abi break: textures now have a sample count, not render passes

samplecount
Caleb Cornett 2023-01-27 21:19:21 -05:00
parent 89ba9c52ff
commit e697739ae6
2 changed files with 120 additions and 126 deletions

View File

@ -463,6 +463,7 @@ typedef struct Refresh_TextureCreateInfo
uint32_t depth;
uint8_t isCube;
uint32_t levelCount;
Refresh_SampleCount sampleCount;
Refresh_TextureFormat format;
Refresh_TextureUsageFlags usageFlags;
} Refresh_TextureCreateInfo;
@ -551,7 +552,6 @@ typedef struct Refresh_ColorAttachmentInfo
uint32_t depth;
uint32_t layer;
uint32_t level;
Refresh_SampleCount sampleCount;
Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
Refresh_LoadOp loadOp;
Refresh_StoreOp storeOp;

View File

@ -758,20 +758,21 @@ typedef struct VulkanTexture
uint32_t depth;
uint32_t layerCount;
uint32_t levelCount;
Refresh_SampleCount sampleCount;
VkFormat format;
VulkanResourceAccessType resourceAccessType;
VkImageUsageFlags usageFlags;
VkImageAspectFlags aspectFlags;
struct VulkanTexture *msaaTex;
SDL_atomic_t referenceCount;
} VulkanTexture;
typedef struct VulkanRenderTarget
{
VkImageView view;
VulkanTexture *multisampleTexture;
VkSampleCountFlags multisampleCount;
} VulkanRenderTarget;
typedef struct VulkanFramebuffer
@ -1200,11 +1201,10 @@ static inline void FramebufferHashArray_Remove(
typedef struct RenderTargetHash
{
Refresh_Texture *texture;
VulkanTexture *texture;
uint32_t depth;
uint32_t layer;
uint32_t level;
Refresh_SampleCount sampleCount;
} RenderTargetHash;
typedef struct RenderTargetHashMap
@ -1244,11 +1244,6 @@ static inline uint8_t RenderTargetHash_Compare(
return 0;
}
if (a->sampleCount != b->sampleCount)
{
return 0;
}
return 1;
}
@ -3068,6 +3063,15 @@ static void VULKAN_INTERNAL_DestroyTexture(
NULL
);
/* destroy the msaa texture, if there is one */
if (texture->msaaTex != NULL)
{
VULKAN_INTERNAL_DestroyTexture(
renderer,
texture->msaaTex
);
}
SDL_free(texture);
}
@ -3086,18 +3090,6 @@ static void VULKAN_INTERNAL_DestroyRenderTarget(
NULL
);
/* The texture is not owned by the RenderTarget
* so we don't free it here
* But the multisampleTexture is!
*/
if (renderTarget->multisampleTexture != NULL)
{
VULKAN_INTERNAL_DestroyTexture(
renderer,
renderTarget->multisampleTexture
);
}
SDL_free(renderTarget);
}
@ -4605,11 +4597,13 @@ static uint8_t VULKAN_INTERNAL_CreateSwapchain(
swapchainData->textures[i].isCube = 0;
swapchainData->textures[i].layerCount = 1;
swapchainData->textures[i].levelCount = 1;
swapchainData->textures[i].sampleCount = REFRESH_SAMPLECOUNT_1;
swapchainData->textures[i].usageFlags =
VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
swapchainData->textures[i].aspectFlags = VK_IMAGE_ASPECT_COLOR_BIT;
swapchainData->textures[i].resourceAccessType = RESOURCE_ACCESS_NONE;
swapchainData->textures[i].msaaTex = NULL;
}
SDL_stack_free(swapchainImages);
@ -5217,8 +5211,8 @@ static VulkanTexture* VULKAN_INTERNAL_CreateTexture(
uint32_t height,
uint32_t depth,
uint32_t isCube,
VkSampleCountFlagBits samples,
uint32_t levelCount,
Refresh_SampleCount sampleCount,
VkFormat format,
VkImageAspectFlags aspectMask,
VkImageUsageFlags imageUsageFlags
@ -5261,7 +5255,7 @@ static VulkanTexture* VULKAN_INTERNAL_CreateTexture(
imageCreateInfo.extent.depth = depth;
imageCreateInfo.mipLevels = levelCount;
imageCreateInfo.arrayLayers = layerCount;
