forked from MoonsideGames/Refresh
remove Refresh_RasterizerState.depthClampEnable
parent
7fd2e43bc0
commit
f700761b0f
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@ -486,7 +486,6 @@ typedef struct Refresh_ComputeShaderInfo
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typedef struct Refresh_RasterizerState
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typedef struct Refresh_RasterizerState
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{
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{
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uint8_t depthClampEnable;
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Refresh_FillMode fillMode;
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Refresh_FillMode fillMode;
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Refresh_CullMode cullMode;
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Refresh_CullMode cullMode;
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Refresh_FrontFace frontFace;
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Refresh_FrontFace frontFace;
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@ -6144,7 +6144,7 @@ static Refresh_GraphicsPipeline* VULKAN_CreateGraphicsPipeline(
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rasterizationStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterizationStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterizationStateCreateInfo.pNext = NULL;
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rasterizationStateCreateInfo.pNext = NULL;
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rasterizationStateCreateInfo.flags = 0;
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rasterizationStateCreateInfo.flags = 0;
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rasterizationStateCreateInfo.depthClampEnable = pipelineCreateInfo->rasterizerState.depthClampEnable;
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rasterizationStateCreateInfo.depthClampEnable = VK_FALSE;
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rasterizationStateCreateInfo.rasterizerDiscardEnable = VK_FALSE;
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rasterizationStateCreateInfo.rasterizerDiscardEnable = VK_FALSE;
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rasterizationStateCreateInfo.polygonMode = RefreshToVK_PolygonMode[
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rasterizationStateCreateInfo.polygonMode = RefreshToVK_PolygonMode[
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pipelineCreateInfo->rasterizerState.fillMode
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pipelineCreateInfo->rasterizerState.fillMode
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@ -10615,7 +10615,6 @@ static uint8_t VULKAN_INTERNAL_CreateLogicalDevice(
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SDL_zero(deviceFeatures);
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SDL_zero(deviceFeatures);
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deviceFeatures.occlusionQueryPrecise = VK_TRUE;
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deviceFeatures.occlusionQueryPrecise = VK_TRUE;
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deviceFeatures.fillModeNonSolid = VK_TRUE;
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deviceFeatures.fillModeNonSolid = VK_TRUE;
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deviceFeatures.depthClamp = VK_TRUE;
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deviceFeatures.samplerAnisotropy = VK_TRUE;
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deviceFeatures.samplerAnisotropy = VK_TRUE;
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/* creating the logical device */
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/* creating the logical device */
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