forked from MoonsideGames/Refresh
				
			remove FNA3D dependency
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				|  | @ -13,5 +13,5 @@ Release/ | ||||||
| xcuserdata/ | xcuserdata/ | ||||||
| *.xcworkspace/ | *.xcworkspace/ | ||||||
| build/ | build/ | ||||||
| CMakeCache.text | CMakeCache.txt | ||||||
| cmake.check_cache | cmake.check_cache | ||||||
|  |  | ||||||
|  | @ -1,38 +0,0 @@ | ||||||
| # This is the CMakeCache file. |  | ||||||
| # For build in directory: /home/cosmonaut/programming/Refresh |  | ||||||
| # It was generated by CMake: /usr/bin/cmake |  | ||||||
| # You can edit this file to change values found and used by cmake. |  | ||||||
| # If you do not want to change any of the values, simply exit the editor. |  | ||||||
| # If you do want to change a value, simply edit, save, and exit the editor. |  | ||||||
| # The syntax for the file is as follows: |  | ||||||
| # KEY:TYPE=VALUE |  | ||||||
| # KEY is the name of a variable in the cache. |  | ||||||
| # TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!. |  | ||||||
| # VALUE is the current value for the KEY. |  | ||||||
| 
 |  | ||||||
| ######################## |  | ||||||
| # EXTERNAL cache entries |  | ||||||
| ######################## |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| ######################## |  | ||||||
| # INTERNAL cache entries |  | ||||||
| ######################## |  | ||||||
| 
 |  | ||||||
| //This is the directory where this CMakeCache.txt was created |  | ||||||
| CMAKE_CACHEFILE_DIR:INTERNAL=/home/cosmonaut/programming/Refresh |  | ||||||
| //Major version of cmake used to create the current loaded cache |  | ||||||
| CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3 |  | ||||||
| //Minor version of cmake used to create the current loaded cache |  | ||||||
| CMAKE_CACHE_MINOR_VERSION:INTERNAL=18 |  | ||||||
| //Patch version of cmake used to create the current loaded cache |  | ||||||
| CMAKE_CACHE_PATCH_VERSION:INTERNAL=4 |  | ||||||
| //Path to CMake executable. |  | ||||||
| CMAKE_COMMAND:INTERNAL=/usr/bin/cmake |  | ||||||
| //Path to cpack program executable. |  | ||||||
| CMAKE_CPACK_COMMAND:INTERNAL=/usr/bin/cpack |  | ||||||
| //Path to ctest program executable. |  | ||||||
| CMAKE_CTEST_COMMAND:INTERNAL=/usr/bin/ctest |  | ||||||
| //Path to CMake installation. |  | ||||||
| CMAKE_ROOT:INTERNAL=/usr/share/cmake |  | ||||||
| 
 |  | ||||||
|  | @ -76,8 +76,6 @@ set_target_properties(Refresh PROPERTIES OUTPUT_NAME "Refresh" | ||||||
| 	SOVERSION ${LIB_MAJOR_VERSION} | 	SOVERSION ${LIB_MAJOR_VERSION} | ||||||
| ) | ) | ||||||
| 
 | 
 | ||||||
| target_include_directories(Refresh PUBLIC ../FNA3D/include) |  | ||||||
| 
 |  | ||||||
| # SDL2 Dependency | # SDL2 Dependency | ||||||
| if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES) | if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES) | ||||||
| 	message(STATUS "using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES") | 	message(STATUS "using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES") | ||||||
|  |  | ||||||
							
								
								