imageCreateInfo.samples = samples;
imageCreateInfo.samples = RefreshToVK_SampleCount[sampleCount];
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.usage = imageUsageFlags;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
@ -5388,9 +5382,11 @@ static VulkanTexture* VULKAN_INTERNAL_CreateTexture(
texture->format = format;
texture->levelCount = levelCount;
texture->layerCount = layerCount;
texture->sampleCount = sampleCount;
texture->resourceAccessType = RESOURCE_ACCESS_NONE;
texture->usageFlags = imageUsageFlags;
texture->aspectFlags = aspectMask;
texture->msaaTex = NULL;
SDL_AtomicSet(&texture->referenceCount, 0);
@ -5399,27 +5395,22 @@ static VulkanTexture* VULKAN_INTERNAL_CreateTexture(
static VulkanRenderTarget* VULKAN_INTERNAL_CreateRenderTarget(
VulkanRenderer *renderer,
Refresh_Texture *texture,
VulkanTexture *texture,
uint32_t depth,
uint32_t layer,
uint32_t level,
Refresh_SampleCount multisampleCount
uint32_t level
) {
VkResult vulkanResult;
VulkanRenderTarget *renderTarget = (VulkanRenderTarget*) SDL_malloc(sizeof(VulkanRenderTarget));
VulkanTexture *vulkanTexture = (VulkanTexture*) texture;
VkImageViewCreateInfo imageViewCreateInfo;
VkComponentMapping swizzle = IDENTITY_SWIZZLE;
VkImageAspectFlags aspectFlags = 0;
renderTarget->multisampleTexture = NULL;
renderTarget->multisampleCount = 1;
if (IsDepthFormat(vulkanTexture->format))
if (IsDepthFormat(texture->format))
{
aspectFlags |= VK_IMAGE_ASPECT_DEPTH_BIT;
if (IsStencilFormat(vulkanTexture->format))
if (IsStencilFormat(texture->format))
{
aspectFlags |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
@ -5429,48 +5420,22 @@ static VulkanRenderTarget* VULKAN_INTERNAL_CreateRenderTarget(
aspectFlags |= VK_IMAGE_ASPECT_COLOR_BIT;
}
/* create resolve target for multisample */
if (multisampleCount > REFRESH_SAMPLECOUNT_1)
{
/* Find a compatible sample count to use */
multisampleCount = VULKAN_INTERNAL_GetMaxMultiSampleCount(
renderer,
multisampleCount
);
renderTarget->multisampleTexture =
VULKAN_INTERNAL_CreateTexture(
renderer,
vulkanTexture->dimensions.width,
vulkanTexture->dimensions.height,
1,
0,
RefreshToVK_SampleCount[multisampleCount],
1,
vulkanTexture->format,
aspectFlags,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT
);
renderTarget->multisampleCount = RefreshToVK_SampleCount[multisampleCount];
}
/* create framebuffer compatible views for RenderTarget */
imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
imageViewCreateInfo.pNext = NULL;
imageViewCreateInfo.flags = 0;
imageViewCreateInfo.image = vulkanTexture->image;
imageViewCreateInfo.format = vulkanTexture->format;
imageViewCreateInfo.image = texture->image;
imageViewCreateInfo.format = texture->format;
imageViewCreateInfo.components = swizzle;
imageViewCreateInfo.subresourceRange.aspectMask = aspectFlags;
imageViewCreateInfo.subresourceRange.baseMipLevel = level;
imageViewCreateInfo.subresourceRange.levelCount = 1;
imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
if (vulkanTexture->is3D)
if (texture->is3D)
{
imageViewCreateInfo.subresourceRange.baseArrayLayer = depth;
}
else if (vulkanTexture->isCube)
else if (texture->isCube)
{
imageViewCreateInfo.subresourceRange.baseArrayLayer = layer;
}
@ -5499,11 +5464,10 @@ static VulkanRenderTarget* VULKAN_INTERNAL_CreateRenderTarget(
