forked from MoonsideGames/Refresh
add visualc project
parent
501a9d61a2
commit
ef5577727f
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@ -80,7 +80,6 @@ set_target_properties(Refresh PROPERTIES OUTPUT_NAME "Refresh"
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if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
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if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
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message(STATUS "using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")
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message(STATUS "using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")
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target_include_directories(Refresh PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_include_directories(Refresh PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_include_directories(mojoshader PUBLIC "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_link_libraries(Refresh PUBLIC ${SDL2_LIBRARIES})
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target_link_libraries(Refresh PUBLIC ${SDL2_LIBRARIES})
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else()
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else()
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# Only try to autodetect if both SDL2 variables aren't explicitly set
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# Only try to autodetect if both SDL2 variables aren't explicitly set
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@ -0,0 +1,31 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.30717.126
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Refresh", "Refresh.vcxproj", "{EAFA534D-20B4-33CE-B6A8-7E9750CE52D5}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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MinSizeRel|x64 = MinSizeRel|x64
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Release|x64 = Release|x64
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RelWithDebInfo|x64 = RelWithDebInfo|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{EAFA534D-20B4-33CE-B6A8-7E9750CE52D5}.Debug|x64.ActiveCfg = Debug|x64
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{EAFA534D-20B4-33CE-B6A8-7E9750CE52D5}.Debug|x64.Build.0 = Debug|x64
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{EAFA534D-20B4-33CE-B6A8-7E9750CE52D5}.MinSizeRel|x64.ActiveCfg = MinSizeRel|x64
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{EAFA534D-20B4-33CE-B6A8-7E9750CE52D5}.MinSizeRel|x64.Build.0 = MinSizeRel|x64
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{EAFA534D-20B4-33CE-B6A8-7E9750CE52D5}.Release|x64.ActiveCfg = Release|x64
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{EAFA534D-20B4-33CE-B6A8-7E9750CE52D5}.Release|x64.Build.0 = Release|x64
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{EAFA534D-20B4-33CE-B6A8-7E9750CE52D5}.RelWithDebInfo|x64.ActiveCfg = RelWithDebInfo|x64
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{EAFA534D-20B4-33CE-B6A8-7E9750CE52D5}.RelWithDebInfo|x64.Build.0 = RelWithDebInfo|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {7B2DB465-0A55-3811-9EF4-A520B47653D2}
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EndGlobalSection
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EndGlobal
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File diff suppressed because one or more lines are too long
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@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="D:\Dev\Games\Refresh\src\Refresh.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="D:\Dev\Games\Refresh\src\Refresh_Driver_Vulkan.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="D:\Dev\Games\Refresh\include\Refresh.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="D:\Dev\Games\Refresh\src\Refresh_Driver.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="D:\Dev\Games\Refresh\src\Refresh_Driver_Vulkan_vkfuncs.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="D:\Dev\Games\Refresh\CMakeLists.txt" />
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Header Files">
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<UniqueIdentifier>{3C728F3F-55A0-36BC-BEF0-5EEFAF91EE25}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files">
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<UniqueIdentifier>{B2BA146C-CAA1-30BE-B7A9-F8D02673EA0C}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</Project>
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