remove FNA3D dependency

submit_rewrite
cosmonaut 2020-12-16 18:12:20 -08:00
parent 16d70b2ad8
commit f8621562f2
8 changed files with 17 additions and 56 deletions

2
.gitignore vendored
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@ -13,5 +13,5 @@ Release/
xcuserdata/ xcuserdata/
*.xcworkspace/ *.xcworkspace/
build/ build/
CMakeCache.text CMakeCache.txt
cmake.check_cache cmake.check_cache

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@ -1,38 +0,0 @@
# This is the CMakeCache file.
# For build in directory: /home/cosmonaut/programming/Refresh
# It was generated by CMake: /usr/bin/cmake
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of the values, simply exit the editor.
# If you do want to change a value, simply edit, save, and exit the editor.
# The syntax for the file is as follows:
# KEY:TYPE=VALUE
# KEY is the name of a variable in the cache.
# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!.
# VALUE is the current value for the KEY.
########################
# EXTERNAL cache entries
########################
########################
# INTERNAL cache entries
########################
//This is the directory where this CMakeCache.txt was created
CMAKE_CACHEFILE_DIR:INTERNAL=/home/cosmonaut/programming/Refresh
//Major version of cmake used to create the current loaded cache
CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3
//Minor version of cmake used to create the current loaded cache
CMAKE_CACHE_MINOR_VERSION:INTERNAL=18
//Patch version of cmake used to create the current loaded cache
CMAKE_CACHE_PATCH_VERSION:INTERNAL=4
//Path to CMake executable.
CMAKE_COMMAND:INTERNAL=/usr/bin/cmake
//Path to cpack program executable.
CMAKE_CPACK_COMMAND:INTERNAL=/usr/bin/cpack
//Path to ctest program executable.
CMAKE_CTEST_COMMAND:INTERNAL=/usr/bin/ctest
//Path to CMake installation.
CMAKE_ROOT:INTERNAL=/usr/share/cmake

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@ -76,8 +76,6 @@ set_target_properties(Refresh PROPERTIES OUTPUT_NAME "Refresh"
SOVERSION ${LIB_MAJOR_VERSION} SOVERSION ${LIB_MAJOR_VERSION}
) )
target_include_directories(Refresh PUBLIC ../FNA3D/include)
# SDL2 Dependency # SDL2 Dependency
if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES) if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
message(STATUS "using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES") message(STATUS "using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")

2
README
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@ -14,7 +14,7 @@ For shaders, we plan to consume SPIR-V bytecode.
Dependencies Dependencies
------------ ------------
Refresh depends on SDL2. It also depends on FNA3D to ease interoperability in FNA. Refresh depends on SDL2 for portability.
Refresh never explicitly uses the C runtime. Refresh never explicitly uses the C runtime.
Building Refresh Building Refresh

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@ -25,7 +25,6 @@
*/ */
#include <stddef.h> #include <stddef.h>
#include <FNA3D.h>
#ifndef REFRESH_H #ifndef REFRESH_H
#define REFRESH_H #define REFRESH_H
@ -586,10 +585,12 @@ REFRESHAPI uint32_t REFRESH_LinkedVersion(void);
* This creation method takes an existing FNA3D_Device * This creation method takes an existing FNA3D_Device
* to ease interoperability with existing FNA graphics code. * to ease interoperability with existing FNA graphics code.
* *
* fnaDevice: An allocated FNA3D_Device structure. * deviceWindowHandle:
* A handle to an SDL_Window.
* If this is NULL, Refresh will attempt to run in headless mode.
*/ */
REFRESHAPI REFRESH_Device* REFRESH_CreateDevice( REFRESHAPI REFRESH_Device* REFRESH_CreateDevice(
FNA3D_Device *fnaDevice void *deviceWindowHandle
); );
/* Destroys a rendering context previously returned by REFRESH_CreateDevice. */ /* Destroys a rendering context previously returned by REFRESH_CreateDevice. */