static VulkanRenderTarget* VULKAN_INTERNAL_FetchRenderTarget(
VulkanRenderer *renderer,
Refresh_Texture *texture,
VulkanTexture *texture,
uint32_t depth,
uint32_t layer,
uint32_t level,
Refresh_SampleCount sampleCount
uint32_t level
) {
RenderTargetHash hash;
VulkanRenderTarget *renderTarget;
@ -5512,7 +5476,6 @@ static VulkanRenderTarget* VULKAN_INTERNAL_FetchRenderTarget(
hash.depth = depth;
hash.layer = layer;
hash.level = level;
hash.sampleCount = sampleCount;
SDL_LockMutex(renderer->renderTargetFetchLock);
@ -5528,8 +5491,7 @@ static VulkanRenderTarget* VULKAN_INTERNAL_FetchRenderTarget(
texture,
depth,
layer,
level,
sampleCount
level
);
RenderTargetHash_Insert(
@ -5560,31 +5522,21 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
VkSubpassDescription subpass;
VkRenderPass renderPass;
uint32_t i;
uint8_t multisampling = 0;
uint32_t attachmentDescriptionCount = 0;
uint32_t colorAttachmentReferenceCount = 0;
uint32_t resolveReferenceCount = 0;
VulkanRenderTarget *renderTarget;
VulkanTexture *texture;
VulkanTexture *msaaTexture = NULL;
for (i = 0; i < colorAttachmentCount; i += 1)
{
texture = (VulkanTexture*) colorAttachmentInfos[i].texture;
renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
renderer,
colorAttachmentInfos[i].texture,
colorAttachmentInfos[i].depth,
colorAttachmentInfos[i].layer,
colorAttachmentInfos[i].level,
colorAttachmentInfos[i].sampleCount
);
if (renderTarget->multisampleCount > VK_SAMPLE_COUNT_1_BIT)
if (texture->msaaTex != NULL)
{
multisampling = 1;
msaaTexture = texture->msaaTex;
/* Transition the multisample attachment */
@ -5594,12 +5546,12 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
RESOURCE_ACCESS_COLOR_ATTACHMENT_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
renderTarget->multisampleTexture->layerCount,
msaaTexture->layerCount,
0,
renderTarget->multisampleTexture->levelCount,
msaaTexture->levelCount,
0,
renderTarget->multisampleTexture->image,
&renderTarget->multisampleTexture->resourceAccessType
msaaTexture->image,
&msaaTexture->resourceAccessType
);
/* Resolve attachment and multisample attachment */
@ -5631,8 +5583,10 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
resolveReferenceCount += 1;
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = texture->format;
attachmentDescriptions[attachmentDescriptionCount].samples = renderTarget->multisampleCount;
attachmentDescriptions[attachmentDescriptionCount].format = msaaTexture->format;
attachmentDescriptions[attachmentDescriptionCount].samples = RefreshToVK_SampleCount[
msaaTexture->sampleCount
];
attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
colorAttachmentInfos[i].loadOp
];
@ -5701,17 +5655,10 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
}
else
{
renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
renderer,
depthStencilAttachmentInfo->texture,
depthStencilAttachmentInfo->depth,
depthStencilAttachmentInfo->layer,
depthStencilAttachmentInfo->level,
REFRESH_SAMPLECOUNT_1
);
texture = (VulkanTexture*) depthStencilAttachmentInfo->texture;
/* FIXME: MSAA? */
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = texture->format;
attachmentDescriptions[attachmentDescriptionCount].samples =
@ -5744,7 +5691,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
attachmentDescriptionCount += 1;
}
if (multisampling)
