forked from MoonsideGames/Refresh
Fix for command pool crash, fix for hanging on Wait
parent
4fecc829bf
commit
e48941eb48
|
@ -1403,6 +1403,12 @@ static void D3D11_Submit(
|
||||||
|
|
||||||
SDL_LockMutex(renderer->contextLock);
|
SDL_LockMutex(renderer->contextLock);
|
||||||
|
|
||||||
|
/* Notify the command buffer completion query that we have completed recording */
|
||||||
|
ID3D11DeviceContext_End(
|
||||||
|
renderer->immediateContext,
|
||||||
|
(ID3D11Asynchronous*) d3d11CommandBuffer->completionQuery
|
||||||
|
);
|
||||||
|
|
||||||
/* Serialize the commands into the command list */
|
/* Serialize the commands into the command list */
|
||||||
res = ID3D11DeviceContext_FinishCommandList(
|
res = ID3D11DeviceContext_FinishCommandList(
|
||||||
d3d11CommandBuffer->context,
|
d3d11CommandBuffer->context,
|
||||||
|
@ -1775,6 +1781,9 @@ tryCreateDevice:
|
||||||
/* Initialize miscellaneous renderer members */
|
/* Initialize miscellaneous renderer members */
|
||||||
renderer->debugMode = (flags & D3D11_CREATE_DEVICE_DEBUG);
|
renderer->debugMode = (flags & D3D11_CREATE_DEVICE_DEBUG);
|
||||||
|
|
||||||
|
/* Create command buffers to initialize the pool */
|
||||||
|
D3D11_INTERNAL_AllocateCommandBuffers(renderer, 2);
|
||||||
|
|
||||||
/* Create the Refresh Device */
|
/* Create the Refresh Device */
|
||||||
result = (Refresh_Device*) SDL_malloc(sizeof(Refresh_Device));
|
result = (Refresh_Device*) SDL_malloc(sizeof(Refresh_Device));
|
||||||
ASSIGN_DRIVER(D3D11)
|
ASSIGN_DRIVER(D3D11)
|
||||||
|
|
Loading…
Reference in New Issue