D_IID_ID3D11Texture2D = { 0x6f15aaf2,0xd208,0x4e89,{0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c} }; - -/* IDXGIFactory6 (taken from dxgi1_6.h, cleaned up a bit) */ -typedef enum -{ - DXGI_FEATURE_PRESENT_ALLOW_TEARING = 0 -} DXGI_FEATURE; - -typedef enum -{ - DXGI_GPU_PREFERENCE_UNSPECIFIED = 0, - DXGI_GPU_PREFERENCE_MINIMUM_POWER = (DXGI_GPU_PREFERENCE_UNSPECIFIED + 1), - DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE = (DXGI_GPU_PREFERENCE_MINIMUM_POWER + 1) -} DXGI_GPU_PREFERENCE; - -typedef struct IDXGIFactory6 IDXGIFactory6; -typedef struct IDXGIFactory6Vtbl -{ - HRESULT(STDMETHODCALLTYPE* QueryInterface)( - IDXGIFactory6* This, - REFIID riid, - void** ppvObject); - - ULONG(STDMETHODCALLTYPE* AddRef)( - IDXGIFactory6* This); - - ULONG(STDMETHODCALLTYPE* Release)( - IDXGIFactory6* This); - - HRESULT(STDMETHODCALLTYPE* SetPrivateData)( - IDXGIFactory6* This, - REFGUID Name, - UINT DataSize, - const void* pData); - - HRESULT(STDMETHODCALLTYPE* SetPrivateDataInterface)( - IDXGIFactory6* This, - REFGUID Name, - const IUnknown* pUnknown); - - HRESULT(STDMETHODCALLTYPE* GetPrivateData)( - IDXGIFactory6* This, - REFGUID Name, - UINT* pDataSize, - void* pData); - - HRESULT(STDMETHODCALLTYPE* GetParent)( - IDXGIFactory6* This, - REFIID riid, - void** ppParent); - - HRESULT(STDMETHODCALLTYPE* EnumAdapters)( - IDXGIFactory6* This, - UINT Adapter, - IDXGIAdapter** ppAdapter); - - HRESULT(STDMETHODCALLTYPE* MakeWindowAssociation)( - IDXGIFactory6* This, - HWND WindowHandle, - UINT Flags); - - HRESULT(STDMETHODCALLTYPE* GetWindowAssociation)( - IDXGIFactory6* This, - HWND* pWindowHandle); - - HRESULT(STDMETHODCALLTYPE* CreateSwapChain)( - IDXGIFactory6* This, - IUnknown* pDevice, - DXGI_SWAP_CHAIN_DESC* pDesc, - IDXGISwapChain** ppSwapChain); - - HRESULT(STDMETHODCALLTYPE* CreateSoftwareAdapter)( - IDXGIFactory6* This, - HMODULE Module, - IDXGIAdapter** ppAdapter); - - HRESULT(STDMETHODCALLTYPE* EnumAdapters1)( - IDXGIFactory6* This, - UINT Adapter, - IDXGIAdapter1** ppAdapter); - - BOOL(STDMETHODCALLTYPE* IsCurrent)( - IDXGIFactory6* This); - - BOOL(STDMETHODCALLTYPE* IsWindowedStereoEnabled)( - IDXGIFactory6* This); - - HRESULT(STDMETHODCALLTYPE* CreateSwapChainForHwnd)( - IDXGIFactory6* This, - IUnknown* pDevice, - HWND hWnd, - void* pDesc, - void* pFullscreenDesc, - void* pRestrictToOutput, - void** ppSwapChain); - - HRESULT(STDMETHODCALLTYPE* CreateSwapChainForCoreWindow)( - IDXGIFactory6* This, - IUnknown* pDevice, - IUnknown* pWindow, - void* pDesc, - void* pRestrictToOutput, - void** ppSwapChain); - - HRESULT(STDMETHODCALLTYPE* GetSharedResourceAdapterLuid)( - IDXGIFactory6* This, - HANDLE hResource, - LUID* pLuid); - - HRESULT(STDMETHODCALLTYPE* RegisterStereoStatusWindow)( - IDXGIFactory6* This, - HWND WindowHandle, - UINT wMsg, - DWORD* pdwCookie); - - HRESULT(STDMETHODCALLTYPE* RegisterStereoStatusEvent)( - IDXGIFactory6* This, - HANDLE hEvent, - DWORD* pdwCookie); - - void (STDMETHODCALLTYPE* UnregisterStereoStatus)( - IDXGIFactory6* This, - DWORD dwCookie); - - HRESULT(STDMETHODCALLTYPE* RegisterOcclusionStatusWindow)( - IDXGIFactory6* This, - HWND WindowHandle, - UINT wMsg, - DWORD* pdwCookie); - - HRESULT(STDMETHODCALLTYPE* RegisterOcclusionStatusEvent)( - IDXGIFactory6* This, - HANDLE hEvent, - DWORD* pdwCookie); - - void (STDMETHODCALLTYPE* UnregisterOcclusionStatus)( - IDXGIFactory6* This, - DWORD dwCookie); - - HRESULT(STDMETHODCALLTYPE* CreateSwapChainForComposition)( - IDXGIFactory6* This, - IUnknown* pDevice, - void* pDesc, - void* pRestrictToOutput, - void** ppSwapChain); - - UINT(STDMETHODCALLTYPE* GetCreationFlags)( - IDXGIFactory6* This); - - HRESULT(STDMETHODCALLTYPE* EnumAdapterByLuid)( - IDXGIFactory6* This, - LUID AdapterLuid, - REFIID riid, - void** ppvAdapter); - - HRESULT(STDMETHODCALLTYPE* EnumWarpAdapter)( - IDXGIFactory6* This, - REFIID riid, - void** ppvAdapter); - - HRESULT(STDMETHODCALLTYPE* CheckFeatureSupport)( - IDXGIFactory6* This, - DXGI_FEATURE Feature, - void* pFeatureSupportData, - UINT FeatureSupportDataSize); - - HRESULT(STDMETHODCALLTYPE* EnumAdapterByGpuPreference)( - IDXGIFactory6* This, - UINT Adapter, - DXGI_GPU_PREFERENCE GpuPreference, - REFIID riid, - void** ppvAdapter); -} IDXGIFactory6Vtbl; - -struct IDXGIFactory6 -{ - struct IDXGIFactory6Vtbl* lpVtbl; -}; - -#define IDXGIFactory6_EnumAdapterByGpuPreference(This,Adapter,GpuPreference,riid,ppvAdapter) \ - ( (This)->lpVtbl -> EnumAdapterByGpuPreference(This,Adapter,GpuPreference,riid,ppvAdapter) ) +static const IID D3D_IID_ID3D11Device1 = { 0xa04bfb29,0x08ef,0x43d6,{0xa4,0x9c,0xa9,0xbd,0xbd,0xcb,0xe6,0x86} };