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@ -49,14 +49,14 @@ uint32_t REFRESH_LinkedVersion(void)
static int32_t selectedDriver = -1; static int32_t selectedDriver = -1;
REFRESH_Device* REFRESH_CreateDevice( REFRESH_Device* REFRESH_CreateDevice(
FNA3D_Device *fnaDevice void *deviceWindowHandle
) { ) {
if (selectedDriver < 0) if (selectedDriver < 0)
{ {
return NULL; return NULL;
} }
return drivers[selectedDriver]->CreateDevice(fnaDevice); return drivers[selectedDriver]->CreateDevice(deviceWindowHandle);
} }
void REFRESH_DestroyDevice(REFRESH_Device *device) void REFRESH_DestroyDevice(REFRESH_Device *device)

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@ -56,7 +56,6 @@ static inline uint32_t Texture_GetFormatSize(
return 2; return 2;
case REFRESH_SURFACEFORMAT_R8G8B8A8: case REFRESH_SURFACEFORMAT_R8G8B8A8:
case REFRESH_SURFACEFORMAT_R32_SFLOAT: case REFRESH_SURFACEFORMAT_R32_SFLOAT:
case FNA3D_SURFACEFORMAT_RG32:
case REFRESH_SURFACEFORMAT_R16G16_SFLOAT: case REFRESH_SURFACEFORMAT_R16G16_SFLOAT:
case REFRESH_SURFACEFORMAT_R8G8B8A8_SNORM: case REFRESH_SURFACEFORMAT_R8G8B8A8_SNORM:
case REFRESH_SURFACEFORMAT_A2R10G10B10: case REFRESH_SURFACEFORMAT_A2R10G10B10:
@ -101,7 +100,7 @@ static inline uint32_t PrimitiveVerts(
static inline uint32_t IndexSize(REFRESH_IndexElementSize size) static inline uint32_t IndexSize(REFRESH_IndexElementSize size)
{ {
return (size == FNA3D_INDEXELEMENTSIZE_16BIT) ? 2 : 4; return (size == REFRESH_INDEXELEMENTSIZE_16BIT) ? 2 : 4;
} }
static inline uint32_t BytesPerRow( static inline uint32_t BytesPerRow(
@ -540,7 +539,7 @@ typedef struct REFRESH_Driver
{ {
const char *Name; const char *Name;
REFRESH_Device* (*CreateDevice)( REFRESH_Device* (*CreateDevice)(
FNA3D_Device *fnaDevice void *deviceWindowHandle
); );
} REFRESH_Driver; } REFRESH_Driver;

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@ -35,10 +35,10 @@
#include <SDL_syswm.h> #include <SDL_syswm.h>
#include <SDL_vulkan.h> #include <SDL_vulkan.h>
typedef struct VulkanRenderer typedef struct Refresh_VulkanRenderer
{ {
FNA3D_Device *device; VkInstance instance;
} VulkanRenderer; } Refresh_VulkanRenderer;
static void VULKAN_DestroyDevice( static void VULKAN_DestroyDevice(
REFRESH_Device *device REFRESH_Device *device
@ -445,15 +445,16 @@ static void VULKAN_BindGraphicsPipeline(
} }
static REFRESH_Device* VULKAN_CreateDevice( static REFRESH_Device* VULKAN_CreateDevice(
FNA3D_Device *fnaDevice void *deviceWindowHandle
) { ) {
REFRESH_Device *result; REFRESH_Device *result;
VulkanRenderer *renderer; Refresh_VulkanRenderer *renderer;
result = (REFRESH_Device*) SDL_malloc(sizeof(REFRESH_Device)); result = (REFRESH_Device*) SDL_malloc(sizeof(REFRESH_Device));
ASSIGN_DRIVER(VULKAN) ASSIGN_DRIVER(VULKAN)
renderer = (VulkanRenderer*) SDL_malloc(sizeof(VulkanRenderer)); renderer = (Refresh_VulkanRenderer*) SDL_malloc(sizeof(Refresh_VulkanRenderer));
result->driverData = (REFRESH_Renderer*) renderer;
return result; return result;
} }