forked from MoonsideGames/Refresh
Two typos in the same malloc... + cube RT fixes
parent
c121492e47
commit
e0dcaa222b
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@ -1690,7 +1690,7 @@ static Refresh_Texture* D3D11_CreateTexture(
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{
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d3d11Texture->targetViewCapacity = d3d11Texture->isCube ? 6 : 1;
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d3d11Texture->targetViews = SDL_malloc(
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sizeof(ID3D11RenderTargetView) * d3d11Texture->targetViewCount
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sizeof(D3D11TargetView) * d3d11Texture->targetViewCapacity
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);
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}
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else
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@ -2564,8 +2564,8 @@ static ID3D11RenderTargetView* D3D11_INTERNAL_FetchRTV(
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if (texture->isCube)
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{
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rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; /* FIXME: MSAA? */
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rtvDesc.Texture2DArray.ArraySize = 6;
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rtvDesc.Texture2DArray.FirstArraySlice = 0;
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rtvDesc.Texture2DArray.ArraySize = 1;
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rtvDesc.Texture2DArray.FirstArraySlice = info->layer;
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rtvDesc.Texture2DArray.MipSlice = info->level;
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}
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else if (texture->depth > 1)
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@ -2590,7 +2590,7 @@ static ID3D11RenderTargetView* D3D11_INTERNAL_FetchRTV(
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ERROR_CHECK_RETURN("Could not create RTV!", NULL);
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/* Create the D3D11TargetView to wrap our new RTV */
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if (texture->targetViewCount == texture->targetViewCapacity)
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if (texture->targetViewCount >= texture->targetViewCapacity)
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{
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texture->targetViewCapacity *= 2;
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texture->targetViews = SDL_realloc(
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