									
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							|  | @ -14,7 +14,7 @@ For shaders, we plan to consume SPIR-V bytecode. | ||||||
| 
 | 
 | ||||||
| Dependencies | Dependencies | ||||||
| ------------ | ------------ | ||||||
| Refresh depends on SDL2. It also depends on FNA3D to ease interoperability in FNA. | Refresh depends on SDL2 for portability. | ||||||
| Refresh never explicitly uses the C runtime. | Refresh never explicitly uses the C runtime. | ||||||
| 
 | 
 | ||||||
| Building Refresh | Building Refresh | ||||||
|  |  | ||||||
|  | @ -25,7 +25,6 @@ | ||||||
|  */ |  */ | ||||||
| 
 | 
 | ||||||
| #include <stddef.h> | #include <stddef.h> | ||||||
| #include <FNA3D.h> |  | ||||||
| 
 | 
 | ||||||
| #ifndef REFRESH_H | #ifndef REFRESH_H | ||||||
| #define REFRESH_H | #define REFRESH_H | ||||||
|  | @ -586,10 +585,12 @@ REFRESHAPI uint32_t REFRESH_LinkedVersion(void); | ||||||
|  * This creation method takes an existing FNA3D_Device |  * This creation method takes an existing FNA3D_Device | ||||||
|  * to ease interoperability with existing FNA graphics code. |  * to ease interoperability with existing FNA graphics code. | ||||||
|  * |  * | ||||||
|  * fnaDevice: An allocated FNA3D_Device structure. |  * deviceWindowHandle: | ||||||
|  |  * 		A handle to an SDL_Window. | ||||||
|  |  * 		If this is NULL, Refresh will attempt to run in headless mode. | ||||||
|  */ |  */ | ||||||
| REFRESHAPI REFRESH_Device* REFRESH_CreateDevice( | REFRESHAPI REFRESH_Device* REFRESH_CreateDevice( | ||||||
| 	FNA3D_Device *fnaDevice | 	void *deviceWindowHandle | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
| /* Destroys a rendering context previously returned by REFRESH_CreateDevice. */ | /* Destroys a rendering context previously returned by REFRESH_CreateDevice. */ | ||||||
|  |  | ||||||
|  | @ -49,14 +49,14 @@ uint32_t REFRESH_LinkedVersion(void) | ||||||
| static int32_t selectedDriver = -1; | static int32_t selectedDriver = -1; | ||||||
| 
 | 
 | ||||||
| REFRESH_Device* REFRESH_CreateDevice( | REFRESH_Device* REFRESH_CreateDevice( | ||||||
|     FNA3D_Device *fnaDevice |     void *deviceWindowHandle | ||||||
| ) { | ) { | ||||||
|     if (selectedDriver < 0) |     if (selectedDriver < 0) | ||||||
|     { |     { | ||||||
|         return NULL; |         return NULL; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     return drivers[selectedDriver]->CreateDevice(fnaDevice); |     return drivers[selectedDriver]->CreateDevice(deviceWindowHandle); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void REFRESH_DestroyDevice(REFRESH_Device *device) | void REFRESH_DestroyDevice(REFRESH_Device *device) | ||||||
|  |  | ||||||
|  | @ -56,7 +56,6 @@ static inline uint32_t Texture_GetFormatSize( | ||||||
| 			return 2; | 			return 2; | ||||||
| 		case REFRESH_SURFACEFORMAT_R8G8B8A8: | 		case REFRESH_SURFACEFORMAT_R8G8B8A8: | ||||||
| 		case REFRESH_SURFACEFORMAT_R32_SFLOAT: | 		case REFRESH_SURFACEFORMAT_R32_SFLOAT: | ||||||
| 		case FNA3D_SURFACEFORMAT_RG32: |  | ||||||
| 		case REFRESH_SURFACEFORMAT_R16G16_SFLOAT: | 		case REFRESH_SURFACEFORMAT_R16G16_SFLOAT: | ||||||
| 		case REFRESH_SURFACEFORMAT_R8G8B8A8_SNORM: | 		case REFRESH_SURFACEFORMAT_R8G8B8A8_SNORM: | ||||||
| 		case REFRESH_SURFACEFORMAT_A2R10G10B10: | 		case REFRESH_SURFACEFORMAT_A2R10G10B10: | ||||||
|  | @ -101,7 +100,7 @@ static inline uint32_t PrimitiveVerts( | ||||||
| 
 | 
 | ||||||
| static inline uint32_t IndexSize(REFRESH_IndexElementSize size) | static inline uint32_t IndexSize(REFRESH_IndexElementSize size) | ||||||
| { | { | ||||||
| 	return (size == FNA3D_INDEXELEMENTSIZE_16BIT) ? 2 : 4; | 	return (size == REFRESH_INDEXELEMENTSIZE_16BIT) ? 2 : 4; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static inline uint32_t BytesPerRow( | static inline uint32_t BytesPerRow( | ||||||
|  | @ -540,7 +539,7 @@ typedef struct REFRESH_Driver | ||||||
| { | { | ||||||
| 	const char *Name; | 	const char *Name; | ||||||
| 	REFRESH_Device* (*CreateDevice)( | 	REFRESH_Device* (*CreateDevice)( | ||||||
| 		FNA3D_Device *fnaDevice | 		void *deviceWindowHandle | ||||||
| 	); | 	); | ||||||
| } REFRESH_Driver; | } REFRESH_Driver; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -35,10 +35,10 @@ | ||||||
| #include <SDL_syswm.h> | #include <SDL_syswm.h> | ||||||
| #include <SDL_vulkan.h> | #include <SDL_vulkan.h> | ||||||
| 
 | 
 | ||||||
| typedef struct VulkanRenderer | typedef struct Refresh_VulkanRenderer | ||||||
| { | { | ||||||
|     FNA3D_Device *device; |     VkInstance instance; | ||||||
| } VulkanRenderer; | } Refresh_VulkanRenderer; | ||||||
| 
 | 
 | ||||||
| static void VULKAN_DestroyDevice( | static void VULKAN_DestroyDevice( | ||||||
|     REFRESH_Device *device |     REFRESH_Device *device | ||||||
|  | @ -445,15 +445,16 @@ static void VULKAN_BindGraphicsPipeline( | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static REFRESH_Device* VULKAN_CreateDevice( | static REFRESH_Device* VULKAN_CreateDevice( | ||||||
|     FNA3D_Device *fnaDevice |     void *deviceWindowHandle | ||||||
| ) { | ) { | ||||||
|     REFRESH_Device *result; |     REFRESH_Device *result; | ||||||
|     VulkanRenderer *renderer; |     Refresh_VulkanRenderer *renderer; | ||||||
| 
 | 
 | ||||||
|     result = (REFRESH_Device*) SDL_malloc(sizeof(REFRESH_Device)); |     result = (REFRESH_Device*) SDL_malloc(sizeof(REFRESH_Device)); | ||||||
|     ASSIGN_DRIVER(VULKAN) |     ASSIGN_DRIVER(VULKAN) | ||||||
| 
 | 
 | ||||||
|     renderer = (VulkanRenderer*) SDL_malloc(sizeof(VulkanRenderer)); |     renderer = (Refresh_VulkanRenderer*) SDL_malloc(sizeof(Refresh_VulkanRenderer)); | ||||||
|  |     result->driverData = (REFRESH_Renderer*) renderer; | ||||||
| 
 | 
 | ||||||
|     return result; |     return result; | ||||||
| } | } | ||||||
|  |  | ||||||
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