if (msaaTexture != NULL)
{
subpass.pResolveAttachments = resolveReferences;
}
@ -6601,6 +6548,7 @@ static Refresh_Texture* VULKAN_CreateTexture(
);
VkImageAspectFlags imageAspectFlags;
VkFormat format;
VulkanTexture *result;
if (IsRefreshDepthFormat(textureCreateInfo->format))
{
@ -6645,18 +6593,37 @@ static Refresh_Texture* VULKAN_CreateTexture(
imageAspectFlags = VK_IMAGE_ASPECT_COLOR_BIT;
}
return (Refresh_Texture*) VULKAN_INTERNAL_CreateTexture(
result = VULKAN_INTERNAL_CreateTexture(
renderer,
textureCreateInfo->width,
textureCreateInfo->height,
textureCreateInfo->depth,
textureCreateInfo->isCube,
VK_SAMPLE_COUNT_1_BIT,
textureCreateInfo->levelCount,
REFRESH_SAMPLECOUNT_1,
format,
imageAspectFlags,
imageUsageFlags
);
/* create the MSAA texture */
if (result != NULL && textureCreateInfo->sampleCount > REFRESH_SAMPLECOUNT_1)
{
result->msaaTex = VULKAN_INTERNAL_CreateTexture(
renderer,
textureCreateInfo->width,
textureCreateInfo->height,
textureCreateInfo->depth,
textureCreateInfo->isCube,
textureCreateInfo->levelCount,
textureCreateInfo->sampleCount,
format,
imageAspectFlags,
imageUsageFlags
);
}
return (Refresh_Texture*) result;
}
static Refresh_Buffer* VULKAN_CreateBuffer(
@ -7842,7 +7809,7 @@ static void VULKAN_QueueDestroyTexture(
Refresh_Texture *texture
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanTexture* vulkanTexture = (VulkanTexture*)texture;
VulkanTexture* vulkanTexture = (VulkanTexture*) texture;
SDL_LockMutex(renderer->disposeLock);
@ -7989,6 +7956,7 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
VkRenderPass renderPass;
RenderPassHash hash;
uint32_t i;
VulkanTexture *texture;
SDL_LockMutex(renderer->renderPassFetchLock);
@ -8000,9 +7968,15 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
hash.colorTargetDescriptions[i].storeOp = colorAttachmentInfos[i].storeOp;
}
hash.colorAttachmentSampleCount = (colorAttachmentCount > 0) ?
colorAttachmentInfos[0].sampleCount :
REFRESH_SAMPLECOUNT_1;
hash.colorAttachmentSampleCount = REFRESH_SAMPLECOUNT_1;
if (colorAttachmentCount > 0)
{
texture = (VulkanTexture*) colorAttachmentInfos[0].texture;
if (texture->msaaTex != NULL)
{
hash.colorAttachmentSampleCount = texture->msaaTex->sampleCount;
}
}
hash.colorAttachmentCount = colorAttachmentCount;
@ -8069,6 +8043,7 @@ static VulkanFramebuffer* VULKAN_INTERNAL_FetchFramebuffer(
VkResult result;
VkImageView imageViewAttachments[2 * MAX_COLOR_TARGET_BINDINGS + 1];
FramebufferHash hash;
VulkanTexture *texture;
VulkanRenderTarget *renderTarget;
uint32_t attachmentCount = 0;
uint32_t i;
@ -8085,23 +8060,32 @@ static VulkanFramebuffer* VULKAN_INTERNAL_FetchFramebuffer(
for (i = 0; i < colorAttachmentCount; i += 1)
{
texture = (VulkanTexture*) colorAttachmentInfos[i].texture;
renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
renderer,
colorAttachmentInfos[i].texture,
texture,
colorAttachmentInfos[i].depth,
colorAttachmentInfos[i].layer,
colorAttachmentInfos[i].level,
colorAttachmentInfos[i].sampleCount
colorAttachmentInfos[i].level
);
hash.colorAttachmentViews[i] = (
renderTarget->view
);
if (renderTarget->multisampleTexture != NULL)
if (texture->msaaTex != NULL)
{
renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
renderer,
texture->msaaTex,
colorAttachmentInfos[i].depth,
colorAttachmentInfos[i].layer,
colorAttachmentInfos[i].level
);
hash.colorMultiSampleAttachmentViews[i] = (
renderTarget->multisampleTexture->view
renderTarget->view
);
}
}
@ -8112,13 +8096,13 @@ static VulkanFramebuffer* VULKAN_INTERNAL_FetchFramebuffer(
}
else
{
texture = (VulkanTexture*) depthStencilAttachmentInfo->texture;
renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
renderer,
depthStencilAttachmentInfo->texture,
texture,
depthStencilAttachmentInfo->depth,
depthStencilAttachmentInfo->layer,
depthStencilAttachmentInfo->level,
REFRESH_SAMPLECOUNT_1
depthStencilAttachmentInfo->level
);
hash.depthStencilAttachmentView = renderTarget->view;
}
@ -8145,13 +8129,14 @@ static VulkanFramebuffer* VULKAN_INTERNAL_FetchFramebuffer(
for (i = 0; i < colorAttachmentCount; i += 1)
{
texture = (VulkanTexture*) colorAttachmentInfos[i].texture;
renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
renderer,
colorAttachmentInfos[i].texture,
texture,
colorAttachmentInfos[i].depth,
colorAttachmentInfos[i].layer,
colorAttachmentInfos[i].level,
colorAttachmentInfos[i].sampleCount
colorAttachmentInfos[i].level
);
imageViewAttachments[attachmentCount] =
@ -8159,10 +8144,18 @@ static VulkanFramebuffer* VULKAN_INTERNAL_FetchFramebuffer(
attachmentCount += 1;
if (renderTarget->multisampleTexture != NULL)
if (texture->msaaTex != NULL)
{
renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
renderer,
texture->msaaTex,
colorAttachmentInfos[i].depth,
colorAttachmentInfos[i].layer,
colorAttachmentInfos[i].level
);
imageViewAttachments[attachmentCount] =
renderTarget->multisampleTexture->view;
renderTarget->view;
attachmentCount += 1;
}
@ -8170,13 +8163,13 @@ static VulkanFramebuffer* VULKAN_INTERNAL_FetchFramebuffer(
if (depthStencilAttachmentInfo != NULL)
{
texture = (VulkanTexture*) depthStencilAttachmentInfo->texture;
renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
renderer,
depthStencilAttachmentInfo->texture,
texture,
depthStencilAttachmentInfo->depth,
depthStencilAttachmentInfo->layer,
depthStencilAttachmentInfo->level,
REFRESH_SAMPLECOUNT_1
depthStencilAttachmentInfo->level
);
imageViewAttachments[attachmentCount] = renderTarget->view;
@ -8388,7 +8381,7 @@ static void VULKAN_BeginRenderPass(
&texture->resourceAccessType
);
if (colorAttachmentInfos[i].sampleCount > REFRESH_SAMPLECOUNT_1)
if (texture->msaaTex != NULL)
{
clearCount += 1;
multisampleAttachmentCount += 1;
@ -8438,13 +8431,14 @@ static void VULKAN_BeginRenderPass(
clearValues[i].color.float32[2] = colorAttachmentInfos[i].clearColor.z;
clearValues[i].color.float32[3] = colorAttachmentInfos[i].clearColor.w;
if (colorAttachmentInfos[i].sampleCount > REFRESH_SAMPLECOUNT_1)
texture = (VulkanTexture*) colorAttachmentInfos[i].texture;
if (texture->msaaTex != NULL)
{
clearValues[i+1].color.float32[0] = colorAttachmentInfos[i].clearColor.x;
clearValues[i+1].color.float32[1] = colorAttachmentInfos[i].clearColor.y;
clearValues[i+1].color.float32[2] = colorAttachmentInfos[i].clearColor.z;
clearValues[i+1].color.float32[3] = colorAttachmentInfos[i].clearColor.w;
i += 1;
clearValues[i].color.float32[0] = colorAttachmentInfos[i].clearColor.x;
clearValues[i].color.float32[1] = colorAttachmentInfos[i].clearColor.y;
clearValues[i].color.float32[2] = colorAttachmentInfos[i].clearColor.z;
clearValues[i].color.float32[3] = colorAttachmentInfos[i].clearColor.w;
}
}